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Disappointment With Mass Effect 2? An Open Discussion.


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#901
Jebel Krong

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Brako Shepard wrote...

<snip>

If people feel that let down by Mass Effect 2 and still prefer the original. I don't know why they don't just enjoy the Mass Effect forum instead. It makes no sense to keep taking up a whole page qouting and maoning at people when the game has already been released and is impossible for it to change.


because it's great to discuss these things. as much as i disagree with Terror_k on some things i can certainly see his point in others and i enjoy debating them with him, otherwise i wouldn't post here. i also respect his opinion and hope he respects mine. and the devs do browse some of the threads, so hopefully they'll see some of these types of threads and use that to inform the direction of mass effect 3 andd beyond, for better or worse...

#902
Terror_K

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Brako Shepard wrote...

If people feel that let down by Mass Effect 2 and still prefer the original. I don't know why they don't just enjoy the Mass Effect forum instead. It makes no sense to keep taking up a whole page qouting and maoning at people when the game has already been released and is impossible for it to change.


Devs read the forums, and those of us who are displeased with the direction they took want them to know so they can hopefully get a better Mass Effect 3 for it. The devs have at least admitted that the RPG factors need strengthened in ME3, so that's a start, and at least goes to show that these are legitimate concerns. It's too late to change ME2, but ME3 is still in development and voicing our concerns could make a difference. 

#903
SkullandBonesmember

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uberdowzen wrote...

Firstly, a large majority of people thought ME1's combat was broke.


To combat fans.

uberdowzen wrote...

Secondly, I completely agree with what was said on that youtube clip, but honestly ME2 has a lot of character interaction and as I stated earlier I actually thought most of ME2's characters were deeper than ME1's. Anyway, almost all good sci fi at some point gets around to everyone going off and shooting something.


No it doesn't. Maybe out in the middle of a fight, but who the hell feels like having a chat for a few minutes just to be dropped RIGHT BACK into a fight? Not sure who it was but somebody FROM BIOWARE said, and I'm paraphrasing-
"There's just enough combat for you to look forward to relaxing after missions to get to know your squad and just enough socializing for you to look forward to get back into the action."

Which, was a complete lie.

Brako Shepard wrote...

If people feel that let down by Mass Effect 2 and still prefer the original. I don't know why they don't just enjoy the Mass Effect forum instead. It makes no sense to keep taking up a whole page qouting and maoning at people when the game has already been released and is impossible for it to change.


Story driven fans aren't just going to lie down and say "Screw it. Do whatever you want Bioware." They say they listen to the fans and are willing to change the direction of the games based on feedback.

Modifié par SkullandBonesmember, 29 avril 2010 - 09:58 .


#904
Mister Mida

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Brako Shepard wrote...

Mister Mida wrote...
I never considered combat to be a flaw in Mass Effect. It's understandable that Bioware changed some of it's combat mechanics for 2 but I am of the opinion they took it a bit too far.

How so?


I'm not gonna repeat myself so if you wanna know what I mean, Brako, click here http://social.biowar...2797/29#2388701

Jebel Krong wrote...

Brako Shepard wrote...



If people feel that let down by Mass Effect 2 and still prefer the original. I don't know why they don't just enjoy the Mass Effect forum instead. It makes no sense to keep taking up a whole page qouting and maoning at people when the game has already been released and is impossible for it to change.


because it's great to discuss these things. as much as i disagree with Terror_k on some things i can certainly see his point in others and i enjoy debating them with him, otherwise i wouldn't post here. i also respect his opinion and hope he respects mine. and the devs do browse some of the threads, so hopefully they'll see some of these types of threads and use that to inform the direction of mass effect 3 andd beyond, for better or worse...


This I support.

Modifié par Mister Mida, 29 avril 2010 - 10:19 .


#905
Brako Shepard

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Last time BioWare listened to there fans, people started pissing and moaning on how they changed the game.



I agree that some things like minerals, face customization, certain random story sections, these needed to be done much better. But the rest of the game is amazing.



As for them reading the forums to find out what people like. That is a waste of time in my opinion. This is quite a small forum community, and even this size cannot agree with each other on 90% of each idea. BioWare need to be out on major gaming websites where there is a much bigger gaming audience.

#906
Jebel Krong

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Brako Shepard wrote...

