Aller au contenu

Photo

Disappointment With Mass Effect 2? An Open Discussion.


  • Ce sujet est fermé Ce sujet est fermé
10273 réponses à ce sujet

#8126
Iakus

Iakus
  • Members
  • 30 431 messages

Il Divo wrote...

Uh-uh. So Mass Effect's sequences weren't very badly presented, completely linear, and the gameplay a joke? And no, I don't consider the option to kill or rescue a scientist at the end of a mission to be 'non-linear'.

Admiral: "Shepard, we need you to take care of a Rogue VI on Luna (right next to Earth) because for some reason we can't handle it.

Admiral: "Shepard, the Geth are building up forces for an invasion and we need you to stop them, because for some reason we can't handle it."

Admiral: "Shepard, I need you to find me minerals for our colonies and bake me a chocolate cake, because for some reason we can't handle it."

It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.




To be fair, Luna mission aside, Hackett doesn't call you for a mission unless you're already in the area.  How he knows you're in the area I couldn't say  Posted Image

#8127
joriandrake

joriandrake
  • Members
  • 3 161 messages

iakus wrote...

Il Divo wrote...

Uh-uh. So Mass Effect's sequences weren't very badly presented, completely linear, and the gameplay a joke? And no, I don't consider the option to kill or rescue a scientist at the end of a mission to be 'non-linear'.

Admiral: "Shepard, we need you to take care of a Rogue VI on Luna (right next to Earth) because for some reason we can't handle it.

Admiral: "Shepard, the Geth are building up forces for an invasion and we need you to stop them, because for some reason we can't handle it."

Admiral: "Shepard, I need you to find me minerals for our colonies and bake me a chocolate cake, because for some reason we can't handle it."

It gets old very fast. It's boring in Mass Effect. And it's boring in Mass Effect 2. Let's not pretend that one is really any better than the other.




To be fair, Luna mission aside, Hackett doesn't call you for a mission unless you're already in the area.  How he knows you're in the area I couldn't say  Posted Image


ship IFF

#8128
tonnactus

tonnactus
  • Members
  • 6 165 messages

tmk wrote...

What do you mean? Shepard's armor is exactly what's protecting him/her.


Shepardt didnt have armor.Armor means in all games except mass effect 2: A percentage based damage reduction.

So someone has an armor with 40 percent damage reduction. That means for example that a damage of 200 points is reduced at 120 points. Shepardt and his squadmates only have shields,no armor. Like casual clothes with enchantements and a shield battery. Not armor.

#8129
brfritos

brfritos
  • Members
  • 774 messages

William Adama wrote...

brfritos wrote...

Onyx Jaguar wrote...


If you don't recruit ALL the team characters you wont progress the story. Wheres the choice? You can leave Garrus/Grunt/Kaiden/Ashley in ME1, you can't leave any in ME2.


You can sell Legion, not activate Grunt and leave behind two more squadmates in ME 2


Actually you can leave five if you want.

I've finished a playthrough right now where I didn't recruited Thane, Samara and Tali, sold Legion to Cerberus and do not activated Grunt's tank.

Sure, this will hurt some things A LOT, but it's my choice and it didn't hurted the story (because the main story is too simple)
And in ME1 you only have the option not to recruit Garrus and Wrex, the rest of the gang you don't have the choice.

You're nitpicking the wrong way.


No I don't think so. You MUST complete the recruitment missions for these characters in order to progress the story. I could completely bypass both Garrus and Wrex in ME1 and still complete the game.

The big difference was that the squadmates in 2 were woven INTO the main story, which was really stupid seeing that they were supposed to help you defeat the collectors not help you survive the suicide mission.

And one question, HOW did you avoid recruiting Tali, Samara and Thane? How is that possible? Thane and Grunt were a given but then again YOU HAD TO COMPLETE their missions before you decided to not recruit them.


Hummm...it's a great question, how did you avoid recruting Tali, Samara and Thane?
Let's see...wait, I know!!!
Not doing their dossier missions?

:wizard:

Miranda and Jacob already start in you party, you don't have a choice. The only ones that are forced to be recruted are Mordin, Grunt, Jack and Garrus.
Even then, you aren't forced to release Grunt from his tank.

