Aller au contenu

Photo

Disappointment With Mass Effect 2? An Open Discussion.


  • Ce sujet est fermé Ce sujet est fermé
10273 réponses à ce sujet

#751
TJSolo

TJSolo
  • Members
  • 2 256 messages

Brako Shepard wrote...

uberdowzen wrote...

I think the problem with a lot of the arguments against ME2 is that they are confusing Roleplaying with Roleplaying Elements. Roleplaying is making choices as a character that affect outcomes of situations etc. Roleplaying Elements are things such as inventorys, stats and combat with random elements. Roleplaying Elements can, if used properly, improve RPGs but they don't define them. I love RPGs but I've think they've gotten into a rut where any change to that formula causes fans to call it dumbed down. Bioware has experimented with ME2 and for that I applaud them.


One of the most sensible and truthful posts I have ever seen on here.

The one thing alot of gamers hate/fear, is change. If they loved the first game, you can gaurantee they will hate the second as they won't give the game much of a chance. Alot of gamers live in the past and refuse to accept that future sequals have mostly been changed for the better.

And for crying out loud I wish people would stop calling either of the Mass Effect games anImage IPB RPG.


You are confusing the social statement, Most people fear change. Which is true.
Bastardizing it to mean gamers fear change, is false. The ritualistic changes in technology, story telling,  and networking are a constant for gamers. Gamers accept change, want change, and even expect change.

#752
Dudeman315

Dudeman315
  • Members
  • 240 messages

finnithe wrote...

Dudeman315 wrote...

What are these great things that carry over?
Worse story, lore breaking mechanics, meaningless choices that have no gameplay effects, plot still exactly where you left it?
(depth =/= stat-based aiming). no but it does add +1 to depth


The lore breaking mechanic (I guess the heat sink system) has always confused me. Isn't it just as lore breaking that in ME1 Shepard can carry every piece of armor and gun he owns? Where are these things being stored? Personally, I'm willing to tolerate such a small retcon, especially since it improved the gameplay, at least in my opinion (I know that some don't like the new system).


Thanks for not answering my question!
1)No lore in the game says shepard can't carry everything on his/her person. It might not make sense but doesn't break lore (And I think it made the game worse(possibly the worst change in combat) along with the rest of the combat system).
2) HUGE RETCON --bigger than ET & Star Wars:New Hope combined
3) Look at biotics in any combat cut scene--look at them in game--

Then again I was buying an RPG series with shooter combat not a Shooter with minor rpg elements

#753
Bigdoser

Bigdoser
  • Members
  • 2 575 messages
Labels what a wonderful thing.

#754
Terror_K

Terror_K
  • Members
  • 4 362 messages

Jebel Krong wrote...

hmmm i was being sarcastic for the most-part, but your retort tells me i've touched a nerve. why is it ok for you to complain about me calling you elitist, but when i say i like the better shooter mechanics of me2 as well as all the great things that carried over from me1, plus all the other improvements, i'm just a "dumb halo/MW2 wannabe player and unable to appreciate 'depth'?" (and btw - depth =/= stat-based aiming).


I dunno... perhaps because, from my perspective, you're acting like the same type of people who come in here making contradictory, illogical statements. Statements about ME2 apparently having more depth than the original game, still being a deep RPG (or even being more of an RPG) and that its moving then genre forward with its changes and not being hackneyed by abandoning its RPG features in favour of "fresh and original" shooter mechanics, etc.

Now, I've said this before several times, but it seems it needs saying again:  if the stat-based shooting from the original game was the only thing that went in favour of a more shooter-oriented approach, then it wouldn't have been so much of an issue. But that's not the case, as a lot of other elements bit the dust as well, pretty much all of them RPG-related aspects, and the whole game was watered down and made overly simple in the process. Yes, there were some good things that carried over from ME1 (though overall this aspect was extremely weak) and there were some improvements as well, but overall these come across as kind of shallow compared to the amount that was lost. As I've also said before, when you have 10 litres of water in a container and tip out all of it and add a litre again, you don't get 11 litres. Add to that the fact that there's so much stuff that's essentially fluff while the main gameplay feels anaemic and it doesn't help. 