Last time BioWare listened to there fans, people started pissing and moaning on how they changed the game.

I agree that some things like minerals, face customization, certain random story sections, these needed to be done much better. But the rest of the game is amazing.

As for them reading the forums to find out what people like. That is a waste of time in my opinion. This is quite a small forum community, and even this size cannot agree with each other on 90% of each idea. BioWare need to be out on major gaming websites where there is a much bigger gaming audience.


i don't believe for a minute that pretty much anything we come up with here hasn't already been discussed in detail @ BW, but guaging even a biased public forum can give some insight into the major issues people are discussing. hell the blowback from the m1 dlc fiasco is proof enough of that - me2 dlc has generally been much better and plentiful.

#907
Vena_86

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Brako Shepard wrote...

Last time BioWare listened to there fans, people started pissing and moaning on how they changed the game.

I agree that some things like minerals, face customization, certain random story sections, these needed to be done much better. But the rest of the game is amazing.

As for them reading the forums to find out what people like. That is a waste of time in my opinion. This is quite a small forum community, and even this size cannot agree with each other on 90% of each idea. BioWare need to be out on major gaming websites where there is a much bigger gaming audience.


The feedback of those people that are really invested in the series is more valuable than the feedback from random gamers who maybe played through the game once and went on to the next game. People that really care about Mass Effect will most likely be found on these forums.
And feedback matters alot...Mass Effect 2 is proof for that. I rather wished for BioWare to stay their course with reasonable improvements instead of throwing half the game over board because all those people that expected another fast paced shooter (which is many) voiced their disappointment.

#908
onelifecrisis

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Terror_K wrote...

onelifecrisis wrote...

Terror_K wrote...

At least Mass Effect was trying be be an RPG, rather than trying its hardest not to be one while still fitting the definition like ME2. ME1's problems weren't solved with ME2, they were eliminated by just scrapping the issues entirely and falling back on overly simple shooter mechanics or just complete elimination. And said mechanics are dull, shallow and done to death.


So you're saying you'd rather have a bad RPG than a good shooter with RPG elements? That doesn't make sense. I'm sure if you go to a game store and rummage around in the bargain bucket you can find plenty of awful RPGs to satisfy your craving.


I don't think Mass Effect is a bad RPG though... merely a flawed one that could have used a little work. But a little work is not throwing out almost all the RPG aspects and replacing them with either sub-standard shooter mechanics or absolutely nothing. BioWare took the easy way out and went for the easy answers... even sometimes for factors that weren't even problems. I'd rather see a developer putting in the effort to fix a broken mechanic and make it work, or at least replace it with a better system that still has the depth and basic function of the original system, than simply dumbing the game down and solving the problem by simply not making it an issue any more. If I want to play a good shooter that's easy... they're a dime a dozen these days, and most of them do a better job than Mass Effect 2 did at being a pure shooter. Mass Effect is supposed to be an RPG, so it should at least try to be one. Trying and failing is better than not even trying at all.


Okay, fair comments. I can see where you're coming from, I just disagree on ME1 being a good RPG. Also you said that the shooter mechanics in ME2 are sub-standard? The ME games are actually the first third-person cover-based shooters I've ever played (though I've played a great many first-person shooters) so I have nothing to compare against, but I thought ME2's mechanics were not bad. Some problems here and there, but nothing bad enough to ruin the experience and definitely a big improvement over the ME1 shooting mechanics. Also I have to disagree when you say ME2 is a "pure shooter". Be reasonable - ME2 is not a pure shooter; it's at a shooter-RPG hybrid, or at least a shooter with significant RPG elements. Each squad member may not have much room for customisation, but the scope for customisation of the team as a whole is pretty impressive and has a significant impact on the gameplay.

Modifié par onelifecrisis, 29 avril 2010 - 01:04 .


