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Disappointment With Mass Effect 2? An Open Discussion.


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#9326
ExtremeOne

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iakus wrote...

ExtremeOne wrote...

Bioware spent 10 years making video games that were good. its the gaming media and fans that hyped all their games up. They told everyone that Mass Effect 2 was going to be different from Mass Effect 1. and people still are pissed at them. so what the hell is a developer suppose to do. you tell people something will be different and they still b*tch about it . maybe if Bioware had of come out and said yeah ME 1 's game play mechanics sucks so we are changing it and the only choice is either you can buy or not buy it.  Bioware did the right thing with ME 2 


If Casey Hudson sat down and told me:

"Here's the deal:  We're going to go through and remake the Mass Effect 2 story to be a more direct sequel to Mass Effect 1.  We'll redo some of the dialogue to make more sense and provide better continuity.  We'll put in more squad interactions, dialogue, and a much deeper story about the Collectors while we're at it.  However.  Everything else stays the same.  Inventory, skills, squad, combat mechanics.  All gameplay remains the same.  Do we have a deal?"

I'd jump at it in a heartbeat.   I'm a little annoyed at the gameplay changes.  But that's all they are: annoyances.  The way they screwed with the story is my major problem.  But you don't need me to tell you that.  I've posted plenty about that.

   


I agree Mass Effect 2's story was a complete joke because of not explaining things well.  I just find it funny how people can whine about Mass Effect 2 when Bioware told everyone it would be different but i guess some just want developers to be slaves 

#9327
Terror_K

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The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

#9328
ExtremeOne

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MassEffect762 wrote...

William Adama wrote...

Its just a game. I stopped treating this universe as fanboy lovable and classic after I finished ME2 the first time. Its not a star wars or BSG, its a videogame universe created by comp sci PH.Ds, not academy award winning writers and ILM animators.


LOL.

First time after beating ME1 I imagine I felt like the young lads that went to see Star Wars on the big screen when it  first came out.

First time after beating ME2 I felt like I had just played an ordinary game.

  





while Mass Effect 1 had a good story its not even on the level of the Star Wars movies. because in the Star Wars movies have a story that makes sense and have sub plots to that story that make sense. Plus the Star Wars movies have some of the most iconic characters of all time. Mass Effect 1 and 2 are just video games with a good story but nothing about is mainstream or Iconic as Sith Lord Darth Vader or Luke Skywalker  

#9329
ExtremeOne

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Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   

#9330
Epic777

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ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

#9331
FataliTensei

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ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


It's called voicing an opinion, if no one said anything bad about the game then BW would think they made a great game, which they didn't :sick:   . You're an ME2 fanboy, defend it all you want, but don't get pissy when people disagree with you and refuse to just be quiet because you like Mass Effect 2.

#9332
Iakus

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ExtremeOne wrote...


I agree Mass Effect 2's story was a complete joke because of not explaining things well.  I just find it funny how people can whine about Mass Effect 2 when Bioware told everyone it would be different but i guess some just want developers to be slaves 



Different doesn't automatically mean "good" anymore than it means  "bad." 


Interrupt system: different good

Thermal clips: different meh

ME 2 story: different bad

#9333
CatatonicMan

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iakus wrote...

Different doesn't automatically mean "good" anymore than it means  "bad." 


Interrupt system: different good

Thermal clips: different meh

ME 2 story: different bad


You know, the one thing different doesn't have that same does is that it's possible to incrementally improve on same. 


Wow, I don't think that sentence made any sense.

#9334
Pocketgb

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Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process.


"Stripped down"? Yes. Lost depth? No. ME1 could've had thirty different item slots but as long as they followed the same progression (i.e. completely linear) it would be no different than having one item slot. They could've implemented 50 different trees to allocate skill points and it would create no depth because Bioware can't balance worth a damn.

Of course, not everyone takes the same things into consideration, and people were satisfied with ME1's mechanics simply for being there. That's why I'm hoping ME3 is more about finding the middle ground for its mechanics, although given the two genres that they're attempting to mix - shooter vs. RPG - I feel it's impossible.

