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Disappointment With Mass Effect 2? An Open Discussion.


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#801
KitsuneRommel

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SkullandBonesmember wrote...
When a video game is marketed as having really, really deep story, there's such a thing as too much combat.


Guess what? They lied to you. CRPGs are all about combat.



the non-combat skills and class-specific team-mates were removed
because people didn't like running around with squaddies they didn't
particularly want, just so they could open random crates


My vanguard played the whole ME1 with Garrus because I had to have someone who could hack. Not that I minded it since I like Garrus and it was good to have someone with sniper rifle. I'm also glad I don't have to waste points on charm/intimidate.

#802
Terror_K

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Jebel Krong wrote...

why does there need to be an inventory just because the game is also an rpg? stop defining games by certain features that have to be checked off and you'll enjoy them a lot more.


Translation: stop liking the factors you enjoy in a game and you'll enjoy it a lot more.

Sorry, but as much as I enjoy a good shooter, when I play an RPG I expect it to at least have some depth to it and a decent amount of items. To me telling me to just enjoy an RPG without an inventory would be like telling me to enjoy a shooter without any weapons or a beat-em up with no special moves whatsoever.

pigeon-holing does no-one any good, and promotes stagnation, not innovation.


Oh yes... because swapping out original mechanics for by-the-books shooter mechanics with no depth that have been used a hundred times before is certainly innovation.

as you said the weapon/upgrade scanning thing worked well, and i think there would have been more weapons, but for the eventual risk of lack of differentiation - a problem me1 had in spades, despite "all" the manufacturers making slight variances on the same 2 guns (even the spectre weapons). and you never stick with the same weapons through the game, in me2 - you upgrade base weapons at least once, if not twice, and although the actual upgrade system isn't best explained at first, it does make sense (even if it's kinda pointless with auto-levelling enemies).


The upgrade system in ME2 effects all weapons of the same type, so it makes no difference what weapon you're using. And at least slight variations on the same two guns is better than literally just two guns. It provided options, where ME2 fails to do this entirely. Just because the items themselves in the original game weren't well balanced and differentiated enough doesn't mean the entire system was bollocks and needed to be thrown out to just replace it with an average sub-standard shooter mechanic instead.


as opposed to me1 where you also run around and shoot everything to win? the non-combat skills and class-specific team-mates were removed because people didn't like running around with squaddies they didn't particularly want, just so they could open random crates - if you don't think that is an improvement you are mad.


I must be mad then, because I fully approve of players being restricted and having to work around such obstacles rather than just being given no obstacles or problems outside of how to kill the next enemy. It's not like ME2 also didn't have plenty of squaddies to choose from, and with regards to ME1, did so many players really all hate Kaiden, Tali and Garrus? It's not like the latter two weren't devastating in combat too. God forbid the players have an obstacle or have to think about choosing their party... that would require effort and *gasp* thinking!

i'd rather have more or better tactical skill for combat variety than be able to pick a lock... anyway the hacking minigames were better in me2 anyway.


They're too damn easy... even without the upgrades you can buy to give you more time. Why even put them there when they're almost impossible to fail. Even if you didn't need a techie with you having one should effect it somehow. It just degrades the tech class(es) and makes them seem insignificant, when before they were a must-have.

the weapons are in the same place everytime because they are given at specific points in the game - getting you to experience each (for example single-shot or semi-auto sniper etc), and for balancing. do you even remember the complaints people had about random loot drops in the original game? or the fact that oce you had the spectre weapons you didn't need any others anymore?


I don't remember people complaining about the random loot drops for being random at all... the only complaints I remember seeing regarding this was the sheer amount of items and having to omni-gel or sell them all the time. But until your post right now, I don't recall anybody complaining about the random loot drops for being random. It adds differentiation and randomness to the game, which it needs. ME2 is so damn linear... there's no sense of finding something special or good or the thrill or surprise of getting a good item because its always in the same damn place every time. Its boring and repetitive and lessens the replay value or any uniqueness the game could have had. As for the Spectre weapons, yes... they were admittedly broken. But that was just a bad choice by giving an all powerful God item. What a good RPG should have is a good range of weapons with different abilities, but no single all-powerful weapon that outshines all others (unless its very rare, very hard to get and comes so close to the end of the game that it doesn't cause a huge imbalance).  ME2's weapon system is a sad joke, bereft of any depth, customisation or originality. A standard shooter-based approach to weapons basically. Without a doubt the worst weapons system I've seen in an RPG.

