Terror_K wrote...
I'll fully admit that ME1 didn't succeed at this either, but that was because there were too many weapons that were too similar and that overall the items weren't balanced and thought out well enough. That doesn't mean the concept is flawed though; if you put a better selection of items in there and worked it out better then things would be fine. ME1's items were broken, but the mechanic was sound. What I was actually saying was what the Mass Effect titles needed, not what they had.
For one, you're comparing a bunch of Mark X weapons to each other, all of which are close stats-wise. If one were to compare Mark X weapons with Mark V's and Mark I's you'd see a fair difference.
With regards to ME2's weapons, everything is pretty much in how they feel to the player. There are no visible stats or comparisons to determine which weapon best suits, and instead its entirely based on how the weapon actually shoots in combat, meaning without consulting a list online the only way a player has of determining how effective a weapon is in-game is to try them out and try and work it out for themselves by using them. This is a purely shooter mechanic, as RPG's generally allow you compare and have common visible statistical data to do so. Even if ME2 had basically kept the same system as it has now but just shown us some of these stats and allow a comparison beyond a vague blurb and trial and error, it would have made a huge difference.
The other problem is that the weapons are so limited, and you really have only one of each kind. Yes, they're all unique, but there also all alone. The entire system has been reduced to a standard shooter mechanic with linear weapons that never get better, never get replaced, never get modified and are always located in the same place. There are no-trade offs, no randomness and no chance to not get them. Its boring and limiting and doesn't offer variety.
ME1 may have been broken by having too many weapons that weren't different enough or unique enough, but ME2 suffers from the complete opposite problem of having things so limited and set in cement. BioWare chucked out a broken RPG mechanic that with some work could have been fixed and replaced it with a shallow shooter one completely lacking in depth that's completely linear and tedious. Essentially its liked firing an employee with broken limbs who could have done the job if they fixed him up and replacing him with a lazy employee who does the bare minimum work to get by.
We have completely different concepts of what constitutes depth.
Depth in weapon choice is basically impossible in Mass Effect because even if it had chosen to implement situationally advantageous equipment you would always be able to select the most situationally advantageous weapon you had acquired up until that point. It suffers from the same problem as Vs. Organic and Vs. Synthetic ammo mods.
- ME2 inverts this, you can only pick equipment at load out screens via mission starts or weapon lockers.
Whatever
may have been possible under the old system is irrelevant. They didn't do it. Each element within each weapon type falls into one of two categories: Strongly similar or direct upgrade. Neither provides depth. ME1 did not implement unique equipment within weapon categories.
- ME2 inverts this also, it
did implement unique weapons within the same category.
I have a choice of what gun to put in a slot, I can feel the differences between the guns, and I get advantages and drawbacks from my decision. That's why I think it's a deep system.
ME1, either there are no advantages, no disadvantages, or I can't tell the difference. That's why I think it's a shallow system.
Whether it's like a shooter or not ultimately doesn't matter to me. Whether it does it with an inventory or a load out doesn't matter to me. Whether or not stats are drawn on the screen or I look them up doesn't matter to me. Whether whatever progression is built into the system is randomized or not doesn't matter to me.
Would I like to see a deeper
upgrade system or weapon mods or more weapons (assuming they're balanced)? Sure.