This game forced me to complete a loyalty mission that had NOTHING to do with the main quest. What does doing personal crap for a merc have to do with surviving a mission? If I was a Commander of a ship I wouldn't give 2 hoots if my helmsman had a outstanding personal matter before a big op. You have a duty to perform to the ship and the bond I share with this individual is bred through combat and brotherhood, not through me fetching his sick pet fish from back home just so he sleeps better at night.

It's so inbelievable.


You don't need to do a loyalty mission, if you're willing to pay the price for this decision.
They are completely optional.
Just to you know, I did one playthrough with Legion, Zaeed, Thane and Grunt not loyal.
Everyone of them survived, BTW (it's more difficult to do Shepard die, you really have to plan this, LOL).

I agree with you in one point, EVERY LOYALTY mission is expandable, they have nothing to do with the main plot.
What's the relevance for the main story the loyalty's missions of Miranda, Thane and Grunt?
But they are not forced on you, you have to choose to do them.

This is a no spoiler section, but you can survive the suicide mission without doing ANY loyalty mission if you want
Yes, everyone not loyal!
Take a look on this (the results after finishing the last mission, everyone non loyal)

I repeat, you don't need to do a loyalty mission, if you're willing to pay the price for this decision.

You're still nitpicking, the problems of ME2 are others.
Like knowing when and where a battle will occur, for example, even in the first very playthrough.
Or the lacking in polishing that affects the entire game.
Or the oversimplification in the game itens.
Or the conection between the main story and the loyalty missions.

Modifié par brfritos, 08 août 2010 - 07:02 .


#8130
tonnactus

tonnactus
  • Members
  • 6 165 messages

brfritos wrote...

Take a look on this (the results after finishing the last mission, everyone non loyal)



Especially samara or morinth,right?<_<

#8131
brfritos

brfritos
  • Members
  • 774 messages

tonnactus wrote...

tmk wrote...

What do you mean? Shepard's armor is exactly what's protecting him/her.


Shepardt didnt have armor.Armor means in all games except mass effect 2: A percentage based damage reduction.

So someone has an armor with 40 percent damage reduction. That means for example that a damage of 200 points is reduced at 120 points. Shepardt and his squadmates only have shields,no armor. Like casual clothes with enchantements and a shield battery. Not armor.


The magical clothes problem.

Fallout 3 has this, but ME1 not.
I tell you, sometimes I think Bioware take it some ideas from this game for ME2.

#8132
brfritos

brfritos
  • Members
  • 774 messages

tonnactus wrote...

brfritos wrote...

Take a look on this (the results after finishing the last mission, everyone non loyal)



Especially samara or morinth,right?<_<


You mean Samara in alternate clothes?

This is a game created in the editor.
If it was really Morinth, she will be loyal, right?

You guys are nitpicking, I'm telling you... <_<

Modifié par brfritos, 08 août 2010 - 07:22 .


#8133
Il Divo

Il Divo
  • Members
  • 9 789 messages

bjdbwea wrote...

Yes, there is a huge difference. You keep saying there isn't in a crude attempt to defend ME 2


Yes. This is my crude face. Can't you tell? Posted Image

but the facts remain. Side quests in ME 1 offer:


Facts died the second subjectivity entered the equation. I couldn't care less how many different things Mass Effect offers me. If it fails at almost all of them, why does it matter?

[*]Spoken briefings and debriefings.

[*]Exploration.

[*]Non-linearity.

[*]Choices.

[*]Interaction with NPCs during the missions.


[*]The chance to avoid fights through talking.

[*]Comments from the companions.


[*]Some surprises.


Vague references hardly make compelling 'facts'. I don't consider the travesty that is the Mako to be 'exploration'. Or at least good exploration. And I'd rather not have exploration at all than bad, time-consuming exploration. If I want good exploration, I will play Morrowind or even Oblivion, not a Bioware game. The time I spent driving around in the Mako could have been used to flesh the side quests out.

I'm not saying it couldn't be done better still. 


Could have been done 'better'? You imply that they had some redeeming aspect to them when that's far from the case. Good side quests died with Jade Empire. I suggest you come to terms with that. Without comparing it to Mass Effect 2, could you name me a single unique and detailed side quest besides Bringing Down the Sky? I couldn't care less how much better you think it is than Mass Effect 2's if it sucks to begin with. Anything that made you think to yourself 'Wow, that was alot of fun/different from all the others.'I highly doubt it.

