Epic777 wrote...
Bourne Endeavor wrote...
bjdbwea wrote...
Epic777 wrote...
I would lay off the conspiracy theories for the moment. Both me1 and me2 has were commercial and critical successes. me1 was received well. I doubt the mass effect developers are being controlled by an evil CEO (EA). I like RPG as much as anyone but I will not lie, RPGs like all genres need to adapt to survive. I dismiss the idea that gamers outside the RPG realm are too stupid to appreciate said genre. If the Bioshock can sell well whose story has roots in ayn rand philosophy, then proves its not impossible, even FPS games have evolved from paper thin stories with the player shooting a zombie in a corridor.
It has nothing to do with conspiracy theories. Nor did I ever say that EA was evil. It has to do with this being a business. Obviously, BioWare always existed to make money.
Yet there is a difference between making profit and making profit at whatever costs to the product. Now, I'm not saying they're there yet. After all, they could have completely transferred the ME series into yet another of the short, linear shooters that sell so well these days. They didn't do that, thankfully. But there does already seem to be an approach of decreasing development time, cutting corners, and sacrifing depth and quality.
The question of course is: Would it still be profitable at all to produce games in the way BioWare used to, taking their time, making games with a certain depth and complexity that are perhaps not so much for the mainstream? I don't know a definite answer to that, but I think it could be.
It should be possible, given Final Fantasy XIII sold over five million copies world wide. Now say whatever you will in regards to JRPG, there was heavy criticism lobbied at FFXIII for its remarkable linearity, horrendous restriction on players and overabundance of cut scenes in addition to more preference complaints such as VA, story and what have you. The game still sold well and the fanbase has been on the fence since FFXI. If a Final Fantasy could sell then I imagine a roleplaying game under Bioware's thumb could do so without complication. They have been known and loved for well thought out and complex story depth, if even the initial basis of their storylines run into cliches.
I suppose it comes down to whether or not they realize that or simply continue to drive home that FPS titles are the future of gaming. Frankly it will be a grim future for many gamers if all we have to look forward to is generic rehashings of FPS games.
Who complained FFXIII was too linear?.......the gaming media (They are not as anti RPG as people make them out to be). I fear the day RPGs don't evolve and fade following adventure games and WWII FPS or worse BG clones....Why is it in RPGs there is a morality system? Does it work? Do we need it? These are the questions the RPGs need to ask to develop. Also not bow down to old classics and praise them for what they never had but analyze them carefully. Notice Deus Ex the player progresses the game linearly. You go to NY, China, etc. You just go, the player never chooses even the order on his/her progression. Same with Planecape, the player never chooses where to go. In KOTOR and ME a player chooses which order of planets they want to go to. You can recruit liara after noveria for example.
To be honest, even that media went on an overzealous rant because there was not as significantly negative reviews as was to be expected initially. Regardless, this provided evidence that a RPG can sell because if Final Fantasy XIII was not an appealing title to some extension, it would not have sold over five million copies. So this misconception of the RPG; be it Western or Japanese, is a dying genre, is complete nonsense. We simply desire quality.
Lumikki wrote...
Bourne Endeavor wrote...
This
here is something Bioware should read, reread, glance over a third
time, absorb every single word and read through once more. It is the
basis of the shooter mindset. They do not desire the length of depth and
dialogue that we RPGers yearn for. To them it is an impediment to
gameplay, a design flaw. They wish for quick paced action, trigger happy
gun flair and a quick storyline, riddled with horrendous cliches and
stereotypes just so long as it is complying enough to warrant attention.
ME2 is not remotely at the level of Call of Duty, Gears of War and etc
however it is approaching that direction unless Bioware grabs the clutch
and pulls fast to turn this flagship around.