On top of that, the whole approach BioWare made with ME2 comes across as simplified and created for the masses. Aside from the cinematic stuff, it just seems like the entire game was done by a different company or something. It seems like at every turn the game was stripped of what made it great and a more refined and deeper experience and replaced by an almost "Fisher Price: My First RPG" style. The whole thing feels like BioWare were purposefully giving their old fans the middle finger and embracing the masses of shooter fans who love things simple and visceral. And that's what annoys me more than anything: that BioWare seem to clearly be saying that they'd rather bring in the mainstream masses than please their existing fans, despite the loyalty we've had for them over the years.

BioWare titles used to be special and a cut above the other stuff out there. Mass Effect 2 is just another one of the crowd.

#755
Massadonious1

Massadonious1
  • Members
  • 2 792 messages

Jebel Krong wrote...
and i have no idea where you get off comparing me2 with transformers...? :blink:


Apparently, we're all brainless idiots that only care about 'SPLOSIONS and PEW PEW LAZORZ because we formulated our own opinion that one has a better gameplay experience than the other.

#756
uberdowzen

uberdowzen
  • Members
  • 1 213 messages

Brako Shepard wrote...

uberdowzen wrote...

I think the problem with a lot of the arguments against ME2 is that they are confusing Roleplaying with Roleplaying Elements. Roleplaying is making choices as a character that affect outcomes of situations etc. Roleplaying Elements are things such as inventorys, stats and combat with random elements. Roleplaying Elements can, if used properly, improve RPGs but they don't define them. I love RPGs but I've think they've gotten into a rut where any change to that formula causes fans to call it dumbed down. Bioware has experimented with ME2 and for that I applaud them.


One of the most sensible and truthful posts I have ever seen on here.

The one thing alot of gamers hate/fear, is change. If they loved the first game, you can gaurantee they will hate the second as they won't give the game much of a chance. Alot of gamers live in the past and refuse to accept that future sequals have mostly been changed for the better.

And for crying out loud I wish people would stop calling either of the Mass Effect games anImage IPB RPG.


Well, they are RPGs....

#757
Terror_K

Terror_K
  • Members
  • 4 362 messages

Massadonious1 wrote...

Jebel Krong wrote...
and i have no idea where you get off comparing me2 with transformers...? :blink:


Apparently, we're all brainless idiots that only care about 'SPLOSIONS and PEW PEW LAZORZ because we formulated our own opinion that one has a better gameplay experience than the other.


No, you miss the point of what I was saying. I was talking about the style of ME2 and the audience it seemed to be going for, i.e. generic and mainstream. ME2 is by no means anywhere near as bad as those abominations.

#758
Massadonious1

Massadonious1
  • Members
  • 2 792 messages
Maybe, but then you say this.



masses of shooter fans who love things simple and visceral.




And, I don't get this whole loyalty thing. You decided to spend your lunch money on Baldur's Gate or KoTOR. Congratuations. I'm not entirely sure why they should feel obligated to any of us. If we don't like the products they are putting out, we can stop patronizing them.

#759
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages
I've already shared my opinions many times but I'll participate in this thread. While some like to make a joke out of my sig and would prefer the "boom boom" over story and character interaction, there are just as many that don't.

And if anybody is gonna bring up the "book" BS, if you haven't seen the Sci Vs. Fi clip, watch from the 3-4:00 mark.



#760
Terror_K

Terror_K
  • Members
  • 4 362 messages

Massadonious1 wrote...

Maybe, but then you say this.

masses of shooter fans who love things simple and visceral.


And, I don't get this whole loyalty thing. You decided to spend your lunch money on Baldur's Gate or KoTOR. Congratuations. I'm not entirely sure why they should feel obligated to any of us. If we don't like the products they are putting out, we can stop patronizing them.


If this was a fresh IP and the first game in the series it would be different, but its not. The original Mass Effect felt like they were trying to make the type of game that would appeal to me and that they were making something special for nerdy sci-fi fans who love RPG's. Aside from the cinematic and narrative, ME2 feels almost the opposite: like BioWare made the game to appeal to today's hordes of young mainstream gamers. If you're going to make a more mainstream title to appeal to the masses then go ahead... all power to you, they should get their games too, and they do. But if you're going to do it, do it from scratch with a new IP instead of setting up something else that actually had some promise and warping it and dumbing it down because it doesn't gel with the common gamer. Thankfully the material is still mostly worthy of the quality that Mass Effect started... it's just a shame the gameplay had to suffer to appeal to the common man for $$$'s.