Kotor has the Jedi Detective quest, defending Sunri, Genoharadan, etc. Jade Empire had the "Founding of the Empire" play, the debate in the Scholar's Garden, the Imperial Arena, the Black Leopard School. Mass Effect 1 (and 2 before you complain) offer absolutely nothing on this scale in entertainment or depth. No, I don't consider 'Spoken Briefings and Debriefings' to be the equivalent of this. I don't consider any of ME's/ME2's side quests to even be close.

[*]But if all that bores you, why are you playing games at all?
To see a movie? But actually I think you say it was boring just to defend ME 2 again, which offers none of the above.


Have you ever heard of Alan Moore? He's a very famous comic book writer noted for things like Watchmen, V for Vendetta, League of Extraordinary Gentlemen. Quite a few of his graphic novels have been made into movies and he's denounced every single one of them. He believes that every medium (novels, movies, comics, etc) has its own unique way by which it communicates with its audience. Video games are no different and have their own unique method of delivery. Watching a movie has a very different method than playing a video game. That is why I play video games: to be entertained and to (hopefully) be intellectually stimulated in some fashion. I did not find Mass Effect 1's side quests nor Mass Effect 2's either entertaining or intellectually stimulating.

Modifié par Il Divo, 08 août 2010 - 07:41 .


#8134
zazei

zazei
  • Members
  • 130 messages

Il Divo wrote...
Vague references hardly make compelling 'facts'. I don't consider the travesty that is the Mako to be 'exploration'. Or at least good exploration. And I'd rather not have exploration at all than bad, time-consuming exploration. If I want good exploration, I will play Morrowind or even Oblivion, not a Bioware game. The time I spent driving around in the Mako could have been used to flesh the side quests out.


Mako isn't the only exploration in ME1. There is also the original Citadel that is huge compared to any "city" in ME2 as well as several situations inside missions where the player can decide to either head directly toward the goal or spend some time to explore the area and learn what is really going on before confronting the enemy. Examples such as on Noveria in the sience base and on Feros comes to mind. All those things involve exploring the level in ways ME2 doesn't allow with it's narrow corridors. Beyond that I disagree on the Mako being boring. It could get a bit old at times I admit, especially when huge mountains was involved but overall I found it quite nice.

I heard it was a pain on the Xbox though.

#8135
Darth Drago

Darth Drago
  • Members
  • 1 136 messages

zazei wrote...
.... Beyond that I disagree on the Mako being boring. It could get a bit old at times I admit, especially when huge mountains was involved but overall I found it quite nice.

I heard it was a pain on the Xbox though.

-Not for this X-Box 360 gamer it wasn’t. At first the controls for it was a bit odd but I’m used to the Warthog from Halo so it didn’t take much time to get a feel for it.

I could fully explore every UNC planet in about 10 minutes with little or no problem most of the time.

You see there is this thing called a map that you look at to check the terrain before you attempt to drive around. Not to mention most locations you could not drive in a direct line to get to them. I fear a lot of players did this and ran right into those spots that they couldn’t drive up.

Modifié par Darth Drago, 08 août 2010 - 10:17 .


#8136
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
Actually, you can get to most locations in a pretty direct line in the Mako. It usually requires a bit of careful steering on the steeper parts, but it works. Kind of a challenge, and it still provides more entertainment than planet scanning did even in my first playthrough of ME 2, that's for sure.

Modifié par bjdbwea, 08 août 2010 - 09:35 .


#8137
Mister Mida

Mister Mida
  • Members
  • 3 239 messages
I played Halo 3 not so long ago. And when I started driving the vehicles, I practically missed the Mako. I don't know if there is a significant amount of people ****ing about the Warthog, but Bioware did a better job with the Mako than Bungie did with that vehicle. The Mako needed a bit of tweaking, that's it.

Modifié par Mister Mida, 08 août 2010 - 10:02 .


