The first ME was just trying to ape GoW too, only they did it terribly. You can't really criticize ME2 for just doing what ME1 tried to do competently. And, as someone who does play the occasional shooter title (I love Half Life 2 and own Gears of War, which I feel is a pretty good game), I can actually say that I find combat in ME2 excellent and even more fun to me than either. This is mostly due to the variation between classes and the fact that every single fight plays out differently from one another, at least on the top two difficulty settings.Darth Drago wrote...
-Wish I was on the forum for that back then. My veiws on those five for both games:
1. Combat did need some serious help. No Argument there. However now its not hugely improved, just refined to typical 1st/3rd person standards. I hope they improve it so the enemies you fight do more than the basics they are programmed to do in ME3. In other words have them free thinking more like you squad mates in a fight.
As someone who plays BG2 anually and played Jade Empire 2 very recently, believe me, those two games had much more content when it comes to party interaction. And while character preference is merely that, I do think that most people consider the ME1 cast fairly bland when compared to past Bioware games.2. I wouldn’t agree with that (its been a long time since I played Jade Empire). If you took the time to get to know them through dialog, random dialogs from locations and the “dreaded” elevator you did get a lot of background info on them that showed in their personalities. In ME2 its expanded on by having the loyalty mission each has.
Again, this is your preference, however it is the general consensus pretty much everywhere that the Mako was no good. The worlds you "explored" were pretty much copy paste terrains with different skyboxes and no distinguishing features between them. Compounded was the fact that the Mako handled like a fat kid in an ice rink. Also, curious that people say ME2 has fewer RPG elements and mention the Mako when the Mako was the one part of either game in which all you do is drive and shoot with 0 RPG elements behind it.3. The Mako wasn’t terrible (in my opinion) it was a very key element to add depth to the game. Sure landing on planets where it seems most people took the direct route instead of looking at the map to get to where they were going and running into some nasty mountains it would get old. I personally didn’t have that much problem on most planets but yes there were some bad mountain climbing spots on others. Now we get a direct drop to the front door with the shuttle. Hopefully the Hammerhead will bring back some of that Mako charm.
I would argue that the concept of exploring these uncharted worlds in your little space buggy is a good idea, however it was handled terribly. Notice that Bioware actually didn't purposely cut this part of ME2, they just couldn't finish it in time, hence the Hammerhead DLC that will be released in about a month. I definitely like the hover craft idea better than the buggy approach since it'll be able to handle more hostile terrain and handling shouldn't be an issue.
Well again, I can't speak for your personal preference, but the overall opinion of ME1's inventory was greatly negative. I personally can't see how it makes sense to carry around a hundred different weapons on your character at a time. It is never good when a great number of your fanbase says that they would actually rather have Bioware included an Omni-gel all button or even turn off looting entirely (which, once you got Collossus armor and a Specter weapon with a decent heat reducing, +dmg vs organics, and +dmg vs synthetics mods you could do and not even notice). Personally, I think the new "inventory" system is much more logical and feels more appropriate to the game. I DO wish there was more customization however, with maybe twice as many weapon/armor variants and perhaps even a way to mod weapons like you can with Shep's armor.4. The inventory in ME1 I wouldn’t consider bad nor did it ruin the flow of the game. The big issue was that the game’s economy was so messed up that by the time you got half way through the game you had to much credits with a lot to sell. Some of the items especially the armor and weapon upgrades should have been leveled better. No getting a armor piercing round for each level you are. It got old pretty quick when you just equipped a version 2 at the beginning of a level and because you leveled up you find a version 3 halfway through it. If they gave you a new version every 5 levels it wouldn’t have been so bad. Keep in mind inventory by loot is a popular aspect of role playing games. Now In ME2 they didn’t fix anything they just dropped it to put in this research upgrade system. To me that didn’t make much sense on a few levels which I’ll go into another time.
The problem with ME1's leveling system is that you could level up multiple times without noticing or it making much of a difference. There were many times that I personally would go to my squad screen and find that I had built up 8 points without even realizing I had leveled once. And then, when you get right down to it, those 8 points bought you maybe an extra second on one of your abilities or a 8% damage increase or something similarly lackluster. The new approach makes it very clear when you level and also makes those levels important by providing noticible increases to each skill. Again, while this system certainly could use improvement, such as having the 4th level of each ability differ more from each other, I think it was a very large improvement over the first game. And remember, level caps aren't important in of themselves. Baldur's Gate had a level 7-8 cap and that certainly doesn't make it an inferior RPG. What's important is the feeling that your abilities are improving, which ME2 does at least as good as ME1.5. Leveling I could go both ways for this. In ME1 you did seem to level pretty quickly until you got to about level 45 then it slowed a bit. If you add in the skills/powers and point distribution then that’s what made it good. I did like having unique skill/power builds for everyone. Just because Ashley can use all weapons didn’t mean I would train her in all of them in every game. Same thing with a biotic do I really need another person with a lot of points in throw if I already have it? Now in ME2 the leveling is slowed down a lot which is a good step actually however its been capped out at level 30 for some reason. Hopefully again with the Hammerhead they will raise the level cap to 40. Unfortunately the skills/powers are really limiting with questionable uses like the ammo types for certain classes. I’m not a fan of having to unlock 2 powers to get to unlock one.
Modifié par SurfaceBeneath, 28 février 2010 - 04:43 .




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