#761
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages

Terror_K wrote...

Jebel Krong wrote...

hmmm i was being sarcastic for the most-part, but your retort tells me i've touched a nerve. why is it ok for you to complain about me calling you elitist, but when i say i like the better shooter mechanics of me2 as well as all the great things that carried over from me1, plus all the other improvements, i'm just a "dumb halo/MW2 wannabe player and unable to appreciate 'depth'?" (and btw - depth =/= stat-based aiming).


I dunno... perhaps because, from my perspective, you're acting like the same type of people who come in here making contradictory, illogical statements. Statements about ME2 apparently having more depth than the original game, still being a deep RPG (or even being more of an RPG) and that its moving then genre forward with its changes and not being hackneyed by abandoning its RPG features in favour of "fresh and original" shooter mechanics, etc.

Now, I've said this before several times, but it seems it needs saying again:  if the stat-based shooting from the original game was the only thing that went in favour of a more shooter-oriented approach, then it wouldn't have been so much of an issue. But that's not the case, as a lot of other elements bit the dust as well, pretty much all of them RPG-related aspects, and the whole game was watered down and made overly simple in the process. Yes, there were some good things that carried over from ME1 (though overall this aspect was extremely weak) and there were some improvements as well, but overall these come across as kind of shallow compared to the amount that was lost. As I've also said before, when you have 10 litres of water in a container and tip out all of it and add a litre again, you don't get 11 litres. Add to that the fact that there's so much stuff that's essentially fluff while the main gameplay feels anaemic and it doesn't help. 

On top of that, the whole approach BioWare made with ME2 comes across as simplified and created for the masses. Aside from the cinematic stuff, it just seems like the entire game was done by a different company or something. It seems like at every turn the game was stripped of what made it great and a more refined and deeper experience and replaced by an almost "Fisher Price: My First RPG" style. The whole thing feels like BioWare were purposefully giving their old fans the middle finger and embracing the masses of shooter fans who love things simple and visceral. And that's what annoys me more than anything: that BioWare seem to clearly be saying that they'd rather bring in the mainstream masses than please their existing fans, despite the loyalty we've had for them over the years.

BioWare titles used to be special and a cut above the other stuff out there. Mass Effect 2 is just another one of the crowd.


ok so they dropped some of the rpg mechanics, or changed them. for me the most important part of the mass effect "experience" is the characters and the universe. followed closely by the story and then all the gameplay. did these elements make it through both games? and improved? i'd have to say yes:

1. the universe. unique and immediately recognizable (much-like the halo one btw which you denigrate, but is actually mostly well thought-out - except for human technological advancement). mass effect's universe is at once a homage to films of the late 70s and 80s, as well as more contemporary, literary fiction. strong design aesthetics permeate everything from environments to weapons. did that make it through to mass effect 2? yes - you have some of the same environments, but the darker, edgier storyline takes you to new environments which carry similar design aesthetics but, along with the innumerable technological engine upgrades, have allowed even better environments, clearly influenced even more by blade runner, and neo-noir futurism.
the collectors might not have been to everyone's taste as an adversary, given their nature, but their own environments were very unique in games and very well done, and also suitably different to everything else so far seen. the new lighting effects made city-hubs like illium unique but still coherent with the overarching design aesthetic.
the weapons actually suffered more moving to the sequel, mainly due to the inclusion of heavy weapons that don't actually fit the previous design aesthetics terribly well.

2. characters. the characters in mass effect 1 were some of the best, best-written and most rounded characters, hell in most media. you'd have to be crazy to argue that there aren't at least as many, if not more, even better realised in the sequel. ok there are some that don't work as well, and that differs depending on individual tastes, too. BW were brave enough to resist just falling back on the same squad-mates again and introduce the new characters, and they did so masterfully. together with the universe, the species and characters are what makes the mass effect universe unique and immediately recognisable. the conversation systems and the character writing differentiate BW games from any of the others out there. you could never say this was not improved from first game to sequel.

