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Disappointment With Mass Effect 2? An Open Discussion.


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#8751
Halo Quea

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bjdbwea wrote...

I can't understand why some people are even defending the bad writing of the ME 1 LI appearances. I mean, I get it - you didn't care for those characters, and you like the new ones, which is certainly one reason you like the game as a whole and want to defend it. Fine. But is it so hard to imagine what you would think if your favorite characters were reduced to such a badly written scene in ME 3? Would it still be okay? Please, a little bit of objectivity.

Yes, the reasoning of Ashley and Kaidan might be understandable. But for such important characters and such an important scene especially for any Shepard who romances them, there absolutely needs to be more dialogue. Especially from Shepard, as the main problem is actually that we are artificially prevented from talking to our former companions. Instead Shepard just stands there like :mellow: and lets them walk away. Or sits, in the case of Liara, where it's even worse given the things she had to go through, and Shepard's only reaction is  "my mission's important :mellow:".


Oh Gawd!!  As soon as I saw Ash for the first time I wanted to crush her in a bear hug!  But Shepard just acts like he's hugging his sister! lol!

Why couldn't my Shepard grab Ash, give her a kiss that she would have felt in her toes and get her to listen to him for just a few ticks?

#8752
Dinkamus_Littlelog

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Whatever666343431431654324 wrote...

What I find amusing is that people point to Ashley for being unrealisitic for clearly overreacting and not listening but then post angry, bitter message after message, refusing to listen to anyone else, all claiming that they've loved Bioware for years but now Bioware has betrayed them. Yes, very unrealisitic.


I dont find it amusing. Bioware have been going through significant changes, dumbing down their games and stripping out lots of things people love. You claim they are entitled to their views, yet sneer all the same?

I find it funny how people like you care so much. If you really occupied the high ground to like to present yourself as doing, you would understand its a question of tolerance. People can only tolerate so much of a company they have loyally followed for so long pissing their favourite aspects away in favour of new things they dont like. If more folks on these boards were more intelligent and patient, they would know these people will get bored eventually and move on, either to a developer who can continue to give them what they want, or find something else.

As you say, its not like Bioware cares. The development staff arent sitting huddled around a computer screen holding eachother because they cant take the savage criticism being thrown their way. They know what they are doing.

Even back when I still had respect for Bioware and thought they made games I could really enjoy to the fullest, I was always confused by this incessant need to "complain about complaining".

#8753
shootist70

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Whatever666343431431654324 wrote...
Yes, there are thousands of people who loudly denounce Tolkien as crap. As there are thousands of people who denounce all science fiction (space opera) and fantasy as crap. I've took several literature classes in university years ago and I've seen plenty of profs snear at 'escapist' tripe. My suggestion is simply that if you don't like it, don't read it. I tend roll my eyes at the over-written, navel gazing prose that they value so much as well.


I wouldn't generalise here. I've read most genres and I'll just judge a work on its own merits. LOTR is flawed for a few reasons, some of which are shared by ME2. One glaring flaw is that as soon as the fellowship decides they're setting out from Rivendell to throw the ring into Mount Doom,  then plotwise you might as well put the book down right there, because you now know exactly how it ends. It's not a case of Frodo being told 'you must somehow destroy the indestructable ring' leaving the reader thinking 'wow, how's he going to do that? I'd better read on and find out'. Instead we get: 'yes, we shall set forth for Mordor, and the author will throw whatever obstacles in our path that he can think of along the way'.

All that's left for the reader is to stick around and hope the ride there is interesting enough, and it generally is, but it's also why LOTR meanders all over the place on its way to Mordor. That's Tolkien trying to hold your attention by other means. The ME series didn't telegraph itself in the same way at the beginning, but it's still meandering all over the place, and it isn't good enough. The ride isn't as intense. Instead, fiction should maintain a progressive narrative at all times., it's not acceptable to tie up a load of loose plot threads later on down the line.

Modifié par shootist70, 18 août 2010 - 03:11 .


#8754
bjdbwea

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That's a very interesting point that you made there. Do you remember what Shepard said at the end of ME 1?