as for combat that is as differentiated as you make it. it depends on your squad, skills, class, enemy-type - plenty enough variables for trying different tactics. yeah, sure it's relatively easy to spam one thing if you want, but then bump the difficulty up. and i'll agree with you on one thing here: some of the level design has far too much arbitrary cover, not well-integrated into the environment, but that's a learning curve if ever there was one.
again with the skills that aren't about fighting (apart from the persuasion system) - why must everything fit in the neat, little rpg-box. if the mechanic doesn't fit the game (anymor) why incorporate it?


The mechanics did fit the game, but BioWare just chucked them out because whining little modern gamers don't like obstacles or anything requiring you to stop shooting and think for too long getting in their way. It's the same if BioWare were to release a Dragon Age sequel and cut out trap-making and setting entirely and then replace lockpicking with you just clicking on the chest with any character of any class and playing a dinky little game that didn't depend on your stats whatsoever to get inside it. The mechanics worked and fit, but too many whiners didn't like the slight inconvenience and so it went. If we're going to keep dumbing the game down to make things so simple a five year old could play it, why don't we just make it in ME3 so that you already have every weapon you need, resources are gathered with a single click and no scanning and enemies commit harakiri as soon as your crosshair touches them before you even need to take a shot?

Modifié par Terror_K, 28 avril 2010 - 11:18 .


#803
Jebel Krong

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i'll take your first point because i'm going to lunch, but:

Terror_k wrote...

Translation: stop liking the factors you enjoy in a game and you'll enjoy it a lot more.

so the most important part of mass effect 1, for you, was the inventory?! wow, i guess BW should have removed all combat/exploration/characters/conversations and just given you endless equipment screens. wow that would have saved some time, huh?

hell they could have made all the maps 2d as well and make it turn based to avoid all that unnecessary real-time combat nonsense as well!

Terror_k wrote...
Oh yes... because swapping out original mechanics for by-the-books
shooter mechanics with no depth that have been used a hundred times
before is certainly innovation.


yes because combat is the only facet of the game anymore, of course. <_<

there were endless threads on the old forums complaining about the random drops because people couldn't get the armours they wanted, you can't deny that you and i were both regulars there (me under another name).

and yes i hated goddamn tali, garrus and, especially, kaiden. promotion of choice: who you like, who suits your squad etc should be yours, not justified to fill some arbitrary "tech" mechanic. "oh wow, i killed a hundred krogan to get here, but the reapers are gonna win now because i didn't bring a techie to open this door/chest/whatver!"

Modifié par Jebel Krong, 28 avril 2010 - 11:48 .


#804
Terror_K

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Because of course, as usual, everything is an extreme, isn't it? Because I say I enjoyed having an inventory, it therefore MUST be the best friggin' factor of the entire game! Oh, and that means all those other factors you listed aren't important at all. And, yes, that must also mean I want an extremely complex RPG that would confuse even Stephen Hawking filled with a billion interwoven stats, turn-based combat and dice rolls!

Seriously... if you don't want to keep getting treated like a clueless douchebag, stop acting like one. Stop acting like another one of these idiots who jumps to extreme, binary conclusions based on a single thing that's been said against your precious Mass Effect 2. It's getting friggin' tedious trying to deal with this crap repeatedly because people can't get a simple point through their friggin' skulls and end up putting words in my mouth all the gorram time!

Modifié par Terror_K, 28 avril 2010 - 11:50 .


#805
Jebel Krong

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you're the one who makes one mostly rational post followed by one schizophrenic one, my friend. i'll leave the amateur dramatics to you...

#806
Terror_K

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Look, I'm just sick of having to deal with these stupid accusations being thrown at me just because I happen to speak out against a lot of ME2's aspects, particularly that I feel its been dumbed down as an RPG. Its beyond frustrating. I'm sick of these hypocrites saying "just because I like ME2 I must be a dumb shooter fan" then turning around and saying "well, because you're not happy with it you must want the most extreme and complex RPG ever!" and then wondering why I treat them with disdain.

#807
Jebel Krong

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i also want more depth with me3, but i don't want them to regress so far as back to me1 in terms of some of the very outdated gameplay mechanics there. complexity should be reserved for the appropriate mechanics, freeing the player, not constraining them behind artifical limits.

