Hi all thanks for making this thread. Personally I love the ME universe, and while both games have good points, neither are perfect. I've done 3 playthroughs of ME 1 and 5 of ME2. Here are my personal opinions and maybe suggestions for how it would be better in ME3:
Exploration.ME2 lacks exploration. The Mako is a huge pain at times to drive around, what with the terrain on planets, but having played ME2 a few times, then gone back to ME1 to make different decisions, I really miss going onto barren planets and driving around. I heard that alot of people hated the fact that all the planets looked so similar, but personally I quite liked everything apart from the actual vehicle that you have to use (although giving each planet a bit of character wouldn't go a miss). The Hammerhead could be better than the Mako, as it can jump over terrain instead of climbing it and bouncing around uncontrollably. In comparison I personally feel claustrophobic in ME2, though the planets are much prettier for sure. (shame you can't explore them is all!) This is one of the things that sets Mass effect apart from the bog standard RPGs out there imo. Sure you can buy starcharts... ALL of them from the same kiosk on the
same planet - which only gives you more places to mine and perhaps do
the odd, very short side mission or two. The planetary mining thing is a joke in my opinion; after you spend a fortune on upgrades you then have to spend ages scanning planets and firing probes before you can use them? Eh?
Item system:I don't like the item system in either games. In ME1 it was way too cluttered and messy. I know that they changed it for ME2 because of complaints, but did they really have to get rid of it completely? In ME2 the upgrades feel boring, and being unable to buy weapons or armour to equipt you AND your squad mates is a shame. Because you don't loot items, you can't sell items either, so money always feels tight. There is only a limited amount of money in the world to find, afterall, or get from missions, so upgrades just seem like collectables to me. ME2 costumes for team mates... don't like the idea, feels more like a costume party, would rather be able to buy armour for them, or at least assign custom armour like that what you as the player have, to different team mates.
Combat system:Overall, better in ME2, I personally like reloading clips, but I don't like how little ammo you can carry around for some guns. 10 rounds for a sniper? I'm constantly running out of ammo, even with 1 shot 1 kill tactics, perhaps due to the low drop rate of thermal clips within fights. Perhaps have an ammo system like Battlefield heroes where you reload clips but have infinite ammo stock piles. Except for heavy weapons of course. Or at least increase the amount of ammo that you can carry or the drop rate of thermal clips. The global cooldown of abilities, I'm not sure about. Sure it's faster that the cooldown of ME1 skills, but stops you from doing nice quick combos like lift and throw. I also dont like how some abilities only affect some types of defence. Why cant you lift people with shields or armour? for me by the time i have got armour and shields down, there is little point in lifting or throwing someone when another single shot will finish them off.
Interface:Overall a bit more intuative in ME2, but the cost of this is it being way too simplistic. The ability to turn off hints would be nice. It's annoying when someone is used to the game but then gets hints like "hold the right mouse button to aim" is plastered over the screen randomly during the experience in the middle of a fight. Also one really annoying thing I find is the Spacebar overuse as an all purpose action key. I remember a point where I held it to run into cover but as I was close to an npc, it opened up dialogue in the middle of a fight. Sometimes it makes me feel that you can get by in this game by pressing a single, giant button. Even gamepads dont need that level of simplicity. Navigating through dialogue quickly is nice, but not when you can accidently select a choice, so maybe space to skip dialogue and ONLY using the mouse to click through choices? Hacking is much better though, so there is that.
Levelling system:Hate it in ME2, sorry. Each class only has about 4 or 5 skills that they can potentially master, and by the time you get to the (really low) level cap of 30, you're only going to be able to max out 3 skills. When you are an Adept with 7 skills or so, this is really a bad thing. Did I mention the low level cap? And getting experience only after you finish a mission really sucks. It feels way too linear. Even with the side missions that give you a whopping 50 exp points each, you will probably only get a level or two if you combined the exp from all of them in the entire game, making them feel kind of worthless unless you get money or renegade/paragon points. Gaining experience like how you do in ME1 is the way to go.
Story:Cerberus doing a 180 to become good guys is fine, but the story just doesn't feel very epic. I guess that is because this game is in the middle of a trilogy, but really that's no excuse. Look at the Empire Strikes back, for example. Overall thought the dialogue and B-stories are much better than the first. I remember how annoying it was in ME1 when you'd have different responses to choose from, and when you selected a response, Shepard would say exactly the same thing regardless of what you picked. Yeah the B-stories are great, but I guess the plot mission is a little disappointing. Again, just my opinion there.
Actually come to think of it, I do prefer ME1 overall. Just my opinions of course, but I only say them because I want ME3 to be great and not a watered down, short game like how ME2 feels (it's probably not shorter, but just feels it because of how linear it is). Just feels like it was made for people with short attention spans who can't be bothered to explore or do side missions to gain levels etc - almost like it was made with casual console gamers in mind and ported to the pc at the last minute. (Dare I say, it feels alot more Arcadey?)
The looks and sounds are WAY better in ME2 of course, but that's a given as it is 2 years younger than the first installment and likely a higher budget. And yes, the elevators were a nightmare, so removing them is a vast improvement
Modifié par Destyre, 27 août 2010 - 06:09 .