BomimoDK wrote...
yeah i never got that thing with the inbox you guys are talking about. either Kaidan or Ash is dead, the other hates you. Wrex is dead with a war sick krogan leading his people or he's alive and leading them towards prosperity and breeding. the Rachni queen only alerted you VIA mail but there are several reports that inply that she's gonna have an army ready for assistance in ME3. the council are either dead or an even bigger annoyance. i could go on. to me, i still see things carrying over directly and outside the mail. when they say it's a trilogy, they meant it and you will only reap the rewards for most of those things when you need it... open war sounds like you need it, Undercover suicide mission for alien haters doesn't.
My disgust at what was done with Ashley/Kaiden is more a continuity/diaogue problem than consequences.
Does anything change besides conversation topics if Wrex or his brother is on the throne?
I admit I do like holding the rachni in reserve for ME 3. Their message was kinda cool. See I don't need immediate gratification for
everything 
Ah, yes, the Council. Perhaps the biggest choice you make in ME 1. It's consequences consist of: a merchant may or may not sell two you. A pair of asari tourists may or may not be rude to you. The Council may or may not talk to you. The Citadel's the same. the quests are the same. The dialogue is virtually the same.
All it took for me to see this was to remember that a third game is comming and not WANT to hate the game. now, what more is there?
If ME 2 is supposed to be such a closed circle as far as choice and consequences, to keep things together for ME 3, then I'd argue that Bioware bit off way more than they could chew in making this a "trilogy"
I've been Bioware fan since Baldur's Gate 1 and 2. Loved KOTOR, NWN (1 and 2, yes I know Obsidean made the sequels) Jade Empire, Mass Effect, Dragon Age (Awakenings wasn't bad, just bug riddled) and I think people are overreacting over Dragon Age 2 changes. Believe me, I
wanted to love Mass Effect 2. I would have settled for liking it. The sad fact is, even if Mass Effect 3 turns out to be distilled awesome. Mass Effect 2 will still be out there. It is a totally unworthy sequel to ME 1, story-wise. This is the first, and so far only game of Bioware's that I can say I disliked. As a sequel, it sits up there with Deus Ex 2. Continuity, consequences, plot, all got sacrificed in the name of gameplay. Gameplay may be great, but the price was simply too high.
We all know ME2 was thin, but it's still great. as much as Alpha Protocol IS a good/great RPG, that isn't the general opinion. and those were what i was refering to when talking about "shooter of the year and fail RPG" ME2 is shooter of the year out there but fail RPG here. ME1 is fail shooter and RPG out there and only an RPG here for some weird reason. Alpha Protocol is a total failure out there It's wearing a 3rd person shooter shell yet it's shooter mechanic relies on rolls... imagine how frustrating that is for those who only play RPG's at Fo3 or ME's level. not to mention the biggest premium collection of Black Isle/Obsidian bugs to date. (please don't go on a FPS gamer hating spree.. what would you expect from a game looking like that).
I'm not a shooter-hater. I'm actually indifferent to the whole genre. I'm also pretty indifferent to reviews. ME 2 may be considered a great game now, but something tells me in a year or two it'll be "What's Mass Effect?" I'm not going to predict how well or poorly Alpha Protocol is, I'm just pointing out that some of it's mechanics worked out really well, and implementing them could solve a lot of the arguements here (incidentally, I never noticed my shots requiring "rolls" the bullets generally went where the crosshairs pointed).
let's just get two types of RPG down righ here:
1. Storytelling: story, choices, consequences, relations and so forth.
2. Gameplay: Inventory, skilltree, combat and so forth.
ME relies on the first and is setting an example in doing so. but was horrid at the second. ME2 improved it vastly though cutting too close... oh, we've discussed this already.
do you have more problem with the story? because if you take what i said about that into consideration... well, you shouldn't have a problem with continuity. or i just see more than you do? or opposite?
I am definitely a story fan. I can forgive a lot if the storyline is entertaining. My problems with ME 2's story are vast, and not just limited to consequences. If you want to talk about that, give me a place to begin and I'll be happy to debate (civily, of course. No questioning of intelligence, sanity, parentage, or humanity

)