#909
Xpheyel

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Terror_K wrote...
I noticed a fair difference with the mods, but at the same time I don't think every change should result in instant gratification and a huge noticeable difference. I don't necessarily think that we need the exact same modding system from ME1 (though some of the mods there would be handy) and nor do I think that we need as many weapons as ME1 had either. But we need more than what ME2 brought to the table, which was *CENSORED* all. We need some way of making our guns more unique and being able to customise them. The upgrade system is okay, except for the fact its so damn linear and there are no trade-offs. ME1 at least had the element when modding your gun you were limited to two or three things, while the research system just allows for uber-weapons with no weaknesses. The weapons themselves need to have more varied stats to reflect this too, offering trade-offs and strengths and weaknesses that are common between them and noticeably visible to the players. I wouldn't have had as much of a problem with the ME2 weapons if they'd just had some visible bloody stats on them instead of a stupid vague description and that's all. The system didn't need to be as generic and lacking as they made it, but it was another classic case of the game clearly avoiding the showing of any RPG elements it could at every turn, which is another issue I have with ME2 overall.


Leaving out the Spectre weapons, take a look at the stats sometime. All Mark X weapons.

Crossfire: 312, 81, 57
Breaker:   336, 74, 53
Kovalyov:  360, 69, 50
Pulse:        322, 36, 81

The only gun on that list I can tell the difference in use with is the Pulse rifle, and only because it overheats a lot faster. Every other manufacturer sucks too much to even mention. You're trying to tell me those guns have strengths and weaknesses that are visible to the player and the M4/GPR/Vindicator/Revenant do not?

Hey, what about shotguns?

Armageddon 354, 5.8, 80
Sokolov    330, 6.6, 81
Avalanche  307, 7.5, 83

Vs. the Eviscerator, Claymore, and Scimitar in ME2 (even the on-paper worst shotgun is used by some people purely because it fits between the Evi and the Scimitar in damage and shots before reload), those are the same gun. The Armageddon has 15% more damage and can fire 1.7 times less than the Avalanche and thats it.  That's the best you can hope for in selection that isn't just going to the next tier/better manufacturer because it beats what you already have.

Even if it mattered, which it doesn't because they're too similar, you'd be able to instantly pull an Avalanche out of your inventory to handle, I don't know, a crowd of weak enemies with 1 more guy than the Armageddon can do firing at max rate. 

http://masseffect.wi...m/wiki/Shotguns

Modifié par Xpheyel, 29 avril 2010 - 02:27 .


#910
Terror_K

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Xpheyel wrote...

Terror_K wrote...
I noticed a fair difference with the mods, but at the same time I don't think every change should result in instant gratification and a huge noticeable difference. I don't necessarily think that we need the exact same modding system from ME1 (though some of the mods there would be handy) and nor do I think that we need as many weapons as ME1 had either. But we need more than what ME2 brought to the table, which was *CENSORED* all. We need some way of making our guns more unique and being able to customise them. The upgrade system is okay, except for the fact its so damn linear and there are no trade-offs. ME1 at least had the element when modding your gun you were limited to two or three things, while the research system just allows for uber-weapons with no weaknesses. The weapons themselves need to have more varied stats to reflect this too, offering trade-offs and strengths and weaknesses that are common between them and noticeably visible to the players. I wouldn't have had as much of a problem with the ME2 weapons if they'd just had some visible bloody stats on them instead of a stupid vague description and that's all. The system didn't need to be as generic and lacking as they made it, but it was another classic case of the game clearly avoiding the showing of any RPG elements it could at every turn, which is another issue I have with ME2 overall.


Leaving out the Spectre weapons, take a look at the stats sometime. All Mark X weapons.

Crossfire: 312, 81, 57
Breaker:   336, 74, 53
Kovalyov:  360, 69, 50
Pulse:        322, 36, 81

The only gun on that list I can tell the difference in use with is the Pulse rifle, and only because it overheats a lot faster. Every other manufacturer sucks too much to even mention. You're trying to tell me those guns have strengths and weaknesses that are visible to the player and the M4/GPR/Vindicator/Revenant do not?

Hey, what about shotguns?

Armageddon 354, 5.8, 80
Sokolov    330, 6.6, 81
Avalanche  307, 7.5, 83

Vs. the Eviscerator, Claymore, and Scimitar in ME2 (even the on-paper worst shotgun is used by some people purely because it fits between the Evi and the Scimitar in damage and shots before reload), those are the same gun. The Armageddon has 15% more damage and can fire 1.7 times less than the Avalanche and thats it.  

http://masseffect.wi...m/wiki/Shotguns


I'll fully admit that ME1 didn't succeed at this either, but that was because there were too many weapons that were too similar and that overall the items weren't balanced and thought out well enough.  That doesn't mean the concept is flawed though; if you put a better selection of items in there and worked it out better then things would be fine. ME1's items were broken, but the mechanic was sound. What I was actually saying was what the Mass Effect titles needed, not what they had.