#808
Terror_K

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They're only "outdated" because today's so-called "gamers" want everything to be overly simple and basic. Most of ME2's mechanics are more dated than ME1's ones (either that or they're simply done to death in modern games) but because they're the current trend and flavour of today's audience then they're considered okay. Yes, Mass Effect 2 is more "with the times" than ME1 was, but said "times" are pretty damn shallow and cliche and getting tired. Good mechanics that work no matter how old out "outdated" they are are still good mechanics that work.

#809
javierabegazo

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Terror_K wrote...

They're only "outdated" because today's so-called "gamers" want everything to be overly simple and basic. Most of ME2's mechanics are more dated than ME1's ones (either that or they're simply done to death in modern games) but because they're the current trend and flavour of today's audience then they're considered okay. Yes, Mass Effect 2 is more "with the times" than ME1 was, but said "times" are pretty damn shallow and cliche and getting tired. Good mechanics that work no matter how old out "outdated" they are are still good mechanics that work.

Would you say that ME1 had good combat mechanics?

#810
ILIAS R

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the way i see it both games were great now all there is to be done is merge some me1 to me2 with a few extra new awesome things _cinematics more dialog option's more breath taking environments e.t.c_  add a well crafted scenario(give us dread of fear a closure to our questions something to talk about something to remember)_ and here we go me3 set to lunch some-day near 2012 ..................

Modifié par ILIAS R, 28 avril 2010 - 02:40 .


#811
Sarcastic

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There are many variations of RPG's. Bioware creates story based, player directed RPG's. Square does tactic based, story driven. The only developer that is similar is CD Project/Red Studio with "The Witcher" franchise and even then there is not nearly as much choice. As such the game places more emphasis on the player directed story then the combat and if anything I enjoyed combat in ME1 more then ME2. I hated the limiting of weapon choices on squadmembers (If I want 2 snipers that are female, then that should be my choice). The simplification of the skill system was weak as well, so now instead of using one of 8 abilities I now just mass Adrin Rush and Conc Shot on CD and hide behind walls... Then lets not forget the hovertank on meth twitching like a fiend... Put simply I buy Bioware games for the story not some ground breaking gameplay. I buy Valve, id Software, and Epic if I want to see some new earth-shattering combat in a game.

#812
Fraevar

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Terror_K wrote...

They're only "outdated" because today's so-called "gamers" want everything to be overly simple and basic. Most of ME2's mechanics are more dated than ME1's ones (either that or they're simply done to death in modern games) but because they're the current trend and flavour of today's audience then they're considered okay. Yes, Mass Effect 2 is more "with the times" than ME1 was, but said "times" are pretty damn shallow and cliche and getting tired. Good mechanics that work no matter how old out "outdated" they are are still good mechanics that work.


THIS!!!

@Javier: No, ME1 had bad combat mechanics in that even if you were up close, you could completely miss the target. But at long range there should be some sort of RPG mechanic associated with using a sniper rifle, since it's a weapon that's meant to not be spray-and-pray. Take a look at Borderlands: You can easily manage combat with most weapon classes there, but you'll find that investing in your weapon skills and getting upgrades like scopes, ammo addons and such are really worthwhile and improve your gameplay experience. That's where BioWare went wrong with ME2 - it's not that it had good gunplay it's that said gunplay came at the expense of basically every RPG element asides from the dialogue system.

And I just find it ironic that Gearbox Software, a studio that made its early living on making Half-Life expansions suddenly managed to make a Role-Playing-Shooter that tops BioWare's, in terms of the role-playing elements. ME2 managed to get the third-person-shooter gameplay right. Now BioWare needs to go back to the drawing board and actually apply that to a game that offers true exploration and customization of characters as well as equipment, and not simply a series of confined, liniar levels. They need to get the RPG back into Mass Effect.

#813
JPR1964

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Hello,

I own all Mass Effect 1 and 2 games and DLC.

I played more than six times Mass Effect 2 (normal mode, don't even bother with the others modes, I'll explain why). But Now I'm on my tenth runs of Mass Effect 1. And for me, the first is much, much more entertaining than the 2.

There are nice features in Mass Effect 2, but I won't comment them here : too many dead horses!

