Darth Drago wrote...
I think I see the problem, they have no clue what a RPG is outside of their little boxed in world. So by his statement ME1 was a RPG and because ME2 has no inventory, its not? Oh wait, I forgot ME2 is a shooter game that gave the illusion that your playing anything but a shooter because there is selectable dialog that you can choose from.
Really? So, I take it you have a perfect definition of role-playing game lined up and ready to go? I can only assume, but judging by your certainty I would like to learn from your 'expertise'.
-What awesome sense of exploration? All I see is small levels built to make everything a convenience for the player so they wont have to walk to far (to miss all the combat moments I guess) to do anything.
Combat>Driving the mako across the same barren textures. If you want exploration, play Elder Scrolls.
-What non linear story that affected by what actions I make? All I recall is having to kill everyone I met, choosing an outcome for my loyalty missions that didn’t have any affect on the squad mate in question at all or whether to keep or destroy a Collector base. Not a lot really is there.
What exactly were you expecting the loyalty missions to do, out of curiosity? At least we get to see characters' perceptions changed through them. Compare this to Tali, Liara, and Kaidan who are almost entirely static characters in Mass Effect. I also find it odd that you think there was "no effect". It's not like this decided whether each party member lived or died...
Besides the Virmire decision, I don't recall affecting my squad-mates in any way in Mass Effect.
-What rich customization of your armor, weapons and appearance? A handful of armor pieces and weapon upgrades that I really didn’t notice even did anything is rich customization? The appearance thing is subjective if its supposed to mean how your Shepard’s look when you create him/her.
Funny, I was going to say the same about Mass Effect's inventory...
Is Casey even looking at ME2 when he made those comments? But then isn’t he the one that said planet scanning is fun and addictive (could be wrong on that though but someone in the ME2 Bioware team said it)?
No different than all the people in this thread who thought driving the Mako to nowhere was fun.
Modifié par Il Divo, 04 août 2010 - 06:56 .