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Disappointment With Mass Effect 2? An Open Discussion.


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#776
SkullandBonesmember

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JaegerBane wrote...

That would depend on what you consider to be fun. A lot of these old RPG farts find sheets of stats and die rolls to be 'fun', so I can certainly see why they're a bit miffed.

Whether or not it's sensible to playing cRPGs when they're after that type of thing is another question entirely.


The only moments I liked in ME2 were with Joker, Tali, Jack, Miranda, Mordin singing, and Garrus.

uberdowzen wrote...

I can understand that you might not like ME2 because it's not how you would have done the sequel to Mass Effect but I would like to see someone admit that it's not fun. Because no matter what you think about the game, you can't deny that it's fun.


I think ME2 for the most part sucked but I hate "leveling" and "stats" if it takes away from the plot. A pal of mine from the original boards put it nicely saying something along the lines of MMOs and level grinding is RPGing in the most shallow of ways.

#777
ShakeZoohla

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JaegerBane wrote...

Massadonious1 wrote...

Maybe, but then you say this.

masses of shooter fans who love things simple and visceral.


And, I don't get this whole loyalty thing. You decided to spend your lunch money on Baldur's Gate or KoTOR. Congratuations. I'm not entirely sure why they should feel obligated to any of us. If we don't like the products they are putting out, we can stop patronizing them.


Quoted for truth. This whole business of 'this is our IP! You mustest please us firstest!' always sounds cringe-worthy.

Correct me if I'm wrong here, but isn't it a little ironic that you would bring this up considering how a lot of ME2's changes are the byproduct of unprofessional feedback from forums?  Bioware as a company doesn't need to be loyal to me or anyone else, but when it comes to making a sequel they should at least try to stay loyal to the predecessor.

#778
SkullandBonesmember

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ShakeZoohla wrote...

Bioware as a company doesn't need to be loyal to me or anyone else, but when it comes to making a sequel they should at least try to stay loyal to the predecessor.


[sarcasm]No they don't need to.[/sarcasm]

Modifié par SkullandBonesmember, 28 avril 2010 - 12:17 .


#779
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

I can understand that you might not like ME2 because it's not how you would have done the sequel to Mass Effect but I would like to see someone admit that it's not fun. Because no matter what you think about the game, you can't deny that it's fun.


I think ME2 for the most part sucked but I hate "leveling" and "stats" if it takes away from the plot. A pal of mine from the original boards put it nicely saying something along the lines of MMOs and level grinding is RPGing in the most shallow of ways.


I feel you're missing how much deeper the characters are in Mass Effect 2.SPOILER SPOILER SPOILER Mordin dealing with his issues over what he helped do to the Krogan, Thane trying to cope with the loss of his son, Grunt trying to find his place in soicietySPOILER SPOILER SPOILER These are all examples of great memorable characters. ME1's characters, honestly, were some of Bioware's worst. Liara came across as whiny, Kaidan felt like he had very little personality, Ashley just bugs me, and of the three really good characters, they brought back two of them and the one that didn't make it (Wrex) I'm sure will be back in ME3. ME1 does have a better overall plot than ME2, but the characters in ME2 blow ME1's out of the water.

Modifié par uberdowzen, 28 avril 2010 - 01:36 .


#780
Terror_K

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Jebel Krong wrote...
(especially when, technically, me2 is much more polished than me1).


I don't get it when people say this, because I see an extremely unpolished game in ME2. It's a bit of a mix actually, since some aspects seem incredibly polished (sometimes overly so), while others seem just slapped on with the glue still setting. But overall the whole thing feels like it could have done with another month or two in the oven. But that may be more of a problem with a lack of overall focus and cohesion more than polish... I don't know. All I know is that the game feels mismatched and off. The slapdash feel of the N7 missions is a classic example of this, where it feels there was absolutely no effort put into integrating them properly and giving them any depth or polish at all.

JaegerBane wrote...

TerrorK, there really isn't any reason to repeat it - we've all heard this rant so many times it's easier to recite than the Hail Mary. 


Fine. I'll stop quoting it as soon as people stop making inaccurate claims and putting contrary words in my mouth then. The amount of pro-ME2 fans who have too many binary "if then else" statements when it comes to fans who aren't entirely happy is getting tiresome.

That said, it's always a little unclear as to what specifically is so terrible about the game that it means it can be accurately depicted as being a tenth of what the first game was. I mean, does the inventory *really* make that much of a difference? Was it really that vital to the game's playability that we simply must be able to spend ages converting things to omni-gel?