1- I just saved (again) the univers in 1000 meters square... The map are just so small, than I'm banging my head on my screen... We lost completely the senses of GALACTIC adventure here and gained some poor "Call of Duty" like maps... I want back my sense of UNIVERSE! And the cities are just plain jokes with poor background detail...
GIVE ME BACK THE CITADEL of ME1!

2- the gameplay : yes, the general move and shoot are improvement, sure, but... OMG, how people can stand doing the same thing in fight during 30-40 hours? Shoot, duck, shoot, duck, ... Ad nauseam... And that's why I don't play beyond normal difficulty in ME2, because, It's even worse... The ultimate vanguard skill is so useless beyond that... Real FPS gameplay like Borderlands are much more enjoyable than ME2 IMO.

3- RGP elements : what rpg elements? There is none... ME1 was already very lite in term of characters customization, ME2 is.. inexistant... or nearly...

4- The scaning : what a joke, just a way to increase the game time by 10 to 20 percents...

5- The stuff : what's stuff? So few, so ugly... People without DLC can cry... I want back my mercenary armor, my rage armor of ME1... Damnit... Garrus was so clean in Silverback armor...

The crew, the story, the renegade/parangon action, the heavy weaopns are really nice, but there is too much steps back imo...

Sorry for the english

Have a nice day,

Nobless

#814
Vena_86

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Terror_K wrote...

...Good mechanics that work no matter how old out "outdated" they are are still good mechanics that work.


Exactly. Reinventing the wheel is worse than just making it rounder in most cases.
But appart from that ME2 doesn`t really have any inovation other than the segmented armor system, which might actually exist in another game I don't know of. Everything else is the sorry remains of Mass Effect mixed with current trends. It is fast food by the books. Fabricated to hit the taste of the masses, instead of continuing the vision the developers initially had with the franchise. I draw that conclusion from early Mass Effect presentations, making-of videos etc.
Suddenly copying console shooter kings like Gears of War and CoD became the new focus for the sequel.
It's like a restaurant that serves a special dish which it is known and respected for is turned into a Burger King, with Mc Donalds and KFC beeing just arround the corner.

#815
SithLordExarKun

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Terror_K wrote...

Look, I'm just sick of having to deal with these stupid accusations being thrown at me just because I happen to speak out against a lot of ME2's aspects, particularly that I feel its been dumbed down as an RPG. Its beyond frustrating. I'm sick of these hypocrites saying "just because I like ME2 I must be a dumb shooter fan" then turning around and saying "well, because you're not happy with it you must want the most extreme and complex RPG ever!" and then wondering why I treat them with disdain.


Maybe you should just... take a break? Like drago, how long are you going to use your l33t internet sp33ch to pawn anybody that disagrees with you? There's nothing to accomplish by bashing a games flaws or by conjuring walls of text that wont change peoples opinion and the fact that more people prefer ME2 over ME1.

#816
Jebel Krong

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Terror_K wrote...

They're only "outdated" because today's so-called "gamers" want everything to be overly simple and basic. Most of ME2's mechanics are more dated than ME1's ones (either that or they're simply done to death in modern games) but because they're the current trend and flavour of today's audience then they're considered okay. Yes, Mass Effect 2 is more "with the times" than ME1 was, but said "times" are pretty damn shallow and cliche and getting tired. Good mechanics that work no matter how old out "outdated" they are are still good mechanics that work.


as long as they empower, rather than limit the player, i don't care whether the mechanics are fashionable or not. just because it is popular or mainstream doesn't make it bad by default, nor - i certainly concede - do older mechanics make them necessarily bad.
sometimes mechanics - like the gears of war cover system, for example - become ubiquitous because they are the best way to do that kind of combat. sure something else may well come along and revolutionise combat in the future, but mass effect is better off having the best mechanic now than one that doesn't work well at all (mass effect 1's).

