bjdbwea wrote...
Let's see... maybe because players like freedom in their games? Take notes, BioWare!
Define "freedom". GTA caters to the same thing that FO3 can cater to: Being an incredibly crazy douchebag who does random **** all the time.
Bioware are not good at making such types of 'freedom'. That's Bethesda's job: They're good at making large, explorable and open-ended games.
But that's not Bioware's strength. They're good at dialog and making the game a bit more localized and personal.
bjdbwea wrote...
Maybe because people like well-told stories in diverse cutscenes with memorable characters and adversaries with names and faces?
Cutscenes aren't diverse?
Characters aren't memorable?
Adversaries aren't distinct?
My friend, we'll have to agree to disagree.
iakus wrote...
Did Thane have anything to say about Garrus's thirst for vengeance in his loyalty mission?...
No, no, no, no, no, and no. Goes back to what I said: **** voice-acting. Having their games appear "cinematic" is why the RP factor is being held back. But I've always felt that Mass Effect has been Bioware's sort of 'gateway' game for newcomers.
iakus wrote...
I am noticing, however, that some praise the combat and cinematics like that's all that's needed.
The character threads are the things I notice the most.
And interestingly enough 4chan seems to love it as well. For a place that hates everything it's weird to see them love ME2.
iakus wrote...
And yes I played Ocarina of Time more years ago than i care to count (on the orginal N64). Fun game as I recall.
Remember when you first talk to the owl and he gives you a really long and drawn out tutorial?
If you keep hitting "A" to skip he'l ask "You want me to repeat that?" And he will. And it sucks.
Not the same end result, but it's the same issue. If the 'typical shooter player' wants to ignore all the dialog and blaze through every conversation he'll be in a really crappy place.
iakus wrote...
As long as it's consistent I don't care. Just as long as combat development doesn't swallow up the story.
I've never cared for the combat in a Bioware game until ME2, and even then it's not that great. My dream Bioware game is when they take less emphasis off of both VOs and combat. If they took complete emphasis off of combat, though, I could maybe deal with the VOs.
bjdbwea wrote...
Yes, they are.
Oh boy, here we go!
bjdbwea wrote...
So yeah, only in ME 1 is it of any real importance.
The AI was so bothersome that I always sent my squadmates as far away from the battle as possible. Most of Bioware's catalog has easy as crap gameplay.
Modifié par Pocketgb, 23 août 2010 - 12:16 .