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Disappointment With Mass Effect 2? An Open Discussion.


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#8101
Terror_K

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Il Divo wrote...

Nah, he's right about that, having just played through the sequence recently. Having said that, it's not really an 'alternate route', as you just end up missing content including the special grenades. While important, Shepard still takes the same path to reach the Thorian.


This is true. Though not an alternate route it is at least a divergence from the main path that leads to additional, optional content. And it does provide another method of dealing with the main mission. These are both factors that ME2 was sorely missing, with the exception of different dialogue options, usually at the end of a mission. All I'm saying is that ME2 could have used a few more of these little tributaries in both its missions and its levels, just to make them feel less like linear paths. I'll fully admit that only Noveria truly embraced this method, but there was a little on Feros and Virmire too, and that was still more than we got with ME2. The closest it came to it was Zaeed's loyalty mission.

The FO3 forums before it was released - between release day and when it was announced - was a *very* scary and heated place.


I can only imagine. They probably were aflame with discontent knowing the cycle of things. What I'm saying is that there may be valid criticisms, but the truth is forum goers represent a small minority of the actual fan base. It's like trying to gauge the entire WoW community by all the people screaming after every buff/nerf. It becomes very difficult to hear what's valid over the screams of 'the sky is falling'.


Funnily enough I actually thought that ME2 was going to be far, far worse than it turned out to be, and was pleasantly surprised in the end, believe it or not. The only thing regarding my expectations of it that was actually disappointing was the weapon customisation, because the devs made it sound like it was going to be a lot deeper than it was. The same went for research and upgrades overall actually, which sounded better before release than they turned out to be.

What I find funny now is remembering all those people who said "have faith in BioWare!" and/or "stop whining about what the game might be like! Wait until you play it and then feel free to complain. Until then: shut up!"

Of course now it's after the game is out and some of us complain and we're still told to shut up. :P

#8102
brfritos

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Onyx Jaguar wrote...


If you don't recruit ALL the team characters you wont progress the story. Wheres the choice? You can leave Garrus/Grunt/Kaiden/Ashley in ME1, you can't leave any in ME2.


You can sell Legion, not activate Grunt and leave behind two more squadmates in ME 2


Actually you can leave five if you want.

I've finished a playthrough right now where I didn't recruited Thane, Samara and Tali, sold Legion to Cerberus and do not activated Grunt's tank.

Sure, this will hurt some things A LOT, but it's my choice and it didn't hurted the story (because the main story is too simple)
And in ME1 you only have the option not to recruit Garrus and Wrex, the rest of the gang you don't have the choice.

You're nitpicking the wrong way. :innocent:

What bugs me in ME2 is there was some good things in ME1 and they were simply removed from the game.
Sure, the inventory was a mess, but why not to try something different, instead of oversimplifying?
The weapon customization made squad members without combat trainning so powerfull as the ones who had it.
Why do not change it, instead of removing it?
The Mako wasn't all that bad, now we know, it was the missions that were passable at best (I like the "Colony of the Dead", to be honest, the feeling and the map are great)

Shepard's armor pieces is a very good idea, in ME1 you end the game always with three sets of Colossus armor, now you have different parts that mix with different classes (legs pieces that are best for Vanguards, others for Soldiers and so on).
But why only Shepard can wear and change armor?
Oversimplification again.

Regarding the armors, I don't like this "magical clothes" thing that plagues the RPG genre, in the first game armors provided better damage/tech/biotic protection or enviromental resistance. And that's it.
None of this crap "more weapon damage", "more meele damage", "more sweet on my body, so girls and guys fall for me".
But this is not about me, so if the people like it, OK.
Only don't abuse it Bioware, making an armor that is overpowered and gives % more of everything.

Wait a minute....

Bioware tried the hard way, reinventing the wheel, instead correcting mistakes.
Or this is the intention, who knows? ;)

#8103
bjdbwea

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Il Divo wrote...

Let's play a game. It's called "Fill in the blank".

1. When Elder Scrolls IV Oblivion came out, while a couple fans complained on the forums, the rest were playing the game.