#817
Xpheyel

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Terror_K wrote...
I don't remember people complaining about the random loot drops for being random at all... the only complaints I remember seeing regarding this was the sheer amount of items and having to omni-gel or sell them all the time. But until your post right now, I don't recall anybody complaining about the random loot drops for being random. It adds differentiation and randomness to the game, which it needs. ME2 is so damn linear... there's no sense of finding something special or good or the thrill or surprise of getting a good item because its always in the same damn place every time. Its boring and repetitive and lessens the replay value or any uniqueness the game could have had. As for the Spectre weapons, yes... they were admittedly broken. But that was just a bad choice by giving an all powerful God item. What a good RPG should have is a good range of weapons with different abilities, but no single all-powerful weapon that outshines all others (unless its very rare, very hard to get and comes so close to the end of the game that it doesn't cause a huge imbalance).  ME2's weapon system is a sad joke, bereft of any depth, customisation or originality. A standard shooter-based approach to weapons basically. Without a doubt the worst weapons system I've seen in an RPG.


It is standard shooter, but that would not preclude customization. And I completely disagree, it has greater depth than Mass Effect. To me, depth means making a decision you can notice that has advantages and drawbacks.

First of all, the hyperspace inventory kind of precludes having to make a decision. If they'd actually given you differentiated equipment, you'd be able to carry the guns that were best in every possible situation and switch to them. Which is exactly what I'd do with my ammo mods.

Secondly, the Revenant and the Vindicator or the Eviscerator and the Claymore are actually different guns. They work differently. They require different play styles to make them work best. No two rifles in Mass Effect worked like that. If they were actually close, the difference was nearly impossible, at least for me, to detect. There is no Sniper Rifle in Mass Effect that takes 12 shots to overheat. Mass Effect 1's entire weapon system existed just to emulate the upgrades in ME2, a completely linear progression to keep up with the automatic level scaling. Keep finding and equipping the thing with more yellow bars.

Thirdly, obviously springing from the similarity, there is not a case of having 'advantages and drawbacks'. The Revenant is a fantastic gun but it isn't nearly as good as the Vindicator at range. Mass Effect 1 never gives you two guns, and says via it's bars and stats 'This one is a LMG you can shred a bunch of guys with at close range but it's useless for sniping, this one fire in bursts and its accurate but runs out of ammo all the time'. The absolute closest it ever comes is the GPR in ME1 but it still doesn't have that great an advantage in damage and accuracy over any other Tier VII+ weapon from a decent manufacturer. 

Dead Space has more depth and customization in it's equipment design and inventory system than Mass Effect and it doesn't even call itself an RPG. Obviously, it could be improved on to actually provide depth and customization in both games. I don't see people focusing on that though, it's all about how ME2 is shallower and dumbed down. 

And yes, the random loot always ended up being irritating to me. I finish every game hunting for new armor before finally heading the Ilos because theres nothing that can justify needing better than the Hahne-Keddar or Colossus MK VII Medium (on a Soldier that could use heavy but just didn't find anything better) at level 48 or whatever. I COULD go through the process of rerolling the vendors over and over but it's a waste of time and boring, not deep or exciting. If I could FIND IT I'd just put everyone in Merc or Guardian armor because it looks good instead of running around in a arctic camo pajamas on Ilos.  

Modifié par Xpheyel, 28 avril 2010 - 03:27 .


#818
javierabegazo

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Xpheyel wrote...

-snip-

Secondly, the Revenant and the Vindicator or the Eviscerator and the Claymore are actually different guns. They work differently. They require different play styles to make them work best. No two rifles in Mass Effect worked like that. If they were actually close, the difference was nearly impossible, at least for me, to detect. There is no Sniper Rifle in Mass Effect that takes 12 shots to overheat. Mass Effect 1's entire weapon system existed just to emulate the upgrades in ME2, a completely linear progression to keep up with the automatic level scaling. Keep finding and equipping the thing with more yellow bars.

-snip-

Dead Space has more depth and customization in it's equipment design and inventory system than Mass Effect and it doesn't even call itself an RPG. Obviously, it could be improved on to actually provide depth and customization in both games. I don't see people focusing on that though, it's all about how ME2 is shallower and dumbed down. 

 If I could FIND IT I'd just put everyone in Merc or Guardian armor because it looks good instead of running around in a arctic camo pajamas on Ilos.  

Well said, Quote for Truth

Modifié par javierabegazo, 28 avril 2010 - 03:30 .


#819
Wolfehunter

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JPR1964 wrote...


1- I just saved (again) the univers in 1000 meters square... The map are just so small, than I'm banging my head on my screen... We lost completely the senses of GALACTIC adventure here and gained some poor "Call of Duty" like maps... I want back my sense of UNIVERSE! And the cities are just plain jokes with poor background detail...
GIVE ME BACK THE CITADEL of ME1!