First of all, I consider ME2 to be an 8/10 game, so that's hardly a tenth of what the first game was to me. The example with the water was just illustrating that the concept of adding new depth to a game means squat when you take away so much before hand. For example, adding the interrupts is cool and a great addition, but almost meaningless when so much else is gone. This is particularly true for things that are essentially fluff such as being able to customise your Normandy and colour your armour. They're nice additions, but largely unnecessary and I can't help but feel time that was spent giving us these little luxuries would better be spent  on giving the game some actual depth. Its not that I don't like them, its just that I see them as putting cherries on the top of a cake that's been hollowed out.

Does inventory make that much of a difference? Yes, in a way. This is an RPG, so there should be inventory of some kind. The inventory in ME2 is really no different from the "inventory" in Doom, Unreal Tournament or Counterstrike, which makes it not really inventory at all. ME2 had some good ideas regarding this, mainly that one can scan items and duplicate them instead of clogging up your "inventory" but it was taken too far, leaving us with no real inventory at all. The game doesn't need an inventory system like ME1's, and it doesn't necessarily need an inventory system at all, but it does need inventory. We need more weapons than what essentially amounts to one of each gun. It's good that they're unique, but there's not enough of them. And in a good RPG one should never be able to stick with the same gun from Level 1 all the way to Level 30 and be absolutely fine... same goes for the armour that barely acts like armour at all.

The omni-gel thing? Well, that's not really needed, but it was a mechanic that added something as opposed to ME2's nothing. 

Regarding the charge that main gameplay feels 'anemic'... realistically, this kind of claim really needs to be backed up for it to be taken seriously. Warping about a level headshotting aliens and hurling them aside like bowling pins can possibly accused of being too action orientated, but 'anemic'?


It does feel anemic. You can basically just run around shooting things and win. There's no need to invest in non-combat skills or choose teammates carefully to suit your class... heck, there's no need to even level-up and up your combat skills either if you're good enough with a gun. All the weapons are in the same damn place every time, there's no variation to them, no way to mod them and their upgrade system is completely linear. It's basically just run around, find some predictable waist-high barriers to take cover behind, shoot until wave gone, rinse and repeat. The focus in the game is almost entirely on combat now, combat that rarely differentiates, and that makes it shallow. A good RPG at least allows you to invest into some skills that aren't just about fighting.

I always love this arrogant rubbish that all their existing fans somehow don't like streamlined gameplay. Speak for yourself, TerrorK, but please don't paint yourself as some sort of ambassador of the hoary elite. I've been a longtime Bioware player and after sampling the masterpieces of stuff like the Collector Ship and the Suicide Mission, this particular 'existing fan' feels adequately pleased. And I'm fairly sure I'm not the only one, judging by how well the game has done.

But then I've never understood this pointless obsession of coming up with some narrow definition of what an RPG is and frantically holding on to it come hell or high water. I guess some people need to find things to get worked up about.


Once again the point is missed. I never said that because you enjoyed the game that you're not a BioWare fan. All I was saying was who BioWare was aiming this game at. Just because BioWare aim the game at a particular audience doesn't mean other audiences can't like it. That's usually what mainstreaming does anyway, since its an attempt to reach as many fans as possible. I personally would probably love the game to bits if it wasn't trying to be a Mass Effect game: if this was a new IP and basically the same game except for the setting, story and characters (but they were done just as well) I'd be a massive fan, and the game would probably get another point.

As for how well the game has done, well... how many of those buyers were 1)  going to buy the game anyway after playing ME1, and 2) not BioWare fans to begin with and just the gaming masses out there who likely bought the game because it looked like another slick shooter. If anything, saying how well the game is done just proves my point and not yours. Yes, the game has sold well... so has Modern Warfare 2, and Gears of War, and Halo, etc. See the pattern there?

And yes, the game is, by definition, an RPG. I don't dispute that. What I dispute is that its a satisfactory and good RPG, which it isn't. You may disagree, but then are you really just saying that because you like the game. Just because it succeeds at being a great game overall doesn't mean it succeeds at being a great RPG.

Modifié par Terror_K, 28 avril 2010 - 01:52 .


#781
TJSolo

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uberdowzen wrote...

SkullandBonesmember wrote...

uberdowzen wrote...

I can understand that you might not like ME2 because it's not how you would have done the sequel to Mass Effect but I would like to see someone admit that it's not fun. Because no matter what you think about the game, you can't deny that it's fun.


I think ME2 for the most part sucked but I hate "leveling" and "stats" if it takes away from the plot. A pal of mine from the original boards put it nicely saying something along the lines of MMOs and level grinding is RPGing in the most shallow of ways.


