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Disappointment With Mass Effect 2? An Open Discussion.


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#851
Brako Shepard

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javierabegazo wrote...

Yeah, I was so shocked when I found out that bringing Zaeed to the Blue Suns Commander in Garrus' recruit mission yeilded dialog.

Also, when you go to Horizen with Garrus or Tali, you'll also get extra dialog. I don't think we're giving credit where credit is due


Yeah I remember when I took Legion to Tali's recruitment mission. I wondered why the hell everyone was so pissed off at me and then I remembered that whole Qaurian-Geth situation lol.

But its like my new save I used from finishing Mass Effect last week. I loaded up the character save, and as soon as I got to Tali I was seeing new dialogue from the Geth incursion info from Mass Effect.

And you right about BioWare deserving alot more credit than they are getting. Of course not every section of the game is perfect, some parts even drive me nuts. But you have to look at the overall picture when playing a game. And I seriously think Mass Effect 2 is one of the best games to date.

#852
Darth Drago

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javierabegazo wrote...

Yeah, I was so shocked when I found out that bringing Zaeed to the Blue Suns Commander in Garrus' recruit mission yeilded dialog.

Also, when you go to Horizen with Garrus or Tali, you'll also get extra dialog. I don't think we're giving credit where credit is due


Unfortunately you cant bring Tali to Horizon without using a hack for the PC version.

That’s a large part of the problem with ME2, the replay value with the recruitable squad mates. When your limited to a select few who you can recruit first and a second batch after you get done with Horizon. With the exception of Legion, who should have been recruitable a lot sooner as well, everyone should be available to recruit from the start. Its not like The Illusive Man just thought up who was going to go with you the moment you woke. He did have at least a year to think about who would be good for this mission of his and knowing him he would have more than just one contender for each position.

The Illusive Man deleted scene 5:
“Shepard is awake you say, and the Lazarus station is overrun with mechs? I guess I better get started on that list of people that could help Shepard on this mission then. Yes Miranda, I don’t need you to remind me that I should have had it finished over four months ago.”

Its bad enough that Zaeed and Kasumi have no recruiting missions at all but to have Legion available when you do get him is rather like a bad joke. Morinth is also rather pointless in that she has no missions or anything at all. Think about it, all you really know about her is from Samara and she really wants Shepard in a bad way.

#853
Palathas

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The only thing that really disappointed me with ME2 was the skills and the way you have to spend skill points, most horrendous system I've seen ever in 25 years of computer gaming.

As far as the DLC goes I think Bethesda and Gearbox have really set the bar for me. Their DLC is much more substantial than the ME2 DLC has been for a similar cost, although the big balancer is that Bioware has released a fair amount of non-cost DLC to start with. The DA:O DLC was alright and was more substantial content wise as well so I'm not sure what happened there as far as company standards went. *shrugs*

#854
Kusy

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From what I learned recently, the character were suposed to be recrutaible eariler (Legion included) but it was a last minute change... something about ME2 getting fit on 2 discs.

#855
Brako Shepard

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You know when you recruit Legion, is that what then triggers the countdown till you have to enter Omega 4 relay?



If possible. I wonder if they add any DLC that is set before the end of the game, and alter the time you have before the Normandy gets attacked? Not sure if thats even possible, but it would be groovy.

Either that or it could just be a case of waiting for the expansion which sounds like it is set after the end of the main mission, in which case you get more time with Legion...if he survived on yoursave that is.

#856
Darth Drago

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Brako Shepard wrote...

You know when you recruit Legion, is that what then triggers the countdown till you have to enter Omega 4 relay?

If possible. I wonder if they add any DLC that is set before the end of the game, and alter the time you have before the Normandy gets attacked? Not sure if thats even possible, but it would be groovy.
Either that or it could just be a case of waiting for the expansion which sounds like it is set after the end of the main mission, in which case you get more time with Legion...if he survived on yoursave that is.


Since this is a Non Spoiler section I cant actually answer that countdown question directly, but your guess is accurate.

I would like to see a download that includes an actual mission for the “lets all go for a shuttle ride” moment. Of course a crap load of side quests as well. What’s the point of having a open ended game when you have nothing to do after you beat the game?

#857
Iakus

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Darth Drago wrote...

I would like to see a download that includes an actual mission for the “lets all go for a shuttle ride” moment. Of course a crap load of side quests as well. What’s the point of having a open ended game when you have nothing to do after you beat the game?


