Rogue Unit wrote...
ME2 was the greatest game ever! It was perfect in every way and if you don't like that you can go **** yourself. :happy:
You have awful taste.
Rogue Unit wrote...
ME2 was the greatest game ever! It was perfect in every way and if you don't like that you can go **** yourself. :happy:
tonnactus wrote...
The number of talents available is still far smaller then in the first
game.
tonnactus wrote...
More Intervals " to switch them out"? Not inbetween mission anyway...
haberman13 wrote...
You have awful taste.
Modifié par Pocketgb, 31 juillet 2010 - 06:04 .
Pocketgb wrote...
Definitely not between missions, but the mission layout in ME2 is far different from ME1. If you want things exactly how they were with ME1 than no, you want find the same kind of depth. But if you want variety and a lot of options you'll still get what you want.
tonnactus wrote...
Not in the case of the enemies at least...
Modifié par Pocketgb, 31 juillet 2010 - 09:12 .
Pocketgb wrote...
Which have nothing to do what we were talking about..
And now ME2 has shorter missions in length, but more missions in quantity. While you're not given a clear idea of what you'll go up against you can connect the dots and better prepare for what you're going up against.tonnactus wrote...
I prefer variety without switching squadmates out.Offers more options in mission where i couldnt change squadmember
in the middle of the mission/fight.
Modifié par Pocketgb, 31 juillet 2010 - 11:00 .
Pocketgb wrote...
While you're not given a clear idea of what you'll go up against
tonnactus wrote...
Pocketgb wrote...
While you're not given a clear idea of what you'll go up against
What? Blue Suns activity/signal...
There are not many real suprises in the game.
tonnactus wrote...
Pocketgb wrote...
While you're not given a clear idea of what you'll go up against
What? Blue Suns activity/signal...
There are not many real suprises in the game.
Pocketgb wrote...
Second, are you trying to highlight that ME2 is "obvious" with its encounters?
Of course he is, why do you even waste your time interacting with this monkey? He thinks and argues that Kaiden is as hardened up as Jack because "h3 w3nt tHru t3h s@m3 t!ng!!!!" when this was not the case.Pocketgb wrote...
Thirdly, are you attempting to highlight that ME1 is not?
SithLordExarKun wrote...
Of course he is, why do you even waste your time interacting with this monkey? He thinks and argues that Kaiden is as hardened up as Jack because "h3 w3nt tHru t3h s@m3 t!ng!!!!" when this was not the case.Pocketgb wrote...
Thirdly, are you attempting to highlight that ME1 is not?
iakus wrote...
EDI is based on Reaper hardware with a few Reaper cyberwarfare algorithms thrown in. I doubt even Cerberus is crazy enough to try and make an AI out of Reaper software. As Joker put it "So if she starts calling herself 'the vanguard of our destruction' I call shotgun on the first lifeboat" Most likely she is based on human softwre with elements of alien tech pirated by Cerberus. Salaraian or quarian maybe. So I could buy EDI being able to defend the Normandy from a Reaper hacking attempt, but to easily initiate one against the COllectors?
iakus wrote...
Why Shepard? Because Udina, Anderson, and Shepard all insist. Saren is an embaressment to the Council. Given any other option, they'd just revoke his Spectre status and let him rot in the Traverse. But he went and slaughtered a human colony and the humans won't let that go. "Fine send the human. Saren's teeth are pulled. How much damage could either of them do? " is their line of thinking
Shepard becoming a Spectre was a political move, not a practical one. As Shepard puts it in his paragon response "You won't have to send a fleet to the traverse, and the Ambassador gets his human Spectre. Everybody's happy" It's not deception, or bad intel you're battling here, but political apathy, which is addressed many times over the course of the game.
To be honest, i just felt like rattling his cage this time round, i never said i was entirely innocent, there are times when i delibrately bait certain members into attacking me(like that terror_k guy who was "smart" enough to grab the bait and lose a flame war twice) because i get very annoyed with their elitism. This may be a small matter, but at the end of the day i chuckle amusingly because this is just an internet board and its funny to see people snap and get deranged over the stupidest things. And then there are other times(which happen about 65% of the time) where i get attacked first and then i retaliate.Xeranx wrote...
