Onyx Jaguar wrote...
You only instill law upon yourself, just because you cannot make a valid arguement on a game youve never played, doesnt make it a "Hardcore" discussion. It makes you an idiot who is spewing non-sense, on a subject you know, literally, nothing about.
What Biotic issues?
Sure shooting took awhile to get up to speed, but it was solely based on RPG elements, it wasnt a SHOOTER, it was an RPG with GUNS in it, VERY VERY BIG distinction between the two.
Considering the first game was about playing by your own rules....
The problem with ME 1's shooting combat was that the game flat out becomes easier to actually play when you max out your levels.
Mainly because it was tied to two systems. Standard shooting aiming while the cursor would bounce about because of stat manipulation.
This is not a good system because it kills the difficulty curve as playing ME for the first time is a giant hill to climb because this system is very punishing to the player.
Plus enemies are not affected in the same way.
ME 2 eliminates that, pretty much assuming that your accuracy skill is maxed out. That is the only real difference between the two.
Biotics are nerfed, mainly on hardcore and Insanity. However your squadmates are useful in making team combinations while in ME 1 they were just stacks of base characters.
Funny things, because they themselves were the base characters on which every single one of Shepard's classes were based on. Shepard had no unique class to him, which doesnt make him the base or "control" of the game.
Each character literally had a different feeling and purpose to them.
Play the game with Tali and Wrex and have fun.
Play the game with Kaiden and Liara, and have a COMPLETELY different experience.
Im not even throwing in Shepard into the mix, with different classes.
Each squadmate had just as many powers as you, which made it more than combination, it made it a literal squad in which you worked together to take town an enemy with sheer overwhelming skill and precise moves, it made the squadmates feel more like people, than just characters. Id see Tali was being attacked by biotics, and panic, so Id send Liara or Wrex to back her up. Or Liara facing an Engineer, so Id send Kaiden or Tali to back her up and lay waste to their abilities, setting Wrex or Garrus up for a easy killshot.
Now, they're just nuisances that die every five seconds, and tag along with me so I can have an extra power or two. Instead of me panicing over someone being attacked by something they're weak against, I find myself not caring, because in the end, every other character would fall to that same attack just as easily. In the original, I actually had to COMPETE with my Squadmates to actually call a kill my own, it didnt discourage me to stop playing, it encouraged me to think of new ways to make a character build faster, stronger, deadlier, and above all, unstoppable. You could become a literal GOD in Mass Effect 1, which made the work somehow VERY worth it.
In Mass Effect 2, I feel like Im very stoppable, as opposed to a character that is supposed to be unstoppable.
Modifié par Ch40sFox, 27 août 2010 - 08:29 .