I'm sure an expansion will come out eventually.  Mass Effect:  Awakenings, anyone? Posted Image

Me, I'd love to see a bunch of missions added in where you get to actually investigate the Collectors (pre-Horizon) and foil some of their plots (post Horizon) It would be a great first step in putting an actual plot into the game.

And I've spent more time than is probably healthy trying to think of a reason Shepherd would go "Road Trip!" at that particular moment.  Best I could come up with is "shore leave for squad + delayed computer virus"

#858
Terror_K

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JaegerBane wrote...

The issue I had is that you appeared to be quantifying what they took out as being 90% of the previous game. Frankly I'm not really sure what this 'quantity' that was apparently taken away actually was.

There's plenty that I didn't particularly relish seeing gotten rid of. Little things like ammo powers being arbitraily given to specific classes, Throw being inexplicably removed from the Vanguard's arsenal, the Shield powers being given insane cooldown times.... a lot I'm not that crazy about. But none of this is really that important. I'm intrigued to know what it was that prompted the calls of 'they've diluted the game omgzorz'.


I've already been over what I feel the game lacked dozens of times. I don't feel the need to go over it again.

This is precisely what I can't get my head around. 'This is an RPG, it needs an inventory'. Says who? Where exactly are these absurd RPG commandments that dictate these arbitrary conditions? If there is no such thing as gear, then what purpose does an inventory serve? What else does this diktat demand? Are we supposed to have goblins in it because it's an RPG? Does it have to have a certain amount of text, or length? Does the box have to be a certain colour, does the game have to be running on a certain engine, does the title have to contain a certain number of adjectives?


Now you're just being silly.

Ultimately, it doesn't sound like you're using valid criteria to judge it. I have respect for criticism that has some sort of reasoning behind it - things like Zaeed and Kasumi's conversation system, the ridiculously late intro of Legion, hell, anything that has a tangible reason behind it should be aired. But crap like 'RPGs have to have inventories/items/goblins' etc etc is little more than just nonsense. You're looking for arbitrary reasons to dislike the game, and that is precisely why a lot of the less balanced criticisms of the game tend to get the flak. It's like saying Avatar is a bad sci-fi film because there wasn't enough laser guns.

And I'm not sure what 'it doesn't necessarily need an inventory, but it does need an inventory' actually means.


No, I'm not looking for reasons to dislike the game. I loved the original game, and the IP has become a personal favourite of mine, not just as a video game but overall. This is the Star Trek and Star Wars for me of this decade. That's why I also have the books, several lithographs, the soundtracks, an N7 hat, and the trade paperback comic and figurines on order. I'd really like to like Mass Effect 2, and I still kind do really, but I can't help but be disappointed in it when I find so much shallow, linear and watered down compared to the original game. I'm not looking for reasons to dislike the game: I just don't enjoy it as much, and I want to make it clear why.

Has it ever occurred to you that perhaps people actually like and enjoy these factors that are now gone? I like having an inventory of random, varied and differentiated items with statistical variations that can be customised when I'm playing an RPG. To completely take that away entirely and just give me a small handful of linear weapons with no customisation, no stats, no variation and make them no more items or loot than finding the various weapons when playing in Doom. If I was playing ME2 as a shooter and expecting it to be a shooter, then I wouldn't have a problem with it. But the original Mass Effect set up the game as an RPG, and as such I play it expecting and wanting an RPG experience.

To me, single-player shooters are games I play intending to go through once... maybe twice, and not expecting to invest any real time or interest in beyond the game. Basically, to me they're mindless fun between deeper games. That's not what I expect from Mass Effect and its not what I want from Mass Effect, but with the second game its what I'm getting from Mass Effect. And as such I find myself not enjoying ME2 as much or wanting to play it or invest time in it as much as the first game, because I don't enjoy the gameplay anywhere near as much. And, yes, I fully admit that's due to my own preconceptions and expectations of the game.

And what I mean regarding the inventory is that the game doesn't necessarily need an inventory system ala ME1 or most RPGs and could get by with the system it has now if it just had a greater selection of items that suited an RPG design philosophy more, rather than a small selection of items that aren't much different than the weapons one gathers in a shooter. The system as it is now is limited, shallow, linear and boring.

Added what? Why is the addition of a feature that requires monotonously clicking a button so you can carry more crap superior to not having it?


That's not all it was. The omni-gel had a purpose (opening crates, repairing The Mako, etc.) while ME2 doesn't use these mechanics at all and has replaced them with nothing.

