Pocketgb wrote...
ME1 was a weak RPG, and you yourself - albeit not directly - have admitted to this.
No, I admitted that it wasn't a
pure RPG and that it was RPG-Lite. That doesn't mean I thought what was there was weak.
ME1 aiming to be something 'different' does not exempt it from neither RPG nor shooter standards, both of which many considered lackluster in the prequel.
Actually, beyond the inventory and shooting being stat-based I don't recall many ME1 fans complaining about the RPG elements that much. At least not until ME2 came along and then suddenly it got criticised just because some thought that ME2 did things better. I don't recall people saying "this game has too many RPG elements, we need to have less" or even saying "scrap the inventory entirely" etc. (most people just wanted the inventory improved, not removed).
In either case, even if people think the shooter elements were better in ME2, many think the RPG elements are even more lackluster than they (supposedly) were in ME1.
In regards to it being a "good sequel", this is largely determined by the fans. Given that there are plenty of fans for the series for different reasons I don't think we'll see an end to such a conflict. Do you think threads like this wouldn't exist if ME2 was more according to your own vision? Or would we still such a massive amount of forum posters just as disappointed?
This may sound arrogant, but I do think that if ME2 had come out and been closer to my own vision and expectations that while there would admittedly be some discontent, it would not have been anywhere near as much. People would likely have complained about the lack of changes and perhaps there not being enough action and that shooter combat was still too RPG dependent, but they certainly wouldn't have complained about the lack of RPG elements and that the game was being dumbed down.
Of course how I'd do ME2 after seeing the real ME2 now would be rather different from how I'd originally have done it. In either case you'd still have a decent amount of inventory, visible stats, armour that acted like armour, weapon modding, more squadmate conversations and proper planet exploration.
Vena_86 wrote...
Which brings us back to expectations. A
sequel should follow the footsteps of its prequel while adding and
improving things without changing the underlying game design like BG2 or
Star Craft 2 or GTA 4. If it doesnt do so then there will be
dissappointment, there is no way arround it. Now this wouldnt be a
problem for a game that sucks and obviously needs to go a different
direction to atleast justify the production costs. However, Mass Effect
did not suck and it did not sell badly, despite technical problems.
While it had its fixable issues, the whole concept of the game was
exactly what many people wanted and it was unique enough to make it
attractive.
Mass Effect 2 is not a good sequel and it was developed
for the people who didnt really like the first game. In the progress the
franchise lost what made it stand out and (more) interesting.
Exactly. Especially your last point. If you look at what was changed it was more to appease the casual gamer who happened to play Mass Effect and those who played it expecting more of a shooter than an RPG more than the
actual Mass Effect fan. Of course, the ME1 fan isn't as likely to criticise the game as somebody who wasn't quite as much of a fan, but that doesn't mean the game should change to suit the non-fans more.
Modifié par Terror_K, 04 août 2010 - 08:56 .