"The reapers are still out there, and I'm going to find a way to stop them."

And that's exactly what ME 2 should have been about, as surely everyone expected. Instead, the game pulls a new threat ouf of a hat and tells us where to go to end it almost from the beginning, meandering all over the place, as you said, with all the totally unconnected character missions.

Modifié par bjdbwea, 18 août 2010 - 03:20 .


#8755
Whatever42

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Dinkamus_Littlelog wrote...

Whatever666343431431654324 wrote...

What I find amusing is that people point to Ashley for being unrealisitic for clearly overreacting and not listening but then post angry, bitter message after message, refusing to listen to anyone else, all claiming that they've loved Bioware for years but now Bioware has betrayed them. Yes, very unrealisitic.


I dont find it amusing. Bioware have been going through significant changes, dumbing down their games and stripping out lots of things people love. You claim they are entitled to their views, yet sneer all the same?

I find it funny how people like you care so much. If you really occupied the high ground to like to present yourself as doing, you would understand its a question of tolerance. People can only tolerate so much of a company they have loyally followed for so long pissing their favourite aspects away in favour of new things they dont like. If more folks on these boards were more intelligent and patient, they would know these people will get bored eventually and move on, either to a developer who can continue to give them what they want, or find something else.

As you say, its not like Bioware cares. The development staff arent sitting huddled around a computer screen holding eachother because they cant take the savage criticism being thrown their way. They know what they are doing.

Even back when I still had respect for Bioware and thought they made games I could really enjoy to the fullest, I was always confused by this incessant need to "complain about complaining".


95% of my post was about discussing the story. I simply added one line to say we should take Bioware at their word. Obviously that offended you so now we are discussing it. I don't discuss it because I'm afraid for poor Bioware, I discuss it because such anger and vitriol interests me. It not only feeds off the dissatisifaction of the others, so they seek to cause it in others, but it feeds off any dissent as well, as you pointed out.

No wonder we're a race continually at war, bashing each others brains in. The only way such hatred and anger ends seems to be for the person to utterly exhaust themselves.

#8756
shootist70

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bjdbwea wrote...

That's a very interesting point that you made there. Do you remember what Shepard said at the end of ME 1?

"The reapers are still out there, and I'm going to find a way to stop them."

And that's exactly what ME 2 should have been about, as surely everyone expected. Instead, the game pulls a new threat ouf of a hat and tells us where to go to end it almost from the beginning, meandering all over the place, as you said, with all the totally unconnected character missions.


Exactly. Shephard's overall goal against the reapers was not maintained. We havn't gone anywhere further, in fact we're back to almost exactly where we were at the end of ME1, albeit with different people. What we are expecting from ME3 in terms of the overall plot has not fundamentally changed from what we were expecting at the end of ME1.

Modifié par shootist70, 18 août 2010 - 03:36 .


#8757
Whatever42

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shootist70 wrote...

Whatever666343431431654324 wrote...
Yes, there are thousands of people who loudly denounce Tolkien as crap. As there are thousands of people who denounce all science fiction (space opera) and fantasy as crap. I've took several literature classes in university years ago and I've seen plenty of profs snear at 'escapist' tripe. My suggestion is simply that if you don't like it, don't read it. I tend roll my eyes at the over-written, navel gazing prose that they value so much as well.


I wouldn't generalise here. I've read most genres and I'll just judge a work on its own merits. LOTR is flawed for a few reasons, some of which are shared by ME2. One glaring flaw is that as soon as the fellowship decides they're setting out from Rivendell to throw the ring into Mount Doom,  then plotwise you might as well put the book down right there, because you now know exactly how it ends. It's not a case of Frodo being told 'you must somehow destroy the indestructable ring' leaving the reader thinking 'wow, how's he going to do that? I'd better read on and find out'. Instead we get: 'yes, we shall set forth for Mordor, and the author will throw whatever obstacles in our path that he can think of along the way'.