I'm guessing Tonnactus started with you here, right? He resorted to name-calling so you had to respond in kind. I've pointed it out to you before, but you don't seem to get it. Once it worked in your favor, but you have since called into question your supposed innocence. You baited someone earlier in this thread and then confirmed it when someone responded. You continue to destroy any ability you may have to state that you're being misunderstood in your posts. I'm sure you'll say you don't care, but maybe you didn't realize that for a number of pages most posts that offered nothing but the possibility of fostering a confrontation with others have been ignored.
You know then i would say i sincerely appreciate it if you genuinely were trying to let me know. At least while i didnt attack you in anyway, you were able to respond civily without getting into roid rage like some members i fought with and then threatened to kill me.Xeranx wrote...
Considering how you seem to value the ability to makes posts in a thread that you seem to feel will not amount to anything, I think that with the way you've been responding you're close to crossing a line. I know that posting on a message board isn't important in the grand scheme of things, but I thought I'd let you know.
HeatClipNotFound wrote...
Mass Effect's 2 sniping is way more fun than 1's.
How many people have to say that ME2 weapon combat was better than ME1, before you belieave that others liked ME2 combat better. Just because you are FAN of ME1, doesn't mean everyone else is.bjdbwea wrote...
HeatClipNotFound wrote...
Mass Effect's 2 sniping is way more fun than 1's.
Why? Because it's unrealistically easy?
bjdbwea wrote...
HeatClipNotFound wrote...
Mass Effect's 2 sniping is way more fun than 1's.
Why? Because it's unrealistically easy?
bjdbwea wrote...
HeatClipNotFound wrote...
Mass Effect's 2 sniping is way more fun than 1's.
Why? Because it's unrealistically easy?
Modifié par Il Divo, 02 août 2010 - 01:49 .
Il Divo wrote...
How did Mass Effect 2 'push' Mass Effect aside? You earlier made the point "Discover the enemy, learn about the enemy, fight the enemy". What is your basis for this assertion? When I beat Mass Effect, two things were made clear. 1) The Reapers still exist. 2) Shepard's going to stop them. That's it. In Mass Effect 2, 1) The Reapers still exist. 2) Shepard is trying to find a way to stop them. Full stop. That was all Mass Effect implied and that was what we got.
Modifié par Terror_K, 02 août 2010 - 02:10 .
Terror_K wrote...
Il Divo wrote...
How did Mass Effect 2 'push' Mass Effect aside? You earlier made the point "Discover the enemy, learn about the enemy, fight the enemy". What is your basis for this assertion? When I beat Mass Effect, two things were made clear. 1) The Reapers still exist. 2) Shepard's going to stop them. That's it. In Mass Effect 2, 1) The Reapers still exist. 2) Shepard is trying to find a way to stop them. Full stop. That was all Mass Effect implied and that was what we got.
Have to comment on this...
ME2 pushed ME1 aside massively... I suspect mostly because BioWare wanted each game to also stand on its own rather than be the proper trilogy as it was originally stated. ME2 isn't so much The Empire Strikes Back to A New Hope as it is Aliens to Alien, or Temple of Doom to Raiders. Aside from the Reaper stuff that's at the core of the matter most of the stuff that seemed important or was linked to in ME1 is swept under the rug and/or pushed into the background.
For instance, becoming a Spectre was set up as a very defining moment in the original game. Not just a Spectre, but the first human one. It was a landmark in the first game and was presented as such, and felt very much crucial and significant. In ME2 its completely pushed aside, treated as something completely insignificant and glossed over (hell... you don't even need to be reinstated as one). It's almost as if the first game gave you a sapphire and then the second one came along and said, "no, that's just blue glass" and told you to move on. The same goes with The Council, whose fate ends up having no real significant effect on anything it turns out, as well as The Alliance. These were the two major organisations in the original game, and now --like the Spectre factor-- they're just pushed into the background entirely. Even Anderson and Udina are relegated to tiny cameo roles.
With the exception of the Reapers, all the most significant things in ME1 are just no longer that significant at all in ME2. It doesn't feel like part of the same story at all, just merely a different story set in the same universe. If you're going compare Mass Effect to Star Wars it's more like (quality aside) ME1 was "The Phantom Menace" and that ME2 was "The Empire Strikes Back"