Ch40sFox wrote...
Spartas Husky wrote...
hehehe still is so funny hearing morrigan allistair conversations, and shale lol just shale on her own is funny
ME needs more comic relief
Shale is a he...
No Shale is a woman so she is definitely a she. Try bringing her to see Caradin if you don't believe it yourself. Her true name is Shayle.
kraidy1117 wrote...
iakus wrote...
Whatever666343431431654324 wrote...
The story arc was written by Drew to encompass all 3 games. Yes, ME2 had different writers but they didn't re-write the story arc. If you so strongly object to trilogies that have a single story then you can't place the blame on 3rd string writers but blame Drew directly.
Of course, most people have seen these kinds of trilogies before and just roll with it. But I appreciate its not to your taste. If you like your fiction "dumbed down", there is plenty of other fiction for you to enjoy.![]()
But how much was actually written by the major arc? Didn't they say in an interview that they have the major arc stuff planned out, but not nearly everything? I can believe hey haa planned out that organics are somehow needed by Reapers. But was that...thing...really what they had in mind from the beginning? And turning it into a boss fight? Really?
I've said that there's good stuff in ME 2. But it was terribly executed.
This. ME2 story had potinal to be amazing, and even out do the ME story, it was done poorly. Too me it feels like the writing team decided to focus more on the characters andt he side stories.
I don't think the reason it's so poor is because of the side characters. It's probably a main reason for why the main plot is so underdevelopped but mostly I think the poor execution comes from them taking so many shortcuts. My impression when playing the game was that the devs just ignored all issues that was inconvinent for the direction they wanted the story to go in rather then confronting them. Solve Survivor background talking about Azure with Miranda without even mentioning Cerberus being one example but it's not just Cerberus either. The whole game feels like it rather force something down our throat rather then make it work and because of that arguments and fights that had the potential to be great just ends up falling flat instead. Also ME2 is the only Bioware RPG so far I think where Shepard sometimes respond on her own without giving us a input.
To me the whole thing just feel so cheap because they limit our responses so much even though it wouldn't have changed the overall story if we had a chance to have a real conversation or verbal fight with someone before we agree to move on with the plot. The devs just seems to have taken shortcuts when it comes to the dialog in the game.




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