For one, you're comparing a bunch of Mark X weapons to each other, all of which are close stats-wise. If one were to compare Mark X weapons with Mark V's and Mark I's you'd see a fair difference.

With regards to ME2's weapons, everything is pretty much in how they feel to the player. There are no visible stats or comparisons to determine which weapon best suits, and instead its entirely based on how the weapon actually shoots in combat, meaning without consulting a list online the only way a player has of determining how effective a weapon is in-game is to try them out and try and work it out for themselves by using them. This is a purely shooter mechanic, as RPG's generally allow you compare and have common visible statistical data to do so. Even if ME2 had basically kept the same system as it has now but just shown us some of these stats and allow a comparison beyond a vague blurb and trial and error, it would have made a huge difference.

The other problem is that the weapons are so limited, and you really have only one of each kind. Yes, they're all unique, but there also all alone. The entire system has been reduced to a standard shooter mechanic with linear weapons that never get better, never get replaced, never get modified and are always located in the same place. There are no-trade offs, no randomness and no chance to not get them. Its boring and limiting and doesn't offer variety.

ME1 may have been broken by having too many weapons that weren't different enough or unique enough, but ME2 suffers from the complete opposite problem of having things so limited and set in cement. BioWare chucked out a broken RPG mechanic that with some work could have been fixed and replaced it with a shallow shooter one completely lacking in depth that's completely linear and tedious. Essentially its liked firing an employee with broken limbs who could have done the job if they fixed him up and replacing him with a lazy employee who does the bare minimum work to get by.

#911
Xpheyel

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Terror_K wrote...
I'll fully admit that ME1 didn't succeed at this either, but that was because there were too many weapons that were too similar and that overall the items weren't balanced and thought out well enough.  That doesn't mean the concept is flawed though; if you put a better selection of items in there and worked it out better then things would be fine. ME1's items were broken, but the mechanic was sound. What I was actually saying was what the Mass Effect titles needed, not what they had.

For one, you're comparing a bunch of Mark X weapons to each other, all of which are close stats-wise. If one were to compare Mark X weapons with Mark V's and Mark I's you'd see a fair difference.

With regards to ME2's weapons, everything is pretty much in how they feel to the player. There are no visible stats or comparisons to determine which weapon best suits, and instead its entirely based on how the weapon actually shoots in combat, meaning without consulting a list online the only way a player has of determining how effective a weapon is in-game is to try them out and try and work it out for themselves by using them. This is a purely shooter mechanic, as RPG's generally allow you compare and have common visible statistical data to do so. Even if ME2 had basically kept the same system as it has now but just shown us some of these stats and allow a comparison beyond a vague blurb and trial and error, it would have made a huge difference.

The other problem is that the weapons are so limited, and you really have only one of each kind. Yes, they're all unique, but there also all alone. The entire system has been reduced to a standard shooter mechanic with linear weapons that never get better, never get replaced, never get modified and are always located in the same place. There are no-trade offs, no randomness and no chance to not get them. Its boring and limiting and doesn't offer variety.

ME1 may have been broken by having too many weapons that weren't different enough or unique enough, but ME2 suffers from the complete opposite problem of having things so limited and set in cement. BioWare chucked out a broken RPG mechanic that with some work could have been fixed and replaced it with a shallow shooter one completely lacking in depth that's completely linear and tedious. Essentially its liked firing an employee with broken limbs who could have done the job if they fixed him up and replacing him with a lazy employee who does the bare minimum work to get by.


We have completely different concepts of what constitutes depth. 

Depth in weapon choice is basically impossible in Mass Effect because even if it had chosen to implement situationally advantageous equipment you would always be able to select the most situationally advantageous weapon you had acquired up until that point. It suffers from the same problem as Vs. Organic and Vs. Synthetic ammo mods. 
- ME2 inverts this, you can only pick equipment at load out screens via mission starts or weapon lockers.