Terror_K wrote...
And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does.


And there are plenty more RPGs that are more balanced and more in-depth than ME1 was. If the mechanics were all Bioware was known for, they would not be where they are today.

bjdbwea wrote...
I agree.

Too bad nothing of it occurs in ME 2. The mechanics don't allow for any progression.


Why do you think people hate level-scaling so much?

#9335
ExtremeOne

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Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

#9336
ExtremeOne

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Pocketgb wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process.


"Stripped down"? Yes. Lost depth? No. ME1 could've had thirty different item slots but as long as they followed the same progression (i.e. completely linear) it would be no different than having one item slot. They could've implemented 50 different trees to allocate skill points and it would create no depth because Bioware can't balance worth a damn.

Of course, not everyone takes the same things into consideration, and people were satisfied with ME1's mechanics simply for being there. That's why I'm hoping ME3 is more about finding the middle ground for its mechanics, although given the two genres that they're attempting to mix - shooter vs. RPG - I feel it's impossible.

Terror_K wrote...
And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does.


And there are plenty more RPGs that are more balanced and more in-depth than ME1 was. If the mechanics were all Bioware was known for, they would not be where they are today.

bjdbwea wrote...
I agree.

Too bad nothing of it occurs in ME 2. The mechanics don't allow for any progression.


Why do you think people hate level-scaling so much?

  


The ME 1 game play was complete garbage. I am sure EA will not risk a backlash after the game play in ME 2 was much better than the ****** poor game play of ME 1.   

#9337
ExtremeOne

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FataliTensei wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


It's called voicing an opinion, if no one said anything bad about the game then BW would think they made a great game, which they didn't :sick:   . You're an ME2 fanboy, defend it all you want, but don't get pissy when people disagree with you and refuse to just be quiet because you like Mass Effect 2.

  


its cool to voice one's displeasure with the game but people need to accept the failures of Mass Effect 1. its not a good game 

#9338
KainrycKarr

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ExtremeOne wrote...

MassEffect762 wrote...

William Adama wrote...

Its just a game. I stopped treating this universe as fanboy lovable and classic after I finished ME2 the first time. Its not a star wars or BSG, its a videogame universe created by comp sci PH.Ds, not academy award winning writers and ILM animators.


LOL.

First time after beating ME1 I imagine I felt like the young lads that went to see Star Wars on the big screen when it  first came out.

First time after beating ME2 I felt like I had just played an ordinary game.

  





while Mass Effect 1 had a good story its not even on the level of the Star Wars movies. because in the Star Wars movies have a story that makes sense and have sub plots to that story that make sense. Plus the Star Wars movies have some of the most iconic characters of all time. Mass Effect 1 and 2 are just video games with a good story but nothing about is mainstream or Iconic as Sith Lord Darth Vader or Luke Skywalker  



....Are you freaking kidding me? And I am a huge SW fan btw, but SW is a joke when it comes to true sci-fi. It's fantasy in every sense of the word.

#9339
kraidy1117

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ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.

#9340
kraidy1117

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ExtremeOne wrote...

FataliTensei wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


It's called voicing an opinion, if no one said anything bad about the game then BW would think they made a great game, which they didn't :sick:   . You're an ME2 fanboy, defend it all you want, but don't get pissy when people disagree with you and refuse to just be quiet because you like Mass Effect 2.

  


its cool to voice one's displeasure with the game but people need to accept the failures of Mass Effect 1. its not a good game 

O rlly. You can honely tell me, that peice of crap of a story that ME2 had was better then the story in ME. Dream on.

#9341
Ch40sFox

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kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.


The main problem I find with Bioware is that it conforms to its fanbase too much these days... sure there are instances where its needed..... but not with every single damned issue. Im not sure why people think that the first's combat system was terrible, sure its pacing in leveling and common sense scale werent awesome, so people complained about it. Bioware fixed it, and now, people dont like the fix.

People will always find SOMETHING to complain about, its all some people have to do really.