All that's left for the reader is to stick around and hope the ride there is interesting enough, and it generally is, but it's also why LOTR meanders all over the place on its way to Mordor. That's Tolkien trying to hold your attention by other means. The ME series didn't telegraph itself in the same way at the beginning, but it's still meandering all over the place, and it isn't good enough. The ride isn't as intense. Instead, fiction should maintain a progressive narrative at all times., it's not acceptable to tie up a load of loose plot threads later on down the line.


Oh, I agree entirely that the plot of LOTR is very flawed. But the plot was never the point. Nor, actually, in my opinion were the characters. Tolkien was a master world builder and LOTR showcases it in a sweeping story.

And I completely agree that ME2 was a reboot. While I'll take Bioware at their word that the entire story was plotted out, I think there were some serious rewrites in there to fit in the change in game mechanics. But like LOTR was not all about the story, the story was there simply to enhance your journey through that spectacular world, ME is not all about the story. Its there to enchance the gameplay, which for most people it does very, very well.

Actually, I agree with almost everything you wrote. If ME2 were a movie, most of it would have been left on the editting room floor because there was much in there that saps its pacing. I have agreed with those who have suggested, and echoed the suggestion, that a couple more story missions and a couple less character missions could have maintained the narrative intensity.
 
I do, however, think its acceptable to wrap up loose plot threads in a later installment. It happens all the time and keeps people interested. I also argue that writing for different media requires different techniques. Movies will often write towards a more dramatic scene, rather than a more realistic one. Blowing up the Death Star through a ventilation shaft was silly. The rebels found it after hours of studying the plans but the Imperials never noticed it after decades of construction? But it made a great scene and there we have it.

Take the latest Star Trek film. It was critically acclaimed and the fans loved it. But while the characters were decent, the story was absolutely absurd and there were plot holes that make ME2 look like the most perfect work of fiction ever written. But there were some awesome scenes so the fans ignored it almost entirely. Story being somewhat important to me, I chaffed but eventually swallowed it because it was such a cool movie.
Personally, I don't require perfection in my stories. Real life can be bizzare and if something skips a beat in a story but I'm enjoying it then I simply ignore it and move on. If I don't enjoy it then maybe it bothers me more, which is why there is such a divergence of opinion on movies, novels and computer games.

#8758
Il Divo

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bjdbwea wrote...

Oh yeah? So why could I run through all passers-by as if they were ghosts? So much for immersion.


Then don't walk through them. That's the best advice I can offer you. This is the difference between active and passive immersion. In Kotor, I can run around Dantooine with a red lightsaber and no one will say anything. This breaks immersion. In Mass Effect, I can run around the Citadel and shoot my gun off. No one panics. This breaks immersion. What's the answer? We can either ignore these small lapses in logic or play the game without purposely ruining our own immersion (Don't shoot your gun, don't equip a red lightsaber, etc).

However, Jade Empire's Imperial City has a sense of life, regardless of walking through the passers by. I can fix this by not walking through them. It has a sense of scope and size, made through the abundant number of unique and detailed side quests. Breaking immersion requires that you make an active effort (walking through npcs).
 
Mass Effect's Citadel lacks a sense of scope because of its massive scale and lack of activities. I cannot fix this by 'imagining' more npc's to converse with wherever I go or more activities to do. Breaking immersion is a passive effort in this instance. It's a huge letdown for the heart of galactic civilization, imo.

But I agree, as far as interaction with random NPCs is concerned, previous BioWare games that did not require a voiced player character had a bit more to offer. But that's no excuse for ME 2 to have even less than ME 1.


Twilight is a better film than the Last Airbender. The conclusion that Twilight is a good film does not logically follow from this. I feel the Imperial City is a great hub without comparing it to any other game. If I need to compare Mass Effect's hubs to something worse to realize how 'great' it is, I think that says alot about its quality.

But regardless, I disagree on the conclusion that Mass Effect offered better hubs than Mass Effect 2. I personally thought Illium was a throwback to the days of Kotor: smaller in actual size, but provided you with a sense of scale. Koribban/Kashyyyk both feature small 'hub' ports but do a great job of providing you a sense of size and how things work in each of them. Noveria does a great job of this in ME1. Unfortunately, the Citadel doesn't follow the same guidelines.   

