JJ Long wrote...
I remember when Empire Strikes Back came out, numerous complaints people had about the film. Critics weren't big fans of it and neither were a good portion of the fans either. But it is now regarded as one of the best films ever.
Essentially the film is Han/Leia trying to get away, Luke trying to become a Jedi. Is anything really accomplished in the grand scheme of the war? Not really. The film is more of a love story and a personal journey than the type of story the first film was.
I don't understand why people are upset with how the story plays out in ME2. Did they build up their expectations for it to be something different and were disappointed that it wasn't what they expected?
I enjoyed that it was more of a game driven by characters more than by the overarching story. But I still felt the story was fairly simple and good. It actually makes sense when you think about it.
Having been defeated by humanity, the Reapers see them as a threat in comparison to the other species. They want to eliminate their threat by assimilating them into their kind, thus gaining the strength of what would be a former foe. Shepard has to stop this.
The idea of the Reapers assimilating human sort of reminds me of KOTOR when Bastilla says what a great weapon it is to turn an enemy to your cause.
The problem here is:
in Empire, the main villain was still the Empire, which was a constant threat throughout the movie, with Vader as the "face" of the villains. Han and Leia were menaced by them throughout the movie. By the end, the bad guys had a big win and Our Heroes were left reeling.
In ME 2 the main villain was, supposedly the the Collectors with Harbringer as the "face" (voice?). But, where re they? we hear stroyies about them. They seem to be out there...somewhere...But we save one colony from them, they set one trap for us, and them it's off to the Suicide Mission. There's no sense of imminent danger from them, no sense of urgency to stop them. They come from out of nowhere. And Harbringer's goals and interest in Shepard is never explained either. Vader's interest in Luke was the Big Reveal" in Empire And a major shocker.
In Empire: Luke learns to use the Force and learns some things about himself. Some of which he'd probably rather not have known.
In ME 2: We get....loyalty missions?
Don't get me wrong, these missions are as good as any personal missions Bioware has ever done. Better in some cases. The problem is: while Bioware has done personal missions in most of their games, they've always been side missions. They have been ways of learning about your characters' companions in the stories. But they've always been optional. They're informative, fun, good for role-play, but in the end, they don't really impact the story.
The same goes for the loyalty missions. They don't affect any dialogue or options later in the game, the character doesn't really change. All it provides is a) a "don't kill me" flag for the Suicide Mission

a second outift c) an extra power.
Thane: Hmm, what's this button do? *click* Wow! shredder ammo! Why didn't anyone tell me I had this?
The personal missions were pushed to the forefront as the "main part" of the story. But otherwise they remained essentially the same as any other personal mission. Miranda's mission to find her sister or Cernd's to find his son? Canderous's quarrel with Jagi or Garrus' betrayal by Sidonis? The Black Whirlwind's past with Raging Ox or Zaed's with Vido? Wynne's quest to find her former apprentice or Mordin's to find his? It was a main story composed almost entirely of side quests, without any ties to the plot.
Not to mention, Shepard has no personal journey. He's taking personal journeys for everyone else.
Think about it, all the stuff Shep has seen and done in both games and the profile beforehand, yet there are no oportunities to reflect on it. I mean, Shep
dies in the beginning of the game, but no opportunity to delve into it? From savior of the CItadel to terrorist's lackey? That's got to be a jolt. Being called a traitor by a former friend and crewmate? Bizzare changes in Liara, losing two years, warnings of impending destruction of life in the galaxy rebuffed, move the bar from Kasumi's quarters to Shep's! So many deep questions that could be explored, but none of it taken. And these aare just the ones centered on Shep!
I expected a continuation of Mass Effect 1, of Shepard looking for ways to stop the Reapers. If the story had in fact revolved around the Reapers seeing humanity as a threat and trying to assimilate/study them, that would have been great. Unfortunately it had been almost entirely buried under the "build a team and earn their loyalty" stuff. The Collectors as servants of the Reaper was smothered to death by it.