Whatever may have been possible under the old system is irrelevant. They didn't do it. Each element within each weapon type falls into one of two categories: Strongly similar or direct upgrade. Neither provides depth. ME1 did not implement unique equipment within weapon categories. 
- ME2 inverts this also, it did implement unique weapons within the same category.

I have a choice of what gun to put in a slot, I can feel the differences between the guns, and I get advantages and drawbacks from my decision. That's why I think it's a deep system. 

ME1, either there are no advantages, no disadvantages, or I can't tell the difference. That's why I think it's a shallow system. 

Whether it's like a shooter or not ultimately doesn't matter to me. Whether it does it with an inventory or a load out doesn't matter to me. Whether or not stats are drawn on the screen or I look them up doesn't matter to me. Whether whatever progression is built into the system is randomized or not doesn't matter to me. 

Would I like to see a deeper upgrade system or weapon mods or more weapons (assuming they're balanced)? Sure.

#912
Dudeman315

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The plot of ME2 is what totally killed it for me---and everyone I've talked to irl--it felt half done. Also no one I've talked to irl had a problem with combat in me1 and liked the infinite ammo/cooldown system to boot.



The main plot in ME2 felt like the movie Ultraviolet--really neat stuff that was just glazed over and only shown in passing.



The Main Plot of ME2 was to find a way through the Omega relay and stop the collectors.(at least from an English storytelling perspective this was set up as the main plot)

Sub plots: Recruitment and Maury Povich . . .er loyalty missions, and everything else.( these were done way better but largely unconnected from the main plot or other subplots). They were like dlc included with the game.



ME2 had generic shooter combat(not bad just unoriginal).

ME1 had unique shooter combat(infinite ammo/cooldown, biotics that moved the environment and enemies) whether or not you though it was bad.

#913
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

Firstly, a large majority of people thought ME1's combat was broke.


To combat fans.


Well I think you're going to be dissapointed because Bioware is not going to go back to the old combat system, as most people liked the new system more.

SkullandBonesmember wrote...

uberdowzen wrote...

Secondly, I completely agree with what was said on that youtube clip, but honestly ME2 has a lot of character interaction and as I stated earlier I actually thought most of ME2's characters were deeper than ME1's. Anyway, almost all good sci fi at some point gets around to everyone going off and shooting something.


No it doesn't. Maybe out in the middle of a fight, but who the hell feels like having a chat for a few minutes just to be dropped RIGHT BACK into a fight? Not sure who it was but somebody FROM BIOWARE said, and I'm paraphrasing-
"There's just enough combat for you to look forward to relaxing after missions to get to know your squad and just enough socializing for you to look forward to get back into the action."

Which, was a complete lie.


No it's not a complete lie, you just didn't like the combat system so you feel that they got the balance wrong.

SkullandBonesmember wrote...

Brako Shepard wrote...

If people feel that let down by Mass Effect 2 and still prefer the original. I don't know why they don't just enjoy the Mass Effect forum instead. It makes no sense to keep taking up a whole page qouting and maoning at people when the game has already been released and is impossible for it to change.


Story driven fans aren't just going to lie down and say "Screw it. Do whatever you want Bioware." They say they listen to the fans and are willing to change the direction of the games based on feedback.


But like I said before, I don't think you represent the majority of the fans. The majority of the fans I would suspect liked the balance of combat and dialogue. And remember that almost every change in ME2 was driven by the fans.

#914
geordiep

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Hopefully ME3 will be an amalgamation of 1 and 2.
Some aspects of ME2 sucked... hard.
Galaxy map, I preferred ME1 system (pressing 'X') over buying fuel / probes with manually flying about and scanning planets an absolute bore.
Storyline.... erm ME2 has a storyline? Too much 'making buddies' with crewmates too little kicking a**.
Upgrades..... made the game too linear, everything is in exactly the same place on any play through. Combined with lack of weapons and armor and the inability to sell items this new system fails.

Some things are good though..... combat mechanics were upgraded and frame skip free.
Graphics overall were better in ME2.

Oh and why do my fish keep dying?!? :)

Modifié par geordiep, 29 avril 2010 - 10:29 .


#915
SkullandBonesmember

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geordiep wrote...

Storyline.... erm ME2 has a storyline? Too much 'making buddies' with crewmates too little kicking a**.


Wow. Just wow.

Most of the fans that bit**** that the combat sucked in ME1 orgasmed playing ME2.
And tell me. How does headshots further a story?

