Dinkamus_Littlelog wrote...
Jebel Krong wrote...
stagnation is more than about popular mechanics, sometimes it because the entire genre has become inward-looking and withdrawn, and sales are flatlining as a result: see traditional rpgs over the last 10 years. you only have to look at the elistist-fanboy uproar when any developer tries to change any of the "traditional" rpg mechanics and try something new these days....
As opposed to the elitist fanboy uproar from shooter fans when a simple weapon gets tweaked? Or when their multiplayer methods are changed? Give me a break.
Video games is a big money industry now. It was only a matter of time before corperate scumbaggery and greed took over as the driving force behind decision making. If you dont like the fact that the shooter genre is unoriginal and mediocre mass appeal spewed out again and again, its not my problem.
Look at Modern Warfare 2. What was that? A tweaked COD4 expansion? Yeah, thats real outward thinking and not being withdrawn there. Total innovation (as opposed to devs just salivating at the sales figures).
Its about money and greed, not about stupid made up "problems" with the RPG genre as opposed to the shooter genre.
if that was the case, shooters wouldn't be looking to become more complex and include more rpg elements, would they? but they are: the genre lines are ever blurring. sure there are lazy developers looking to cash in, but you can't tar everyone with the same brush. progress would perhaps be faster if everyone wasn't changing the almighty dollar, but you have to deal with what is, rather than what could be. it wasn't that long ago that graphics were the most important selling point of games - not so much now...




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