Il Divo wrote...
Interaction, perhaps. I would've liked to see a Firefly style encounter where they all sit around a table eating dinner, etc though this could be difficult given the variables in who is or isn't recruited.
This, combined with lack of consequences from ME 1, make me think Bioware has bitten off more than they could chew. Unfortunately, this seems to have led to them settling for taking the easy way out in just ignoring anything that's too complicated. Very sad.
But anyway, my point is that "filler" implies that we can cut it all out and not lose the overall meaning of the plot. This is much more difficult with Episode IV or VI where things are constantly moving. In describing Episode V, if I said "Han and Leia are running from the Empire" or "Luke trains to be a Jedi", in those two statements I've already encompassed at least half the movie.
Same how I can say "Shepard recruited a team" or "Shepard focused his team-mates" which probably encompasses more than half the time spent playing Mass Effect 2. But the point remains the same that even though Episode V may feature the Empire, it was not done to any purpose until we reach Cloud City.That's a huge reason why I liked the Collectors; they only appear on *their* terms instead of being a constant threat that blends into the background like stormtroopers or Geth. That you only encounter them in combat 3 times is a plus, in my opinion.
But remember that Episode V, like ME 2 are part of a series. Episode V is "The Empire Strikes Back". Episode IV explains why they are "striking back" (that whole Death Star Incident) and the movie shows how it's done (relentless pursuit of Han and Leia to set a trap for Luke). Perhaps taken as a single movie, there are "filler" parts. But taken as a whole, there is a certain flow to the movies. A flow that is lacking in the Mass Effect series, where Bioware seems to only be interested in doing origin stories over and over..
Mass Effect 2 is supposedly a second volume of Shepards struggle against the Reapers. But wheras ME 1's ending implied a search for a way to defeat the Reapers (Shepard "training to become a Jedi") or at least preparations for a Reaper onslaught, we get Reaper proxies again. This isn't a bad thing necessarilly, as the Collectors were a cool concept. But nothing is really done with them. They are the Boba Fett of this analogy.
They should have been a constant threat. Their the whole point of te Suicide Mission! Not necessarilly constantly on screen, but Shepard and the crew should have been more worried about them. They should be worried about a Collector ambush at any moment (not just that lame, overlly-obvious trap we do get) They should be trying to track the Collectors' movements, and the Collectors should be tracking theirs. They should be wondering more about were the Collectors came from, what their motives are, what their link to the Reapers is. Shepard should have a harder time convincing people to go up against these half-legendary beings. Or at least have to find the right buttons to push.
Well, my point was that "elevator conversations" could have been "anywhere conversations" which would still be within the scope of Mass Effect's limits.
That is a point. Perhaps it was the "elevator conversations" that inspired the "anywhere conversations". So which kind did we get in ME 2 again?
For me, Mass Effect 1 is entirely a plot-experience game. It was Bioware-quality, but nothing I hadn't seen in a different or better incarnation before. Main issue really is that there's no 'incentive' to keep going until we reach Virmire. Jade Empire has you wondering about Death's Hand, Kotor had the visions. "Locating the Conduit" just didn't do it for me.
As for the party members themselves, I thought Mass Effect 2 had a spectaclular cast which was made better by the cinematic style. Mass Effect forgets it's a "movie" everytime you talk to your party. You stand "here", Ashley stands "there" and you talk. Mass Effect 2 brings its squad to life, which is something I hope to see more in future Bioware games. People don't stand still in conversation; they have mannerisms, habits, etc that identify them.
An old story is still a good story if it's told well. In ME 1's case. It was a mystery in a space-opera setting. The Conduit was only one piece of the puzzle. What do the visions mean? What is Saren up to? Who or what are the Reapers? That is what kept me going all the way through the game. Each stop gave me another piece of the puzzle until, yes, the big reveal on Virmire. ME 2 had another puzzle in the Collectors. But everyone is suprisingly incurious about them in their pursuit to kill more mercenaries.
Yes, ME 2 had a good cast. I just wish they'd dialed their "specialness" down to an 11
I won't debate that ME 2 is more polished and looks better. I did find it neat how conversations with Tali would have you walking across engineering, or how Miranda would cross her office to look out a window while speaking. But It takes more than effects to impress me. ME 1 is a flawed diamond, ME 2 is a piece of highly polished glass.




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