iakus wrote...
We conclude this because we see no other ship, even defending the Collector base, and that we are not toldthat the ship is assigned to track Shepard. I think this is a difference in interpreting that the same ship keeps turning up is "not a coincidence"
On the Collector Ship, we are told EDI has multiple EM signatures from the Collectors. What does this say? She knows that there are multiple vessels in operation. If we accept that there are multiple ships and that this single ship is following Commander Shepard, then we can conclude that it's on some kind of "Shepard" duty, as evidenced by Shepard's own comments.
No other ships on patrol? No other ships dropping off cargo? No other ships refueling, or just docked there waiting for a mission?
I'm not claiming I know exactly how many ships the Collectors have under their command. It could be three, it could be five. Hell, it could be two. Or even, just one as you said. I can't say for certain how many there are (much like how I can't conclude how many Reapers have existed). They could be on any number of assignments while this is going on. Perhaps they lie in wait for their next target. Perhaps they go back to base, remove their cargo, refuel, then depart. It's hard to say when we aren't given a definite time frame on events.
Yes. If the same ship keeps turning over and over and no other Collector ships are neither seen nor reported. Plus it's taken to the point that the exact same ship is the last line of defense of the Collector base, it goes from ludicrous theory to reasonable (if contrived) conclusion.
The fact that EDI tells us she has in her databanks EM signatures for multiple collector ships is a clear indicator that they exist, regardless of whether you see them or not. We only see one Reaper in Mass Effect. By this logic, shouldn't we conclude that Sovereign is the only Reaper at that time?
I'm not necessarilly saying they'd send the fleet in (though Udina and Anderson used to demand that sort of thing, remember) But they'd at least investigate. Send Spectres, STG, C-Sec agents. Hire mercenaries, use other intelligence-gathering services, whatever human agency replaced Cerberus when they went rogue. Investigate, but keep a low profile. Just because Shepard has to run down corridors shooting everything that moves, doesn't mean everyone in the Mass Effect universe is stuck with that job
Yes, they demanded the fleet when Humanity had little to no power in how affairs are carried out. That was the importance of that request; it would have symbolized the Council bowing to human wishes.
By Mass Effect 2, humanity has either seized power or become a part of galactic affairs. They've just dealt with an entire Geth fleet. Anderson himself tells us that by this point rebuilding has not beeyn easy. We're even shown on Horizon just how hostile most colonists are to Alliance interference of any kind. At this point, I don't think the Alliance is 100% concerned about a few colonies when they've just taken the seat of galactic power. Hell, I'd be focused on cementing my authority in known space. I couldn't care less what's going on in the Terminus Systems until I get internal affairs squared away.
I think you misunderstand me. I'm saying that once the disappearing colonies start drawing attention (as was already starting to happen), the Collectors should swoop in with as many ships as they have, grab as many colonies as possible, and disappear behind the Omega-4 Relay. That is, if they have more than one ship.
But what attention has been drawn up until this point? The Council/Alliance have not made a big deal of these disappearing human colonies. Sure, they think Cerberus might be behind these disappearances, but that's it. Illusive Man tells us that they have bigger problems to deal with. The extent of their 'involvement' has been sending Ashley/Kaidan into the Terminus Systems under the pretense of an Alliance out-reach program so they are not willing to make it a big deal. Where is the massive attention at this point which you are referring to?
There's contrived as incorporating odd coincidences into the plot. I admit it's a staple in many rpgs, but as long as the game remains internally consistent, I'm (usually) content to let it go. But then when it flies in the face of logic and continuity, I have a problem. SHepard surviving the Prothean beacon falls in the first column, the Lazarus Project in the second.
It depends what you consider consistent. We're told that Cerberus using state of the art technology, great resources, and the best scientific minds was able to ressurect Shepard. From this and other comments made, we can conclude that resurrection is a relatively new aspect. In a world populated by giant talking plants, space zombies, and telekinetic space bugs, I'm willing to suspend my disbelief a little longer to account for resurrection.
btw, that's the "Call to Adventure"? unless you're referring to the general start of an rpg.
The main focus, if you will. In Star Wars, it's Luke running off with Obi-Wan. In Jade Empire, it's your master being captured by Death's Hand. In Mass Effect, it's becoming a Spectre and following Saren. It's the springboard, essentially.
Modifié par Il Divo, 20 août 2010 - 07:34 .




Ce sujet est fermé
Retour en haut