Modifié par Il Divo, 18 août 2010 - 04:47 .


#8759
Lumikki

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Whatever666343431431654324 wrote...

What I find amusing is that people point to Ashley for being unrealisitic for clearly overreacting and not listening but then post angry, bitter message after message, refusing to listen to anyone else, all claiming that they've loved Bioware for years but now Bioware has betrayed them. Yes, very unrealisitic.

It's actually very funny. Like one side understanding. They side, because what they want is what it should be.

#8760
Il Divo

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To be fair, are we any different? Do we not think that what we want is what should be?

#8761
Lumikki

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Il Divo wrote...

To be fair, are we any different? Do we not think that what we want is what should be?

Yes and No. There is different wanting game to be something else as wanting to change it and accepting what it is or will be.


If someone hates some game, why are they writing allmost 100's of negative bashing post in games forum. Do, they really think it makes that game better.  If they would be really want to make constructive feedback as suggestions, they would write ME3 suggestions to correct place as what they would want to see in future games and not bash allready existing game.

#8762
tonnactus

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Dinkamus_Littlelog wrote...


A crap middle act designed to support the final act is still a crap middle act.


Thats right.If writers are not able to make all parts of a trilogy good,they better didnt make a trilogy, just 2 good parts without a pointless and mediocre  filler inbetween.

#8763
dahoughtonuk

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A big reason Mass Effect 2 is a disappointment,is despite the apparent flexibilty in mission choice the heavy handed railroading makes it hard to actually be flexible. While ME1 also ran on rails they were better integrated into the plot.I don't mind rails if the story is well crafted and I can cope with the combat system.

Since this is a spoiler free zone I can't say too much but you can see that with the right recruitment of characters and the right position of missions in ME 2 the story would be much tighter and actually hang together.

(And people are almost always more disappointed with an average story where a good one could have been than they are with a bad one. Not that ME is necessarily a bad story. it's a standard tale (though well told ) with some diversions.

Modifié par dahoughtonuk, 18 août 2010 - 06:19 .


#8764
bjdbwea

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Lumikki wrote...

Yes and No. There is different wanting game to be something else as wanting to change it and accepting what it is or will be.

If someone hates some game, why are they writing allmost 100's of negative bashing post in games forum. Do, they really think it makes that game better.  If they would be really want to make constructive feedback as suggestions, they would write ME3 suggestions to correct place as what they would want to see in future games and not bash allready existing game.


So did you tell the same thing to the people who complained about ME 1? Because believe it or not, there were a lot of people who were perfectly happy with the game.

#8765
Il Divo

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I would have told them the exact same thing as I'm telling you now. There were people who were happy with Mass Effect 1. There are people who are happy with Mass Effect 2. There were people who were happy with 1 and not 2, and vice versa. There are people who are happy with both and there are people who are happy with neither. There are going to be people who love and hate Mass Effect 3. They will insist that 2 is the best and this entire pattern will repeat.

We ultimately have no way of judging how many Mass Effect fans really do hate Mass Effect 2 besides these forums, which represent a very small segment of the total fan base and we don't even have a definitive poll to say where the general forum goers stand.

Modifié par Il Divo, 18 août 2010 - 06:53 .


#8766
Whatever42

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Il Divo wrote...
To be fair, are we any different? Do we not think that what we want is what should be?

See, you're Mr. Calm and Reasonable. If you suddenly flew off the handle and wouldn't listen to reason then I would yell plot hole.

#8767
David Knight

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Personally, I loved ME1 and 2, but for different reasons.

ME1= Better story, better antagonist (saren), and I felt like part of a world. The elevators and lack of holographic loading screens were something I loved. However, I will agree that the Citadel is boring as hell and not very immersive at all. I felt more like I was in a mall in ME1 Citadel than in ME2 Citadel.