2. When Fallout 3 came out, while a couple fans complained on the forums, the rest were playing the game.

3. When Mass Effect 2 came out, while a couple fans complained on the forums, the rest were _______ ___ ____.

Using sentences #'s 1 and 2, fill in sentence #3.  


So, why aren't you playing the game? Had enough already? Guess what, I'm still playing ME 1.

#8104
tonnactus

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brfritos wrote...

Shepard's armor pieces is a very good idea, in ME1 you end the game always with three sets of Colossus armor, now you have different parts that mix with different classes (legs pieces that are best for Vanguards, others for Soldiers and so on).
But why only Shepard can wear and change armor?
Oversimplification again.

Regarding the armors, I don't like this "magical clothes" thing that plagues the RPG genre, in the first game armors provided better damage/tech/biotic protection or enviromental resistance. And that's it.


Armor in the way it exists in other rpgs didnt exists in Mass Effect 2. In the first game,in fallout 3,oblivion and even dead space armor decrease the damage that was taken on a percentage base. Now shepardt and his squad has only shields and enchantements.

#8105
Terror_K

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That's another problem: the armour in ME2 doesn't even act like armour at all. To put it in fantasy RPG terms, it's more like giving Shepard a bunch of rings or amulets. It doesn't actually protect him/her at all.

#8106
tmk

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What do you mean? Shepard's armor is exactly what's protecting him/her. Not so sure about Miranda's though...



If you mean it doesn't give you "resists" - well, it's not like NPCs have damage types, so increasing "health" is the same as increasing "resists".

#8107
Il Divo

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bjdbwea wrote...

So, why aren't you playing the game? Had enough already? Guess what, I'm still playing ME 1.


Hardly, but I do have quite a few games to cycle through you know. I just beat Mass Effect about 2 weeks ago and Mass Effect 2 just last week. So now, I'm making my way around. A week ago it was the Mass Effect series, today it's Elder Scrolls III: Morrowind.

#8108
Il Divo

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Terror_K wrote...

This is true. Though not an alternate route it is at least a divergence from the main path that leads to additional, optional content. And it does provide another method of dealing with the main mission. These are both factors that ME2 was sorely missing, with the exception of different dialogue options, usually at the end of a mission. All I'm saying is that ME2 could have used a few more of these little tributaries in both its missions and its levels, just to make them feel less like linear paths. I'll fully admit that only Noveria truly embraced this method, but there was a little on Feros and Virmire too, and that was still more than we got with ME2. The closest it came to it was Zaeed's loyalty mission.


Fair enough, I won't disagree on this. More 'path' options are always appreciated. While we're on the topic, Mass Effect 2's 'mission complete' screens need to die. Posted Image

Funnily enough I actually thought that ME2 was going to be far, far worse than it turned out to be, and was pleasantly surprised in the end, believe it or not. The only thing regarding my expectations of it that was actually disappointing was the weapon customisation, because the devs made it sound like it was going to be a lot deeper than it was. The same went for research and upgrades overall actually, which sounded better before release than they turned out to be.


I liked the research/upgrades system. It was cool, but I would like to see it expanded on. One thing Bioware disappointed me with (throughout both games) was the lack of discussion on human augmentation. It's like Biotics alone replaced anything of this sort. I would have loved if in addition to weapon/armor options/upgrades, if we had the option to give Shepard a mechanical arm, etc. I'm a huge Deus Ex fan, so that crossed my mind.

Of course now it's after the game is out and some of us complain and we're still told to shut up. :P


Well, at least the complaining breaks up the monotone nicely. I probably wouldn't be on here at all if there was no one to argue with, Dragon Age forums aside.

Modifié par Il Divo, 08 août 2010 - 01:59 .


#8109
William Adama

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brfritos wrote...

Onyx Jaguar wrote...


If you don't recruit ALL the team characters you wont progress the story. Wheres the choice? You can leave Garrus/Grunt/Kaiden/Ashley in ME1, you can't leave any in ME2.