#8138
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Il Divo wrote...
Vague references hardly make compelling 'facts'. I don't consider the
travesty that is the Mako to be 'exploration'. Or at least good
exploration. And I'd rather not have exploration at all than bad, time-consuming exploration.
If I want good exploration, I will play Morrowind or even Oblivion, not
a Bioware game. The time I spent driving around in the Mako could have
been used to flesh the side quests out.


The hatred that the mako got in ME1 is one of the great mysteries of this world. I mean, it's a damn tank. It's a jeep with a gun on it. Unless you're vehemently against the concept of vehicles in RPGs, I can't think of what it is about the Mako that elicits all this fury.

If you'd rather have no exploration rather than mako exploration, then I don't get what the problem is. You never had to explore everywhere if you didn't want to.

#8139
Terror_K

Terror_K
  • Members
  • 4 362 messages

tmk wrote...

What do you mean? Shepard's armor is exactly what's protecting him/her. Not so sure about Miranda's though...

If you mean it doesn't give you "resists" - well, it's not like NPCs have damage types, so increasing "health" is the same as increasing "resists".


How exactly is it protecting him/her? If I asked you what were the best three armours in ME1 or even something like Dragon Age: Origins or NWN in terms of damage protection you could answer me. What's the answer with ME2? The armour doesn't act like armour when all it's doing is giving some kind of bonus to some random attribute but has no common base stat across the board. Shepard could go out in his/her civilian casual gear and be just as protected from a hit. How is a piece of armour that gives me more thermal clip capacity protecting me any more than a bare arm or leg? The closest the stuff gets to being proper protection is slamming on the pieces that give you the best shield boost and/or health regen. It's essentially armour with bonuses but no actual base protection values.

Also, NPCs do have damage types: biotic, tech and physical. So armours in ME2 should have a level of basic damage protection, shields, tech protection, biotic protection and possibly medi-gel healing ability.

Il Divo wrote...

Hardly, but I do have quite a few games
to cycle through you know. I just beat Mass Effect about 2 weeks ago and
Mass Effect 2 just last week. So now, I'm making my way around. A week
ago it was the Mass Effect series, today it's Elder Scrolls
III: Morrowind.


Just out of curiosity, what's it like wandering slowly across the plains in Morrowind for somebody who hates The Mako? Because from what I recall the slow trundling from one place to the next was even more tedious than ME1's vehicular sections. Hell... the hills were even far more of an issue for me in that than they ever were in ME1!

JaegerBane wrote...

The
hatred that the mako got in ME1 is one of the great mysteries of this
world. I mean, it's a damn tank. It's a jeep with a gun on it. Unless
you're vehemently against the concept of vehicles in RPGs, I can't think
of what it is about the Mako that elicits all this fury.

If
you'd rather have no exploration rather than mako exploration, then I
don't get what the problem is. You never had to explore everywhere if
you didn't want to.


I actually wonder how much of The Mako hatred comes from people who have only played the 360 version, because on the PC the whole thing is a completely different kettle of fish thanks to the revamped controls and ability to zoom the cannon. I agree that the vehicle was a chore on the 360 version, mostly due to the camera-dependent control system, but I actually found it fun on the PC. It was actually so controllable that it made things too easy.

Modifié par Terror_K, 08 août 2010 - 10:10 .


#8140
TH1990

TH1990
  • Members
  • 6 messages
I found driving the mako easy in mass effect 1 for the 360, just wished the bloomin thing drove faster, mountains were a pain in the backside but you get used to it after a while since most planets have similar terrain, it becomes subtle after a while, does get boring though, shame the mako didnt come with auto drive.



onto the disspointments with mass effect 2 my main gripe was not finishing side quests before the end, i felt they forced you to finish the main plot and i didnt like that at all, mass effect 1 had the freedom to do anything without having to feel the urgency of rushing, i dont massively like combat system either, having to duck shoot duck shoot became a pain, the 6 bars of your armour was better, its easier to die in this game compared to the last but i like a challenge i suppose.

#8141
Darth Drago

Darth Drago
  • Members
  • 1 136 messages

Terror_K wrote...

I actually wonder how much of The Mako hatred comes from people who have only played the 360 version, because on the PC the whole thing is a completely different kettle of fish thanks to the revamped controls and ability to zoom the cannon. I agree that the vehicle was a chore on the 360 version, mostly due to the camera-dependent control system, but I actually found it fun on the PC. It was actually so controllable that it made things too easy.

