Inventory management in any game is a slippery slope.. I hated ME1's simply because of the end game triviality of it all.. 50 versions of every gun that's simply a reskin of the other 50 I have that are slightly better/worse etc etc..
But with that said, it was better than ME2's as having such a limited supply of any weapon or piece of armor is just boring.. It was limiting to the point of being redundant and unneeded. I'd like to see an inventory that's somewhat like ME1's, with better management, more variety and far less "loot" for that system..
Regardless of what you want though, there will
always be 50% of the game base that dislikes it.. Some like loot based systems, some like established equipment systems.. It's all preference.
And really, I could care less about those aspects.. I hated DA:O's looting as well, as the inventory management was a nightmare once you had 120 slots, but I still think that it's the best Bioware game ever made simply because of the depth, detail and care given to each character in the game. The story is a LotR ripoff yet slowly begins to take its own shape and personality and by the end, the decisions your forced to make can really be dreadful..
ME1 had a hint of that same depth and care yet it was still a ways off in my opinion. I had high hopes as it had established the universe and conflict, introduced the player to the mechanics and had a great story, simple, but great. I was expecting ME2 to delve into the lore, the characters, the setting and the plot much more deeply this time around, yet it didn't, instead it got lighter and more shallow in favor of more flashy cut-scenes and bombastic characters. The story as well, took a major hit, as instead of going with what could have been an expected but much appreciated look inside the Reapers, we got a spin off enemy that has never been mentioned before and will never be seen again..
Overall, it's apparent the game mechanics took precedence this time out and the result was a sloppy and cliched plot because the time and energy used went towards developing new systems for armor, weapons, combat and upgrades. I don't want that to happen again, so I really,
really hope they just leave it alone this time and just concentrate on script, dialogue, voice acting and story, because everything else is just secondary in a supposed RPG.. at least imo..
Modifié par Revan312, 01 septembre 2010 - 01:24 .