3. story. being the middle act of the planned-trilogy, it is often a difficult step. as i mentioned above the collectors weren't to everyone's taste, but were at least interesting and alien. their connection to the true threat was both good and bad in the end - bad because you had no, one, individual to focus on as a nemesis (like saren and then sovereign in me1). however the expanded storyline to accompany the overrarching one, involving recruiting a team for a sucuicide mission and then gaining their loyalty (whilst tried-and-true) was a very good one. overall i'd say me1s main story was better because it so wonderfully introduced the universe and the nature of your enemy, and gave you a satisfying single-game resolution. mass effect 2 was better at fleshing out the characters and the universe, but had a less satisfying conclusion, which also involved some dodgy retconning as well and will be very dependent on how #3 turns out to be finally judged.

4. gameplay. mass effect 1 had average combat mechanics, some ludicrous design that contravened the settings (future guns that can't hit targets and the player as a special-forces elite operative shoots like he's in the A-team). mass effect 2 played much more like a fluid, cover-based 3rd-person shooter, which is what the prequel attempted but failed at. both have their fair share of glitches still, but combat is much more satisfying in mass effect 2, even if the weapons feel somewhat puny (and certainly not like railguns) and the heavy weapons upset the balance somewhat. sniping a collector in the brainpan is eminently satisfying, and leagues ahead of anything in me1.

now whilst i'm at work, and as such my narrative coherence isn't all it could be, thanks to interruptions, these points some up a few of my thoughts to repute your own.

EDIT: re your post above: mass effect did feel like they made a game for the nerdy sci-fi fan that also loved games, in this case an rpg-shooter. it was and still is both, never one or the other, solely.

Modifié par Jebel Krong, 27 avril 2010 - 11:50 .


#762
Terror_K

Terror_K
  • Members
  • 4 362 messages
I already admitted that the presentation, narrative and cinematic elements of ME2 remained excellent (and in many cases improved), so there's little point bringing those up as a counter. But these factors are mostly the wrapping around the gameplay, and its the gameplay I have issues with with ME2.



For starters, I don't believe for a second that ME1 was ever intended to be like ME2 gameplay wise in the first place. Yes, perhaps the basic concept of marrying RPG and TPS was intended, I'll give you that, but I very much doubt that they had originally intended to not have stats effecting your ability to shoot or else they would have simply done it. The fact is, the ME2 method is far easier and less complicated than ME1's admittedly clunky stat-based aiming. It's about as simple as you can get really, so if they had intended to go with the classic shooter method from the start then they would have.



No, they intended to make it stat-based, but when people complained about how they went about it they simply scrapped the system and went for the simplest solution: aim, shoot, die.



Ironically, you say Mass Effect 1 had "average combat mechanics" above. If one were to twist the meaning and context of the word here you would actually find that ME1 had rather unique combat mechanics and that ME2 is in fact the game that has more average ones, since it basically fell back on standard shooter mechanics. ME2's combat may be smoother and more fluid and natural, but it is by no means special or unique. In fact, most pure-shooters outdo it mechanics-wise and use it better to their advantage (Gears of War actually does this particularly well). Again though, the combat itself is the least of my problems with ME2, and most of the things I want back from ME1 would barely effect it at all. Once more, I'll be very happy with ME3 if it retained the ME2 combat system so long as it brought back most of the other stuff that was lost in the ME1 tp ME2 transition.

#763
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages
well as the characters/conversations etc make up about half the game, i don't see how you can dismiss them as factors so easily - they're not "wrapping" as you so quaintly state - they are integral to gameplay and the experience, but whatever.

Terror_k wrote...