2- the gameplay : yes, the general move and shoot are improvement, sure, but... OMG, how people can stand doing the same thing in fight during 30-40 hours? Shoot, duck, shoot, duck, ... Ad nauseam... And that's why I don't play beyond normal difficulty in ME2, because, It's even worse... The ultimate vanguard skill is so useless beyond that... Real FPS gameplay like Borderlands are much more enjoyable than ME2 IMO.

3- RGP elements : what rpg elements? There is none... ME1 was already very lite in term of characters customization, ME2 is.. inexistant... or nearly...

4- The scaning : what a joke, just a way to increase the game time by 10 to 20 percents...

5- The stuff : what's stuff? So few, so ugly... People without DLC can cry... I want back my mercenary armor, my rage armor of ME1... Damnit... Garrus was so clean in Silverback armor...

The crew, the story, the renegade/parangon action, the heavy weaopns are really nice, but there is too much steps back imo...

I agree with his statment. ME1 had more RPG eliments but wasn't a true RPG game. It was a console shooter.  ME2 is more so.. I feel almost mix between arcade and shooter hehehe... The only reason I waisted my cash was for the story  and jokers cheezy lines. :P

I never like the combat of the two ME's. I'm no shooter fan.  I just like the acting and the interactive soap show.. example Miranda's uber butt.:innocent:

Will I invest into ME3?  I don't know.. I doubt it.  The way they canibalized ME2 compared to ME1 I can only imagine how ME3 will become..  All for the sake of profits. :devil:

#820
TJSolo

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Jebel Krong wrote...

TJSolo wrote...
Developed with Gear, partial fact. It was developed with UT as well. You know UT combat where you can move behind cover or run around shooting. There is not much difference in FPS or TPS. Camera view and players field of vision, in a TPS game allowing the player to take a cover position can retain forward FOV. FO3 implemented FPS and TPS features.


really not much difference between TPS and FPS? really? apart from shot position, camera position, movement mechanics, cover mechanics, FOV, level design etc etc. there are worlds of difference - if you knew anything about development or level design you wouldn't make such idiotic statments - the reason there have been so many updates to Gears and, particularly Gears 2's multiplayer is precisely because of balancing issues like these. UT3 develpment did not start until the engine and gears 1 was nearly feature-complete btw. if you have ever used UnrealED you'll see how it's set-up clearly for TPS design, everything from AI node-placement to cover is set-up that way - and that's the editor that they shipped with on version of the PC release of UT3 btw.


I mentioned the players field of vision and camera, a lot of what you mentioned are direct results of the larger differences. I even mentioned how the camera retains the foward visions allowing for the player to take a position in cover beyond just standing behind it. If you were not pompous you would realize not everything you put is inherent to only TPSs, only that depending on the camera it makes somethings easier or not.
When GOW or UT3 were made is completely irrelevant, as I stated UT3 and GOW used the Unreal3 engine saying UT3 was before or after GOW does not change it. The fact is U3 is optimized for Epics games; one being a FPS and the other being a TPS. The statement from the Uber saying UE3 is best suited for TPSs is absurd enlight of that fact.
The UnrealED that shipped with Unreal Tournament 3 indicates how the Unreal Engine 3 is setup for a third person shooter,...what?
Some real forgetful people about what the Unreal engine is. Well if you never knew I suppose you can't forget.

Modifié par TJSolo, 28 avril 2010 - 05:05 .


#821
Blackadderthethird

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If ME2 was identical to ME1 with regards to mechanics you'd have three times as many people complaining about the lack of improvement. They did go a little overboard with regards to inventory and character development. Somewhere in between would be ace in my book. 1 and 2 are superb, ME3 will be perfect

#822
SkullandBonesmember

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javierabegazo wrote...

Would you say that ME1 had good combat mechanics?


Well, I would.

Delerius_Jedi wrote...

@Javier: No, ME1 had bad combat mechanics in that even if you were up close, you could completely miss the target.


I never missed at close range.

#823
SkullandBonesmember

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uberdowzen wrote...

But it has no more combat than ME1.


Yes. It. Does.

SkullandBonesmember wrote...

