Dinkamus_Littlelog wrote...
Unfortunately I think you may have missed one of them there: "its cheaper this way".
Not only do I get the impression that Bioware is aiming to maximise their profits by targeting the widest mainstream audience possible by dumbing the games down, but I also think they are looking to make them as cheaply as they can as well.
Its why, for all the criticism its receieved (and I have seen plenty of it across the internet), Im worried well get another disconnected series of linear shooter missions making up ME3.
Somehow I just get the feeling its been decided that because its cheaper to make disposable levels like that, its where Bioware is headed now.
I think I covered that when I said that BioWare/EA need to give their developers the time they need. Because I agree, it seems that they have a two-fold strategy: Do everything to maximize sales, and do everything to minimize costs. It's common business practice of course, but if your product is art, it shouldn't be applied to the maximum. Artistic freedom is important.
Mind you, at the moment they're still trying to keep making RPGs, sort of. That's commendable. Because let's face it, slapping the name "Mass Effect" on a usual linear 10 hour long shooter would be much cheaper yet. And if we look at the bizarre sales numbers these days thanks to an (not to use more derogatory descriptions) incomprehensible mainstream audience, it might have sold better than ME 2. Probably even better than if they took all the time in the world to make the best RPG ever. As I said, it's commendable to even try and produce something else than another totally mainstream action game, I'll give them that.
But at the moment everyhing indicates that they're intent on continuing to squeeze the name BioWare by forcing them to deliver games quicker and by demanding ever increasing sales numbers. Other developers had to deal with that before. Many couldn't meet the expectations sooner or later.
Modifié par bjdbwea, 21 août 2010 - 12:56 .