Ironically, you say Mass Effect 1 had "average combat mechanics" above. If one were to twist the meaning and context of the word here you would actually find that ME1 had rather unique combat mechanics and that ME2 is in fact the game that has more average ones, since it basically fell back on standard shooter mechanics. ME2's combat may be smoother and more fluid and natural, but it is by no means special or unique. In fact, most pure-shooters outdo it mechanics-wise and use it better to their advantage (Gears of War actually does this particularly well). Again though, the combat itself is the least of my problems with ME2, and most of the things I want back from ME1 would barely effect it at all. Once more, I'll be very happy with ME3 if it retained the ME2 combat system so long as it brought back most of the other stuff that was lost in the ME1 tp ME2 transition.


i agree with your semantically-correct appraisal of the combat system, but the fact that they reverted to one that was a. specifically designed to work best with the engine and b. had been very successful with gears, is not a detriment or failing on Bioware's part - Gears is like that because it does work, and is successful, why not ape it? (with the added bonus of yours/squad powers etc to add an extra dimension). combat doesn't have to be unique to make it good - in fact trying not to be can be worse - mass effect 1's system would be a prime example.
and finally i disagree - i think BWs experiences with the UE3 engine mean that mass effect 1 would have been more like #2 given more time - the substantial changes and period getting to know the technology fundamentally altered the game more than once - as can be seen in many early videos - features like the interrupts that were dropped, only to come back properly in the sequel.
there's probably lots of things that were dropped from #2 that will finally appear in #3, too.

Modifié par Jebel Krong, 27 avril 2010 - 02:14 .


#764
TJSolo

TJSolo
  • Members
  • 2 256 messages

Jebel Krong wrote...

well as the characters/conversations etc make up about half the game, i don't see how you can dismiss them as factors so easily - they're not "wrapping" as you so quaintly state - they are integral to gameplay and the experience, but whatever.

Terror_k wrote...

Ironically, you say Mass Effect 1 had "average combat mechanics" above. If one were to twist the meaning and context of the word here you would actually find that ME1 had rather unique combat mechanics and that ME2 is in fact the game that has more average ones, since it basically fell back on standard shooter mechanics. ME2's combat may be smoother and more fluid and natural, but it is by no means special or unique. In fact, most pure-shooters outdo it mechanics-wise and use it better to their advantage (Gears of War actually does this particularly well). Again though, the combat itself is the least of my problems with ME2, and most of the things I want back from ME1 would barely effect it at all. Once more, I'll be very happy with ME3 if it retained the ME2 combat system so long as it brought back most of the other stuff that was lost in the ME1 tp ME2 transition.


i agree with your semantically-correct appraisal of the combat system, but the fact that they reverted to one that was a. specifically designed to work best with the engine and b. had been very successful with gears, is not a detriment or failing on Bioware's part - Gears is like that because it does work, and is successful, why not ape it? (with the added bonus of yours/squad powers etc to add an extra dimension). combat doesn't have to be unique to make it good - in fact trying not to be can be worse - mass effect 1's system would be a prime example.
and finally i disagree - i think BWs experiences with the UE3 engine mean that mass effect 1 would have been more like #2 given more time - the substantial changes and period getting to know the technology fundamentally altered the game more than once - as can be seen in many early videos - features like the interrupts that were dropped, only to come back properly in the sequel.
there's probably lots of things that were dropped from #2 that will finally appear in #3, too.

The Unreal Engine is behind lots of games it is not designed to work best with GOW mechanics.
ME1 is not a prime example. It worked but Bioware chickened out of it by listening to complaints.
FO3 is another game that runs counter to the average shooter, Bethasda is not chickening out of them mechanics to copy another developers mechanic.
Having to copy another developers combat mechanic do represent a failing.
Copying mechanics and not trying different ideas out leads to stagnation, not a good thing.
If the developer had more time with ME2 there would have been more complex situations and similarites like ME1.
Of course development time is not something EA is known for, 2 years and hit the stores.

#765
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages

TJSolo wrote...

The Unreal Engine is behind lots of games it is not designed to work best with GOW mechanics.
ME1 is not a prime example. It worked but Bioware chickened out of it by listening to complaints.
FO3 is another game that runs counter to the average shooter, Bethasda is not chickening out of them mechanics to copy another developers mechanic.
Having to copy another developers combat mechanic do represent a failing.
Copying mechanics and not trying different ideas out leads to stagnation, not a good thing.
If the developer had more time with ME2 there would have been more complex situations and similarites like ME1.
Of course development time is not something EA is known for, 2 years and hit the stores.


actually UE3 was originally developed in conjunction with gears 1, so, yes, the combat mechanics are integrated into some aspects of the engine.
FO3 adopted 1st person shooter mechanics, as well as the VATS system.
Everyone copies everyone else all the time - it's how refinements are made, eventually someone figures out how to do it better, and the cycle begins again. it's the model for practically every industry.
blaming EA for Bioware's development schedules is dumb (especially when, technically, me2 is much more polished than me1).