I feel you're missing how much deeper the characters are in Mass Effect 2.SPOILER SPOILER SPOILER Mordin dealing with his issues over what he helped do to the Krogan, Thane trying to cope with the loss of his son, Grunt trying to find his place in soicietySPOILER SPOILER SPOILER These are all examples of great memorable characters. ME1's characters, honestly, were some of Bioware's worst. Liara came across as whiny, Kaidan felt like he had very little personality, Ashley just bugs me, and of the three really good characters, they brought back two of them and the one that didn't make it (Wrex) I'm sure will be back in ME3. ME1 does have a better overall plot than ME2, but the characters in ME2 blow ME1's out of the water.


heh Biowares worst characters to date, because you like half of them and didn't like the others. 
The characters of ME1 are the foundation they are not the worst from Bioware. Seriously anytime people talk about ME1 and ME2 someone has to come up with the most ass backward exagerated statements about ME1.

#782
uberdowzen

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TJSolo wrote...

uberdowzen wrote...

SkullandBonesmember wrote...

uberdowzen wrote...

I can understand that you might not like ME2 because it's not how you would have done the sequel to Mass Effect but I would like to see someone admit that it's not fun. Because no matter what you think about the game, you can't deny that it's fun.


I think ME2 for the most part sucked but I hate "leveling" and "stats" if it takes away from the plot. A pal of mine from the original boards put it nicely saying something along the lines of MMOs and level grinding is RPGing in the most shallow of ways.


I feel you're missing how much deeper the characters are in Mass Effect 2.SPOILER SPOILER SPOILER Mordin dealing with his issues over what he helped do to the Krogan, Thane trying to cope with the loss of his son, Grunt trying to find his place in soicietySPOILER SPOILER SPOILER These are all examples of great memorable characters. ME1's characters, honestly, were some of Bioware's worst. Liara came across as whiny, Kaidan felt like he had very little personality, Ashley just bugs me, and of the three really good characters, they brought back two of them and the one that didn't make it (Wrex) I'm sure will be back in ME3. ME1 does have a better overall plot than ME2, but the characters in ME2 blow ME1's out of the water.


heh Biowares worst characters to date, because you like half of them and didn't like the others. 
The characters of ME1 are the foundation they are not the worst from Bioware. Seriously anytime people talk about ME1 and ME2 someone has to come up with the most ass backward exagerated statements about ME1.


Yeah, I possibly didn't get my point across. Worst is an emotive word which I shouldn't have used, I more meant that all Bioware's other casts are better, not that Mass Effect 1's were all terrible. In most Bioware games I like way more than half the characters (KOTOR doesn't have a single bad one, Jade Empire pretty much all of them, Dragon Age wasn't so fussed on Leliana). I'm trying to say here that their other games had more memorable characters and that Mass Effect 2's are much better than ME1's.

#783
TJSolo

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uberdowzen wrote...

Yeah, I possibly didn't get my point across. Worst is an emotive word which I shouldn't have used, I more meant that all Bioware's other casts are better, not that Mass Effect 1's were all terrible. In most Bioware games I like way more than half the characters (KOTOR doesn't have a single bad one, Jade Empire pretty much all of them, Dragon Age wasn't so fussed on Leliana). I'm trying to say here that their other games had more memorable characters and that Mass Effect 2's are much better than ME1's.


Good luck with that opinion and the way it skirts around sounding like factual statments. I still find it funny how it is okay to applaud every BW game around here, but mentioning ME1 in the same light no can't do that.
Funny is all.

#784
uberdowzen

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TJSolo wrote...

uberdowzen wrote...

Yeah, I possibly didn't get my point across. Worst is an emotive word which I shouldn't have used, I more meant that all Bioware's other casts are better, not that Mass Effect 1's were all terrible. In most Bioware games I like way more than half the characters (KOTOR doesn't have a single bad one, Jade Empire pretty much all of them, Dragon Age wasn't so fussed on Leliana). I'm trying to say here that their other games had more memorable characters and that Mass Effect 2's are much better than ME1's.


Good luck with that opinion and the way it skirts around sounding like factual statments. I still find it funny how it is okay to applaud every BW game around here, but mentioning ME1 in the same light no can't do that.
Funny is all.


I'm not hating on ME1. ME1 is 6th on my best games of all time list and, up until ME2 came out it was 5th. I'm just stating something which I though ME2 did better than ME1. Would you please stop putting words in my mouth and ignoring any arguments that are in favour of ME2.

#785
beowulf02195

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@ Terror_K

I agree and disagree with many of your views in multiple ways.

