Lumikki wrote...
Terror_K wrote...
People understand, they simply don't agree. RPGs have been doing inventory for years without many issues, so the so-called "solution" of elimination isn't a valid excuse. It's not like having an inventory system is automatically fail and just because ME1's system didn't quite work doesn't mean ME2 needs to use it or that all attempts result in failure. Again, it's not a solution, it's an alternative option. Their "solution" in this case is about as much a solution to the issue of my car's tire going flat being "get rid of the car" or "remove the wheels entirely." Well, of course I can't get a flat tire if I don't have any wheels at all now, can I? But that's hardly a real solution to the problem. How about to solve my worry about my ME2 lithographs possibly being stolen I just burn them all? That certainly would prevent that now, wouldn't it?
Can you say some game where they had good variety and induvidual item inventory system what actually worked?
The point is, getting rid of the problem is not a solution.
Sometimes it is. How ever, stop saying that there is "some" other solution, show us the other solution.
Others have already pointed out inventory systems that have worked. As for showing another solution, I did come up with this compromise mock-up earlier in the year. It was my attempt at bringing back weapon stats and modding, as well as making more use of the weapons loadout screens overall (for something that's so "streamlined" apparently, the ME2 weapons loadout is incredibly inefficient and designed like a kids toy).

Beyond this the problem with ME1's inventory was mostly due to a great deal of junk items, not enough variation between the items, a case of the weapons not being well balanced (so that when you found a better one it was almost always better across the board), and worst of all, the inability to properly sort, group and perform functions en masse. If that last one had been sorted out I'll bet a lot of people would have just forgot about most of the previous problems even, because that was the big killer. ME1 PC sorted it out a little better, but it was still overall pretty poor.
I remember fans begging for decent sorting, grouping and the ability to "sell or omni-gel all" and the like, but the devs at the time said they were worried more problems would come from accidental omni-gelling or selling. Well... for the latter there's always the "buyback" option, but let's be honest... there were already loads of items in the game, and even if you did accidentally omni-gel that Colossus X armour, you're likely going to find another one at some point.
For one thing, weapons stacking would have been one way to slim down the lists, and then you could have had buttons for "sell/omni-gel all but 1" if you really wanted.
I will admit to liking ME2's scanning method to a certain degree, but it also has its issues that once you find one of a good item that's pretty much it and there's no need to find more. When you combine this with the fact that finding items in ME2 is never a mystery at all because they're always in the same damn places Every. Single. Playthrough. that just adds to the linearity and shallowness of the system. Removing modding and any form of customisation at all is just another nail in the coffin (and the research and upgrade station is NOT customisation... not when it's linear, inevitable, upgrades everything without trade-off and every player can easily just max out everything on everything. Custimisation doesn't mean every player has the same thing.
While it's not how I'd do it initially, I'd stick with the weapons loadout method they have now, but I'd add a decent amount more weapons (at least half a dozen for each type), bring back visible stats, bring back modding (as well as making it deeper, with things like weapon-specific mods), bring back omni-tools and biotic amps, make armour act like armour again (though keep the individual pieces of it), randomise a few things so that not everything is in the same place all the time, give shops a decent inventory and rotating stock so that each one isn't just "one or two visits and then useless", bring back squad armour, allow squad-weapon modding too, bring back the radar system from ME1 so we can have Combat Optics again, use the research station for basic upgrading of every item (i.e. so that it basically replaces ME1's I to X system by your upgrades raising the level of the items rather than finding better ones), I'd actually have research take some time instead of being instant (think of how research worked in things like Theme Park/Hospital) and I'd also have some research require odd rare parts other than just minerals (I always thought that The Normandy upgrades in ME2 should have required another small sub-mission to get something to make them, e.g. Garrus and you go somewhere to get a rare component for the cannon and must perform another quest for the person who has it to get it, etc.). Stuff like this.
Lumikki wrote...
If You have 100 cockroach in you house, what's you solution to problem?
The difference here is that cockroaches have absolutely no benefit to them whatsoever. You're using an example that has no positive factors and isn't linked to a necessary element given the circumstances. The answer you're looking for is "exterminate the cockroaches, yes?" Well if we're going to put this in the manner that BioWare went about things with ME2 the answer would actually be "destroy your house. Now you no longer have a house so the cockroaches aren't an issue."
Modifié par Terror_K, 01 septembre 2010 - 01:20 .