Terror_K wrote...
I think you missed the point of what I was saying. What I meant is that ME1 at least tried to have some depth and variation, even if it didn't quite pull it off. ME2 didn't even try and went for the simplest "solutions" possible.
Bioware have pretty much always tried to do so. Not everyone appreciates it.
Terror_K wrote...
If I consider it a problem with the game it's a problem with the game from my perspective. That's what all of these discussions are about after all. Why is this suddenly any more different than any other point I've brought up?
Because presentation matters.
Terror_K wrote...
And there's a difference between a rare drop that's the same each time and every item being exactly as special as every other item (i.e. not really special at all) in such a limited pool where absolutely nothing is a surprise. How is this in any way a satisfactory system?
That's called balance, and while it still wasn't achieved it was pretty darn class.
And you don't need good loot for it to feel 'special'. In Morrowind the best items you can find are all set at predetermined places, some more interesting than others. For example: The strongest sets of armor are only gained through good sleuthing around, not just by earning a good dice-roll.
And while ME2 didn't really have any significant finds, ME1 didn't have any significant drops. Bear in mind when I compare ME1 and 2 as such it's to highlight how both are more of the same, which is one of my main points.
Terror_K wrote...
If ME1's items had been in the same places each time people wouldn't even need to bother with the other items at all: they'd just rush straight to where the Colossus X was.
That's true if you're crappy at game design. Most 'somewhat smart' developers make good loot difficult to get.
Terror_K wrote...
Do you honestly believe that ME1 was so beyond help that it couldn't have been tweaked and improved?
There's always room for improvement, what matters is if it's better to improve what you've started or start up from scratch.
Terror_K wrote...
If that's the case, how did you even get into it in the first place?
I've told you - time and time again - that there's always more to a Bioware game. I've said numerous times that I've rarely found newer Bioware games satisfactory in regards to their mechanics - yet I've still been an avid and massive fans of their games.
Terror_K wrote...
I swear to God... there have been complaints and hyperbole concerning ME1 that I never saw until after ME2 came out. It doesn't matter that ME1 was flawed, what matters is what did ME2 really do to improve upon it and what did it do to add depth? As far as I'm concerned, in the key areas, absolutely nothing.
Which is - in case you forgot
- my disappointment with ME2: While I found it more enjoyable to play, it didn't increase the depth at all. This is not to say that what they did was worthless, but a more improved ME2 would be my personal want for ME3, not an improved ME1.
Terror_K wrote...
And I don't get how people can defend ME2 and yet be unhappy with ME1 when they claim to want more depth and complexity...
Many consider both games to lack a large amount of depth. And you know my lack of faith in Bioware making in-depth and balanced systems so I'm largely indifferent since they seem to always fail.
Terror_K wrote...
Oh please... now you're putting words in my mouth. You know what I'm talking about.
I don't, actually. You'll have to be specific.