The longer this thread goes on, the clearer it's becoming that the reason you don't like the features in this game is has got nothing to do with the actual game itself, and is everything to do with this silly internal preconception of what an RPG is. Seriously, TerrorK, this is nothing new. I take your point that the linear weapon locations was a bit odd, but no variation? Excuse me? What variation did you see in ME1, where every gun in the same class fired at exactly the same rate, with the same range, and was differentiated purely by the length of it's yellow stat bars and the colour of the model? Is that what you actually consider to be superior?


Yes. The problem was with the balancing of the items themselves, not the concept of having a series of guns. At least they were randomised. At least they could be modded. ME2 is essentially just one type of each gun, and once you have that one gun you stick with it and it never changes. It gives you more types, but less guns overall. The system is linear, simple and boring. There's no effort on the part of the player, the weapons are inevitables because they're always in the same places, there's no real selection or sense of discovery, specialness or rarity to them, you can't mod them or customise them in any way, the upgrades are simple and linear and the player can pretty much just ignore the system entirely and just let things happen without any effort or thought and the whole system pretty much takes care of itself. Its tedious and overly simple, and thus unsatisfying. It has as much to do with "being an RPG" as what its like compared to other RPGs. When I order a full course meal from a restaurant I don't expect to get a plate with only one potato and a piece of meat the size of a testicle on it no matter how good it tastes, and when I play an RPG I don't expect to get a shallow, linear system completely lacking in customisation or depth no matter how good the weapons feel.

Regarding gameplay... I'm going to assume that you only played as a soldier. The above description is no more an accurate account of how Adepts or Vanguards or Sentinels play than it is to claim that black is white.


No, actually. I've played every class in ME1, but my favourite class (and thus most played) is Vanguard. I've actually yet to play a soldier properly in ME2, and have played as a Vanguard, Adept, Sentinel and Infiltrator thus far (the Adept and Sentinel are incomplete playthroughs). I love Biotics, but with them so damn nerfed I end up doing most of my damage with my guns anyway. My biotics are mostly just used to bide me time or slow them down rather than anything else.

No, to be fair, you did not. You did, however, claim that all this is essentially an insult to the longtime fans, so it's not like the implication came out of nowhere. And frankly, the idea that if this game was a different IP it would spontaneously become much better is complete and utter crap. It just illustrates the total lack of logic in your judgement.


It wouldn't become a better game. It would just no longer be a disappointing sequel that doesn't live up to its predecessor, because it wouldn't have one. ME1 set a certain standard and style, and ME2 doesn't stay true to that, so as a sequel I feel it fails. Especially since its supposed to be part two of a trilogy, and thus should essentially be the same game.

Let me put it this way: if ME2's non-narrative gameplay was exactly like Gears of War or exactly like Modern Warfare 2, would it be a satisfactory sequel? No, it wouldn't. Would it be a good game or a good shooter? Well... that's a matter of opinion, but popular and common opinion would be yes.

Simply put: Mass Effect 2 succeeds as a game, but fails as a sequel to Mass Effect 1. 

It hasn't just sold well. It was critically acclaimed. Now I'm sure that the standard issue 'everyone who gives this game a high mark is on the take' conspiracy thoery nonsense will eventually surface, but it doesn't actually change the fact that a game that is almost universally reviewed as being a classic, and the least of the reviews claiming it's very good, odds are that they did a lot more right than they did wrong.


They did do more right than wrong. I wouldn't say it was an 8/10 game if it didn't. But are these people evaluating it as a sequel to ME1 and an RPG, or just as a game in general? And even the reviews that praised it fully admitted that the RPG-factors were cut down and scaled back and that this factor bay dishearten RPG fans.

And given that your criteria for what constitutes a good game apparently depends solely on what concepts it arbitrarily includes, I'm not sure you can realistically call anyone else's opinion, good or ill, on the matter into question.


No, these aren't my criteria for what constitutes a good game, they're my criteria for what constitutes a good RPG, which is what the Mass Effect series was supposed to be. Unreal Tournament is my favourite game of all time, beating out every RPG I've played, and yet it has almost none of the factors I'm looking for in an RPG like the Mass Effect series. It's got less depth and is far more simple than even Mass Effect 2 does, but it does a fantastic and near flawless job of doing what its trying to do: be a pure multiplayer shooter. Mass Effect 2 fails at being an RPG/TPS hybrid because its too unbalanced towards the latter and is lacking in a lot of the factors that make the former a deep and satisfying experience. I'll even admit that ME1 failed at being the perfect RPG/TPS hybrid too, but for different reasons. But it was a hell of a lot closer and more balanced than ME2 was.