The inventory thing is true, I missed it too, and not because ME1 inventory was great, but because an inventory screen helps paint the classic RPG picture. I only bow to BioWare's decision because, as many people have discovered, admitted and argued over, they have made a very NOT classical RPG in this game series, good or bad, (my personal opinions are being intentionally omitted) it is very atypical.

The supposed "unpolished" feel of certain aspects of the game could be for a multitude of reasons, one of which being that they are side-quests intended to give the character opportunities to make decisions and perform actions to specifically do one or more of the following in preperation for furthering the main storyline: 1} Increase paragon/renegade scores to unlock further conversation options. 2} Have a slight source of out-of-mission income, however small, of both credits and experience. 3} Generally explore team member options through off-context storytelling and information gathering that may or may not have a part to play in the third installment of the game. Also, it is in the nature of any decent roleplaying game mother company to not simply stick to "the mission", instead, to provide small excursions in the form of quests and exploration which may or may not impact the actual game itself, thus creating an immersive feel to the "world" the character is a part of. If everything you did in ME was directly related to the same main plot, it would be an action/adventure game, much along the lines of Zelda and Metroid, rather than a roleplaying game (i.e. creating your own experience for in-depth playthrough)

Also, I do not think you should stop quoting this "age old argument". Whether people like it or not, this is feedback, and feedback is how information nd opinions are gathered and collected for use in furthering this industry we all love so much.

8/10 isn't too bad, and I think it is actually an overall fan average for this game, however, I fail to see how the game itself lacks depth. The small customizations serve the RPG experience as a whole, giving players their own Shephard, their own team, and even, to a certain extent, their own Normandy. The only supposed lack of depth I might be able to see is how easy the main plot is to complete. But then, we all know what rushing off and finishing the game gets you (or more accurately, your poor crew) don't we? Where it might be true that the depth issue could have been mended if the customization issue had been left to the side, I reiterate my Zelda/Metroid comparison, a world which has depth and intrigue and a literal month's long storyline, but static characters with no differentiation in them between two seperate players/gamers is no better than going to your local library and grabbing a good book. Except, of course, that in Mass Effect, the book will read itself to you.

With all due respect, no need to level up? No need to invest in your team mates to fit in with your class? The same gun from level 1 until level 30? Terror, are you playing on Casual or what? Now I agree with your input on modding and upgrading your weapons, even FF XIII made some sort of attempt at that, but your team mates' abilities (as well as your own for that matter) prove very much the life savers later on and at higher difficulties.

How well the game has done? Of course most of the buyers have been either ME1 players or BioWare fans, how do you think they find out about the release? You would like it if it weren't trying to be a Mass Effect game? (I enjoyed the Massive fan part though, lol) What does that mean though? You would like it if you didn't have the first one to compare it to? Hm...

In closing, you cannot indefinitely say that Mass Effect 2 is a bad RPG, which to remind us all, stands for roleplaying game. A game in which players are encouraged to role play, to experiment with or experience (a situation or viewpoint) by playing a role. I fail to see how Mass Effect, 1 or 2, fails to meet this requirement and how it can therefore be labeled, other than in your own opinion and not based on actual fact, logic or technicality, a BAD RPG.

P.S. If they are saying it is a great game based on their opinions, why are you saying it is a non-satisfactory one? Based on your own opinions? Yes, that is what I thought.

:police:

Modifié par beowulf02195, 28 avril 2010 - 03:33 .


#786
SkullandBonesmember

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uberdowzen wrote...

I feel you're missing how much deeper the characters are in Mass Effect 2.SPOILER SPOILER SPOILER Mordin dealing with his issues over what he helped do to the Krogan, Thane trying to cope with the loss of his son, Grunt trying to find his place in soicietySPOILER SPOILER SPOILER These are all examples of great memorable characters. ME1's characters, honestly, were some of Bioware's worst. Liara came across as whiny, Kaidan felt like he had very little personality, Ashley just bugs me, and of the three really good characters, they brought back two of them and the one that didn't make it (Wrex) I'm sure will be back in ME3. ME1 does have a better overall plot than ME2, but the characters in ME2 blow ME1's out of the water.


Grunt sucked.

Again, the emphasis on combat over plot hurt ME2. Yes, I like Jack. And Tali. And Garrus. And Miranda. And Mordin. But the character interaction suffered.

#787
uberdowzen

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SkullandBonesmember wrote...

Grunt sucked.

Again, the emphasis on combat over plot hurt ME2. Yes, I like Jack. And Tali. And Garrus. And Miranda. And Mordin. But the character interaction suffered.


