Sparda Stonerule wrote...
I have one tiny little sticking point in that statement. I only recall 2 N7 missions in which you didn't have to kill anyone. Major Kyle and the one mission I never did where you get a call from Hackett once you have enough Renegade points. Even then you had to take the Paragon routes both times to not do any killing. Heck I was even astonished in the first game when the Geth attacked after I found the data module from a monkey.
In Mass Effect 2 there are 3 non killing missions. The station where you need to fix the shield. The ship that is falling off a cliff. Finally the mission with the VI taking over a facility. There's even a non combat DLC in the form of the Normandy crash site. Plus if you wanted to get really picky the firewalker missions had 2 missions where you didn't need to kill anything at all.
So with DLC included you potentially have three times the number of non combat missions (ME 2 almost had 7, but that one mission where you had to replace the YMIR mechs power supplies had 2 Varren so I won't count it).
Not only that but no hub mission had any killing in ME 2. Several hub missions had combat in ME 1. So I don't see where the only objectives in ME 2 are kill everything argument comes from.
-Sorry I should have elaborated in it and said “
on missions that you encountered anyone with guns“.
-UNC: Hostile Takeover: the final part when you meet up with Helena Blake you have the option to shoot up the place or talk to her about to disband her gang or just take the reward and go.
-UNC: Major Kyle: Gives you the option of forcing your way in and shooting everyone or talking peacefully to have Kyle surrender without a single shot.
-UNC: The Negotiation (the renegade mission): Gives you the option to meet their demands peacefully or shoot everyone as expected.
-Citadel: Doctor Michel: The second mission you get, you have the choice of killing the blackmailers of talking them out of blackmailing the Doc.
-Citadel: Rita's Sister: the final part where you have to make the trade. You can go with the expected route and make the trade or you can shoot them.
-Citadel: Jahleed's Fears: You can end this one in a few ways including getting into a fight and shooting Chorban and his friends.
-On Noveria one of the ways you cold get that garage access key was to avoid combat. Do you do Lorik’s quest to break into his office (the most common route I’m sure) and kill everyone or do another quest that required no combat to get the key?
In ME2 there is not a single mission you can do that involved anyone or mech with a gun that did not end up in a shoot out. There were a few moments in main mission quests like rescuing Mordins assistant in his recruitment mission but that’s all they were, moments.
Those N7 missions you mentioned had you in a complete non shooter mission even the N7: Abandoned Research Station (part 2 of 3 in that chain) Unless you count shooting boxes or parts of the scenery there was no combat. To be fair downloadable content shouldn’t be included in these as well since ME1 will never get anymore new content.
But it would be nice to see a N7 mission pack that had a balance of combat and non combat exclusive missions -and the non combat ones had better be longer than the 10 minute or less ones that we saw in the game.
Even on main missions you were never given the opportunity to convince the enemy or a boss that attacking you is not going to end well for them. Take the recruiting Jack mission on Purgatory as a perfect example. The boss if you will of that place clearly knows about Shepard’s history and how dangerous Shep is yet even after we’ve practically destroyed his operation he still thinks engaging me in a fight while hiding in a corner is a good idea. We never had the option to just say “Get out before I really get pissed.” so we could end the fight and go our separate ways. ME1 had a few of these situations in the UNC missions that gave you the choice.
Look at:
-UNC: Dead Scientists: How did you deal with Toombs? There were 4 ways to end this one alone. 1. Shoot Toombs, 2. Toombs surrenders, 3. Toombs shoots the Cerberus scientist or 4. You shoot the Cerberus scientist.
I cant think of a single mission main or side quest that came close to this many options on how to settle or end it.
To me this should be that standard not the exception.
*edited the wall... sorry this site gets buggy with my posts to often than not.
Modifié par Darth Drago, 12 août 2010 - 04:38 .