#766
TJSolo

TJSolo
  • Members
  • 2 256 messages

Jebel Krong wrote...

TJSolo wrote...

The Unreal Engine is behind lots of games it is not designed to work best with GOW mechanics.
ME1 is not a prime example. It worked but Bioware chickened out of it by listening to complaints.
FO3 is another game that runs counter to the average shooter, Bethasda is not chickening out of them mechanics to copy another developers mechanic.
Having to copy another developers combat mechanic do represent a failing.
Copying mechanics and not trying different ideas out leads to stagnation, not a good thing.
If the developer had more time with ME2 there would have been more complex situations and similarites like ME1.
Of course development time is not something EA is known for, 2 years and hit the stores.


actually UE3 was originally developed in conjunction with gears 1, so, yes, the combat mechanics are integrated into some aspects of the engine.
FO3 adopted 1st person shooter mechanics, as well as the VATS system.
Everyone copies everyone else all the time - it's how refinements are made, eventually someone figures out how to do it better, and the cycle begins again. it's the model for practically every industry.
blaming EA for Bioware's development schedules is dumb (especially when, technically, me2 is much more polished than me1).


Developed with Gear, partial fact. It was developed with UT as well. You know UT combat where you can move behind cover or run around shooting.
There is not much difference in FPS or TPS. Camera view and players field of vision, in a TPS game allowing the player to take a cover position can retain forward FOV. FO3 implemented FPS and TPS features.

It is not how refinements are made it is how copies are made. A dev copying GOW can only copy so much and may lose sight of why GOW is effective, in the case of ME2. ME2 copies GOW basics but pales in comparison.
Refinement is taking queues from others work and then doing your own work with your own ideas, not falling back and implementing others work.

You brought up development time trying to say if ME1 had more time it would be like ME2. Which is a bit impossible since ME2 is based off ME1.
Technically, you should be a bit more specific and say graphically other mechanics are not as polished. The other elements of the game have been reduced to more generic presentations in order to complete the game in for EAs schedule. Yes EAs schedule they are the publisher and owner of Bioware. They make the deadline of when they want games out.

#767
KitsuneRommel

KitsuneRommel
  • Members
  • 753 messages

Terror_K wrote...

ME1 = 2001: A Space Odyssey
ME2 = Michael Bay's Transformers


2001 ending for ME3 and it would be epic! :o

#768
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

Mister Mida wrote...

From my point of view RPG's consists of many different elements like story, customization, exploration, etc. Combat is also one of those elements, but that doesn’t mean it should have more priority than other elements.


/thread

Modifié par SkullandBonesmember, 27 avril 2010 - 07:57 .


#769
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Terror_K wrote...

Now, I've said this before several times, but it seems it needs saying again:  if the stat-based shooting from the original game was the only thing that went in favour of a more shooter-oriented approach, then it wouldn't have been so much of an issue. But that's not the case, as a lot of other elements bit the dust as well, pretty much all of them RPG-related aspects, and the whole game was watered down and made overly simple in the process. Yes, there were some good things that carried over from ME1 (though overall this aspect was extremely weak) and there were some improvements as well, but overall these come across as kind of shallow compared to the amount that was lost. As I've also said before, when you have 10 litres of water in a container and tip out all of it and add a litre again, you don't get 11 litres. Add to that the fact that there's so much stuff that's essentially fluff while the main gameplay feels anaemic and it doesn't help. 


TerrorK, there really isn't any reason to repeat it - we've all heard this rant so many times it's easier to recite than the Hail Mary.

That said, it's always a little unclear as to what specifically is so terrible about the game that it means it can be accurately depicted as being a tenth of what the first game was. I mean, does the inventory *really* make that much of a difference? Was it really that vital to the game's playability that we simply must be able to spend ages converting things to omni-gel?

Regarding the charge that main gameplay feels 'anemic'... realistically, this kind of claim really needs to be backed up for it to be taken seriously. Warping about a level headshotting aliens and hurling them aside like bowling pins can possibly accused of being too action orientated, but 'anemic'?