How is the combat emphasised over plot? I'll give you combat emphasised over RPG elements but not over plot. And considering that there is just as much (if not more) character interaction in ME2 than in ME1, how has it suffered?

#788
SkullandBonesmember

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uberdowzen wrote...

How is the combat emphasised over plot? I'll give you combat emphasised over RPG elements but not over plot. And considering that there is just as much (if not more) character interaction in ME2 than in ME1, how has it suffered?


Let me spell it out for you. To get from the beginning of a main world to the end took about 35-45 minutes on average with my ME1 Shepard. After every main plot world we can see how everybody in our squad is with the exception of Tali, we could chat it up with Conrad again at the Citadel, we could check in with Anderson and Udina, and we could give the post mission report to the council. There was also the scenic view. When all is said and done, dialogue was even with the length of missions, sometime even more. In addition there was a lot of dialogue and character interaction DURING the missions. Now let's look at ME2. We could get maybe 10 minutes of dialogue on average with SOME characters if milked dry. After those 10 minutes, we're thrown in with an hour long plus mission stopping for the occasional renegade/paragon interrupt. We can talk to Garrus only TWICE. Your entire squad is almost always too busy to speak with you. We have more squad members, but not more dialogue to reflect that. And there's hardly any discussion with anybody post main mission. Instead we get text to read from emails. The only time Anderson talks again is after meeting Ashley.

Face it. There's a reason groups like this were started-
http://social.bioware.com/group/1763/

We get more emotional satisfaction from chatting with the crew as opposed to headshots.

#789
Terror_K

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beowulf02195 wrote...

@ Terror_K

I agree and disagree with many of your views in multiple ways.

The inventory thing is true, I missed it too, and not because ME1 inventory was great, but because an inventory screen helps paint the classic RPG picture. I only bow to BioWare's decision because, as many people have discovered, admitted and argued over, they have made a very NOT classical RPG in this game series, good or bad, (my personal opinions are being intentionally omitted) it is very atypical.


There is a certain truth to this. But ME2 is far more of a typical shooter now than ME1 was a typical RPG or a typical shooter. Its gone from something that was fairly unique and different into basically becoming another shooter, albeit with a more cinematic and story-driven nature. As its been described in the past by some people, it's basically "Gears of War with dialogue" now. Now, something doesn't necessarily need to be original or fresh to be good, Dragon Age Origins for example did an excellent job of being an old-school RPG that was a little more cinematic than most previous entries in the genre. But if one is designing and RPG game I would like to think it had some depth to it instead of just trying to make things as simple as possible and scraping by in the definition. It's like BioWare purposefully made ME2 to only just be an RPG because they're not today's gamers' cup of tea, which wouldn't have been such a sin if they clearly weren't trying to make something a bit more substantial in the first place, as the original game shows.

The supposed "unpolished" feel of certain aspects of the game could be for a multitude of reasons, one of which being that they are side-quests intended to give the character opportunities to make decisions and perform actions to specifically do one or more of the following in preperation for furthering the main storyline: 1} Increase paragon/renegade scores to unlock further conversation options. 2} Have a slight source of out-of-mission income, however small, of both credits and experience. 3} Generally explore team member options through off-context storytelling and information gathering that may or may not have a part to play in the third installment of the game. Also, it is in the nature of any decent roleplaying game mother company to not simply stick to "the mission", instead, to provide small excursions in the form of quests and exploration which may or may not impact the actual game itself, thus creating an immersive feel to the "world" the character is a part of. If everything you did in ME was directly related to the same main plot, it would be an action/adventure game, much along the lines of Zelda and Metroid, rather than a roleplaying game (i.e. creating your own experience for in-depth playthrough)


Not sure what the point here you're trying to make is, since I pretty much fully agree with what you said and it doesn't seem to contradict what I said at all, or have anything to do with it. Which is why I'm a little lost here. Unless you misunderstood what my problems with the N7 missions were? *shrug* 

Also, I do not think you should stop quoting this "age old argument". Whether people like it or not, this is feedback, and feedback is how information nd opinions are gathered and collected for use in furthering this industry we all love so much.


Which is why I'm doing it. I really don't care about changing the opinions of a bunch of forumites who I don't really even know... I just want to make it clear to BioWare that I'm unhappy with them for what they did with ME2 and why. And, as nasty as this sounds, I personally think they could use a swift kick to the crotch over some of these issues. Their games have had flaws in the past, but this is the first time I really think they screwed up as opposed to making genuine mistakes or not quite pulling things off in the past. I find it ironic whenever people say "quality over quantity" when it comes to ME2 because I quite honestly find ME2 to be lacking in quality and quantity.

