Lets see does the research terminal in ME2 say mod your weapons, or
upgrade your weapons? I'm pretty sure the word upgrade is used, not mod. This is the correct term as there is only one path to take, and unlocking higher levels of weapon
upgrades allows secondary
upgrades to be applied to the weapons. If it were a mod there would be more than one path to take that presents you with a choice in how to customize the appearance or performance of the item.
Ammo powers are not mods, though they are very close to the definition. They do take the roll that weapon mods had in the previous game, but in the end we must classify them as
powers, since the effect of toggling them is governed by your rank on the character screen. Since only 1/2 of the classes in the game (stock class abilities from a virgin playthrough) can not use these abilities (not an item, but a skill, you see) then they are powers, not mods.
Mass effect 2 does not have weapon mods. They could easily incorporated at the weapon locker screen, but the choice was made to remove them from the game.
ME2 does not have weapon modding.
Modifié par bzurn, 07 septembre 2010 - 07:44 .