You can sell Legion, not activate Grunt and leave behind two more squadmates in ME 2


Actually you can leave five if you want.

I've finished a playthrough right now where I didn't recruited Thane, Samara and Tali, sold Legion to Cerberus and do not activated Grunt's tank.

Sure, this will hurt some things A LOT, but it's my choice and it didn't hurted the story (because the main story is too simple)
And in ME1 you only have the option not to recruit Garrus and Wrex, the rest of the gang you don't have the choice.

You're nitpicking the wrong way. :innocent:


No I don't think so. You MUST complete the recruitment missions for these characters in order to progress the story. I could completely bypass both Garrus and Wrex in ME1 and still complete the game.

The big difference was that the squadmates in 2 were woven INTO the main story, which was really stupid seeing that they were supposed to help you defeat the collectors not help you survive the suicide mission.

And one question, HOW did you avoid recruiting Tali, Samara and Thane? How is that possible? Thane and Grunt were a given but then again YOU HAD TO COMPLETE their missions before you decided to not recruit them.

And honestly with regards to recruitment in ME1, I originally didnt want to pick Tali because I knew she was going to be useless then Udina forced me to take her. I never even SPOKE to Tali in ME1 for my first couple of playthroughs and she never came along on a mission with me because I didn't need her tech skills due to the fact I was an Inflitrator.

This game forced me to complete a loyalty mission that had NOTHING to do with the main quest. What does doing personal crap for a merc have to do with surviving a mission? If I was a Commander of a ship I wouldn't give 2 hoots if my helmsman had a outstanding personal matter before a big op. You have a duty to perform to the ship and the bond I share with this individual is bred through combat and brotherhood, not through me fetching his sick pet fish from back home just so he sleeps better at night.

It's so inbelievable.

#8110
William Adama

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We have 325 pages in this topic alone, how many other ME2 "problem" forums exist here? If this game was a unanimous 9.5 then nowhere near this many complaint topics would be on this forum.



The proof is in the pudding.

#8111
Il Divo

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William Adama wrote...

This game forced me to complete a loyalty mission that had NOTHING to do with the main quest. What does doing personal crap for a merc have to do with surviving a mission? If I was a Commander of a ship I wouldn't give 2 hoots if my helmsman had a outstanding personal matter before a big op. You have a duty to perform to the ship and the bond I share with this individual is bred through combat and brotherhood, not through me fetching his sick pet fish from back home just so he sleeps better at night.


Then don't do the loyalty missions. They're focus assignments essentially. Your squad is going into this thinking they will never come out. Hell, the reason Kelly is even there is to monitor the crew's behavior. Play Shepard how you think he should be played. If he doesn't care about his crew, then don't help them. I play Shepard like Malcolm Reynolds: a hard **** who ultimately would do anything his crew asked of him.

Modifié par Il Divo, 08 août 2010 - 02:49 .


#8112
bjdbwea

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And people should just have ignored the Mako missions too, instead of complaining about it, wouldn't you agree?

#8113
Il Divo

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bjdbwea wrote...

And people should just have ignored the Mako missions too, instead of complaining about it, wouldn't you agree?


Hardly. This isn't the first time Bioware developed very contrived mechanics to introduce a loyalty mission. Look at Kotor. Carth, Bastilla, Canderous, Mission, Juhani, and to a lesser extent Jolee, all have very contrived introductions to their 'loyalty missions'. But then, this was forgiveable considering what we got in terms of story, character development, etc.

Mass Effect 2 is very similar in this regard. Contrived introduction, great character development. I can't say the same for Mako assignments. I didn't feel that I learned a substantial amount about the world at large or my companions by investigating Major Kyle, Dr. Saleon, or handling the VI on Luna. In this respect, both Mass Effect 1 and 2 are a major step back from previous Bioware games compared to some of the innovative side quests we receieved.  

Modifié par Il Divo, 08 août 2010 - 03:08 .