8/10 isn't too bad, and I think it is actually an overall fan average for this game, however, I fail to see how the game itself lacks depth. The small customizations serve the RPG experience as a whole, giving players their own Shephard, their own team, and even, to a certain extent, their own Normandy. The only supposed lack of depth I might be able to see is how easy the main plot is to complete. But then, we all know what rushing off and finishing the game gets you (or more accurately, your poor crew) don't we? Where it might be true that the depth issue could have been mended if the customization issue had been left to the side, I reiterate my Zelda/Metroid comparison, a world which has depth and intrigue and a literal month's long storyline, but static characters with no differentiation in them between two seperate players/gamers is no better than going to your local library and grabbing a good book. Except, of course, that in Mass Effect, the book will read itself to you.


It lacks depth because there's so much that's been cut out from the original, which compared to most RPG's wasn't particularly deep in the first place. Pretty much all the non-combat skills have been cut and thus so has any non-combat gameplay beyond conversations, shooting is no longer stat-based, the classes have less variation, there's no loot and no surprises, there's about half as much skills overall, there's no customisation for weapons, the weapons themselves are severely limited, upgrades are completely linear, planet exploration is completely gone, XP is no longer event-based and just a lump sum, there's about half as many sidequests, we can't customise our squaddies, the game almost practically plays itself for you, etc.

With all due respect, no need to level up? No need to invest in your team mates to fit in with your class? The same gun from level 1 until level 30? Terror, are you playing on Casual or what? Now I agree with your input on modding and upgrading your weapons, even FF XIII made some sort of attempt at that, but your team mates' abilities (as well as your own for that matter) prove very much the life savers later on and at higher difficulties.


Leveling up just boosts your combat powers, but with the way the weapons are designed you could just stick to those and stick to the same weapon you got from the start and still win. Yes, it would be harder, but it requires no thought or planning or effort on the part of the player. Even if one didn't accept that, any player can just level-up willy-nilly withought thought and succeed and the weapons you come across are pretty much inevitable while playing the game, meaning there's no effort in finding them. Same goes for upgrading them. Its all so simple and distilled that the player will never get punished for making a bad choice. Good RPG's make you plan carefully, choose to invest your points wisely, choose the best weapons for the best job and to suit your class, etc. Mass Effect 2 fails to do this entirely.

How well the game has done? Of course most of the buyers have been either ME1 players or BioWare fans, how do you think they find out about the release? You would like it if it weren't trying to be a Mass Effect game? (I enjoyed the Massive fan part though, lol) What does that mean though? You would like it if you didn't have the first one to compare it to? Hm...


What I basically meant is that ME1 set a certain tone and precedent, but ME2 came along and basically spat on it. ME1 tried to be something but when it didn't quite work instead trying to make it work BioWare just turned it into something else. This is especially an issue when dealing with a trilogy, where we're essentially have to have one game that are essentially the same split into three parts rather than three separate games. But ME2 is closer to being Gears of War or Army of Two than it is being like the original Mass Effect, at least gameplay wise. It should at least stick to its roots, and what I meant by saying that it would be better or not so bad if it was something new was that it wouldn't have a predecessor it needs to stay true to. I like the original Mass Effect, and I also like Unreal Tournament, which happens to be my favourite game of all time (yes... my favourite game is an all-action shooter and not an RPG. Try not to look shocked). But that doesn't mean I'll like it when Mass Effect 2 becomes more like Unreal Tournament.

In closing, you cannot indefinitely say that Mass Effect 2 is a bad RPG, which to remind us all, stands for roleplaying game. A game in which players are encouraged to role play, to experiment with or experience (a situation or viewpoint) by playing a role. I fail to see how Mass Effect, 1 or 2, fails to meet this requirement and how it can therefore be labeled, other than in your own opinion and not based on actual fact, logic or technicality, a BAD RPG.

P.S. If they are saying it is a great game based on their opinions, why are you saying it is a non-satisfactory one? Based on your own opinions? Yes, that is what I thought.

:police:


I'm saying its a bad RPG because of the lack of statistical and mechanical aspects associated with RPGs, not because of the roleplaying or story-driven aspects of them (which, aside from numerous ME1 import disappointments, ME2 is fantastic at). ME2 is a bad and/or unsatisfactory RPG because its so shallow in this regard, with most of the aspects from the first game either being streamlined, overly simplified or cut entirely, merely to make the game more accessible. When I play an RPG I want some complexity in my game and I want to have to do some of the things myself and I want customisation, options and depth. I don't want the game watered down to its base principles only and have my choices made for me or taken away from me entirely, and then a few dead olive branches offered in a vein attempt to try and make things alright. If I wanted a TPS I'd play Gears of War, but I want to play Mass Effect which is supposed to be an RPG. Yes, ME2 still is and RPG by definition, but it seems to be trying its darnedest not to be.

