[quote]cachx wrote...
The shooting makes a ton of sense from a gameplay standpoint, seeing as the combat is action oriented. If I line up a perfect shot and shoot I expect to hit the target, if the number-crunching says "oh no, you dont!" then it's just ****** poor design. (This is one thing that ME1 didn't got right, and it's mistake that Alpha Protocol repeated, and got a lot of flak for it).[/quote]
Umm, I've played quite a bit of both, and never had that happen. Yes in ME 1 the sniper rifle gets a lot of sway at low levels, but the bullet goes where the barrel's pointed.
And in AP you don't even have weapon "skills" as such, but weapon accuracy. Different weapons and weapon models can be more or less accurate, which can be further affected by mods. Most of the bonuses you got from putting points into weapon skills are stuff like faster reload, unique attacks, and greater ammo capacity.
[quote]
ME2 cut a lot of the redundant passive skills "leaving it up to the player" instead. (Though I will admit they went overboard for the squadmates). The sense of progression is there thanks to the evolved skills and the upgrade system, maybe you didn't feel it, but for me was really different fighting Harbinger during Horizon, than it was during the final mission (meaning I didn't freak out when I heard "Assuming direct control"

).[/quote]
Harbringer was boring before my first playthough of Horizon was done. SCions were scarier. Half the time he never hit the ground after "assuming direct control"
Harbringer: "Assuming direct contr-"
Shepard: BLAM!
Harbringer: "...irk..."
[quote]And what's even worse, there's also no progession in personality or character. Throughout the game, I don't have the feeling that Shepard learns anything or thinks about anything (not even about the death and resurrection thing) or grows character-wise in any meaningful way.
[/quote]
Can't argue with that, but ME1 was the same in this regard. For me Shep is just a vehicle I use to see and interact with the other characters that do feel something. (and to say cool one-liners).
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This is swhere ME 2 actually hurts ME 1. Since this is a trilogy, it
was assumed (by me at least) that what we saw was essentially the first third of the game. It's would continue in ME 2 (with all those hundred of decisions recorded) And you would be able to continue developing yur Shepard. Alas, all those choices were for naught, at least as far as ME 2 is concerned.