#8114
bjdbwea

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Why should you learn "a substantial amount about the world at large" during each side quests? Some side quests are just there to provide some additional entertainment. The side quests in ME 1 did that very well - and anyone who couldn't be bothered with the Mako, could easily ignore them. Whereas all side quests in ME 2 are very badly presented (text boxes), are short and completely linear, and in most of them the actual gameplay (pressing a button, feeding batteries to a mech) are a joke too.

#8115
ROD525

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I've played through the original ME so many times my wife thought I had a serious problem(20+),but I like ME2 more.

I did miss the inventory a little but lets be honest here,it was the same guns and armor just reskinned with a few exceptions. The side missions were the same bunker over and over and over again with the same enemy type.At least ME2 varied the missions somewhat with different locales and what not. I never had a problem with ME's combat, but ME2 is sooooo much better and smoother.

Now I know these forums seem to have alot of hate for ME2, but everyone that I know who has played it loved it including my son who only likes FPS's(liked it so much he actually wants to play the first).

I have never in my life had a game that had me on the edge of my seat like the first run through the suicide mission and I've been a gamer since I was 10...40 now...thats alot of games.



Are there some things I think Bioware could have done better? Hell Yeah(the Ashley Kaiden Horizon BS),but over all I was satisfied. The last scene in the game was intense...ME3 cant come soon enough for me.

#8116
Il Divo

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bjdbwea wrote...

Why should you learn "a substantial amount about the world at large" during each side quests? Some side quests are just there to provide some additional entertainment.


If you are going to present a quest 'epic in scope', then the quest itself should be epic in scope. That is the error Mass Effect commits. The problem is there was little to no entertainment in the side quests, contrary to previous Bioware games. None felt unique. I often spent more time in loading screens/driving to the quest location then I spent completing the quest itself which isn't good. Bioware should have had fewer quests, but more in the style of Bringing Down the Sky or Overlord. Even the quests on the Citadel itself are far less interesting than anything in the Imperial City or any of Kotor's worlds.

The side quests in ME 1 did that very well - and anyone who couldn't be bothered with the Mako, could easily ignore them. Whereas all side quests in ME 2 are very badly presented (text boxes), are short and completely linear, and in most of them the actual gameplay (pressing a button, feeding batteries to a mech) are a joke too.


Uh-uh. So Mass Effect's sequences weren't very badly presented, completely linear, and the gameplay a joke? And no, I don't consider the option to kill or rescue a scientist at the end of a mission to be 'non-linear'.

Admiral: "Shepard, we need you to take care of a Rogue VI on Luna (right next to Earth) because for some reason we can't handle it.

Admiral: "Shepard, the Geth are building up forces for an invasion and we need you to stop them, because for some reason we can't handle it."

Admiral: "Shepard, I need you to find me minerals for our colonies and bake me a chocolate cake, because for some reason we can't handle it."

It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.

Modifié par Il Divo, 08 août 2010 - 03:39 .


#8117
Whatever42

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William Adama wrote...

We have 325 pages in this topic alone, how many other ME2 "problem" forums exist here? If this game was a unanimous 9.5 then nowhere near this many complaint topics would be on this forum. 

The proof is in the pudding.


I would say that ME2 is a 9+ out of 10 for 90+% of players. Go read any other gaming forum where ME2 was discussed and you'll get raves.

World of Warcraft - a game with millions of players for over 6 years - the absolute king, queen, and jack of the mmo genre - has dozens of players that constantly complain about it.

Anytime you change a game, and mmo's change a lot, you have a chorus of deeply betrayed players who are furious. And they just keep going on about it. For years sometimes. On the warcraft forums, I guarantee there are still people who periodically make threads demanding the Blizzard create a "classic" server that has the original game because they feel every change since Molten Core is crap.

They do the same kinds of things that a handful of people do on these forums. They try to justify why the original was better. Of course, they can't because its subjective. If you love mako missions and I hate them then you can't convince me that they're good and I can't convince you that they're bad. But we try for several pages.

I think its probably fun for most people to argue but  I can only hope they realize that they will not convince a single person of anything. Actually, its probably the opposite effect. They harder you argue that mako missions are fun, the harder I argue that they sucked. If you really want to convince people to want exploration back in the game, then there are great ways of doing that but this isn't it. 