#916
SkullandBonesmember

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uberdowzen wrote...

But like I said before, I don't think you represent the majority of the fans. The majority of the fans I would suspect liked the balance of combat and dialogue. And remember that almost every change in ME2 was driven by the fans.


There WASN'T balance. It was combat>story>character interaction.

And just because a lot of people like something doesn't mean quality. Look at Twilight and McDonalds.

#917
Brako Shepard

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Your only looking at it from your point of view. If hundreds of thousands of people think Mass Effect 2 is a major improvement over the original, and only 5 think its not. Guess who the devs are going to listen to.



To be honest I surprised you even enjoyed playing the original game. Neither of the Mass Effect games have been truly indepth RPG's and I wish people would stop calling it that. Both games have featured heavily on gunplay, although the original had alot less enemies and a very basic combat system.

#918
SkullandBonesmember

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Brako Shepard wrote...

Your only looking at it from your point of view. If hundreds of thousands of people think Mass Effect 2 is a major improvement over the original, and only 5 think its not. Guess who the devs are going to listen to.

To be honest I surprised you even enjoyed playing the original game. Neither of the Mass Effect games have been truly indepth RPG's and I wish people would stop calling it that. Both games have featured heavily on gunplay, although the original had alot less enemies and a very basic combat system.


Of course. Because RPGs are only/mostly about STATS. SKILLS. Level grinding. WOOHOO.

I enjoyed Mass Effect because it focused on the story and character interactions, not combat. and a good story at that.

Bioware has made a name for themselves as being legendary developers when telling stories. Now they're selling out to shooter fans with more of a focus on combat.

#919
DarthRomance

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This game was a good production. I just don't feel the connection between ME1 and ME2. ME2 feels like a sequel to me, not a trilogy 2nd chapter so far. More like Bad Boys 2 than Empire Strikes Back. I know flashier and sexier characters sell games but I would rather have spent more time with the original fellowship instead of half a game building a new one. Also gameplay is nice but again it seems like biotics or gun quality rule the day, as an imported engineer, I am mostly a spectator and feel like I should just adopt a scottish accent and let someone else be the hero.

#920
Brako Shepard

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What on earth are you talking about? The whole plot from gameplay to story in Mass Effect is all combat related. The entire mission is different to the first game. ME3 will most probably get things back on track as Shepard now has complete proof the Reapers are real. So no doubt ME3 will be a mixture of Mass Effect and Mass Effect style gameplay.



BioWare did a great thing by making the direction go a different way, as well as being smart enough to pull it off.



Whats all this selling out ****e about?

#921
SkullandBonesmember

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Brako Shepard wrote...

What on earth are you talking about? The whole plot from gameplay to story in Mass Effect is all combat related. The entire mission is different to the first game. ME3 will most probably get things back on track as Shepard now has complete proof the Reapers are real. So no doubt ME3 will be a mixture of Mass Effect and Mass Effect style gameplay.

BioWare did a great thing by making the direction go a different way, as well as being smart enough to pull it off.

Whats all this selling out ****e about?


Why the hell do I have to repeat myself? Were around for the original board? After ME1 was released, the shooter fans complained and complained and complained about how for being marketed as an "action shooter"/"shooter RPG", there wasn't enough 'SPLOSHUNS and it didn't play like a shooter.

Yeah, the way everybody complained it was and is crystal clear they wanted less plot and more combat.

#922
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

But like I said before, I don't think you represent the majority of the fans. The majority of the fans I would suspect liked the balance of combat and dialogue. And remember that almost every change in ME2 was driven by the fans.


There WASN'T balance. It was combat>story>character interaction.

And just because a lot of people like something doesn't mean quality. Look at Twilight and McDonalds.


I still disagree with you on the balance thing.

Yep, I think BW will follow your advice for ME3. Make it appeal to the minority, ****** off most of the games fans, don't make as much money, but at least they made the game they wanted. Oh, wait a minute, they wanted to make ME2.

Your second statement honestly comes across as snobbish. What's your definition of quality then? If the majority of people like ME2, what makes you so special that you get to decide if it's quality or not? That comes across as "I'm in the minority so I'm right, screw all those Halotards." Not cool.

#923
SkullandBonesmember

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uberdowzen wrote...