Now, ME2= Better characters, better romance sideplots, better finale and intro, better soundtrack, better combat, and better world in total. Yes, the entire thing was very railed together, but Mass Effect, in my opinion, didn't have a very good open world to begin with. For me, the Mako and "uncharted worlds" were the dullest things to ever exist in a video game. You find a thing on a planet, see the same animation for dropping the Mako, drive over to said object, maybe fight a few thugs or monsters, and jet back to the Normandy. Fun? No. Immersive? Um... for some people, apparently. I hated it. Boring= not immersive.

I liked combat better in ME2. It was faster, and definitely not as easy as ME1.

The characters were more varied and interesting. However, to this day the only LIs I can stand are Garrus and Tali, only because they have a history with Shepard and you can get a small bit of feeling from their LI plots. They've been with Shepard from the beginning, so even their conversations mean more than the others. As for the ME1 LIs... I never liked any of the romances. You basically go to the character's cubby and talk to them. Somehow, by the end of three or so convos, Liara wants to bang you, Ashley thinks you're a very caring person, and Kaidan is hopeful for the future. I mean... I've done the LIs, but they just aren't that interesting. Three conversations does not= sexytimes. Not in any meaningful character interaction. At least with Garrus and Tali it's bearable because of the history.

I repeat, however, that ME1s story was much better than ME2. However, let's take The Empire Strikes Back. In Star Wars, we realize that ultimate destiny of Luke is to probably kill Darth Vader and defeat the Empire. In Empire, Luke gets some training from Yoda, but we see none of the Rebels' efforts to topple the evil bad guys. It's a much more character driven story in which Han and Leia have some capers in asteroid belts and cloud cities. Luke fights Vader, but that progression is for his character and not for the main goal of ending the Empire. As such, I didn't mind ME2's plot. I WILL despire ME2s plot if at least some of the cast doesn't come back for full squaddies, because the game was about the squaddies. ME2s plot was alright, a typical part-2 plot. ME1s was better. That's all. Doesn't neccessarily mean ME2s was horrible.

So there you have it. My two cents. I loved both games and am looking forward to 3. Everything I just said is my opinion only.

#8768
Il Divo

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Whatever666343431431654324 wrote...

See, you're Mr. Calm and Reasonable. If you suddenly flew off the handle and wouldn't listen to reason then I would yell plot hole.


Trust me, I'm alot less calm and stable than I may seem irl. I get alot more worked up when it comes to arguments and discussions. Posted Image   

#8769
Iakus

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Whatever666343431431654324 wrote...

What I find amusing is that people point to Ashley for being unrealisitic for clearly overreacting and not listening but then post angry, bitter message after message, refusing to listen to anyone else, all claiming that they've loved Bioware for years but now Bioware has betrayed them. Yes, very unrealisitic.


To be fair, some of us have been asking "Why oh why are you working for Cerberus.., I mean, doing such a lame reboot?".  Unfortunately, "Shepard" doesn't seem to want to give an answer besides an unkindly sarcastic "You just want hundreds of items in your inventory."Posted Image

If Shepard gives Ashley flippant, rude, or dismissive answers to questions, I'm totally cool with her insulting Shep and walking away. 

#8770
E-MailA.K.A.Mr.Fox

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ill admit, i was dissapointed with Mass Effect 2. Part of that would have to do with my own expectations not being met i guess, Mass Effect 2 lacked that moment that ME1 had when talking with Sovereign, at no point during the game that i feel that Harbinger was a threat, or that i had something to discover, Mass Effects's story was superior to part 2, while the gameplay did improve for part 2, i feel the Mako was missing and left me with and empty feeling, Bioware did not have to scrap it, maybe make some polishing to it, exploring worlds could have been made bigger and more varied, but less of them to compensate, instead we got nothng to explore, one thrasher maw and a ship with a five missions that you could not get out on foot and shoot the enemies with.



One thing that really bothered me was the end screen mission sumary thing, the level up thing was based on mission completion and not on enemies killed, i loved how ME1 you could be in a fire fight and you got a pop up with level up, and certain interactions made your characters stats to get some points on your level meter. I wish they bring it back to Mass Effect 3, but i will not hold my breath on any of that. I miss how it made a huge difference how you killed your enemy wielded different amounts of experience.



