Dinkamus_Littlelog wrote...
Yeah, but in case you havent noticed, Bioware ignored the "trilogy" story arc as well.
ME2 advanced precisely nothing. It fleshed out a few shaky concepts involving people pate, and terminator cosplays, but ME1 and ME2 end in EXACTLY the same way: the reapers coming towards the milky way and the galaxy without a plan to stop them.
Maybe well get lucky, and that the ME1 LIs, like the overall plot of ME, gets a second beginning, this time finishing for good.
Or maybe they get a cameo that is complete crap a second time as one of MEs many supporting character, who while often quite good, dont feature much at all in teh grand scheme of things.
Actually, depending on ME3's plot, ME2 could have advanced precisely a lot of things (I know, it's a stupid pun). Yeah, Bioware could scrap this squad and build a new one. Here's an idea; they could also do what we'd like and keep the ME2 squad for the ME3 battles. With such an advanced team at his disposal, all of a sudden Shepard's gathering of a force suddenly makes very much sense.
Do you actually think Haestrom isn't going to play a part in ME3? True, it might not, but there was some heavy forshadowing.
Liara's bit with the Shadow Broker... likely something that could have come out with ME3, now DLC, but Liara's arc definitely isn't finished.
With the geth and possible the quarians getting ready for war with each other, the entire quarian arc has progressed. Much better than in ME1, where we saw exactly ONE quarian and no others.
Cerberus is no longer such a shady organization. There's a lot of potential for tension between them and the Alliance, and it allowed pro-human Shepards a team to ally with.
It gave us the fate of the Protheans. Maybe somehow that knowledge will help us with the war?
It showed us how Reapers are made in the first place; in hindsight, we know more about the Reapers now than we did in ME1.
It gave us a primary antagonist (Harbinger), who should show in ME3. I'm hoping for a mano a mano fight between him and Shep, somehow.
The Rachni are gathering strength, as are the krogan.
So really? Nothing advanced? I'd say things advanced plenty. No, things didn't come to a crux, but why should they in ACT TWO?
As for the characters, I honestly thought they were well done. All of them (excapt maybe Zaeed and his lame predictable revenge thing). I also liked the themes that were presented time and time again throughout all of their missions.
Self-determination/ free will or enslavement- Legion's mission is heavy with this. So is, surprisingly, Miranda's. Her entire ordeal with her sister deals with the fact that she gave her sister a chance to make her own destiny, and Niket's argument strongly suggests that a comforted but controlled lifestyle is better. This theme shows up slightly on Samara's mission, where Morinth chooses her own destiny rather than be a recluse.
Parent/child- this theme is overdone, but powerful enough. Thane and his son, Jacob and his father, Tali and her father, Miranda and her father, Samara and her daughter. I mean, come on, Bioware. You can be creative. More than this, heh.
Greater good/ paragon- the final mission, and the final choice. Tali's mission with the data. Zaeed's. Kasumi. Mordin's is heavy with this. The entire time he argues with Shepard, almost trying to convince himself the genophage is necessary. Interestingly enough, Tali argues that attacking the geth first was necessary as well. I could go on, but I won't. It's an interesting theme that has been continued from the first Mass Effect, and well.
Regret and absolution- Miranda wishes to have a normal life. Thane feels guilty about his son. Garrus feels responsbile for his team, and thinks that killing Sidonis will do them justice and put his own unease to rest. Etc, etc, etc.
There are all kinds of these themes sprinkled throughout the entire universe if you look. And did no one notice the similarities between Shepard and Saren, now? They are both cyborgs, and both are, in a way, working for their enemy "for the greater good".
I don't know. Mass Effect 2 had a lot of theme advancement and plot preparation. I enjoyed it, and I find it difficult to believe that the recruitment and loyalty missions were boring. In some of them you didn't even fire a single shot, and it was all storytelling and your choices. Or your party member's.
They were, IMO, much greater than the generic side quests of ME1. Mass Effect had five great storyline missions, and the rest were repetitive and boring. The same bunker was assaulted by my team dozens of times, filled with the same enemies. Granted, Mass Effect 2 has the same enemies all over the place as well, but at least the scenery changed. Drastically, which allowed for a feeling of greater scope, IMO.
I guess it's all opinion. I just suppose I don't understand yours, or many others'.