#8118
bjdbwea

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Yes, there is a huge difference. You keep saying there isn't in a crude attempt to defend ME 2, but the facts remain. Side quests in ME 1 offer:
  • Spoken briefings and debriefings.
  • Exploration.
  • Non-linearity.
  • Choices.
  • Interaction with NPCs during the missions.
  • The chance to avoid fights through talking.
  • Comments from the companions.
  • Some surprises.
I'm not saying it couldn't be done better still. But if all that bores you, why are you playing games at all? To see a movie? But actually I think you say it was boring just to defend ME 2 again, which offers none of the above.

Modifié par bjdbwea, 08 août 2010 - 03:47 .


#8119
Darth Drago

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Il Divo wrote...
Uh-uh. So Mass Effect's sequences weren't very badly presented, completely linear, and the gameplay a joke? And no, I don't consider the option to kill or rescue a scientist at the end of a mission to be 'non-linear'.

Admiral: "Shepard, we need you to take care of a Rogue VI on Luna (right next to Earth) because for some reason we can't handle it.

Admiral: "Shepard, the Geth are building up forces for an invasion and we need you to stop them, because for some reason we can't handle it."

Admiral: "Shepard, I need you to find me minerals for our colonies and bake me a chocolate cake, because for some reason we can't handle it."

It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.


Lol! it’s the same crap in ME2 or did you forget…

-Having to buy food, brandy and the FBA couplings. For crew members because Cerberus was to cheap to equip the ship fully or these people cant be bothered to find the airlock to get the stuff themselves when we dock.

-N7: MSV Estevanico: Shepard retrieves the data that no one else can get.

-N7: Lost Operative: Retrieve Cerberus info because they don’t have anything else to do. Don’t they have a private army?

-N7: Quarian Crash Site: save a Quarian because there wasn’t an Quarian ship near by. Oh wait, a rescue ship shows up shortly after you finish it.

-N7: Endangered Research Station: My favorite, walk to a button to push that no one in the universe can do.

- N7: Hahne-Kedar Facility (the final in the quest chain): Solve Hahne-Kedar Corporation’s problem because no one in that company can be bothered.

The only difference is that instead of getting a message from Hackett you had to do a scan of a planet to get the mission. A scan that gives away a lot of surprise as to what you’ll find.

-Geth activity, Blood Pack activity, Blue Suns activity and so on. Wonder who I’ll fight on those missions? Sure as hell wont be Collectors.

I personally think the UNC missions were better done story wise than the N7 ones by far. By the way the Geth Incursion one was in a way linked to the main quest.

#8120
Gorn Kregore

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Darth Drago wrote...

Il Divo wrote...
Uh-uh. So Mass Effect's sequences weren't very badly presented, completely linear, and the gameplay a joke? And no, I don't consider the option to kill or rescue a scientist at the end of a mission to be 'non-linear'.

Admiral: "Shepard, we need you to take care of a Rogue VI on Luna (right next to Earth) because for some reason we can't handle it.

Admiral: "Shepard, the Geth are building up forces for an invasion and we need you to stop them, because for some reason we can't handle it."

Admiral: "Shepard, I need you to find me minerals for our colonies and bake me a chocolate cake, because for some reason we can't handle it."

It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.


Lol! it’s the same crap in ME2 or did you forget…

-Having to buy food, brandy and the FBA couplings. For crew members because Cerberus was to cheap to equip the ship fully or these people cant be bothered to find the airlock to get the stuff themselves when we dock.

-N7: MSV Estevanico: Shepard retrieves the data that no one else can get.

-N7: Lost Operative: Retrieve Cerberus info because they don’t have anything else to do. Don’t they have a private army?

-N7: Quarian Crash Site: save a Quarian because there wasn’t an Quarian ship near by. Oh wait, a rescue ship shows up shortly after you finish it.

-N7: Endangered Research Station: My favorite, walk to a button to push that no one in the universe can do.