It may seem like i really did not like ME2, but i did, despite its complete overhaul of almost everything that was Mass Effect, im still playing it, trying all the classes to have different outcomes for mass effect 3.



Thinking about it now, i think most people expected the same amount of customization or more in ME2 as they had in ME1, i was thrilled when all the talk of new game play mechanics where being polished, but i soon realized that they prioritized the shooter part and neglected the customization and rpg element, for ME3 i hope they can improve on that, maintain or improve the shooter part, and improve the rpg elements.



lol sorry for the rant or whatever, this is just my opinion, and i know some people feel the same.

#8771
sevach

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shootist70 wrote...

bjdbwea wrote...

That's a very interesting point that you made there. Do you remember what Shepard said at the end of ME 1?

"The reapers are still out there, and I'm going to find a way to stop them."

And that's exactly what ME 2 should have been about, as surely everyone expected. Instead, the game pulls a new threat ouf of a hat and tells us where to go to end it almost from the beginning, meandering all over the place, as you said, with all the totally unconnected character missions.


Exactly. Shephard's overall goal against the reapers was not maintained. We havn't gone anywhere further, in fact we're back to almost exactly where we were at the end of ME1, albeit with different people. What we are expecting from ME3 in terms of the overall plot has not fundamentally changed from what we were expecting at the end of ME1.


100% this!!!!

ME2 story is more suited to being one big freaking enormous DLC, than chapter 2 of the story...

#8772
Iakus

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Whatever666343431431654324 wrote...

In LoTR, the steward of Gondor sits around paralyzed, more worried about the machinations of Gandalf than Sauron, the guy encroaching on his kingdom with massive armies. This has absolutely happened in real life as well. Simply look at the Roman Empire and their lethargic reaction to barbarian invaders. If you were a victorious general who gained fame in beating off barbarians, you could easily end up shuffled off because you were politically dangerous.


Actually if you go by the book, Denethor saw in a vision provided by Sauron of the vastness of Sauron's army and the full power of what they were up against.  He saw no hope of victory and sank into despair and madness. Not so much paranoid of Gandalf as totally unconvinced he could do any good.

Big-time LOTR fan here, though I admit my Roman history is a little rustyPosted Image

And we don't know how "useless" ME2 is yet. Bioware continues to insist that ME1 and ME2 actions will have large consequences in ME3. Dire even. Yes, a number of posters are pouting and stating that they think Bioware are liars but if they dislike and distrust the developer that much then I respectfully suggest that they stop playing Bioware games and leave.


ME 3 may surprise us all.  But for now all we have to go on is the transition from ME 1 to ME 2 which, well, doesn't put Bioware in a very good light as far as the whole "consequences" "storyline". and "continuity" things go.  Bioware promising big-time consequences, etc, brings to mind the old saying "Fool me once, shame on you.  Fool me twice, shame on me"

So assuming the developers are correct then we have something like TTT. If you finished that book not knowing anything about RotK, you might think that nothing you did there had anything to do with defeating Sauron. Sure, you defeated a flunky but that was a side adventure and did nothing to defeat Sauron. Frodo pretty much wandered around lost all the time, wrapped in his little character drama with Gollum. I mean, that has nothing to do with the story.


In TTT, we saw the defeat of Saruman, who was also after the Ring, either to claim for himself or to make a copy of it.  He was no flunky, he was playing every side against each other.  He revealed his treason and true colors (literally) in the first volume, and continued to be a menace in the second.  Thus continuity within the series.

Frodo in TTT kept on heading for Mordor, like he was charged to do so.  Gollum was guiding him, as well as demonstrating just how insidious the power of the One Ring can be. 

Frodo did not go on a side mission to recruit a bunch of mercenaries to stop the Corsairs of Umbar from raiding the villages of Gondor.. 