Let me spell it out for you. To get from the beginning of a main world to the end took about 35-45 minutes on average with my ME1 Shepard. After every main plot world we can see how everybody in our squad is with the exception of Tali, we could chat it up with Conrad again at the Citadel, we could check in with Anderson and Udina, and we could give the post mission report to the council. There was also the scenic view. When all is said and done, dialogue was even with the length of missions, sometime even more. In addition there was a lot of dialogue and character interaction DURING the missions. Now let's look at ME2. We could get maybe 10 minutes of dialogue on average with SOME characters if milked dry. After those 10 minutes, we're thrown in with an hour long plus mission stopping for the occasional renegade/paragon interrupt. We can talk to Garrus only TWICE. Your entire squad is almost always too busy to speak with you. We have more squad members, but not more dialogue to reflect that. And there's hardly any discussion with anybody post main mission. Instead we get text to read from emails. The only time Anderson talks again is after meeting Ashley.

Face it. There's a reason groups like this were started-
http://social.bioware.com/group/1763/

We get more emotional satisfaction from chatting with the crew as opposed to headshots


Again, ratio. My experience is corroborated with other ME1 fans.

#824
JaegerBane

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Terror_K wrote...
First of all, I consider ME2 to be an 8/10 game, so that's hardly a tenth of what the first game was to me.
The example with the water was just illustrating that the concept of adding new depth to a game means squat when you take away so much before hand. For example, adding the interrupts is cool and a great addition, but almost meaningless when so much else is gone. This is particularly true for things that are essentially fluff such as being able to customise your Normandy and colour your armour. They're nice additions, but largely unnecessary and I can't help but feel time that was spent giving us these little luxuries would better be spent  on giving the game some actual depth. Its not that I don't like them, its just that I see them as putting cherries on the top of a cake that's been hollowed out.


The issue I had is that you appeared to be quantifying what they took out as being 90% of the previous game. Frankly I'm not really sure what this 'quantity' that was apparently taken away actually was.

There's plenty that I didn't particularly relish seeing gotten rid of. Little things like ammo powers being arbitraily given to specific classes, Throw being inexplicably removed from the Vanguard's arsenal, the Shield powers being given insane cooldown times.... a lot I'm not that crazy about. But none of this is really that important. I'm intrigued to know what it was that prompted the calls of 'they've diluted the game omgzorz'.

Does inventory make that much of a difference? Yes, in a way. This is an RPG, so there should be inventory of some kind. The inventory in ME2 is really no different from the "inventory" in Doom, Unreal Tournament or Counterstrike, which makes it not really inventory at all. ME2 had some good ideas regarding this, mainly that one can scan items and duplicate them instead of clogging up your "inventory" but it was taken too far, leaving us with no real inventory at all. The game doesn't need an inventory system like ME1's, and it doesn't necessarily need an inventory system at all, but it does need inventory. We need more weapons than what essentially amounts to one of each gun. It's good that they're unique, but there's not enough of them. And in a good RPG one should never be able to stick with the same gun from Level 1 all the way to Level 30 and be absolutely fine... same goes for the armour that barely acts like armour at all.


This is precisely what I can't get my head around. 'This is an RPG, it needs an inventory'. Says who? Where exactly are these absurd RPG commandments that dictate these arbitrary conditions? If there is no such thing as gear, then what purpose does an inventory serve? What else does this diktat demand? Are we supposed to have goblins in it because it's an RPG? Does it have to have a certain amount of text, or length? Does the box have to be a certain colour, does the game have to be running on a certain engine, does the title have to contain a certain number of adjectives?

Ultimately, it doesn't sound like you're using valid criteria to judge it. I have respect for criticism that has some sort of reasoning behind it - things like Zaeed and Kasumi's conversation system, the ridiculously late intro of Legion, hell, anything that has a tangible reason behind it should be aired. But crap like 'RPGs have to have inventories/items/goblins' etc etc is little more than just nonsense. You're looking for arbitrary reasons to dislike the game, and that is precisely why a lot of the less balanced criticisms of the game tend to get the flak. It's like saying Avatar is a bad sci-fi film because there wasn't enough laser guns.

And I'm not sure what 'it doesn't necessarily need an inventory, but it does need an inventory' actually means.

The omni-gel thing? Well, that's not really needed, but it was a mechanic that added something as opposed to ME2's nothing. 


Added what? Why is the addition of a feature that requires monotonously clicking a button so you can carry more crap superior to not having it?

