Terror_K wrote...
Where does elitism begin and actual social commentary on the simplfication and overall dumbing-down of gaming and gamers overall begin?
It starts when you actually support your statement, something few people have done in this thread. The "elitism" stops when you discontinue saying statements like this:
Terror_K wrote...
Everybody who just praises ME2 and says it was so much better just means the likelihood of getting an equally or more dumbed-down ME3 just goes up.
Terror_K wrote...
Some say that ME1 is already dumbed-down in the first place, but I still don't agree with that, because it was never trying to be the RPG's of old in the first place.
Intentionally shallow is still shallow. Not everyone is able to ignore standards.
Terror_K wrote...
Again, look at the list of things I posted earlier that were lost between both games and either replaced with nothing or with a shallow, linear and/or overly simple system in ME2.
Either things were changed in a manner that made no difference (losing the inventory system) or changed on a small level that should warrent only a minor complaint (ME1 has eight active skills per class, ME2 has six). We lost weapon proficeincy progression via percantage boosts in exchange for ammo powers that are equivilent to stances.
Not having to rely on very specific squadmates just to open crates was a plus for many, but it was done in a lazy fashion. Everyone should be able to pick open a lock, just not the same way. We already discussed this earlier in the thread so I'm not sure why you pretended it never happened, and I'm not terribly sure at the moment how knowing the stats of a weapon would be useful in ME2's case given all the variables the surround a weapon.
Only exception here, of course, is the loss of weapon customization. That's impossible to deny. Many other features were pretty controversial. Bioware has always been in a rough spot for the Mass Effect series.
Bioware only stripped away the illusion of depth with ME2, even though many people enjoyed that illusion. Some people enjoy a large amount of variety even if the balance technically prevents it from doing so, others don't. The only way you can please both crowds is by having a lot of depth and keeping it balanced, but it's Bioware we're talking about here.
Terror_K wrote...
Yeah... that's what happens when you make a game more mainstream.
Wowza, how do you think people felt about both Jade Empire? AND ME1??
tonnactus wrote...
Why an adept shouldnt use all ammo mods that exists? Or the engineer? Or the vanguard? Or the infiltrator? All classes could use all ammo mods in Mass Effect. Now that doesnt work anymore,because ammo mods are powers now. An awfull replacement.
If anything ammo powers were meant to replace the special weapon attacks and (incredibly dull) weapon skill trees. I can't speak for everyone but I certainly found the change refreshing.
Modifié par Pocketgb, 30 juillet 2010 - 12:19 .




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