Ironically, yes, I do defend it because I think it's a better game than it is an RPG. That's primarily because when I play an RPG, I'm playing it for enjoyment, not so I can appease my obsessive-compulsive disorder by listing out the number of things that affect my opinion as to whether the game fits into x or y category of my purely subjective list of characteristics of a certain genre that has no true universal set of criteria beyond the fact it allows you to play a slowly improving character of your own design.

I certainly don't understand why the latter is more important to you than the former.


Because when I play an RPG I'm playing for enjoyment too. And I happen to enjoy these factors that I feel make the game a proper RPG. Without them it feels shallow and oversimplified. If I'm given a chocolate birthday cake that's covered in chocolate icing, whipped cream and candy one year and then the following year I'm given one with no icing, cream or candy on it at all, of course I'm going to be disappointed. I like RPG elements in an RPG... that's why I play and like RPG's. I don't see what's so hard to understand about that.

#859
SkullandBonesmember

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uberdowzen wrote...

So wait, is your sole problem with ME2 is that there aren't enough companion conversations around the Normandy?


Christ, no. That's part of it, yes. But overall it pisses me off that there's more combat and less story. And YES, when comparing RATIO with ME1, there is way too much fighting.

#860
uberdowzen

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Terror_K wrote...

This is precisely what I can't get my head around. 'This is an RPG, it needs an inventory'. Says who? Where exactly are these absurd RPG commandments that dictate these arbitrary conditions? If there is no such thing as gear, then what purpose does an inventory serve? What else does this diktat demand? Are we supposed to have goblins in it because it's an RPG? Does it have to have a certain amount of text, or length? Does the box have to be a certain colour, does the game have to be running on a certain engine, does the title have to contain a certain number of adjectives?


Now you're just being silly.


How is that being silly? That's what I call a really good point.

#861
busta5000

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1)on screen navigation:

ME1: used to have a navigation where it gives you an exclamation mark on where to go & tells you where are the enemies & the direction you should go.

ME2: I need to pause the game by pressing to see the navigation or GPS but Its not active all the time only when pausing so you will have to pause all the time to see the direction or not rely on it which is sad.



2)Weapon Purchases:

ME1: You can buy any weapon & compare on whats better.

ME2: can't buy weapons you can only buy weapon mods or add ons or ammo. You will have more weapons by getting the ADVANCE WEAPON TRAINING from the reaper ships. Also you cannot compare weapons you do not know how powerful it is. Except by simply checking if the name is bigger example S-5b or S-9b now from the name we know S-9b is better. The Great improvement from mass effect 2 that mass effect 1 didn't have is that it automatically chooses the best weapon for you then you can manually change to the least powerful.



3)Talking to Squad while in a mission:

ME1: you can talk to your squad even in the middle of a combat where they always say "NOT NOW SHEPARD" or in the elevator where they chat to themselves. Or I can just look at them & press talk & they will say anything like "this sucks" or "My People Have Died ..... blah blah" I liked to talk to the squad because some times they actually tell me where to go!!! they some times say "we need to go to ...." & I remember the current mission.

ME2:cannot talk to the squad but at least they talk less by themselves.



4)Purchasing Armor:

ME1: Can purchase armor many colors & many different strength of protection.

ME2: I don't know if I can buy armor or not but till now not. I'm currently trying to earn the trust or Grunt & the doctor.

_________________________________________

the After All is you had a hard dissicion which is to either focus more on RPG scale or FOCUS on Shooter scale.

ME1 Was More %60 RPG & %40 Shooter

ME2 is More %60 Shooter & %40 RPG

_________________

You Made ME2 simpler for the people who just wanna kick some as.s but for the people who liked it as an RPG still liked it but missed the old ME1 style.



Anyways ME2 Has only 4 disappointments but it was a hard dissision & I respect you for that choice its better to have a new style of gameing than repeating the same game style twise.



So well Done & I hope no I know that ME3 will have more awesome things & will listen to what we the fans say or note.

#862
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

So wait, is your sole problem with ME2 is that there aren't enough companion conversations around the Normandy?


Christ, no. That's part of it, yes. But overall it pisses me off that there's more combat and less story. And YES, when comparing RATIO with ME1, there is way too much fighting.


