tonnactus wrote...
FluxDeluxe wrote...
A little bit dramatic don't you think ?
The combat in ME2 is perfectly balanced imo apart from the adept issue. It's fun, it's fast and i think it's way ahead of GOW
Not even close to the fun i had with Gow.
Try using a vanguard on insanity with geth plasma shotgun and then talk to me
Gears one of the worst most badly written shooters ever it has no personality. Rubbish
The amusing thing about this thread is most people recognise that 2 isn't perfect and needs lots of RPG improvements. It's the extent that they think improvements need to be made that's the real bone of contention. I think the combat is fine, it's well balanced apart from the adept. What this game screams for is more depth within the existing framework, customisable armour and weapons, decent inventory management, etc.
To respond to terror k's point about the planets, my objection is not to their existence, i think they are a brilliant idea (again amazing vision) it's the way they are executed that is poor. They were pretty much an irrelevance in the end as they pretty much all looked the same, were populated by the same enemies in the same bulidings that shouted enemies everywhere etc. Great idea absoultely appalling execution, that for me summed up many of the mechanisms within ME. The vision of the team was brilliant but over ambitious considering the platform they were delivering onto. If ME1 had been released on 5 DVD's it could have been packed full of content, as it is it was released on 1 disc and fell far short of the content needed to fulfill the original vision. Playing through the 1st game is like experiencing someones broken dream.
The second game is by no means perfect but it is well crafted, combat is balanced and fair unless your an adept at higher difficulites. The weapons stand alone are great as is the 'rock, paper,scissors' mechanism that underpins the shooting, biotic and tech powers.
My criticism of the second game most revolves around a presentation that Christina Norman posted on the old forums. It said something like don't worry about the story, there are no sacred cows in rpg's etc. I could see where the lead designers were coming from to an extent, make a slick well polished game and slot in the story later but i think they went too far. There needs to be a good easy to manage inventory system in the next game, armour needs to be fully customisable and set in seperate parts, there needs to be the option to retract helmets, or open a face plate, there needs to be more customisation of weapons, there needs to be gadgets that have special effects.
As for the story there was not enough interaction between characters, there wasn't as much life in your team as there was in the first game, this really needs to change. Also the story overall was pretty light, it was ok but essentially nothing really happened, you didn't really find that much out. There was the prothean bombshell and the reaper fleet at the end but really nothing was delved into concerning motive. I was dissapointed that there was almost no interaction between the antogonist and protagnist. I think that is where ME2 story really suffers although one could argue that Tim was the real antagonist not harbringer. Still it didn't have the same feel.
In my opinion the third game needs to deliver these things in order for this series to be considered a great like the Baldurs Gate series.