One can only wonder…

I found the turret camera combo a bit annoying (a x-box 360 gamer) but after a while it was a breeze to control.

I was hoping to see some actual vehicle Mako vs. other vehicle (non Geth) combat in ME2, especially now that we ran into so many merc groups so often. But of course the Mako just had to go along with elevators, crouching and a lot of other features to make way for a super streamlined game.

Funny how the Hammerhead still doesn’t bring in that vehicle vs. vehicle combat.. Unless its in Overlord, something I lost interest in right when I ran into the hopping like a frog at the Geth ship beam shooting you spot.

#8142
Captain Artenon

Captain Artenon
  • Members
  • 15 messages
Planet scanning is terrible in this game. The "distress signal" system was good though. They could fix exploration if they just made mineral scanning a one click survey like ME1 that fires a single probe and kept the distress signal system, it would be fine.



The game definitely improves after the "additional weapon specialization" mission; prior to that, the party members don't have much to say.



The Normandy itself is definitely an improvement, as are the conversation gestures.



The Hammerhead is an acceptable replacement for the Mako, provided that they allow the squad to exit the vehicle whenever they wish, rather than being stuck inside. The "fan" item recovery mechanism is a bit impractical, and would be easier if the aforementioned change was made. It needs a machine gun though, in addition to its rocket, and a more obvious health indicator.

(note: the Mako in ME1 was made much more maneuverable in the PC game than the Xbox 360)



The nerfing of biotics was very disappointing.



The "thermal clip" system was a huge mistake; especially since, in most situations, enemies that make you run out of ammo are shielded, making biotic powers useless.



The decryption systems are a huge improvement over ME1.



Weapon accuracy is an improvement.



The enemies are more complex, with parts that can be damaged to reduce target's efficiency. This made fighting mechs interesting.



Miranda had some bad writing moments, such as her apparent schitzophrenia that causes her to dislike you at the beginning, then suddenly turn friendly the second you step foot on the normandy.



Having convinced Garrus to "play by the rules" and return to C-Sec in ME1, Garrus' excuse for leaving the citadel seemed contradictory and unconvincing. It would have made more sense if he'd been made a spectre after being convinced to "play by the rules", allowing him to visit omega without disregarding the player's decisions in ME1. Additionally, Garrus has become a Batman wannabe. Rather than sounding intimidating, he sounds immature and unprofessional, as though he's exactly the same, but is trying to sound cool by swearing, trying to talk in a deeper voice, and scowling, especially in his recruitment mission. "You're really kicking ass Shepard"? Seriously? I'm with joker on this...



The squad's battle taunts are more annoying in this game than the last, and make critical situations seem more difficult to take seriously. Some of the enemies were just as bad; the vorcha yelling "I'LL KILL YOU!" got old real fast.



The music is great though; the style is sort of a cross between the styles of ME1 and Dragon Age.



So while some parts are certainly disappointing, other parts have improved, I think.

#8143
tonnactus

tonnactus
  • Members
  • 6 165 messages

Terror_K wrote...


I actually wonder how much of The Mako hatred comes from people who have only played the 360 version, because on the PC the whole thing is a completely different kettle of fish thanks to the revamped controls and ability to zoom the cannon.


Zooming the cannon was always possible on the xbox. Even double zoom.Maybee some people never found that out.
I liked it "to snipe" with the mako and use the terrain for cover.

#8144
tonnactus

tonnactus
  • Members
  • 6 165 messages

Captain Artenon wrote...


The enemies are more complex

This must be a joke.

The most "complex" enemies are engineers who spam incinerate and sometimes
the drone.Thats it basicly."Asari commandos" now only spam slow warp projetiles that are incredible easy to dodge and are slow brickwalls of armor and barrier. All enemies only use one weapon instead of 2 sometimes in the first game.
This is especially absurd with shotgun enemies who use those weapons even when they are 50 meters away instead to use smgs or assault rilfes in this case.Lame and dumb.
Snipers were cutted completly.
That i cut shot some parts away in the case of loki mechs and husks doesnt cut it. Then they at least should allow
to cripple the other enemies.