My completionist playthroughs of ME1 and ME2 took 40 and 50 hours to complete respectively. I've completed minimalist playthroughs of ME1 (just doing main story quests) in 15 hours. Using some simple maths:

Time for completionist playthrough - Main Story time = Side quests on citadel and other main worlds + Time wasted with Uncharted Worlds and Inventory managment

40 - 15 = 35 Hours of extra activites

Assuming up to 10 hours of that was the side quests, that leaves 25 hours of driving backwards and forwards across bleak scenaryless planets with little to no story.

Time for completionist playthrough - Main Story Time = Planet Scanning + Um...come to think of it there was nothing else

I can't do this calculation right now because I haven't done a minimalist playthrough of ME2 (because all of the game is so engaging and fun) but I think you see my point.

#863
SkullandBonesmember

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uberdowzen wrote...

My completionist playthroughs of ME1 and ME2 took 40 and 50 hours to complete respectively. I've completed minimalist playthroughs of ME1 (just doing main story quests) in 15 hours. Using some simple maths:

Time for completionist playthrough - Main Story time = Side quests on citadel and other main worlds + Time wasted with Uncharted Worlds and Inventory managment

40 - 15 = 35 Hours of extra activites

Assuming up to 10 hours of that was the side quests, that leaves 25 hours of driving backwards and forwards across bleak scenaryless planets with little to no story.

Time for completionist playthrough - Main Story Time = Planet Scanning + Um...come to think of it there was nothing else

I can't do this calculation right now because I haven't done a minimalist playthrough of ME2 (because all of the game is so engaging and fun) but I think you see my point.


Since you obviously like combat, I'd bet money your difficulty is always at least on Veteran? Am I wrong? In ME2 Bioware even admits casual is for if players enjoy the story the most over combat. Except, you know, casual in ME2 is equivalent to veteran in ME1. I play casual for both ME1 and ME2 and the difference is night and day.

SkullandBonesmember wrote...

To get from the beginning of a main world to the end took about 35-45 minutes on average with my ME1 Shepard. After every main plot world we can see how everybody in our squad is with the exception of Tali, we could chat it up with Conrad again at the Citadel, we could check in with Anderson and Udina, and we could give the post mission report to the council. There was also the scenic view. When all is said and done, dialogue was even with the length of missions, sometime even more. In addition there was a lot of dialogue and character interaction DURING the missions. Now let's look at ME2. We could get maybe 10 minutes of dialogue on average with SOME characters if milked dry. After those 10 minutes, we're thrown in with an hour long plus mission stopping for the occasional renegade/paragon interrupt. We can talk to Garrus only TWICE. Your entire squad is almost always too busy to speak with you. We have more squad members, but not more dialogue to reflect that. And there's hardly any discussion with anybody post main mission. Instead we get text to read from emails. The only time Anderson talks again is after meeting Ashley.

Face it. There's a reason groups like this were started-
http://social.bioware.com/group/1763/

We get more emotional satisfaction from chatting with the crew as opposed to headshots.



#864
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

My completionist playthroughs of ME1 and ME2 took 40 and 50 hours to complete respectively. I've completed minimalist playthroughs of ME1 (just doing main story quests) in 15 hours. Using some simple maths:

Time for completionist playthrough - Main Story time = Side quests on citadel and other main worlds + Time wasted with Uncharted Worlds and Inventory managment

40 - 15 = 35 Hours of extra activites

Assuming up to 10 hours of that was the side quests, that leaves 25 hours of driving backwards and forwards across bleak scenaryless planets with little to no story.

Time for completionist playthrough - Main Story Time = Planet Scanning + Um...come to think of it there was nothing else

I can't do this calculation right now because I haven't done a minimalist playthrough of ME2 (because all of the game is so engaging and fun) but I think you see my point.


Since you obviously like combat, I'd bet money your difficulty is always at least on Veteran? Am I wrong? In ME2 Bioware even admits casual is for if players enjoy the story the most over combat. Except, you know, casual in ME2 is equivalent to veteran in ME1. I play casual for both ME1 and ME2 and the difference is night and day.


No you're right, I played through the first time at veteran. But considering I thought that veteran was only just difficult enough I can't imagine that casual is very hard at all. No harder than ME1 at least.

#865
SkullandBonesmember

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uberdowzen wrote...

No you're right, I played through the first time at veteran. But considering I thought that veteran was only just difficult enough I can't imagine that casual is very hard at all. No harder than ME1 at least.


Oh yeah. The missions don't take an hour long. The enemies don't ENCIRCLE you from every angle. Cover isn't impossible to find sometimes. Enemies don't have more health. Totally the same. No higher difficulty whatsoever compared to ME1 regardless of Bioware stating it's for the story fans.