- N7: Hahne-Kedar Facility (the final in the quest chain): Solve Hahne-Kedar Corporation’s problem because no one in that company can be bothered.

The only difference is that instead of getting a message from Hackett you had to do a scan of a planet to get the mission. A scan that gives away a lot of surprise as to what you’ll find.

-Geth activity, Blood Pack activity, Blue Suns activity and so on. Wonder who I’ll fight on those missions? Sure as hell wont be Collectors.

I personally think the UNC missions were better done story wise than the N7 ones by far. By the way the Geth Incursion one was in a way linked to the main quest.


I agree, no matter how tedious the quests were in Mass Effect 1, story wise they were a lot better than Mass Effect 2's. Heh, they still don't have much variety either, "hey lets add tropical rain forests in most side quests it's gonna look unique! heh" sigh..

Whatever happened to sidequests involving Shepard's background? And I was kinda disappointed at how the events of Toombs were never mentioned in the game.

Modifié par Gorn Kregore, 08 août 2010 - 04:31 .


#8121
joriandrake

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Gorn Kregore wrote...

Darth Drago wrote...

Il Divo wrote...
Uh-uh. So Mass Effect's sequences weren't very badly presented, completely linear, and the gameplay a joke? And no, I don't consider the option to kill or rescue a scientist at the end of a mission to be 'non-linear'.

Admiral: "Shepard, we need you to take care of a Rogue VI on Luna (right next to Earth) because for some reason we can't handle it.

Admiral: "Shepard, the Geth are building up forces for an invasion and we need you to stop them, because for some reason we can't handle it."

Admiral: "Shepard, I need you to find me minerals for our colonies and bake me a chocolate cake, because for some reason we can't handle it."

It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.


Lol! it’s the same crap in ME2 or did you forget…

-Having to buy food, brandy and the FBA couplings. For crew members because Cerberus was to cheap to equip the ship fully or these people cant be bothered to find the airlock to get the stuff themselves when we dock.

-N7: MSV Estevanico: Shepard retrieves the data that no one else can get.

-N7: Lost Operative: Retrieve Cerberus info because they don’t have anything else to do. Don’t they have a private army?

-N7: Quarian Crash Site: save a Quarian because there wasn’t an Quarian ship near by. Oh wait, a rescue ship shows up shortly after you finish it.

-N7: Endangered Research Station: My favorite, walk to a button to push that no one in the universe can do.

- N7: Hahne-Kedar Facility (the final in the quest chain): Solve Hahne-Kedar Corporation’s problem because no one in that company can be bothered.

The only difference is that instead of getting a message from Hackett you had to do a scan of a planet to get the mission. A scan that gives away a lot of surprise as to what you’ll find.

-Geth activity, Blood Pack activity, Blue Suns activity and so on. Wonder who I’ll fight on those missions? Sure as hell wont be Collectors.

I personally think the UNC missions were better done story wise than the N7 ones by far. By the way the Geth Incursion one was in a way linked to the main quest.


I agree, no matter how tedious the quests were in Mass Effect 1, story wise they were a lot better than Mass Effect 2's. Heh, they still don't have much variety either, "hey lets add tropical rain forests in most side quests it's gonna look unique! heh" sigh..

Whatever happened to sidequests involving Shepard's background? And I was kinda disappointed at how the events of Toombs were never mentioned in the game.


reading your comment, I wonder why you have those quotes in your signature

#8122
Whatever42

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Darth Drago wrote...

Il Divo wrote...


It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.


Lol! it’s the same crap in ME2 or did you forget…


You realize that you're arguing a point that he doesn't disagree with, right?

#8123
Gorn Kregore

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joriandrake wrote...

Gorn Kregore wrote...

Darth Drago wrote...

Il Divo wrote...
Uh-uh. So Mass Effect's sequences weren't very badly presented, completely linear, and the gameplay a joke? And no, I don't consider the option to kill or rescue a scientist at the end of a mission to be 'non-linear'.

Admiral: "Shepard, we need you to take care of a Rogue VI on Luna (right next to Earth) because for some reason we can't handle it.