Modifié par tonnactus, 08 août 2010 - 10:53 .


#8145
Il Divo

Il Divo
  • Members
  • 9 789 messages

JaegerBane wrote...

The hatred that the mako got in ME1 is one of the great mysteries of this world. I mean, it's a damn tank. It's a jeep with a gun on it. Unless you're vehemently against the concept of vehicles in RPGs, I can't think of what it is about the Mako that elicits all this fury.

If you'd rather have no exploration rather than mako exploration, then I don't get what the problem is. You never had to explore everywhere if you didn't want to.


Actually, I felt quite the opposite about the idea. The idea was wonderful. The problem was the execution. To be more clear, my fury isn't so much directed towards the Mako itself as much as the lack of proper care in its usage. The main quest missions were all fine (Feros, Noveria, etc).

Unfortunately, the Mako isn't used to its full potential during side quests. The 'exploration' elements either involve a) collecting a generic prothean artifact/insignia/whatever or B) finding a generic one-room base with enemies. That's the full extent of its usage for side quests. Yet, if that's the case, why even bother wasting resources designing a planet? There is very little of interest to explore. If that's going to be the case, I'd rather see more effort put into fleshing out the actual side quests than driving the Mako across the same tired landscape.  

Go all the way in making exploration fun/exciting or don't go at all.

Terror_K

Just out of curiosity, what's it like wandering slowly across the plains in Morrowind for somebody who hates The Mako? Because from what I recall the slow trundling from one place to the next was even more tedious than ME1's vehicular sections. Hell... the hills were even far more of an issue for me in that than they ever were in ME1!


You mean like finding incredibly awesome artifacts like the Boots of Blinding Speed? Umbra? Daedric Shrines? The problem isn't the controls. It's not even the mountains. It's simply the question: what's the point? Why must I bother driving the Mako to reach that same generic merc base and kill my enemies? The Mako was a great idea that was placed in terrible circumstances. There was nothing 'unique' to discover with the Mako.

If I recall, a couple pages ago you were talking about 'instant gratification' and Mass Effect 2. Morrowind is a great example of a game that makes you work for your 'gratification'. I can't say the same for driving the Mako around which tells me exactly where all those merc bases are located. It's more like an exercise in futility.

Modifié par Il Divo, 09 août 2010 - 12:14 .


#8146
Iakus

Iakus
  • Members
  • 30 431 messages

Il Divo wrote...


I'm not saying it couldn't be done better still. 


Could have been done 'better'? You imply that they had some redeeming aspect to them when that's far from the case. Good side quests died with Jade Empire. I suggest you come to terms with that. Without comparing it to Mass Effect 2, could you name me a single unique and detailed side quest besides Bringing Down the Sky? I couldn't care less how much better you think it is than Mass Effect 2's if it sucks to begin with. Anything that made you think to yourself 'Wow, that was alot of fun/different from all the others.'I highly doubt it.

Kotor has the Jedi Detective quest, defending Sunri, Genoharadan, etc. Jade Empire had the "Founding of the Empire" play, the debate in the Scholar's Garden, the Imperial Arena, the Black Leopard School. Mass Effect 1 (and 2 before you complain) offer absolutely nothing on this scale in entertainment or depth. No, I don't consider 'Spoken Briefings and Debriefings' to be the equivalent of this. I don't consider any of ME's/ME2's side quests to even be close.


Whether you consider them better or worse, I have to say ME 1 had some darn good side quests:

"I Remember Me"  The main reason I choose Colonist for my background in ME 1.  That quest still brings a lump to my throat when I do it.

"Beseiged Base"  A shooter quest...with friendly fire possible?  Whodathunkit!

"Listening Post Alpha" Actually that whole miniarc makes for a nice epilogue to Noveria.

"The Fourth Estate"  Not exactly a quest, but I find that the interview really gives you a chance to develop the Shepard you want to be. 

Yeah most of the side quests are mainly shooting-involved.  Plus some more fleshed out side missions would have made the game last longer.  But there's at least a nugget or two of worthwhile content.  Does ME 2 even attempt that?

Modifié par iakus, 08 août 2010 - 11:25 .


#8147
Il Divo

Il Divo
  • Members
  • 9 789 messages

iakus wrote...

