[quote]iakus wrote...
I'm saying that there's little to show. A five second clip of Shepard bending over a body? Okay that would work. But I'm not upset that it wasn't shown. Not saying the text is good or bad, just that it's a valid way to go. [/quote]
But I think you're missing my point. I'm not just saying to take that little paragraph of text and literally convert it to cut-scene form. I'm saying they should have done something with it. We were originally talking about side quests in relation to how we can convey depth. I don't just want Shepard standing over Kahoku's body. If I'm supposed to feel emotion through this, then I want some effort to be made at expressing emotion. No comment from Shepard? No opportunity to create my own desire for revenge? Instead, a journal entry is telling me how I'm supposed to feel and we call that emotional depth?
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They feel very much useless. They took enough care to do a cinematic cutscene of Shepard using an omnitool, but couldn't get Liara and Tali to say hello to each other? [/quote]
I'm not saying it's perfect. Hell, I'd scrap all of Mass Effect 2's side quests if I could and just have more in the style of Overlord or Bringing Down the Sky. But I feel that Bioware underestimates the value of "less is more" in some cases which is why they insist on piling so many useless side quests on us.
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I don't mean that
all the choices I made in ME 1 should be meaningful. Most should in fact be quietly forgotten.
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At least we agree on this.

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But the ones that do carry over in ME 2 should be in a meaninful way. I hold the Parassini meeting as one of the few well-done decision carryovers. In ME 1 Parassini said she owed me a beer In ME 2, she buys me a beer, we have a nice chat, she gives some foreshadowing into what is likely to be an ME 3 plot point. Good stuff.
Unless Samesh Bhatia's restauant is going to be my base of operation s in ME 3, I really don't see how that message was relevant. [/quote]
Hmm, so just to be clear, is your issue that you wanted more of those emails to become better implemented, or you just want the emails dropped altogether? I personally was comfortable with how my choices became involved, but then I wasn't following Mass Effect 2 every step of the way. I know alot of people were discontented with the Council's role. I looked at it like this: I'm operating in the Terminus Systems. The Council simply doesn't matter out here, so why should my decision to save them matter? On the other hand, if I spent most of the game in Citadel Space, I could see why the lack of carryover is an issue.
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I agree. The Shiala cameo felt forced. As did Helena Blake. I'm not saying I want more than the emails, I'm saying I wasnt less. But what does appear should be more, if that makes any sense. I don't want to get emails from every random NPC I had a conversation with in ME 1, but I do want the decision regarding to Council to have a greater impact. I want more divergence based on whether Ashley or Kaiden lived. Greater consequencees for who is the human Councilor. Wrex living or dying. Who the LI was, if any. These were the Big Choices in the last game, either for Shepard personally or for the galaxy as a whole. But in the end they only had slightly more impact than the emails that flooded my Shepard's mailbox. [/quote]
And I would agree that these should have been hugely relevant, especially given how much Bioware hyped the import utility. But as someone who didn't really pay attention to Mass Effect 2's development until about two days before release, I missed most of that hype. All I knew was "Import Shepard, you die somehow, and evil space bugs called the Collectors".
As it was, I thought the idea of killing Shepard did serve as a good way of separating him from his life and actions. You're not the "Hero of the Citadel" anymore, so it makes sense that the Alliance doesn't care about you. Sure, some things should have been done better. The Ashley sequence on Horizon was absolutely terrible, for example. Emails were idiotic. That sort of thing.
I also know alot of people were disappointed by how Shepard's death didn't really affect him at all, but I'd say Chakwas did a great job of lampshading this fact "What you've been through would change most people. But not you." Sure, Shepard's reactions might be considered 'unrealistic', but any more than some of his other reactions? If you discovered a race of evil sentient machines capable of galactic destruction every 50k yeras, would you really take that in stride? We just go along with it because we need to move things along. But as it is, Shepard should be in an institution given some of the things he's experienced.
