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Disappointment With Mass Effect 2? An Open Discussion.


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#926
TJSolo

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Brako Shepard wrote...

No one said they wanted more shooting and less plot. Even the most idiotic person in the world who is a video game fan would never ask for that. Your just pissed because the sequal isn't to your taste. That doesn't make the game ****e, it just means you didn't click with this one.

Don't make posts like a spoilt brat who didn't get what they wanted, as you cleary are a fan of Mass Effect. I just think your going about it the wrong way.


I have seen people ask for more combat and less talking in respect to ME2.
Some people have even stated they didn't play ME1 because there was not enough combat. You overestimate people.

#927
SkullandBonesmember

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TJSolo wrote...

I have seen people ask for more combat and less talking in respect to ME2.
Some people have even stated they didn't play ME1 because there was not enough combat. You overestimate people.


This.

#928
Brako Shepard

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Well thats enough board banter from me tonight. Personally I have really been enjoying Mass Effect. The only real bad point for me was the idiotic scanning system.



Have a good one chaps. I'm off to gain Jacobs loyalty mission.

#929
uberdowzen

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SkullandBonesmember wrote...

What the hell does Bioware having wanted to make ME2 have anything to do with your point? ME2, provided the shooter fans hadn't complained, would have been a million times better.

Let me guess. You haven't played any other Bioware game? You might want to look up their history of catering to this "minority". They made their reputation by going for plot first!


My first point about the kind of game that Bioware wanted to make is simple. Bioware, according to interviews etc, wanted to make ME2 as they made it. If they'd wanted to make the game that you're describing they would have made that. You also seem to have "forgotten" my comment asking what makes you the expert in quality?

Secondly, don't be an idiot. Did you even take a second to look at my signature? Being a massive Bioware fan and loving the storytelling in all of their games, I still like ME2. Amazing. Could I also point out that Bioware made their reputation for having good plots and really good gameplay?

#930
SkullandBonesmember

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uberdowzen wrote...

My first point about the kind of game that Bioware wanted to make is simple. Bioware, according to interviews etc, wanted to make ME2 as they made it. If they'd wanted to make the game that you're describing they would have made that. You also seem to have "forgotten" my comment asking what makes you the expert in quality?

Secondly, don't be an idiot. Did you even take a second to look at my signature? Being a massive Bioware fan and loving the storytelling in all of their games, I still like ME2. Amazing. Could I also point out that Bioware made their reputation for having good plots and really good gameplay?


Who's to say Bioware is telling the truth?

None of Bioware's games have put the focus on combat as much as Mass Effect 2. And what makes YOU the expert on quality?

#931
uberdowzen

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SkullandBonesmember wrote...

Who's to say Bioware is telling the truth?

None of Bioware's games have put the focus on combat as much as Mass Effect 2. And what makes YOU the expert on quality?


Firstly, game developers aren't in it just for the money, if they don't want to make a game they won't make it. Especially a company as smart as Bioware.

Neverwinter Nights. That game had a lot of combat and very little plot (well, deep plot).

Secondly, I'm not saying I am the expert on quality, you're the one coming out with these grandiose claims like "Just because heaps of people like it doesn't mean it's quality, look at Twilight". That sounds like someone who thinks they're an expert on quality.

#932
Dudeman315

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Actually if you would have handed "twilight" in as a project in a college English class you'd have earned an f due to poor grammar. Ask anyone with a degree in English about the quality of twilight and they'll explain to you how horribly written it was.



I personally don't think bioware is that smart as a whole based on the powerpoint they made trying to explain why they messed up ME2.

#933
uberdowzen

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Dudeman315 wrote...

Actually if you would have handed "twilight" in as a project in a college English class you'd have earned an f due to poor grammar. Ask anyone with a degree in English about the quality of twilight and they'll explain to you how horribly written it was.

I personally don't think bioware is that smart as a whole based on the powerpoint they made trying to explain why they messed up ME2.


I think that a teacher would be pretty impressed if a student wrote Twilight, even if the grammar wasn't that good. Don't get me wrong, I think that Twilight is crap too, but it is popular.

