bjdbwea wrote...
That's a much better idea of a story that you wrote there. But the problem is not that killing the protagonist was a bad idea. It's not the best idea, but it can provide interesting topics. You just have to follow up on it. But - nothing. Shepard doesn't really care, no on else cares, it's barely ever mentioned again. Terrible!
If for whatever reason you aren't going to follow up on it, then don't kill the protagonist in the first place. And right there above this post someone on the internet who doesn't even get paid for it wrote a better introduction to ME 2 in a few minutes. I wonder what the writers at BioWare think about that?
Or did they really think it was necessary to write this bad plot device just to be able to reset the gameplay mechanics? You know, it would have been better to just do it. No need to sacrifice proper writing for it.
That's part of it too. Death, whatever era you live in, is a Big Deal. Sure nowadays we can revive people whose heart has stopped for a short time. In the future modern medicine will no doubt go further but...
Exposure to vacuum
Suffocation
impact with planet (with or without atmosphere is little more than semantics at this point)
being dead for two years
...is just plain overkill (haha)
And no one makes a big deal out of it besides the price tag.
Nothing on how it is physically possible to bring Shep back, Not just the body but with all memories intact. Yeah yeah two years and billions of credits. That just resources. What about process? Prothean gizmos? Modified asari or salarian techniques? Krogan stem cells? Cerberus experiment gone right for once? Dare I suggest...R
eaper tech?
But really, we all know it was done with a "Phased Linear Oscillation Transducer"

Nothing on what kind of mental/psychological strain that must be. I mean, geez, Shep prolly needs a "focus mission" too! Questions like "Am I still me?" "Why do I get a second chance?" "Am I sure Cerberus didn't put a chip in my head?" Even "I wonder if I can get a book deal out of this"
Nothing on the metaphysical/spiritual/religious aspects of it. Your Shep may or may not be religious. But some of the crew is. Mordin and Thane spring immediately to mind. And let's face it, it would make total sense for someone to ask Shep "Did you see a light?" Even if Shep dodged the question (with or without input from the player), it's a natural question to ask.
We may be delving into topics too deep for a video game. Particuarly one with a strong action/adventure slant to it. But if you're gonna use death as part of the narrative, you better be willing to run with it.