ME2 was definitely a
good attempt at branching into a different area and at the core the
gameplay is thorughly entertaining. As I have said previously, if they
offer more customization and open up the skill section again, this will
be a truly rewardinng experience. What they have to accept is they will
never appeal to the FPS crowd unless the RPG elements are stripped away
completely. There are certainly a large variety of hybrid gamers -
I myself was a huge Halo fan back with Halo 2 - however we are generally
the exception, not the norm. Example, my cousin raves about CoD, yet
when I mentioned ME2 the first words out of his mouth was "too much
talking."
If Bioware progresses further into the FPS scene they
are in immediate danger of alienating their original fanbase and still
not appealing to the FPS crowd. They would be better suited doing a turn
around and giving to the RPG crowd and make a seperate Mass Effect
title for the shooter fans, if there desire is to lure them over. You
know, a spin off game that is just combat, just battling. Make it about
the Rachni wars or Krogan rebellion for all I care. They need to focus
on one direction for the main series and unless they are prepared to
completely trash the dialogue, it is wasteful to push ahead for the FPS
group because ME2 is as close as it will get.
Some
comment about this. When I have been mmorpg forums, there is allways
"war" between PvP and PvE players. Like game has to be PvE or PvP. Same
here with RPG or FPS. When you people wake up that world isn't so black
and white, there is alot of people between these extreme players. People
who like both playing styles equal much and don't require that game has
to be just one way or other. Why does ME2 have to be RPG or FPS, why
can't it be it's own type, something in the middle.
ME2 isn't design for extreme RPG or FPS fans.
Originally Mass Effect was not designed for FPS fans whatsoever. It had remote similarities, however they were few and far in between. You make broad assumptions that we are incapable of compromise and have clearly made yourself ignorant of my previous posts. I cited myself a FPS fan, having played Halo 2 and a few other titles. In actuality, there is no game which will ever give glimpse at the amount of hours I logged into Halo 2 because they breach well beyond the two thousand mark. That being said, ME2 catered too far to the FPS because the primary elements the RPG fans fancy, were elimated.
If you glance back you will see my compromise, which entails maintaining the present gameplay - something I prefer - just improving it with additional ability options and more friendly customization so the game is not entirely run 'n' gun. Afterwards we focus on incoperating proper RPG aspects; a solid storyline that continues from its predecessors, character interaction between both each other and Shepard and riched fill dialogue that may well be idle chatter in nature, yet will flesh out the characters. Ashley religious views were a prime example, it gave her flavor. You could dislike her, claiming she was overzealous in her beliefs or open her mind to aliens. It was a subtle form of roleplay that felt rewarding and why I liked her character. Jack's Paragon romance is a beautiful example of development and I would love to have witnessed it continue both positively and negatively depending on your decisions.
Joker was given a handful of dialogue discussing his opinion on the crew, or hell watching porn. It was hilarious and brought such immerison to the characters into the game. Yet we have Garrus, who was in the original, riddled down to barely any dialogue whatsoever. While Jacob is heavily complained on as generic and boring. I actually found him one of the better developed characters, as shocking as that statement may be. You could chat with him as a Manshep and just have that "lets have drinks and chat about life" type conversation. It was brief and worthwhile for roleplay all in one.
Now if you dislike those qualities and find pointless chatter, simply that; well welcome to that skip button I mentioned. This way everybody wins to some degree. The FPS crowd that would like to branch out are given an option to skip complete scenes at their leisure, while us RPG fans are presently with rich immersive dialogue, something we covet for our titles. You cannot have more of a gray area, a better compromise then that.
nelly21 wrote...
I find it fascinating how the ME 2 haters have now turned on each other and are arguing to what extent they hate ME 2.
This my friends is workplace entertainment at its zenith.
I would like to welcome to you what a debate is called. You know, those things were people can discuss their opinion and accept it may not be completely agreed upon. There has been no insinuation of hatred for Mass Effect 2, in actuality it presently ranks in my favorite game list of all time. The difference that seperates us from fanboys/girls is the ability to criticize flaws or rather, what we preceive as flaws, in the game's design. Constructive criticism is a good venue to improve something.