Il Divo wrote...
Right. But when the Empire "struck back" it was during Hoth and Cloud City. My point still remains that watching Han and Leia fly around did nothing to move the plot forward in any direction. We could skip everything that happened and all we would have missed is them falling in love, which is not really plot-related. I can likewise condense Luke's scenes to "train to be a Jedi". I certainly enjoyed watching it. I loved Luke's character, but I also loved Mass Effect 2's cast. Both were still almost completely filler. If we skipped the cave Millenium Falcon chases, would you say that the Empire had "not" struck back?
You could. But you'd also sense that a lot of "stuff" was missing. Like how did Han and Leia get captured? Han's this big shot smuggler who's been dodging bounties for years. And in a really fast ship to boot. What exactly goes into Jedi training? Description, context, motivation. We need to see that stuff, which is why I'm sad we saw so little of the compaions outside their own personal crises. Or the Collectors for that matter. As Butch and Sundance put it: "Who are these guys?"
Well, I'm glad you at least don't have a Bobba Fett fetish, like so many people I know. XD
But I'm gonna be honest in saying that I think Mass Effect already shot itself in the foot. At the conclusion, I had absolutely no idea what to expect with Mass Effect 2. Sure, Shepard says "I'm going to stop the Reapers". But how? It's not like we'd come across obvious Reaper settlements or more Prothean beacons in our travels. At that time, we had no idea about Klendagon, etc. I honestly found Shepard's end speech melodramatic. There was no 'clue' left at the conclusion for us to follow. No detail waiting to be unveiled for Mass Effect 2. It was unclear where the story was going.
Boba Fett was a potentially intersting, but totally underused character who went out as mysteriously and abruptly as he appeared. Like the Collectors
I'm inclined to agree about Bioware shooting themselves in the foot with ME 1's ending. It would have flowed much better if:
ME 2 focused on Shepard and crew out searching for more information on the Reapers, more Prothean technology or records, whatever. ME 1 identity the threat; ME 2 study the threat; ME 3 deal with the threat.
Barring that, Bioware should have opened with Shepard spending two years trying and failing to find this information, becoming a sad joke to teh Citadel and Alliance, and forced to turn to Cerberus for aid.
Alternatively, Shepard should have been killed during the battle with Sovereign, and no "I'm gonna find a way to stop the Reapers" speech given.
The path they did take is a cliched joke to rival any claim of ME 1 being thin or derivative. And now we have no real idea what's going to happen in ME 3; everything is such a mess and up in the air. I ended ME 1 going "Wow, can't wait to see what happens next!" I ended ME 2 going "That's it? Now what?" And it seems ME 3's gonna be yet another standalone game, which likely means, Suprise! Another reboot.
Well, I think it was pretty clear that the basics of these questions were answered once we reach the Collector Ship. They're indoctrinated/enslaved to serve the Reapers. Nothing we hadn't seen before.
Now as far as the squad members themselves, as per Miranda's words: Shepard is a "natural leader". What we get in any Bioware RPG, essentially. People feel inspired to follow him. And aside from Jack, I can't really think of any party members who joined Shepard 'unreasonably'. Samara is a Justicar, which as Detective Anaya explains are "drawn to impossible missions" and Thane is seeking out atonement. Standard fare, but still very sensible. Which characters in particular did you take issue with?
Yes, once we reach the Collector Ship, and most of the squad is recruited, we did get the magical infodump from EDI, the Dea Ex Machina. But no research or speculation had been done beforehand. No "What do the legends say?" No "what do we know about them, any little bit could help" Only one attempt to actually talk to someone who's dealt with them. Just an infodump when the plot demands an infodump.
Shepard as leader: In ME 1, Shepard was a popular first officer of the Normandy leading a squad of people who already had a reason to go after Saren. A "natural leader" Extraordinary, but still "mere mortal" In ME 2 he/she seems to have developed borderline mind-control powers to easily convince people to join up. HEck you'd at elast think the Council living or dying might influence how potential recruits react to Shep.
Jack you mentioned is an obvious choice for "not a team player" Honestly I would have expected her tyo jump ship as soon as she got Cerberus documents.
Grunt apparantly played the odds that you'd find something really big to fight. ood thing he didn't go immediately on some kind of bloody rampage.
I honestly couldn't see why Samara would want to go on this mission without dealing with Morinth first. Since this is a "Suicide Mission" it left the very real possiblity that an Ardat-Yakshi would be left on the loose if she died.
Just how much money exactly did Cerberus pile in front of Zaed to go on a "Suicide Mission"? Just what did he plan to spend it on, since it's, you know, a "Suicide Mission" He's either supremely confident in his abilities, or the shot to his head destroyed that part of is brain that knew what 'Suicide" means.
Neither. Just pointing out that the "elevator conversation" (for me) argument would work better if these squad interactions were more accessible. It certainly was better than Mass Effect, but still far worse to Bioware's standard fare.
Fair enough. But my point is instead of "poorly accesible interacton", we instead got "no interaction" when the very focus of the game should have demanded "more interaction" I'm not saying we should have had the elevators, I'm saying we should have, nay derserved, better than the elevators.
I just found it rather bland. It was standard "Save the World, stop the bad-guy" only this time around we had a rather bland motivation to spur us on. "Saren hates humans" is our motivation to save the world from the evil mastermind. I think Bioware should have built up just how unusual Saren's flagship was long before we reached Feros. It's mentioned on Eden Prime and it ends there.
"Save the world, stop the bad guy" is pretty much a staple to science fiction and fantasy, and rpgs in general. You think Mass Effect did it poorly, I can't stop you from thinking so. I think it was done failrly well. Not increbily great, but "It got the job done"
"Saren hates humans" was Anderson's motivation. It was pretty obvious right from the start there was way more to it than that. From Saren's ship which should have been way too big to maneuver in atmosphere, to teh strange fact that geth, who "hate organics", accept him as their leader? And why was a respected Matriarch like Benezia following him? Perhaps not enough was made of Sovereign right away, but there were so many other questons to be answered it never bothered me.
Modifié par iakus, 30 juillet 2010 - 06:26 .




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