That being said... I dont like over-simplifying gameplay. People dont buy or play a game because the controls were easy to pick up, when have you EVER heard anyone say that? People buy games, because their friends told them it was awesome, and a great experience. I believe this whole "Simplification" era of gaming needs to come to an end, VERY FAST. All its doing, is pissing off the people who actually care, and doing nothing in the way of getting people who could care less, to care.

Its like announcing Casual Gaming titles at E3, no one who is watching E3, CARES.... because the people who are watching and looking at it, ARE NOT CASUAL GAMERS. Ive asked many casual gamers what they thought about E3, and they didnt even know what it was.

Point being, dont conform to people who dont really care in the first place.

Dont revert completely back to Mass Effect 1's play style, but for the love of god, dont "slightly" tweak ME2's control's and call it an overhaul.

#9342
kraidy1117

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Ch40sFox wrote...

kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.


The main problem I find with Bioware is that it conforms to its fanbase too much these days... sure there are instances where its needed..... but not with every single damned issue. Im not sure why people think that the first's combat system was terrible, sure its pacing in leveling and common sense scale werent awesome, so people complained about it. Bioware fixed it, and now, people dont like the fix.

People will always find SOMETHING to complain about, its all some people have to do really.

That being said... I dont like over-simplifying gameplay. People dont buy or play a game because the controls were easy to pick up, when have you EVER heard anyone say that? People buy games, because their friends told them it was awesome, and a great experience. I believe this whole "Simplification" era of gaming needs to come to an end, VERY FAST. All its doing, is pissing off the people who actually care, and doing nothing in the way of getting people who could care less, to care.

Its like announcing Casual Gaming titles at E3, no one who is watching E3, CARES.... because the people who are watching and looking at it, ARE NOT CASUAL GAMERS. Ive asked many casual gamers what they thought about E3, and they didnt even know what it was.

Point being, dont conform to people who dont really care in the first place.

Dont revert completely back to Mass Effect 1's play style, but for the love of god, dont "slightly" tweak ME2's control's and call it an overhaul.

I agree with this. The point thjat we can't customize our team or mod our weapons sucked hard. Ya the inventory was a mess but we did't want the mod system to be removed. Plus there's the story which is a huge gripe.

#9343
ExtremeOne

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KainrycKarr wrote...

ExtremeOne wrote...

MassEffect762 wrote...

William Adama wrote...

Its just a game. I stopped treating this universe as fanboy lovable and classic after I finished ME2 the first time. Its not a star wars or BSG, its a videogame universe created by comp sci PH.Ds, not academy award winning writers and ILM animators.


LOL.

First time after beating ME1 I imagine I felt like the young lads that went to see Star Wars on the big screen when it  first came out.

First time after beating ME2 I felt like I had just played an ordinary game.

  





while Mass Effect 1 had a good story its not even on the level of the Star Wars movies. because in the Star Wars movies have a story that makes sense and have sub plots to that story that make sense. Plus the Star Wars movies have some of the most iconic characters of all time. Mass Effect 1 and 2 are just video games with a good story but nothing about is mainstream or Iconic as Sith Lord Darth Vader or Luke Skywalker  



....Are you freaking kidding me? And I am a huge SW fan btw, but SW is a joke when it comes to true sci-fi. It's fantasy in every sense of the word.

  


we will disagree on this instead of turning this into a Star Wars discussion  

#9344
Ch40sFox

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kraidy1117 wrote...

Ch40sFox wrote...

kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.


The main problem I find with Bioware is that it conforms to its fanbase too much these days... sure there are instances where its needed..... but not with every single damned issue. Im not sure why people think that the first's combat system was terrible, sure its pacing in leveling and common sense scale werent awesome, so people complained about it. Bioware fixed it, and now, people dont like the fix.

People will always find SOMETHING to complain about, its all some people have to do really.

That being said... I dont like over-simplifying gameplay. People dont buy or play a game because the controls were easy to pick up, when have you EVER heard anyone say that? People buy games, because their friends told them it was awesome, and a great experience. I believe this whole "Simplification" era of gaming needs to come to an end, VERY FAST. All its doing, is pissing off the people who actually care, and doing nothing in the way of getting people who could care less, to care.