#790
Guest_gmartin40_*

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I was not at all disappointed with ME2 or ME1. I was disappointed with the things taken out or changed but not with the story line or anything. I feel like it's the middle game (which it is) and it helps us understand the transition from ME1 to ME3. It helps us figure out what happened in between time. The only thing I don't like are the non helmet toggling, crew members not wearing armor, and not being able to have sex with my old LI.

#791
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

How is the combat emphasised over plot? I'll give you combat emphasised over RPG elements but not over plot. And considering that there is just as much (if not more) character interaction in ME2 than in ME1, how has it suffered?


Let me spell it out for you. To get from the beginning of a main world to the end took about 35-45 minutes on average with my ME1 Shepard. After every main plot world we can see how everybody in our squad is with the exception of Tali, we could chat it up with Conrad again at the Citadel, we could check in with Anderson and Udina, and we could give the post mission report to the council. There was also the scenic view. When all is said and done, dialogue was even with the length of missions, sometime even more. In addition there was a lot of dialogue and character interaction DURING the missions. Now let's look at ME2. We could get maybe 10 minutes of dialogue on average with SOME characters if milked dry. After those 10 minutes, we're thrown in with an hour long plus mission stopping for the occasional renegade/paragon interrupt. We can talk to Garrus only TWICE. Your entire squad is almost always too busy to speak with you. We have more squad members, but not more dialogue to reflect that. And there's hardly any discussion with anybody post main mission. Instead we get text to read from emails. The only time Anderson talks again is after meeting Ashley.

Face it. There's a reason groups like this were started-
http://social.bioware.com/group/1763/

We get more emotional satisfaction from chatting with the crew as opposed to headshots.


That's not combat over plot, that's action (action = combat + conversations on main missions) over companion conversations. The character's stories are told through their loyalty quests rather than their conversations.

#792
SkullandBonesmember

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uberdowzen wrote...

That's not combat over plot, that's action (action = combat + conversations on main missions) over companion conversations. The character's stories are told through their loyalty quests rather than their conversations.


Their loyalty quests have very little dialogue when you compare it to the ratio of combat. Just give me a relaxed, personal environment to grow the relationship between my Shepard and the crew.

#793
uberdowzen

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SkullandBonesmember wrote...
Their loyalty quests have very little dialogue when you compare it to the ratio of combat. Just give me a relaxed, personal environment to grow the relationship between my Shepard and the crew.


It's an Action RPG, why can't the character's be developed through action rather than dialogue?

#794
SkullandBonesmember

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uberdowzen wrote...

It's an Action RPG, why can't the character's be developed through action rather than dialogue?


SkullandBonesmember wrote...

We get more emotional satisfaction from chatting with the crew as opposed to headshots.


And besides, ME1 already established itself as having more plot and character interaction over combat. The combat in ME1 was perfect. ME2 did a 180. I purchased ME2 hoping that trend would continue. But nope. The shooter fans had to whine about how they wanted their 'SPLOSHUNS.

Modifié par SkullandBonesmember, 28 avril 2010 - 07:12 .


#795
Massadonious1

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ME1 made me contemplate the meaning of life.

#796
ccconda

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bad company 2 is more of an 'rpg' than mass effect 2.

But the flaw in mass effect 2 is more atmospheric than it is pure mechanics. I don't feel like im in space, I feel like I'm playing a videeogaimee.

#797
uberdowzen

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SkullandBonesmember wrote...

And besides, ME1 already established itself as having more plot and character interaction over combat. The combat in ME1 was perfect. ME2 did a 180. I purchased ME2 hoping that trend would continue. But nope. The shooter fans had to whine about how they wanted their 'SPLOSHUNS.


ME1 has unbalanced, tacticless and, at times, unfun gameplay. ME2 is always balanced, fun (I'll concede this is a point of view) and has clear tactics. ME1's combat is still good, but it's far from perfect, whereas I thought that ME2 had one of the best combat systems in a game ever.

#798
SkullandBonesmember

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uberdowzen wrote...

ME1 has unbalanced, tacticless and, at times, unfun gameplay. ME2 is always balanced, fun (I'll concede this is a point of view) and has clear tactics. ME1's combat is still good, but it's far from perfect, whereas I thought that ME2 had one of the best combat systems in a game ever.


When a video game is marketed as having really, really deep story, there's such a thing as too much combat.

