ExtremeOne wrote...
Terror_K wrote...
My main disappointment with the ME2 story is that is so damn removed from the original. When BioWare said they were making an epic sci-fi trilogy with Mass Effect where decisions and choices flow on through each game with real consequences I was expecting a proper trilogy ala Star Wars, The Lord of the Rings, Back to the Future, etc. but instead ME2 is more akin to Aliens, Indiana Jones or Die Hard which really aren't proper trilogies but a series of movies set in the same universe with the only real common thread being the main character and a few rather minor continuity factors.
I think a lot of this comes about because BioWare were too concerned about making each one stand on its own, while with a proper trilogy each part kind of depends on the other parts to function. It's my belief that BioWare should have made the whole thing a proper trilogy and not concerned themselves with making sure each part could stand on its own and that players didn't need to play the previous title(s) to play the next one. The Empire Strikes Back, The Two Towers and Back to the Future: Part II weren't designed to be watched by people who hadn't seen their predecessors and I feel the same should go for the Mass Effect series, and that it's suffered because it hasn't done that.
ME2 feels like most of the stuff from the first game simply didn't matter, and it doesn't help that seemingly major things like you being a Spectre and what happened with The Council are just pushed aside and just don't seem to effect anything any more. It's a bit like if Luke went to see Yoda and was simply told, "you don't need to learn the ways of the force at all. It matters not." It doesn't help that things like The Collectors weren't even alluded to at all in ME1 (at least Cerberus and The Terminus Systems were I guess).
I think the game also has its priorities mixed up. It's supposed to be about The Collectors as well as recruiting squaddies for the suicide mission, but The Collectors take the back-seat by a huge amount compared to the squaddies and their issues, since each one (aside from the DLC characters) has two issues to deal with. As others have mentioned, they're too disconnected from the main plot, with Mordin being the only one directly linked to it (some would say Miranda and Jacob are, but even they're just Cerberus babysitters from TIM for the most part). They don't really weigh in on anything and just come across as collecting cannon fodder. The Collectors should be the main focus since they're the only real link to the original game we have as far as main plot goes because of the Reaper connection. In ME1 there were at least connections to the main plot for each character (except maybe Kaidan) with Ashley being on Eden Prime with the first Geth attack, Garrus heading Saren's investigation, Tali with info on Saren, Wrex having dealt with him before, Liara being Saren's number 2's daughter and The Geth trying to capture her, etc.
EA did the right thing in making the game more appealing to people. Plus Bioware told everyone about the changes even before the game come out. now all this whining and complaining is come out for the simple reason its not like Mass Effect 1 so its nothing but sh*t now. you Mass Effect 1 fans need to just suck it up and deal with the fact that Mass Effect 2 is a good game with good game play. yeah the story sucks but hey all video game stories suck. If Bioware did not have to spend time worring about stupid fan favorite characters from ME 1 that had no real role being in ME 2 , Then yeah we might have gotten a better story.
You really must remove the fanboy/girl googles because they are clouding your ability for rational thought. No one has specifically stated ME2 is garbage. The widely agreed opinion is it is a poor sequel, a step up from your Final Fantasy 'sequel' yet not remotely what was promised by Bioware years ago upon the original game's release. Such is precisely the reason numerous people are somewhat ticked. Bioware claimed this would be a trilogy, an epic tale of Shepard's advantage to save galatic space from the impending invasion of the Reapers. Furthermore, our decisions would have consequences weighing in through all three games. Ultimately, the failed miserably in many ways to deliever what they had promised on.
The story is decent, the loyalty missions are especially touching and a good exercise in character development that was somewhat absent from the originally. That being said, where it fell flat was in execution of the primary antagonist and the horrendously cliche opening. The Collectors had significant potential, if they had a purpose. Say they were targeting the Alliance and Cerberus was under suspicion of being involved. Shepard discovers proof of the Collectors and/or Reaper involvement and is forced to cooperate with Cerberus. This leads to wanes in loyalty due to his agreement to work for them.
Obviously that is a rough draft however the basic premise is there. No cheesy "OMG Shepard died!" nonsense, and above all it ties into the first game. The Alliance with Shepard at the forefront, defeated Soverign. It would be logical for Harbringer and/or the Collectors to target both. Weigh in how for the first time in millions of years, someone halted their invasion. We could even have the Collector General; a Prothean, not be completely under Harbringer's domination and is leading Shepard forward. Maybe that is the tie in for why he would assist TIM and Cerberus. Instead we are left with a primary antagonist with minimal explanation and a legion of sidequests to make up a storyline.
The continuality is laughable. No one is demanding Bioware present every single clip from the first game into the second. A handful like what happened with Gianna Parasini. It was literally a minute or two of dialgue, yet a genuine sense of closure. She gave me my beer. It was minimal, it was subtle, it was what we wanted in a sequel for a portion of the game that was brief in Mass Effect. The larger decisions, like the Rachni, Wrex, the Council, Virmire and your romance should have been significant in some manner. If they wish to leave the Rachni for ME3, fine. Wrex should have been a squadmate as far as I am concerned. If the extra work required to make him one was too grand, do not make it possible to kill him in the first game. Those aforementioned events scream "Oh... bloody hell, what do we do now?!" It was as though Bioware realized they could not deliver and copped out instead.
Gameplay wise, you know, I actually fancy ME2's system. Granted, I found ME's relatively solid. Regardless, the qualm I have with ME2 is surprisingly minimal in this area. The lack of versatility in your options. I could toss a large variety of powers in ME, yet in ME2 I have noticable limitations. This may not be such a glaring issue if not for the universal cooldowns, which have essentially left me to Charge everything in sit as a Vanguard or just shoot stuff until I am able to. The overabundance of cover and a duck and cover could be toned down a tad to make ambushes more akin to an ambush. What I do find irritating is ammo and Unity being limited. In ME I used the Shotgun exclusively, it was my Shepard's weapon of choice. Now I am more than welcoming to a balancing factor to force usage of a sidearm however in ME2 I can barely pick up the Shotgun due to the horrid diminished ammo capacity it has. Suppose if I dropped down from Hardcore this would be remedied, yet blowing through weak enemies somewhat hinders the enjoyment.
Overall, Mass Effect 2 accomplished something Bioware set out to do. It is a good standalone game, plenty of potential for development and with slight reworking, could have very well been it's own game. It is however a poor sequel and surprisingly weak second act.
Now when you claim "It is better to appeal to everyone!" you are only citing your portion of the video gaming genre; the FPS types. The RPG fans are less thrilled with these changes. So in reality, Bioware has not appealed to everyone. They have appealed to an audience that always seems to get whatever they want. No offense to FPS fans, I know not all of you are like this, however is the recent years it seems as though your genre is the spoiled child of the gaming world. You have everything, and yet you want more.
You want a fair compromise? We keep your gameplay style, perhaps minor improvements -more abilities, overheating instead of ammo - nothing major. In return, we receive our epic sequel, our driven roleplaying experience rich in character development and dialogue that would make an encyclopedia weep. We have Wrex and Zaeed chat about their mercenary adventures, Garrus and Shepard talk about the past and continued Student/Teacher partnership. We see Ash/Kaiden for a handful of scenes, or they are apart of the crew. The Collectors are given character, development. We have a novel of story and interaction between Shepard and his crew, between the crew itself and we have Shepard have to deal with personal choices.
Oh! One more thing, because I know how much most shooter fans detest dialogue of this magnitude. We give you a skip button, better yet, a whole scene skip button! Yes, you can skip right to the action by simply clicking likes say the Back/Select Button. Free of charge. So how about it? Sounds good to me.