Faramir: "You're unique. Not just in ability or what you experienced, but in what you represent.  You stood for the Free Peoples at a key moment.  You're more than a Hobbit--you're a symbol.  And I don't know if  Sauron understands fear.  But you've defied the evil of the One Ring.  He's got to respect that."Posted Image


Of course, all that had a great deal to do with the end of RotK. The Rohirrim were vital. Golum was vital. But we don't know what ME3 holds yet. How important are your team? What is the effect of what we learned about the Reapers? What is the effect of saving the Rachni or destroying the Genophage cure?


Gandalf, early in FoTR:
I have not much hope that Gollum can be cured before he dies, but there is a chance of it. And he is bound up with the fate of the Ring. My heart tells me that he has some part to play yet, for good or ill, before the end: and when that comes, the pity of Bilbo may rule the fate of many, yours not least.'

You know pretty much from the start that Gollum's gonna be important, and in fact proves to be important in TTT (on many levels), and of course is vital in RoTK.  At this point in the ME series, we can't be sure anyone or anything is vital.  Except Shepard, but only because that's the PC (and honestly, not seeing how Shepard was vital to the events of ME 2)


A lot of people, who never read the books but only saw the movies, said RotK made TTT a lot better for them. I really think that's Bioware's challenge here. If they can tie it up well then all our griping here will look stupid. If the haters are right and Bioware fumbles the ball then they can crow then.



Bioware's challenge should have been make players feel better about ME 1.   ME 2 should build on ME1 and ME 3 should build on ME 2.  To draw another quote from LoTR, Shepard's actions should be like "The falling of small stones that starts an avalanche in the mountains"   Events taken early should snowball into larger and larger consequences.  Not reset after reset til you have no idea what to expect next except you're probably gonna start out at level one and with two companions.  So far the rachni is the only choice that even remotely demonstrates this.

#8773
Iakus

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Halo Quea wrote...

Oh Gawd!!  As soon as I saw Ash for the first time I wanted to crush her in a bear hug!  But Shepard just acts like he's hugging his sister! lol!

Why couldn't my Shepard grab Ash, give her a kiss that she would have felt in her toes and get her to listen to him for just a few ticks?


Hah, my first playthrough, as soon as I saw the cinematic of seeker swarms on Horizon, I was humming the Mighty Mouse song("Heeeere I come to save the daaaay!") the whole level.  Only to end up with...that...

Meeting Liara:  I ran through the shopping mall that is Illium looking for her.  I wanted to  see how my favorite archaeologist was doing, find out if she made any progress in learning about the Reapers.  Except I ended up meeting,...that...

Wrex was the only former squaddie I thought was actually well done.

#8774
Whatever42

Whatever42
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iakus wrote...

Whatever666343431431654324 wrote...

What I find amusing is that people point to Ashley for being unrealisitic for clearly overreacting and not listening but then post angry, bitter message after message, refusing to listen to anyone else, all claiming that they've loved Bioware for years but now Bioware has betrayed them. Yes, very unrealisitic.


To be fair, some of us have been asking "Why oh why are you working for Cerberus.., I mean, doing such a lame reboot?".  Unfortunately, "Shepard" doesn't seem to want to give an answer besides an unkindly sarcastic "You just want hundreds of items in your inventory."Posted Image

If Shepard gives Ashley flippant, rude, or dismissive answers to questions, I'm totally cool with her insulting Shep and walking away. 


I'm in complete agreement. I was originally taken aback that I couldn't say what I wanted to say. I was specficially defending Ashley's reaction as potentially in-character. Kaiden and Shepard are being totally out of character.

#8775
eldav

eldav
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eerrrr....correct me if im wrong but isnt ME saga the first games that Bioware has done sequels too ?

(never played baldurs gate)



Have you notice that all the things that are changed in ME2 are a result of Bioware lisening to their fans (complaints).

But their lack of experience in making sequels is hillarius.

Exemple the Mako...lots of bashing for driving the mako..Bioware solution: take out the mako

what went wrong: people missing exploration, Bioware solution: new mako with better handling,

what went wrong: people missing exploration



And do you remmember all the theorys of the protheans in the forums ?

Well Bioware tought that is what all you wanted....lol.



Its seems to me that Bioware is trying to please us too hard and failing to understand what we need.