Admiral: "Shepard, the Geth are building up forces for an invasion and we need you to stop them, because for some reason we can't handle it."

Admiral: "Shepard, I need you to find me minerals for our colonies and bake me a chocolate cake, because for some reason we can't handle it."

It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.


Lol! it’s the same crap in ME2 or did you forget…

-Having to buy food, brandy and the FBA couplings. For crew members because Cerberus was to cheap to equip the ship fully or these people cant be bothered to find the airlock to get the stuff themselves when we dock.

-N7: MSV Estevanico: Shepard retrieves the data that no one else can get.

-N7: Lost Operative: Retrieve Cerberus info because they don’t have anything else to do. Don’t they have a private army?

-N7: Quarian Crash Site: save a Quarian because there wasn’t an Quarian ship near by. Oh wait, a rescue ship shows up shortly after you finish it.

-N7: Endangered Research Station: My favorite, walk to a button to push that no one in the universe can do.

- N7: Hahne-Kedar Facility (the final in the quest chain): Solve Hahne-Kedar Corporation’s problem because no one in that company can be bothered.

The only difference is that instead of getting a message from Hackett you had to do a scan of a planet to get the mission. A scan that gives away a lot of surprise as to what you’ll find.

-Geth activity, Blood Pack activity, Blue Suns activity and so on. Wonder who I’ll fight on those missions? Sure as hell wont be Collectors.

I personally think the UNC missions were better done story wise than the N7 ones by far. By the way the Geth Incursion one was in a way linked to the main quest.


I agree, no matter how tedious the quests were in Mass Effect 1, story wise they were a lot better than Mass Effect 2's. Heh, they still don't have much variety either, "hey lets add tropical rain forests in most side quests it's gonna look unique! heh" sigh..

Whatever happened to sidequests involving Shepard's background? And I was kinda disappointed at how the events of Toombs were never mentioned in the game.


reading your comment, I wonder why you have those quotes in your signature


for laffs

#8124
Darth Drago

Darth Drago
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Gorn Kregore wrote...

I agree, no matter how tedious the quests were in Mass Effect 1, story wise they were a lot better than Mass Effect 2's. Heh, they still don't have much variety either, "hey lets add tropical rain forests in most side quests it's gonna look unique! heh" sigh..

Whatever happened to sidequests involving Shepard's background? And I was kinda disappointed at how the events of Toombs were never mentioned in the game.

I got the feeling they were just showing off the new graphics engine myself.

“Ooh look at the pretty graphics and forget the rest of the game”

What pissed me off was the fact that ALL the non shooter quests even the Quarian rescue one that had some shooting in it took less than 10 minutes to do if that. Its like they couldn’t be bothered to make us walk for a few feet to do anything.

#8125
Gorn Kregore

Gorn Kregore
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Darth Drago wrote...

Gorn Kregore wrote...

I agree, no matter how tedious the quests were in Mass Effect 1, story wise they were a lot better than Mass Effect 2's. Heh, they still don't have much variety either, "hey lets add tropical rain forests in most side quests it's gonna look unique! heh" sigh..

Whatever happened to sidequests involving Shepard's background? And I was kinda disappointed at how the events of Toombs were never mentioned in the game.

I got the feeling they were just showing off the new graphics engine myself.

“Ooh look at the pretty graphics and forget the rest of the game”

What pissed me off was the fact that ALL the non shooter quests even the Quarian rescue one that had some shooting in it took less than 10 minutes to do if that. Its like they couldn’t be bothered to make us walk for a few feet to do anything.

Huh, the graphics didn't really improve much from the first game in comparison except things look a bit more flashy now and the resolution was greatened, slightly in some areas. Mainly I'll jump to the conclusion that they were too busy overhauling the gameplay and creating new characters instead of worrying about making some cheap sidequests. In the current playthrough I'm doing though I'm completely avoiding the side quests due to how pointless they are.

To be honest I was quite surprised in how they made Overlord have a decent storyline in comparison, why weren't the sidequests like this I wonder..

Modifié par Gorn Kregore, 08 août 2010 - 04:56 .