Why?Pocketgb wrote...
iakus wrote...
What I don't understand is why it's bad voice-acting when the scenes that I mentioned aren't in the script at all. How can one act out a scene if there is nothing written to say?
It's not that I believe the voice-acting is bad, it's more that I believe voice-acting in and of itself is bad for an RPG.
I mean this is only true if the voice doesn't mach players design role.
I'm trying to explain some of this.iakus wrote...
Hmm, I must have just listened to that owl once and got it the first time.
I can never understand why someone would get a game from a company known for Baldur's Gate, Neverwinter Nights, and KOTOR and want to skip all the "talky parts".
Right, which is why I question the stance that Bioware did all these changes strictly to appease the 'shooter crowd'. As mentioned previously they'll have to chop off an overwhelmingly large amount of dialog to get them to come near it.
I bring up the Zelda Owl example because people like to claim that it easily becomes a 'shoota game' when you skip all of it. While somewhat true it also completely bewilders the player, which sucks.
Most the time I want to skip talking parts. Why? Because many inside game talking parts are irrelevant for story. It's about npcs whining about something or talking weather or something 100% stupid stuff. It's the small talk without any reason to talk to exist. If you say something, say something worth of saying. Not just fill the void with noise comming from you mouth.
Okey, my point is that some of you people say I don't understand why someone would want something what you self don't want. What I don't understand why it is so difficult to understant that not all people are same than your self. We enjoy different stuff.
I have met in mmorpgs people who thinks mmorpgs are virtual chat rooms. They don't understand what roleplaying or playing is. They are there to chat real people behind characters and nothing else. I have met in mmorpg people who call them self as roleplayers and what they do most the time is just sit somewhere inside game and tell stories. I have met people who powerlevel allday long in games. Point is that some people likes to listen and talk alot, while some people likes more the action part or exploration or puzzles or what ever. We people are different and "you" aren't better than anyone else because you like sertain stuff.
Modifié par Lumikki, 23 août 2010 - 08:26 .




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