What was wrong with the powerpoint? Anyway I thought that was by someone on the team not the team as a whole.

#934
SkullandBonesmember

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uberdowzen wrote...

Firstly, game developers aren't in it just for the money, if they don't want to make a game they won't make it. Especially a company as smart as Bioware.

Neverwinter Nights. That game had a lot of combat and very little plot (well, deep plot).

Secondly, I'm not saying I am the expert on quality, you're the one coming out with these grandiose claims like "Just because heaps of people like it doesn't mean it's quality, look at Twilight". That sounds like someone who thinks they're an expert on quality.


Bioware has lied in the past before.

As for my "grandiose claim", it's just common sense. Not "elitism" or anything like that.

#935
Dudeman315

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Christina Norman is the Lead Gameplay Designer for Mass Effect 2 and she/they felt they had to defend the changes in ME2. Sorry I guess that wasn't clear that I meant some one at bioware felt they had to defend the changes.



I work at a college and every English professor hates twilight because of how poorly written it is, so they wouldn't be impressed, tweens and women with unfulfilled romance life's on the other hand. . .

#936
Brako Shepard

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Where is the powerpoint you speak of? I have a job interview in 4 hours and I can't frikkin seem to get tired. Give me some official BioWare banter chaps.

#937
Dudeman315

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social.bioware.com/forum/1/topic/103/index/1707043/35
there you go--it's just the slides

#938
uberdowzen

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Dudeman315 wrote...

Christina Norman is the Lead Gameplay Designer for Mass Effect 2 and she/they felt they had to defend the changes in ME2. Sorry I guess that wasn't clear that I meant some one at bioware felt they had to defend the changes.

I work at a college and every English professor hates twilight because of how poorly written it is, so they wouldn't be impressed, tweens and women with unfulfilled romance life's on the other hand. . .


Oh whoops. I forgot in the States college is like University isn't it?

#939
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

Firstly, game developers aren't in it just for the money, if they don't want to make a game they won't make it. Especially a company as smart as Bioware.

Neverwinter Nights. That game had a lot of combat and very little plot (well, deep plot).

Secondly, I'm not saying I am the expert on quality, you're the one coming out with these grandiose claims like "Just because heaps of people like it doesn't mean it's quality, look at Twilight". That sounds like someone who thinks they're an expert on quality.


Bioware has lied in the past before.

As for my "grandiose claim", it's just common sense. Not "elitism" or anything like that.


When has Bioware lied?

#940
Terror_K

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Well, for one they said that ME2 wasn't going to be watered down and was going to be a rich and deep RPG experience still. They also strongly indicated that the weapons would be more unique and each player's weapons would truly be their own and special.



And then there were all the claims about ME1's DLC.

#941
hex23

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The "Twilight" comparison is nonsensical considering yes it's extremely mainstream and popular (similar to ME2 I guess) but it's not critically acclaimed.



Right now ME2 is one of the best selling games this year, and on top of that currently the highest rated. "Twilight" is far from critically acclaimed, it's mostly seen as a cinematic joke to anybody who takes film seriously.



So don't compare the two just because you dislike ME2. A better comparison would be "Iron Man"....made a ton of money, and was widely critically acclaimed. Does that mean everyone liked it, or that you personally have to like it? No, but those people are obviously in the minority.

#942
uberdowzen

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Terror_K wrote...

Well, for one they said that ME2 wasn't going to be watered down and was going to be a rich and deep RPG experience still. They also strongly indicated that the weapons would be more unique and each player's weapons would truly be their own and special.

And then there were all the claims about ME1's DLC.


I've said it before I'll say it again there is a difference between Roleplaying and RPG elements. ME2 is a deep RPG even though it's lacking RPG elements. I don't remember the claim about unique weapons (link?) but all the weapons are very different from each other. ME1 DLC, yeah I'll give you that.

But that is them not telling the truth but I pretty sure they wouldn't lie about whether they thought ME2 was any good or not.

#943
Dudeman315

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Yes university and college are interchangeable here in the states.