Its like announcing Casual Gaming titles at E3, no one who is watching E3, CARES.... because the people who are watching and looking at it, ARE NOT CASUAL GAMERS. Ive asked many casual gamers what they thought about E3, and they didnt even know what it was.

Point being, dont conform to people who dont really care in the first place.

Dont revert completely back to Mass Effect 1's play style, but for the love of god, dont "slightly" tweak ME2's control's and call it an overhaul.

I agree with this. The point thjat we can't customize our team or mod our weapons sucked hard. Ya the inventory was a mess but we did't want the mod system to be removed. Plus there's the story which is a huge gripe.


What aggitated me the most, was the sheer seeming amount of work they put into the Squad, not really being a Squad.

When Shepard asks for the whole team to assemble, its just Mordin, Miranda, and Jacob.... excuse me, but I would not have gone and recruited all of these people, just for them to hang around my ship and do nothing. I would want Garrus's opinion, I want Miranda and Jack to fight over an issue, I want Jacob and Thane to disagree on tactics, Samara and Grunt to praise each other's battle prowess and suggestion of tactical strategy.

It just doesnt make sense how the first game could present a team so well, and the second present a team so badly.

Everyone loved Squadbanter, INFACT, Ive played the game more than 40 times over, just to HEAR certain people react to each other. It doesnt make sense why it would be near eliminated.

Presentation and realism were the original's selling points.... and the second did a disgrace to what they established.

Sure it had flaws, not every damned game is Skies of Arcadia, but what it did right, it did SO WELL. It seriously worries me as to what direction Casey will take the game, because from my standpoint, its only going to get worse.

#9345
ExtremeOne

ExtremeOne
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kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.

  


Oh I forgot Video games are not ruled by fans its a business and EA is in the business of making games for everyone. This idea that games are not for everyone needs to die. well thats tough sh*t you can not deal with Mass Effect being made for new comers as well. 

#9346
Ch40sFox

Ch40sFox
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ExtremeOne wrote...

kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.

  


Oh I forgot Video games are not ruled by fans its a business and EA is in the business of making games for everyone. This idea that games are not for everyone needs to die. well thats tough sh*t you can not deal with Mass Effect being made for new comers as well. 


The problem with games being made for everyone, is that not everyone plays games... and the people that arent super core and do play games, dont play games like Mass Effect.

So the whole concept of making a game, playabe to people who would never touch it in the first place, is complete and total idiocracy to me. It makes no sense.

Its like making Wii Game's incredibly violent, when the targeted audience is for kids. Sure they have No More Heroes, but how many kids can actually tell you that they played No More Heroes. The Wii is intended for a certain audience, as was Mass Effect, and conforming to make it accesible to an audience that wont play it, only makes it suffer for those that do play it.

Modifié par Ch40sFox, 27 août 2010 - 07:12 .


#9347
ExtremeOne

ExtremeOne
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Ch40sFox wrote...

kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.


The main problem I find with Bioware is that it conforms to its fanbase too much these days... sure there are instances where its needed..... but not with every single damned issue. Im not sure why people think that the first's combat system was terrible, sure its pacing in leveling and common sense scale werent awesome, so people complained about it. Bioware fixed it, and now, people dont like the fix.

People will always find SOMETHING to complain about, its all some people have to do really.

That being said... I dont like over-simplifying gameplay. People dont buy or play a game because the controls were easy to pick up, when have you EVER heard anyone say that? People buy games, because their friends told them it was awesome, and a great experience. I believe this whole "Simplification" era of gaming needs to come to an end, VERY FAST. All its doing, is pissing off the people who actually care, and doing nothing in the way of getting people who could care less, to care.

Its like announcing Casual Gaming titles at E3, no one who is watching E3, CARES.... because the people who are watching and looking at it, ARE NOT CASUAL GAMERS. Ive asked many casual gamers what they thought about E3, and they didnt even know what it was.

Point being, dont conform to people who dont really care in the first place.

