Lumikki wrote...
Terror_K wrote...
Which is the very problem. In a lot of cases ME1 admittedly didn't do things right, but it at least tried to actually do things.
Who's opinions, yours?
Exactly, not everyone else see it this way. What you think was "they tried to do it right" is in reality "they did tryed to do way I liked". See the difference. Not everyone see it as they tryed to do it right, some see ME2 tryed to do it right. Or they both tryed to do it right, but both are what they are.
My point, some people see it opposite than you do, so of cause they disagree. My self do both agree and disagree with you. I'm disagree mostly related base style of game and agree with impression, customation and variety related stuff. It's more about how something is done, than should it be done.
I think you missed the point of what I was saying. What I meant is that ME1 at least tried to have some depth and variation, even if it didn't quite pull it off. ME2 didn't even try and went for the simplest "solutions" possible.
Pocketgb wrote...
I find the Master Sword in the exact same place every time I play through the Ocarina of Time, and it's no less epic and/or less enjoyable because of that. This isn't to say that picking up the Vindicator is just as epic, but still: You really need to start stating this less as a problem with the game and more a problem you have with the game.
If I consider it a problem with the game it's a problem with the game from my perspective. That's what all of these discussions are about after all. Why is this suddenly any more different than any other point I've brought up?
And there's a difference between a rare drop that's the same each time and
every item being exactly as special as every other item (i.e. not really special at all) in such a limited pool where absolutely nothing is a surprise. How is this in any way a satisfactory system? I've still yet to hear anybody actually defend the system itself without having to resort to putting down ME1's to do so.
You didn't really earn that Collosus X armor drop, either. You got lucky. What do you think they can do to make getting a good dice-roll feel like you've "earned" it?
Actually you can also get it as a reward for BDtS, in which case you did kind of earn it. In either case at least it's random and not a guarantee and not always in the same tedious place. If ME1's items had been in the same places each time people wouldn't even need to bother with the other items at all: they'd just rush straight to where the Colossus X was.
Terror_K wrote...
Because not everyone liked how Mass Effect 1 played, Terror. Like every game there is flaws, but not everyone feels the same about them - just like how you feel the flaws for ME2 are great, someone will feel that the flaws of ME1 are greater.
Again, you have to come back to ME1 to try and defend ME2. Do you honestly believe that ME1 was so beyond help that it couldn't have been tweaked and improved? If that's the case, how did you even get into it in the first place? I swear to God... there have been complaints and hyperbole concerning ME1 that I never saw until
after ME2 came out. It doesn't matter that ME1 was flawed, what matters is what did ME2
really do to improve upon it and what did it do to add depth? As far as I'm concerned, in the key areas, absolutely nothing. And I don't get how people can defend ME2 and yet be unhappy with ME1 when they claim to want more depth and complexity, simply because they felt ME2 was more functional via less depth and simplicity. It's like claiming to be an environmentalist and then defending a gas-guzzling muscle car.
They weren't trying to be complex? Deep? Challenging? Alright then. If that's the case then why are you so surprised with ME2?
And personally I wouldn't put NWN in the same boat as BG, even if they are both DnD.
Oh please... now you're putting words in my mouth. You
know what I'm talking about, so stop being coy and feigning ignorance.
And if you feel that way, then why are you
defending ME2?
Modifié par Terror_K, 05 septembre 2010 - 04:50 .