bjdbwea wrote...
Sparda Stonerule wrote...
I guess we'll just have to agree to disagree. That being said I do think you raise valid points about the game better than most people who just seem to denounce it off hand. If you feel your changes will do the series good then by all means fight for it. I never thought I would enjoy ME if it changed but I did. I just want to enjoy the third game and I am open to alterations. Even if I disagree I want you to rally for what you want and what you think will make a better game in your eyes.
I do realize the changes. On paper it may not seem like much but in practice change is noticeable. I will argue you to the death about why I think it was for the better but that's not productive. The second game is out and won't be changing, but you can always change the third game. I kind of hope you do honestly, I don't want a ME 2 clone. I want a fantastic final act that blows both games out of the water.
Okay, you think the changes were for the better. But answer me this: The inventory was clunky. So they removed it. You think it's better now. But wouldn't a non-clunky inventory be even better? (And of course that's very possible.) The Mako controls were apparently not perfect on consoles. So they removed it. You think it's better now. But wouldn't a vehicle and exploration with proper controls be even better? Same thing with RPG elements: So the system wasn't perfect in ME 1. So it has to be removed? Wouldn't a refined system with about the same amount of features, abilities and chances for customization be even better?
And so on. That's for the situations where their "solution" was simply cutting features out of the game altogether.
As far as my other complaints are concerned, for example the change from a fantastic story and presentation in ME 1 to a bad one in ME 2, we will indeed have to agree to disagree. You think it's better, and I of course don't agree at all.
A non clunky inventory would be better if it worked. The problem with the Mako wasn't the control for me. It was the planets. But yes a better controlling, more dynamic vehicle exploration mode would obviously be better, if it worked. As I said there are 20 talents in ME 1, but there are 32 powers in ME 2. More points to distribute doesn't mean that the RPG is gone from ME 2. It just means the powers per character are reduced a bit to make every class actually feel unique. I have in fact played both games with all classes and I felt ME 2 made every class unique. But of course RPG elements are important, I am certainly not opposed to more levels and more powers for Shepard to use.
Customization is only important (to me) if it makes you feel like you altered something significant. In ME 1 it just felt like making kind of redundant upgrade choices throughout the game. It may not have felt linear to you but I had no reason to not change armors as soon as I got a better one. Same goes for a weapon. The modular pieces in ME 2 allow for a lot of people wearing different armors during the game. So (for me) the system is better in ME 2 but it could use more pieces.
If you read what I wrote you know I'm not opposed to ME 3 having feature return. I don't see why I would be if they make the game better. As I've said I want an absolutely astounding third game.




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