Darth Drago wrote...
There was a lot of unused potential wasted in there. For example, Thane and Garrus could have been used as snipers (something we know for a fact they excel at) to take out Collectors in a similar way I’ve seen in Half life 2: Episode 2 with Alyx shooting nasties covering you as you work your way through an area.
The shooters are really never seen “holding the line” you just get a little glimpse of that action. They really don’t make a difference to anything if they are even there or not when everyone is loyal. Even if Mordin is there.
The other group leader never really has a tough decision to make that even required leadership. Give me a reason or something that shows me their leadership skills that they are supposed to have in use.
But that's the entire problem with ME2.. The characters are given center stage for most of the game, each removed from one another and each only briefly, but still, given center stage, yet none of them gel with the overarching story in any real way. Why couldn't you just have about ten times that number of faceless cerberus drones? Only having 10 (12 with DLC) members makes the whole mission seem laughable. Why only 12 for such a mission? Is it because it's a stealth/infiltration mission that requires a small, elite group? Well then that doesn't make sense as to why you'd recruit Grunt, Zaeed, Samara or Jack.. No explanation makes sense anyway as you have no idea the force your up against before you make the jump..
Mass Effect 1 made sense as your on normal "go figure out what's going on here" missions from the Citadel, being your a specter. Then when you finally do figure out what's going on you go AWOL and it's understood at that point why you don't have a sizable army to attack Saren with. Even then, in the end, the whole galactic community present at the Citadel helps defeat Sovereign.
ME2? It never made sense why my elite team was so limited in number based on the severity of the situation, one of which you would assume the Alliance would take notice of as it's thousands of
human colonists being abducted.. but apparently not. The whole structure of the game feels off kilter and none of the parts ever add up into anything that resembles a complete and tied in story.
The characters are removed from one another. The characters are removed, for the most part, from the story. The story is removed from the universe as it's been established and finally, even parts of the story don't match other parts of the same narrative, or at the very least, they don't have any contextual meaning.. Why did the collectors attack and kill Shepard and THEN start abducting colonists with the belief that humans were the cream of the crop regarding the current roster of races? If they so easily killed Shepard, arguably the only reason they thought humans were the strongest race, wouldn't that have changed their minds? Also, what was even the point of Shepard's death/rebirth besides dissolving the original team as a plot mechanic?
All of it was rushed and disjointed to the point that I felt like I was playing a series of character vignettes with a side story about zombie bugs. ME2 in fact felt like one huge set of DLC for ME1 as it really didn't move the story forward in ANY way besides now having the collector base, that is if you didn't destroy it, if you did, it really just moves from ME1 --> ME3.
In the end the plot was just a mess for ME2.. hopefully they can get their act together for ME3.
*edit*
Fhaileas wrote...
The main plot of ME2 would have been a great
expansion pack with your ME1 team - then you'd have an even better
explanation for why they're all missing in ME2. They died or were
seriously injured in this suicide mission against the Collectors. But
alas, what's done is done. Hopefully, Bioware recognizes the big gaps
they have to fill and release something in the interim that involves a
lot more story.
Oop, you beat me to the punch, lol [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
Modifié par Revan312, 14 août 2010 - 05:13 .