Modifié par SkullandBonesmember, 29 avril 2010 - 06:03 .


#866
uberdowzen

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Really? I'm going to have to load ME2 up later and try it at casual. I refuse to believe it's too hard.

#867
SkullandBonesmember

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uberdowzen wrote...

Really? I'm going to have to load ME2 up later and try it at casual. I refuse to believe it's too hard.


.............

If you're familiar with shooting mechanics and actively go out of your way to play such games because you enjoy them, it's not gonna be a problem for you. I DON'T play shooters because they're boring as hell and devoid of real story AND character interaction. That's why I liked ME1 so much. ME2 was definitely a shooter whereas ME1 wasn't. Hence why shooter fans bit****. However, the fact ME1 WASN'T a shooter is what made it so enjoyable for me.

#868
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

Really? I'm going to have to load ME2 up later and try it at casual. I refuse to believe it's too hard.


.............

If you're familiar with shooting mechanics and actively go out of your way to play such games because you enjoy them, it's not gonna be a problem for you. I DON'T play shooters because they're boring as hell and devoid of real story AND character interaction. That's why I liked ME1 so much. ME2 was definitely a shooter whereas ME1 wasn't. Hence why shooter fans bit****. However, the fact ME1 WASN'T a shooter is what made it so enjoyable for me.


So how come you thought the Mako bits in ME1 were good? They were essentially just the warthog bits from Halo (not the best example, I guess they're more like the buggy from HL2 or something) with almost no story.

#869
uberdowzen

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I'd also like to add that I consider myself to be a pretty average shooter player and I didn't find ME2's combat too hard.

#870
SkullandBonesmember

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uberdowzen wrote...

So how come you thought the Mako bits in ME1 were good? They were essentially just the warthog bits from Halo (not the best example, I guess they're more like the buggy from HL2 or something) with almost no story.


When did I imply I liked the Mako and when did I imply ME1 was 100 percent story?

#871
sonofalich

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i was disappointed this game became a generic shooter. i hope ME 3 combines more rpg elements along with the shooter aspects.

#872
javierabegazo

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sonofalich wrote...

i was disappointed this game became a generic shooter. i hope ME 3 combines more rpg elements along with the shooter aspects.

Would you care to explain how Mass Effect 2 is in anyway a "generic shooter".

Not having an inventory =/= Generic Shooter

#873
onelifecrisis

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Terror_K wrote...

<snipped for being enormous>


Hrm... good points, but where your argument fails for me personally is this: ME1 was IMO a bad RPG. It was a good game, but a really bad RPG. In fact it wasn't really even an RPG.

In ME2 they made the 'game' even better and threw away all the rubbish RPG crap. I love a good RPG but ME1 was not a good RPG. I love a good shooter, too, especially if it has RPG elements - and that's what I consider both ME games to be: shooters with RPG elements. Given that classification, and given your definition of a sequel, ME2 is a superb sequel and not just a superb game in it's own right.

Modifié par onelifecrisis, 29 avril 2010 - 07:06 .


#874
uberdowzen

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SkullandBonesmember wrote...

When did I imply I liked the Mako


Oops, my bad...

SkullandBonesmember wrote...

and when did I imply ME1 was 100 percent story?


You didn't say it was 100 percent story but you did say you could turn the difficulty down so low that you could quickly and easily get past any combat and to the story.

#875
Brako Shepard

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I wouldn't call Mass Effect 2 a generic shooter when comparing it to Mass Effect.



I went back to ME to create a new character to create for Mass Effect 2. Of course I noticed things like lesser qaulity grahpics, poor weapon selection and basically an overall downgrade from its newer sequal. The one thing the games do have though, and I am fairly certain these stories will stand the test of time. There stories are of excellent qaulity.



But the one thing that really stood out for me when playing the original. Was how dull the combat was. There was no exciting weapons which I had come a custom to from playing the sequal, and organizing your team was a waste of time. Press left to send one team member, and you realise that ME never had single member formation.

It all felt too.....generic.



Mass Effect 2 has individual team movement. Thats not generic. Thats tactical gameplay which even games intended to be of the shoot em up genre can't always get right. Mass Effect is not an indepth RPG and never will be. Its an action adventure, and the sequal see's that the action has been vastly improved.



If someone says Mass Effect 2 is lacking in story, I can only come to the conclusion that you have been skipping the conversations, because from what I got the story, made me want to play Mass Effect 3 the moment it ended.