Lead designer of bioware "lied" about ME2 not having a new game plus feature(I think it's neat that they added it but wish that your alignment points carried over). I was referring to the book in my comparison and I honestly don't get the acclaim for ME2, One guy I heard basically had an orgasm taking about how he never felt like a mission had a definite ending (Mission Complete screen wasn't a clue?) and other things that were almost lies.(only the word "felt" made them not)

#944
hex23

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The claims that Bioware is lying about any aspect of ME2.....including whether or not ME2 is the game they wanted to make....are baseless and to be blunt, stupid. No one has any proof they are lying yet I see the accusation thrown around a disturbing amount just because people disagree with something they did. It's kinda childish honestly.

#945
Brako Shepard

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Personally I feel that when you go back to the original and end up wanting to get through asap, just so tyou can get back to the sequal. The devs did a pretty great job of making the sequal a much better game to play.



This is how I feel when I play Mass Effect 2.



Last week I went back through ME as I wanted to create a new character for ME2. It had been a while since I played Mass Effect, and with the Mass Effect vibe I was on, I was really looking forward to a huge double game adventure.



By the time I got to leaving the Citadel to go out on an adventure, I was feeling pretty bored. Don't get me wrong the story was as strong as the first day I ever played the game, but wow was it actually due to play. Everything felt like it was in slow motion, team mates were dying left right and centre because you couldn't pick individual cover spots, and when it came to the assignement missions, I was wishing the Hammerhead was in the game so I could hurry up and get over the silly terrain.



I was so glad to get it all done in the end and get back to Mass Effect 2. Right from waking up in the base thats under attack, it was like that feeling when you get home from a long day at work...its that groovy feeling when you know its all going to be good lol.



Thats how the gameplay makes me feel in Mass Effect 2. Happy to be playing because everything moves smooth and at a great pace. I am not just talking about the combat either. Just walking from location to location doesn't feel like a chore anymore.



The only 2 major(and they are major) problems I have with the game are these. 1 : Planet scanning with mini Normandy's? Why make a fast paced game only for it to gring to a halt to scan for minerals. I am supposed to be a deadly soldier not a rescource manager. And why a mini Norandy? When I use the galaxy map I want it to be as though I am looking through Shepards eyes and using his finger to slide from planet to planet, where I then tell Joker to head to such a location. Not a dull mini game where I have to waste credits.



2 : Face customization. It was friggin aweful in Mass Effect, but to leave it untouched for Mass Effect 2 was quite a disgrace.



These are my 2 major problems with the game. But neither effect the mission gameplay or amazing story. Sure the thought of scanning puts me off replaying it sometimes, but two hours later and I have all the minerals I need. I may have died a little inside but atleast from there I can carry on with the game.

#946
geordiep

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SkullandBonesmember wrote...

geordiep wrote...

Storyline.... erm ME2 has a storyline? Too much 'making buddies' with crewmates too little kicking a**.


Wow. Just wow.

Most of the fans that bit**** that the combat sucked in ME1 orgasmed playing ME2.
And tell me. How does headshots further a story?

Re-read my post... I've already said the combat and graphics of 2 were an improvment on 1.
Headshots? huh?

The storyline was dull and kinda reminded me of Fallout 3 (pre-DLC) it was over before you knew it.
Shepherd (spelling?) dies.... gets brought back to life.
Then spends an awful amount of time getting a party together before actually doing anything towards the main quest..... loyalty missions? boooooorrrrring! who cares if the crew like you or not? Obviously Bioware think its important. ok I can forgive a mission for each of the crew members... but two? No..... 

Who here thought the Illusive man was going to be more interesting than he was? Like Saren interesting.
Who here was saying 'huh?' when going through the Omega relay? *cut scene, cutscene, little bit of a battle.... cutscene....gameover.!* left me knida frustrated.....its hard to think this is a two disc game.... its even harder to think I paid £50 for it too.

At first I thought the story had potential.... Bioware blew it.