It does feel anemic. You can basically just run around shooting things and win. There's no need to invest in non-combat skills or choose teammates carefully to suit your class... heck, there's no need to even level-up and up your combat skills either if you're good enough with a gun. All the weapons are in the same damn place every time, there's no variation to them, no way to mod them and their upgrade system is completely linear. It's basically just run around, find some predictable waist-high barriers to take cover behind, shoot until wave gone, rinse and repeat. The focus in the game is almost entirely on combat now, combat that rarely differentiates, and that makes it shallow. A good RPG at least allows you to invest into some skills that aren't just about fighting.


The longer this thread goes on, the clearer it's becoming that the reason you don't like the features in this game is has got nothing to do with the actual game itself, and is everything to do with this silly internal preconception of what an RPG is. Seriously, TerrorK, this is nothing new. I take your point that the linear weapon locations was a bit odd, but no variation? Excuse me? What variation did you see in ME1, where every gun in the same class fired at exactly the same rate, with the same range, and was differentiated purely by the length of it's yellow stat bars and the colour of the model? Is that what you actually consider to be superior?

Regarding gameplay... I'm going to assume that you only played as a soldier. The above description is no more an accurate account of how Adepts or Vanguards or Sentinels play than it is to claim that black is white.

Once again the point is missed. I never said that because you enjoyed the game that you're not a BioWare fan. All I was saying was who BioWare was aiming this game at. Just because BioWare aim the game at a particular audience doesn't mean other audiences can't like it. That's usually what mainstreaming does anyway, since its an attempt to reach as many fans as possible. I personally would probably love the game to bits if it wasn't trying to be a Mass Effect game: if this was a new IP and basically the same game except for the setting, story and characters (but they were done just as well) I'd be a massive fan, and the game would probably get another point.


No, to be fair, you did not. You did, however, claim that all this is essentially an insult to the longtime fans, so it's not like the implication came out of nowhere. And frankly, the idea that if this game was a different IP it would spontaneously become much better is complete and utter crap. It just illustrates the total lack of logic in your judgement.

As for how well the game has done, well... how many of those buyers were 1)  going to buy the game anyway after playing ME1, and 2) not BioWare fans to begin with and just the gaming masses out there who likely bought the game because it looked like another slick shooter. If anything, saying how well the game is done just proves my point and not yours. Yes, the game has sold well... so has Modern Warfare 2, and Gears of War, and Halo, etc. See the pattern there?


It hasn't just sold well. It was critically acclaimed. Now I'm sure that the standard issue 'everyone who gives this game a high mark is on the take' conspiracy thoery nonsense will eventually surface, but it doesn't actually change the fact that a game that is almost universally reviewed as being a classic, and the least of the reviews claiming it's very good, odds are that they did a lot more right than they did wrong.

And given that your criteria for what constitutes a good game apparently depends solely on what concepts it arbitrarily includes, I'm not sure you can realistically call anyone else's opinion, good or ill, on the matter into question.

And yes, the game is, by definition, an RPG. I don't dispute that. What I dispute is that its a satisfactory and good RPG, which it isn't. You may disagree, but then are you really just saying that because you like the game. Just because it succeeds at being a great game overall doesn't mean it succeeds at being a great RPG.


Ironically, yes, I do defend it because I think it's a better game than it is an RPG. That's primarily because when I play an RPG, I'm playing it for enjoyment, not so I can appease my obsessive-compulsive disorder by listing out the number of things that affect my opinion as to whether the game fits into x or y category of my purely subjective list of characteristics of a certain genre that has no true universal set of criteria beyond the fact it allows you to play a slowly improving character of your own design.

I certainly don't understand why the latter is more important to you than the former.

#825
Iakus

Iakus
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Palidine_0225 wrote...

Put simply I buy Bioware games for the story not some ground breaking gameplay. I buy Valve, id Software, and Epic if I want to see some new earth-shattering combat in a game.



This

I can forgive a lot in a game when it has a gripping story to tell.  Unfortunately, when the story's weak, I start to notice the other imperfections, like how the crew of the Normandy's dressed like a soccer team, how all the missions are pretty much the same, how disconnected from ME1 this "sequel" is.  How you really only need half your recruits for the suicide mission.  Next thing you know you've reinstalled BG2 and having a blast.

Speaking hypothetically of course Posted Image