#799
Jebel Krong

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Terror_k wrote...
Does inventory make that much of a difference? Yes, in a way. This is an RPG, so there should be inventory of some kind. The inventory in ME2 is really no different from the "inventory" in Doom, Unreal Tournament or
Counterstrike, which makes it not really inventory at all. ME2 had some good ideas regarding this, mainly that one can scan items and duplicate them instead of clogging up your "inventory" but it was taken too far,
leaving us with no real inventory at all. The game doesn't need an inventory system like ME1's, and it doesn't necessarily need an inventory system at all, but it does need inventory. We need more weapons than what essentially amounts to one of each gun. It's good that they're unique, but there's not enough of them. And in a good RPG one should never be able to stick with the same gun from Level 1 all the way to Level 30 and be absolutely fine... same goes for the armour that barely acts like armour at all.


why does there need to be an inventory just because the game is also an rpg? stop defining games by certain features that have to be checked off and you'll enjoy them a lot more. pigeon-holing does no-one any good, and promotes stagnation, not innovation. as you said the weapon/upgrade scanning thing worked well, and i think there would have been more weapons, but for the eventual risk of lack of differentiation - a problem me1 had in spades, despite "all" the manufacturers making slight variances on the same 2 guns (even the spectre weapons). and you never stick with the same weapons through the game, in me2 - you upgrade base weapons at least once, if not twice, and although the actual upgrade system isn't best explained at first, it does make sense (even if it's kinda pointless with auto-levelling enemies).

Terror_k wrote...
It does feel anemic. You can basically just run around shooting things and win. There's no need to invest in non-combat skills or choose teammates carefully to suit your class... heck, there's no need to even
level-up and up your combat skills either if you're good enough with a gun. All the weapons are in the same damn place every time, there's no variation to them, no way to mod them and their upgrade system is
completely linear. It's basically just run around, find some predictable waist-high barriers to take cover behind, shoot until wave gone, rinse and repeat. The focus in the game is almost entirely on combat now,
combat that rarely differentiates, and that makes it shallow. A good RPG at least allows you to invest into some skills that aren't just about fighting.


as opposed to me1 where you also run around and shoot everything to win? the non-combat skills and class-specific team-mates were removed because people didn't like running around with squaddies they didn't particularly want, just so they could open random crates - if you don't think that is an improvement you are mad. i'd rather have more or better tactical skill for combat variety than be able to pick a lock... anyway the hacking minigames were better in me2 anyway. the weapons are in the same place everytime because they are given at specific points in the game - getting you to experience each (for example single-shot or semi-auto sniper etc), and for balancing. do you even remember the complaints people had about random loot drops in the original game? or the fact that oce you had the spectre weapons you didn't need any others anymore?
as for combat that is as differentiated as you make it. it depends on your squad, skills, class, enemy-type - plenty enough variables for trying different tactics. yeah, sure it's relatively easy to spam one thing if you want, but then bump the difficulty up. and i'll agree with you on one thing here: some of the level design has far too much arbitrary cover, not well-integrated into the environment, but that's a learning curve if ever there was one.
again with the skills that aren't about fighting (apart from the persuasion system) - why must everything fit in the neat, little rpg-box. if the mechanic doesn't fit the game (anymor) why incorporate it?

and TJSolo: do you even read your posts afterwards? you make no sense, have a superior attitude (unjustified btw) and certainly can't argue intelligently, i'm going to ignore you from now on. i'll prove it with an excerpt from your last post to me:

TJSolo wrote...
Developed with Gear, partial fact. It was developed with UT as well. You know UT combat where you can move behind cover or run around shooting. There is not much difference in FPS or TPS. Camera view and players field of vision, in a TPS game allowing the player to take a cover position can retain forward FOV. FO3 implemented FPS and TPS features.


really not much difference between TPS and FPS? really? apart from shot position, camera position, movement mechanics, cover mechanics, FOV, level design etc etc. there are worlds of difference - if you knew anything about development or level design you wouldn't make such idiotic statments - the reason there have been so many updates to Gears and, particularly Gears 2's multiplayer is precisely because of balancing issues like these. UT3 develpment did not start until the engine and gears 1 was nearly feature-complete btw. if you have ever used UnrealED you'll see how it's set-up clearly for TPS design, everything from AI node-placement to cover is set-up that way - and that's the editor that they shipped with on version of the PC release of UT3 btw.

Modifié par Jebel Krong, 28 avril 2010 - 08:36 .


#800
uberdowzen

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SkullandBonesmember wrote...

When a video game is marketed as having really, really deep story, there's such a thing as too much combat.


But it has no more combat than ME1.