#947
Terror_K

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Yet I feel almost the opposite: I've got several characters in limbo in ME2 because I just can't find the motivation to play it. That was rarely a problem with ME1 at all. I'm finding it hard to even finish what I consider my ultimate Paragon canon playthrough right now. I just find the mechanics of the gameplay too repetitive, simple and tedious.

#948
Brako Shepard

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Sorry matey, but if I am on a mission where I have a 50/50 chance of living, I want to know the crew I have is going to be there for me. If means me helping a team member save his son from a life of crime, then so be it.

#949
GHOST OF FRUITY

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Both games got about 4 playthroughs each for me and I enjoyed both, despite the flaws (different flaws) that both ME games possess. ME1 is deeper with more emphasis on story, but alot of it is tedious and poorly implemented. The Mako is no more than time fill, and the inventory system is pretty poor. Not difficult to manage, but poor nonetheless.



ME2 is for me a more fun game to play, but it does feel rather shallow in comparison to it's predecessor. The core mechanics of how the game plays is generally better, but in terms of story and development, it does feel a little threadbare. ME2 is like an action movie, whereas ME1 feels like a novel. There's more time taken to explore and understand the story. ME2 kind of shoehorns you into things.



Great games both as I said, but they both have flaws no doubt about it. ME1 isn't the masterpiece some are proclaiming it to be, but neither is ME2. Both are just great games but as with all games, they are both far from perfect.

#950
Iakus

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Brako Shepard wrote...

Personally I feel that when you go back to the original and end up wanting to get through asap, just so tyou can get back to the sequal. The devs did a pretty great job of making the sequal a much better game to play.

This is how I feel when I play Mass Effect 2.

Last week I went back through ME as I wanted to create a new character for ME2. It had been a while since I played Mass Effect, and with the Mass Effect vibe I was on, I was really looking forward to a huge double game adventure.

By the time I got to leaving the Citadel to go out on an adventure, I was feeling pretty bored. Don't get me wrong the story was as strong as the first day I ever played the game, but wow was it actually due to play. Everything felt like it was in slow motion, team mates were dying left right and centre because you couldn't pick individual cover spots, and when it came to the assignement missions, I was wishing the Hammerhead was in the game so I could hurry up and get over the silly terrain.

I was so glad to get it all done in the end and get back to Mass Effect 2. Right from waking up in the base thats under attack, it was like that feeling when you get home from a long day at work...its that groovy feeling when you know its all going to be good lol.

Thats how the gameplay makes me feel in Mass Effect 2. Happy to be playing because everything moves smooth and at a great pace. I am not just talking about the combat either. Just walking from location to location doesn't feel like a chore anymore.



This is freaky.

I had gotten the urge a couple of nights ago to start another ME1 game (I've never tried playing a soldier before) and from the first moment I felt the old thrill.  No, it doesn't run as smoothly as ME2 but right from the beginning I felt i was Doing Something Important.  Save the colony!  Protect the beacon!  "I'm Commander Shepherd, and I save the galaxy for a living!"   Plus I found I was having fun with the assault rifle :)

Even knowing what the message in the beacon means, I was(am, now, I guess) looking forward to unraveling the mystery all over again.

When the crew of the Normandy first saw the Destiny Ascension, I got chills all over again.  Space opera at it's finest!   And meeting the Council, epic!  Best of all, not an airquote to be seen.  Space opera at its finest. 
Even scanning the keepers wasn't much of a chore, just an excuse to explore the Citadel again. 

As I said in a previous post, I can forgive a lot in a game if the story is gripping.  Whatever flaws ME1 has, gameplay-wise,as far as I'm concerned, all is forgiven.

ME2, Well, my latest game I got as far as recruiting Garrus, but that was a few weeks ago.  I didn't feel like Commander Sheperd anymore, but like just another errand boy for Cerberus. (Shep:  "Sir, can i go investigate the Collectors now?  I'd like to find out what they're after"  TIM:  "No!  I've got another merc I want you to recruit!").  Honestly, Shepherd could have been replaced with Jacob or Miranda, make a few dialogue changes, and it could have been a standalone game set in the Mass Effect universe.