bjdbwea wrote...
What are you even talking about? Depth in writing and depth in gameplay are two completely different issues. The games of old didn't need depth in gameplay to make up for anything, they just had it because back then that's where the money was. Now gaming has developed into a mass phenomenon, and the mass market demands - or rather: is satisfied with - less depth in gameplay. And apparently in writing, if ME 2 is any indication.
Il Divo was right, but I'll respond anyway. We need to get past this myth that involves constantly blaming 'mass market demands', and we need to get rid of our false memory syndrome about old-school RPG's. They didn't have depth, they just had complexity. The genre was horribly cliched - progressing down their tired rehashings of the old Hero's Journey didn't involve absorbing plot twists and plot progression, it relied more heavily on gear and skill progression. That's cheap, lazy, artificial, and completely inconsistent with the heroic saga that RPG's try to recreate. Let's be honest here, most old-school RPG's were
mind-numbingly shallow, and simply threw up a vast smokescreen of detail to hide the fact.
If I want to defeat the big bad guys, I want to do it by making important plot choices and by character interaction with well developed characters, and by overcoming plot twists, and through layers of conflict, because THAT is
roleplaying. I don't want to do it by deciding which items I should equip from the dozens of weapons and armours I seem to be miraculously carrying in my backpack. If I want to overcome my enemies with skill, I want to do it with my own ability, and not the abilites I slotted points next to on a character screen. Whatever role is recreated by fiddling with stats and gear, I don't know, but it doesn't sound that exciting to me.
ME2, for all the haters say about simplifcation, actually has a real crack at bringing depth into the gameworld where it should be, and away from the stats/inventory screens. The problem is that it's hard to notice because it's so fragmented and unfocused. Still, I far prefer the direction it's taking the genre in rather than backpedalling into the cliched and hackneyed past of the old-school RPG.
Modifié par shootist70, 13 août 2010 - 10:51 .