Whether you consider them better or worse, I have to say ME 1 had some darn good side quests:


My issue here is that even taking all these into account (which some I disagree with), it still feels that the 'best' of Mass Effect's quests pale in comparison to an 'average' Kotor quest (which is still rather good) and rarely hit on a personal level.

Edit: Removed a paragraph.
 

"I Remember Me"  The main reason I choose Colonist for my background in ME 1.  That quest still brings a lump to my throat when I do it.


This is funny. I was actually going to use this as an example for why I never chose the Colonist background again. I found the overall quest to be quite underwhelming in comparison to the other backgrounds.  Posted Image

"Beseiged Base"  A shooter quest...with friendly fire possible?  Whodathunkit!


And this is probably as good as it gets. Mass Effect would have benefitted greatly from a more creative structure.

"Listening Post Alpha" Actually that whole miniarc makes for a nice epilogue to Noveria.


This was a great idea in theory. Unfortunately, execution (as with most of Mass Effect's side quests) is the problem. It's almost as if Mass Effect provides a good enough premise for its quests, but lacks the 'scale' to back it up. Admiral Kahoku + Cerberus is a great example. We could have seen this developed into something very  unique/interesting. Unfortunately the generic Cerberus facilities do a terrible job of driving home the feeling that this is  a para-military organization. Not to mention, receiving a paragraph of text upon finding Kahoku's body instead of a cut scene was far too underwhelming.

Yeah most of the side quests are mainly shooting-involved.  Plus some more fleshed out side missions would have made the game last longer.  But there's at least a nugget or two of worthwhile content.  Does ME 2 even attempt that?


I believe I said earlier though that most of ME2's side quests are already terrible. My point is that saying 'it's better than Mass Effect 2' does not tell me it's good in the first place, especially if you already consider Mass Effect 2 to be terrible.

Comparison: Twilight has better acting than The Last Airbender. If we accept this as true, can we conclude that Twilight therefore has good acting?

 I would think not. I would even say that Mass Effect saw a greater drop in the 'overall' quality of side quests in comparison to Mass Effect 2. If Mass Effect 2 finished the job, I would say Mass Effect brought us most of the way there as far as quality side quests go.

Modifié par Il Divo, 09 août 2010 - 01:23 .


#8148
Pocketgb

Pocketgb
  • Members
  • 1 466 messages

Terror_K wrote...
Hell... the hills were even far more of an issue for me in that than they ever were in ME1!


Use the 'jump' spell!

#8149
Il Divo

Il Divo
  • Members
  • 9 789 messages

Pocketgb wrote...

Terror_K wrote...
Hell... the hills were even far more of an issue for me in that than they ever were in ME1!


Use the 'jump' spell!


Good times with Levitation too. I miss that spell so much.

#8150
Il Divo

Il Divo
  • Members
  • 9 789 messages
I'd also like to bring up a very good post by SSV Enterprise in the exploration thread explaining why the Mako side quests are largely a waste of time.

http://social.biowar...3/index/4375458

SSV Enterprise wrote...

Neither had truly good exploration. Good exploration, IMHO, is when you explore an area, accomplish whatever tasks, and then have reason to return. This is what gives the exploration in games such as, for example, The Legend of Zelda, their appeal. In Zelda, you may visit an area of the map early in the game, only to find yourself returning for some sidequest late in the game. Hyrule feels like a cohesive world with stuff going on.

In ME1, there was none of that. You would land on a planet, clear out a base of enemies, gather some resources, maybe kill a Thresher Maw, and leave. Each planet had no environmental differences from the other (except story planets). All the "exploration" was rather pointless. Why not simply go directly to the enemy base without the sometimes-frustrating Mako to bog things down?

Which is exactly what ME2 did. It took you straight to the mission target, forgoing the filler Mako driving. The fact that the areas you visited could not be returned to was irrelevant because, like ME1, once you were done, you had no reason to return! Really, I'd hesitate to say ME2 really had exploration. More like investigation. Oh, and I wouldn't call planet scanning exploration. Just a minigame.

Both games had sub par exploration, the only difference being ME1 had more boring parts.

Modifié par Il Divo, 09 août 2010 - 12:52 .