On top of that, the whole approach BioWare made with ME2 comes across as simplified and created for the masses. Aside from the cinematic stuff, it just seems like the entire game was done by a different company or something. It seems like at every turn the game was stripped of what made it great and a more refined and deeper experience and replaced by an almost "Fisher Price: My First RPG" style. The whole thing feels like BioWare were purposefully giving their old fans the middle finger and embracing the masses of shooter fans who love things simple and visceral. And that's what annoys me more than anything: that BioWare seem to clearly be saying that they'd rather bring in the mainstream masses than please their existing fans, despite the loyalty we've had for them over the years.

BioWare titles used to be special and a cut above the other stuff out there. Mass Effect 2 is just another one of the crowd.


I always love this arrogant rubbish that all their existing fans somehow don't like streamlined gameplay. Speak for yourself, TerrorK, but please don't paint yourself as some sort of ambassador of the hoary elite. I've been a longtime Bioware player and after sampling the masterpieces of stuff like the Collector Ship and the Suicide Mission, this particular 'existing fan' feels adequately pleased. And I'm fairly sure I'm not the only one, judging by how well the game has done.

But then I've never understood this pointless obsession of coming up with some narrow definition of what an RPG is and frantically holding on to it come hell or high water. I guess some people need to find things to get worked up about.

Modifié par JaegerBane, 27 avril 2010 - 09:29 .


#770
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Massadonious1 wrote...

Maybe, but then you say this.

masses of shooter fans who love things simple and visceral.


And, I don't get this whole loyalty thing. You decided to spend your lunch money on Baldur's Gate or KoTOR. Congratuations. I'm not entirely sure why they should feel obligated to any of us. If we don't like the products they are putting out, we can stop patronizing them.


Quoted for truth. This whole business of 'this is our IP! You mustest please us firstest!' always sounds cringe-worthy.

#771
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

JaegerBane wrote...

That said, it's always a little unclear as to what specifically is so terrible about the game that it means it can be accurately depicted as being a tenth of what the first game was. I mean, does the inventory *really* make that much of a difference?


Does countless headshots and longer missions *really* make that much of a difference? For the better no less?
NO, it doesn't.

#772
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

SkullandBonesmember wrote...

JaegerBane wrote...

That said, it's always a little unclear as to what specifically is so terrible about the game that it means it can be accurately depicted as being a tenth of what the first game was. I mean, does the inventory *really* make that much of a difference?


Does countless headshots and longer missions *really* make that much of a difference? For the better no less?
NO, it doesn't.


I'm not quite sure what you're getting at here. It almost sounds like you're claiming the game is lesser because of the tactics you choose to use.

#773
uberdowzen

uberdowzen
  • Members
  • 1 213 messages
I can understand that you might not like ME2 because it's not how you would have done the sequel to Mass Effect but I would like to see someone admit that it's not fun. Because no matter what you think about the game, you can't deny that it's fun.

#774
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

uberdowzen wrote...

I can understand that you might not like ME2 because it's not how you would have done the sequel to Mass Effect but I would like to see someone admit that it's not fun. Because no matter what you think about the game, you can't deny that it's fun.


That would depend on what you consider to be fun. A lot of these old RPG farts find sheets of stats and die rolls to be 'fun', so I can certainly see why they're a bit miffed.

Whether or not it's sensible to playing cRPGs when they're after that type of thing is another question entirely.

#775
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

JaegerBane wrote...

I'm not quite sure what you're getting at here. It almost sounds like you're claiming the game is lesser because of the tactics you choose to use.


There isn't really any "choice" in tactics when you get down to it. Yes, I'm well aware there are different classes, but these classes all amount to combat no matter which way you look at it. 

The only reason I put up with the combat is to experience the role play aspect. Certain aspects of the role playing experience is optional. Firing a gun for uber pwnage is not.

The following is what transpires when Bioware takes to marketing their games the way they do with ME2:

"Who cares about the story?

It's all about the gameplay and it looks sick."

Yeah. Who cares about the story. :huh: 

http://boards.ign.co...6/188331213/p2/

5th post down.