Dont revert completely back to Mass Effect 1's play style, but for the love of god, dont "slightly" tweak ME2's control's and call it an overhaul.

  


You can take your stupid gamer label and cram up your butt because we are all gamers. if someone needs a stupid label to make them feel special by all means. E3 is the Video game trade show its not the hardcore gamer fr**k fest thats coming up so you can get your little elitist party on next weekend. The point is developers and publishers need to make it real clear to you and the rest of the elitist they will make games for everyone and if you can not handle well sorry about your damn luck . If  Video games want to be on a level as hollywood then they better make all games for everyone. 

#9348
ExtremeOne

ExtremeOne
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Ch40sFox wrote...

ExtremeOne wrote...

kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.

  


Oh I forgot Video games are not ruled by fans its a business and EA is in the business of making games for everyone. This idea that games are not for everyone needs to die. well thats tough sh*t you can not deal with Mass Effect being made for new comers as well. 


The problem with games being made for everyone, is that not everyone plays games... and the people that arent super core and do play games, dont play games like Mass Effect.

So the whole concept of making a game, playabe to people who would never touch it in the first place, is complete and total idiocracy to me. It makes no sense.

Its like making Wii Game's incredibly violent, when the targeted audience is for kids. Sure they have No More Heroes, but how many kids can actually tell you that they played No More Heroes. The Wii is intended for a certain audience, as was Mass Effect, and conforming to make it accesible to an audience that wont play it, only makes it suffer for those that do play it.

 


so you are saying that EA has no right to make Mass Effect appealing to new comers. Its people like you who need to deal with the fact games are main stream and with that comes changes to all games . 

#9349
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

ExtremeOne wrote...

Ch40sFox wrote...

kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.


The main problem I find with Bioware is that it conforms to its fanbase too much these days... sure there are instances where its needed..... but not with every single damned issue. Im not sure why people think that the first's combat system was terrible, sure its pacing in leveling and common sense scale werent awesome, so people complained about it. Bioware fixed it, and now, people dont like the fix.

People will always find SOMETHING to complain about, its all some people have to do really.

That being said... I dont like over-simplifying gameplay. People dont buy or play a game because the controls were easy to pick up, when have you EVER heard anyone say that? People buy games, because their friends told them it was awesome, and a great experience. I believe this whole "Simplification" era of gaming needs to come to an end, VERY FAST. All its doing, is pissing off the people who actually care, and doing nothing in the way of getting people who could care less, to care.

Its like announcing Casual Gaming titles at E3, no one who is watching E3, CARES.... because the people who are watching and looking at it, ARE NOT CASUAL GAMERS. Ive asked many casual gamers what they thought about E3, and they didnt even know what it was.

Point being, dont conform to people who dont really care in the first place.

Dont revert completely back to Mass Effect 1's play style, but for the love of god, dont "slightly" tweak ME2's control's and call it an overhaul.

  


You can take your stupid gamer label and cram up your butt because we are all gamers. if someone needs a stupid label to make them feel special by all means. E3 is the Video game trade show its not the hardcore gamer fr**k fest thats coming up so you can get your little elitist party on next weekend. The point is developers and publishers need to make it real clear to you and the rest of the elitist they will make games for everyone and if you can not handle well sorry about your damn luck . If  Video games want to be on a level as hollywood then they better make all games for everyone. 


ME trilogy was planed to be for RPG gamers, not for the shooter fans, and guess what? BW tried to make mE2 for the shooter fans and failed. ALot of hardcore hsooter fans don't like mE2 because there's too much dialog. There plan failed hard and pissed off it's very fanbase that was responsible for getting the company where they are.

#9350
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

ExtremeOne wrote...

Ch40sFox wrote...

ExtremeOne wrote...

kraidy1117 wrote...

ExtremeOne wrote...

Epic777 wrote...

ExtremeOne wrote...

Terror_K wrote...

The semantics as to whether these elements were "RPG" or "roleplaying" ones (or whatever) aside, that doesn't escape the fact that (as a whole) the game was more simplified and stripped down and we lost a lot of stuff that a lot of fans liked in the process. I wouldn't necessarily call the planet exploration a strictly RPG-element either, but seeing as this is a sci-fi game and seeing how exploration was one of the big selling factors of the original, it greatly disappoints me that it's now gone almost entirely in the sequel.