I still disagree with you on the balance thing.

Yep, I think BW will follow your advice for ME3. Make it appeal to the minority, ****** off most of the games fans, don't make as much money, but at least they made the game they wanted. Oh, wait a minute, they wanted to make ME2.

Your second statement honestly comes across as snobbish. What's your definition of quality then? If the majority of people like ME2, what makes you so special that you get to decide if it's quality or not? That comes across as "I'm in the minority so I'm right, screw all those Halotards." Not cool.


What the hell does Bioware having wanted to make ME2 have anything to do with your point? ME2, provided the shooter fans hadn't complained, would have been a million times better.

Let me guess. You haven't played any other Bioware game? You might want to look up their history of catering to this "minority". They made their reputation by going for plot first!

#924
Terror_K

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Xpheyel wrote...

We have completely different concepts of what constitutes depth. 

Depth in weapon choice is basically impossible in Mass Effect because even if it had chosen to implement situationally advantageous equipment you would always be able to select the most situationally advantageous weapon you had acquired up until that point. It suffers from the same problem as Vs. Organic and Vs. Synthetic ammo mods. 
- ME2 inverts this, you can only pick equipment at load out screens via mission starts or weapon lockers.

Whatever may have been possible under the old system is irrelevant. They didn't do it. Each element within each weapon type falls into one of two categories: Strongly similar or direct upgrade. Neither provides depth. ME1 did not implement unique equipment within weapon categories. 
- ME2 inverts this also, it did implement unique weapons within the same category.

I have a choice of what gun to put in a slot, I can feel the differences between the guns, and I get advantages and drawbacks from my decision. That's why I think it's a deep system. 

ME1, either there are no advantages, no disadvantages, or I can't tell the difference. That's why I think it's a shallow system. 

Whether it's like a shooter or not ultimately doesn't matter to me. Whether it does it with an inventory or a load out doesn't matter to me. Whether or not stats are drawn on the screen or I look them up doesn't matter to me. Whether whatever progression is built into the system is randomized or not doesn't matter to me. 

Would I like to see a deeper upgrade system or weapon mods or more weapons (assuming they're balanced)? Sure.


It's not hard to give more depth and balance to the weapons system; the concept is no different than doing the same in a good fantasy RPG. It's all about the attributes of the weapons and giving some high values in one attribute and low values in others, while other weapons have different higher and lower values. This way a player has to decide whether they want more damage or more accuracy, more damage or more shield/armour bypass, more clips/less overheat for less damage, or less clips/faster overheat for more... stuff like that. The problem with ME1's weapons was that they barely did this, and generally when you came across a better gun it was better across the board, with a few exceptions. ME2 kind of does this, but its limited to the types of weapons, and there's essentially only one weapon of each type, so once you've found that one you want there's no need to ever change or look for something new (on top of that there's never a need to look for anything new because its always in the same damn place and you always know where it is and how to get it). ME2's system was essentially "get your favourite gun from the same place it always is... use it until end game" which is boring and lacking in variety. The weapons hold no more significance than coming across the next gun in Doom or Quake. At least ME1 (if you avoid the Spectre Weapons) made you hunt for the best weapons and best armour in the game. Even in the case of the Spectre Weapons they weren't just given to you; you had to buy them, which wouldn't have been so much of a problem if the economy wasn't so damn broken and cash was easier to find than a drunk Irishman.

And you may say that the Vs. Organic and Vs. Synthetic ammo mods had a problem, but I found that added extra depth and made you plan your upcoming battles, which was something ME2 lacked entirely. Sure, it was an easy swtich to make on the battlefield, but one still required to get out of combat and make a switch to do so, and if they brought back weapon mods and combined them with ME2's loadout system for the third game (i.e. you can only mod your weapon at a loadout) this mechanic would work even better, since you'd have to choose even more carefully for the mission ahead.

#925
Brako Shepard

Brako Shepard
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No one said they wanted more shooting and less plot. Even the most idiotic person in the world who is a video game fan would never ask for that. Your just pissed because the sequal isn't to your taste. That doesn't make the game ****e, it just means you didn't click with this one.



Don't make posts like a spoilt brat who didn't get what they wanted, as you cleary are a fan of Mass Effect. I just think your going about it the wrong way.