Edit: Just noticed I went off on a bit of a tangent. Apologies. XD
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I dunno, I guess I just notice distinct people or objects more than places. Rooms and walls are just background to me. [/quote]
That's fine. I feel mostly the same. But let me strawman your argument for a moment; let's say you went to 'fight Cerberus' in their base and instead of the generic four walled room, you found a Jade Empire-style environment. Same enemies, different look. Wouldn't you say that there is something seriously wrong here, despite it being a place?
You probably see where I'm going with this. Environments obviously shouldn't be the developers' first concern, but they still are an aspect of the world which you interact with. I could understand if the side quests themselves really felt fleshed out, but they were lacking in most respects especially compared to past Bioware games.
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I can state with complete honesty that the thought never once entered my head. [/quote]
Fair enough, but you can understand how the thought crossed my mind many times.

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Perhaps it's because my first playthrough in ME 1 was Sole Survivor, but the Kahoku quest chain pretty much sealed my distaste for Cerberus. Could the descrition have been better? Certainly. But the implications of the needle marks pretty much sold me on just how nasty Cerberus was. [/quote]
Well, I'm not saying I loved Cerberus. Obviously there are issues that Shepard needed to resolve. But quite simply, the delivery on Admiral Kahoku's death was terrible.
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Yup, you can talk Wrex down using regular dialogue if you got him his armor. [/quote]
Ah, thanks for the clarification.
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Picking the wrong specialist is Shepard's mistake, for not choosing someone with the correct skillset. What I'm talking about is choosing somone who
is strong enough, or skilled enough, but isn't
focused enough. For example, how is choosing a non-loyal Jack (a superpowerful biotic) any different than choosing Thane (who is not)? We know Jack's strong enough, but if she's not loyal, she fails identically to Thane. Why? [/quote]
Here's how I take it (perhaps you feel differently). If someone is distracted or 'unfocused', this is going to manifest itself in a variety of different ways, one of which is not performing as well as one could. Here's an example:
Let's say I were to go to work tomorrow and find out that my boss was firing me because of performance issues. I'm probably not going to be jumping with joy; I'm probably going to be upset, wallow in my misery, wonder what to do, etc. Now let's say my best friend were to call me up and ask me to play Basketball for a few hours. So, I play basketball. Now I may be distracted by the game (focusing on the action), but deep down I'm not playing to the best of my ability because I know something feels wrong. I'm not actively thinking about unemployment, but it's expressed through my body's performance and a lack of ability.
That's honestly how I perceive the characters reacting. Thane fails the biotic portion because he's not strong enough. Unloyal Samara also fails (exactly the same way). But do you think that while she is in the midst of combat that Samara is actually thinking about Morinth while someone is shooting her in the back? I'd say not. Her lack of focus instead manifests in her physical performance. That's how I look at it.
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Actually, I was thinking of Aragorn's "For Frodo" line before the Black Gate...
The purpose of the exercise is to find a way to demonstrate that the squadmates are focused, that they have something worth fighting for, or living for. That doing the mission accomplished more than a costume change and a "don't kill me" flag [/quote]
I'm not saying it's not a good idea, but taking shape in the form of everyone having their own battlecry isn't the best solution, imo. What makes Aragorn's "For Frodo" line so poignant is that with two words it expresses the entire purpose of the battle. Every character doesn't need a supplemental speech to go along with it. I'm not saying Shepard's speech is the equivalent of Caesar here, but I don't quite see how every squadmate needs their own 'focus animation'.
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Yeah my favorite (imaginary) scene in ME 2 would be if Your Shep had an ME 1 LI to receive a hologrphaic message just before hitting the relay. There could be a heartfelt message, but Shep couldn't touch him/her (hologram, after all) ending with a look of resolve on Shep's face.
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To be quite honest, this was one of my favorite ideas for how to improve Mass Effect 2. It would have been very emotional. The only idea I remember hearing on the forums that beat this was beginning Mass Effect 3 with a flashback to Shepard's service history (Torfan, Akuze, etc).
Modifié par Il Divo, 23 août 2010 - 04:41 .