It doesn't matter what kind of element it is, it's gone and it's missed and the game has become shallower and lesser for it, IMO. The same goes with weapons being simplified and made linear without any customisation. Same goes for armour no longer acting like armour, and the loss of omni-tools and biotic amps. Same with a lack of dialogue from squaddies and a lack of polish and presentation with the N7 missions. The same goes for a lot of things. They don't necessarily need to be considered as RPG elements to be missed, just because a lot of them are considered as such and are missed primarily by RPG fans. There's no rule that says "this has to be an RPG element to be worthy of consideration" or anything like that.

And that's not even going into the fact that there are action and shooter games out there that actually have better customisation and a better weapons system with decent upgrades, etc. than ME2 does. So making the game more of a shooter isn't even an excuse for such a weak, linear and ******-poor system as ME2's.

  


EA has to make games for everyone. I am so sick of people whining about the game got nerfed. the days of the video game industry being for the ultra hardcore are over. Mass Effect 1 might have sold well but Gears 1 and 2 and Halo 3 all sold much better. Mass Effect 1 was a niche title with a lot of problems. so yeah EA fixed the mistakes and made a better game in Mass Effect 2. If you do not like what a developer did then do not play it but to sit here and whine and b*tch about oh Mass Effect 2 is not the same as ME 1 is pathetic because Mass Effect 2  got me into the franchise because of its game play.   


This is the problem, there are many people who welcome the changes me2 brought as there are people that don't. Mass Effect has a broken fanbase.

   


No the problem is too many gamers now days want all developers and publishers to be slaves to them. EA and Bioware made it very clear that ME 2 was going to be different but that was not good enough. the fan base is only broken because too many people hold Mass Effect 1 up as some kind of f**king god. when in the brute honest truth was a big piece of garbage from a game play and graphics stand point. and even further the characters from ME 1 are treated as gods. once people decide to wake the hell up and see Mass Effect 1 as what is and thats a decent video game then maybe the fanbase would not be so broken.  People on this forum need to stop worshiping Mass Effect 1 as if it was the almighty god of gaming. EA as a company has a right to make their games for everyone and if that means making Mass Effect more appealing to all gamers then they need to do that. Oh and you as a gamer have a choice not to buy the game or buy the game. EA did the right thing 

How the hell are the characters hled high? Liara, Ash and Kai fans got screwed so hard it was not funny, I am one of the few Liara/Ash fan who prefers ME2 but what ME2 did with those characters, stripping away customization on weapons, squadmembers and a crappy story is disgusting and uncalled for. Face it, not everyone likes ME2, it's there opinion and as a customer they have the right to voice there concerns when Bioware decides to change there orginal plan for newcomers.

  


Oh I forgot Video games are not ruled by fans its a business and EA is in the business of making games for everyone. This idea that games are not for everyone needs to die. well thats tough sh*t you can not deal with Mass Effect being made for new comers as well. 


The problem with games being made for everyone, is that not everyone plays games... and the people that arent super core and do play games, dont play games like Mass Effect.

So the whole concept of making a game, playabe to people who would never touch it in the first place, is complete and total idiocracy to me. It makes no sense.

Its like making Wii Game's incredibly violent, when the targeted audience is for kids. Sure they have No More Heroes, but how many kids can actually tell you that they played No More Heroes. The Wii is intended for a certain audience, as was Mass Effect, and conforming to make it accesible to an audience that wont play it, only makes it suffer for those that do play it.

 


so you are saying that EA has no right to make Mass Effect appealing to new comers. Its people like you who need to deal with the fact games are main stream and with that comes changes to all games . 


Not all game companies did what Biware did. GoW3 was not mainstream, Bethesda games are not mainstream, FO New Vegas was not mainstream, valve games are not mainstream, blizzard are not, ever since Bioware came to EA, it's been mainstream mainstream mainstream!