iakus wrote...
It indicates that there are profiles of ships believed to be Collectors at some point. Given the fact that we only ever see one single Collector ship seems to indicate that if they ever had other ships in use, they don't anymore.
But what is your basis for this conclusion? The narrative tells us that there is indeed a Collector vessel on "Shepard duty". Hence why all our encounters (5 in total) with the Collectors involve that same ship.
1) Shepard's death.
2) Horizon.
3) Derelict Collector Vessel.
4) The Capture of the Normandy's crew.
5) Suicide Mission encounter.
We learn about the first three from the Collector Ship. We learn about four and five during the suicide mission. This ship is specifically shown to be tracking Shepard. How do we conclude that the Collectors have only one ship (especially when considering the alternate EM signatures) when we are told that this ship is assigned to track Shepard? Of course we are only going to deal with this one ship if that is the case.
Then where were the others when the Normandy arrived on the other side of the relay? They only had one ship to defend their base? Coincidentally, the same one that's on "Shepard duty"? I could imagine the reaction to another Collector vessel arriving after Shepard & Friends blow up the base:
Yes, the same one that's on Shepard duty. The same one that just hijacked your crew and headed beyond Omega IV also happens to be there when Shepard and co. make their way onto the Base.
If it turns out there are more Collector ships out there, then keeping the base suddenly got a lot more problematic.
My take: it's way beyond coincidence that the same ship keeps turning up because the Collectors only have the one ship. It's not coincidence, it's simple logistics.
So, you're saying that logically the Collectors only have one ship because the narrative tells us that this one particular ship was specifically assigned to track Commander Shepard?
The Council did, thinking it was an isolated incident (first time geth were seen beond the Veil in 300 years) The humans were most certainly not letting it go unchallenged. Now many human colonies were being hit, and humans were now on the Council/running the Council. To follow ME 1's pattern, the Council might drag its feet (the alien one at least), but Udina/Anderson should be jumping up and down screaming for something to be done. The reason no one's but Cerberus is paying attention to disappearing human colonies seems to be more DM Fiat than any reason that makes sense.
Again, Terminus Systems. The Collectors operate in the Terminus Systems. Random colonies are hit at random times. There is no pattern to the attacks. No one has any idea what is going on. Humanity has just obtained a seat on the Council, had to fight a Geth fleet, and is now forced to help rebuild the Citadel. Human colonies on the Terminus Systems are the least of their worries.
As to the Collectors not wanting to draw attention, It's bound to happen anyway.
Yes, it is. But one colony at a time with no distinct order draws much less attention than hitting many colonies as fast as possible. That is what you seem to be advocating. Illusive Man himself tells us that the Alliance is currently dealing with far bigger issues than a few human colonies. They now either control (or have a great influence on) galactic civilization. Eden Prime was important because it represented Humanity's efforts to have an impact on galactic affairs. The Alliance wanted the Council to act as a testament to humanity's worth. They now have that impact. A few colonies are not a big deal. Illusive Man himself tells us that the Alliance is perfectly content blaming the problem on mercenaries and bandits.
In a universe that makes any sense at least. I mean, entire colonies disappearing without a trace should draw attention. The mere fact that multiple colonies disappearing without a trace should ring alarm bells. Raiders, slavers, geth, thresher maws, Cerberus experiments, plagues, Reaper tech gone haywire. All would leave a trace. But absolutely nothing? This is already a sign that Something Is Not Right. The smart money would be, as soon as atention is drawn, send out as many ships as possible, as quickly as possible, and load up on humans.
Which triggers a full scale war with the Terminus Systems (Geth, Batarians, whatever) and still does not tell us who is behind the attacks. I do not risk war before I understand what threat I may be facing. The Alliance eventually does become involved by sending Williams/Alenko to Horizon. A long shot? Yes, but your solution would involve a huge conflict following severe damage to the Citadel fleets. That is not what anyone wants at this point over a few human colonies.
I suppose given the fact that the Council remains blissfully ignorant of any threat that exists up to an including an attempt by a Reaper to use the Citadel to end all advanced life in the galaxy, it really doesn't matter which method they choose, no one's gonna do anything. But that seems so...contrived...
RPG plots are the very definition of contrived. Mass Effect is filled with them. The entire 'Call to Adventure' doesn't make any sense. Hell, most plots are contrived in some manner. Are you really going to point out to me an interesting plot with absolutely no contrived elements to consider?
Modifié par Il Divo, 20 août 2010 - 06:29 .