Pocketgb wrote...
FataliTensei wrote...
I think you missed the point all together
I may
not have caught on to who Terror was replying to (if anyone) but
Bioware's 'gameplay' part of their games has always left a lot to be
desired.
That's a matter of opinion. I was perfectly happy with the gameplay of Baldur's Gate 2, NWN, KotOR and Dragon Age: Origins. Jade Empire and ME1 were okay-ish. ME2 was a horrible failure.
Regarding other comments, I don't think in any way that BioWare took the series in the right direction at all. I just can't see how making the game more of a shooter and reducing the complexity mechanics to make them work simply through oversimplification is a good move. It's kind of backwards in a world where action and shooter titles are getting more RPG aspects that BioWare should make an RPG more of an action/shooter game. All that's going to result in is more of the same brown mush that games seem to be heading towards, where everything is the same hybrid instead of being well-defined and original.
It amuses me when people say that BioWare should "get with the times" and consider leaving classic RPG tropes and mechanics behind as being "innovation" when all they're replacing them with are even more tired, overused and old-fashioned shooter ones. I just can't see how that's moving the genre forward at all. It's only doing so because that's what the mainstream audience of gamers today wants. That's not making it original at all, it's making it the same as everything else because that's where the money is.
I'll admit that certain aspects regarding ME2's changes were steps in the right direction, but in almost every case they went too far and overcompensated for the problems to the point of removing any semblance of depth at all. On top of it all the whole thing is presented in a rather juvenile manner to cover up any RPG elements it can that are left, coming across as a sort of "Fisher Price: My First RPG" deal. I'll admit that Mass Effect never suited the whole D&D treatment, but nor does it suit the Gears of War treatment either. As it stands the game is barely any more of an RPG than something like Hitman: Blood Money or Batman: Arkham Asylum are (and even the former has better customisation and upgrading than ME2 did).
I think part of the problem is that developers these days look at the big sellers (Halo, Gears of War, CoD, etc.) and see that this is where the money is, and try to make more games like that rather than making something that suits what they're going for. I think there's also a big misconception that the RPG audience isn't out there when it is, thanks largely to this same market. So either they know there's a market out there for RPGs and are ignoring it in favour of the masses or they are under the false impression that all gamers just want simplicity and that's it.
Also, for the record, I personally found ME2's writing and story mostly acceptable. I do think there was a lack of focus and the story itself was kind of trite overall, but I found the writing within more than decent (kind of like how the main story of DAO was rather trite, but the quality of the narrative and stories within more than made up for it). It went a bit "Modern Hollywood" here and there, but beyond that was mostly fine, IMO. So it's not the main issue I have, and even if the story was better it wouldn't be enough for me to not see the issues with ME2's gameplay and be disappointed by them. As far as I'm concered pretty much every element of ME1 could have worked and fit in with what Mass Effect is trying to achieve as long as it had been implemented properly. Just look at Ecael's threads and you can see right away several good examples and ideas that bring more depth to the table while suiting the Mass Effect universe and style. ME1 was admittedly flawed to a great degree, but at least it tried. ME2 just went for the easy answers and decided to go for the simplest answer possible.
And regarding them not having enough time to properly polish and make the game work, I agree and also disagree. While ME2 definitely feels like it could have done with a couple more months in the oven, there's also that overall uneven style and polish to it that I feel best suits the term "schizophrenic" in that there are many aspects that I'd consider important that were really lacking in depth and polish, while other elements that aren't really that important seemed to get loads of polish. Which is kind of why I never understand it when people say that ME2 felt like a more polished game, because to me it seemed like BioWare's laziest and more unpolished and "shoved out the door" effort yet. The gameplay itself was admittedly tighter, but everything else was all over the place in terms of how connected and polished it felt. In a way ME2 feels like Frankenstein's monster with body parts of varying degrees of functionality and success.