uberdowzen wrote...
No but it's just an example. I don't think Bioware ever said all 150 choices were going to radically change the course of the plot. I mean if it was like that the game would've taken several years to develop. And going over the list of choices, most of them (more than 65% I'd say) actually affect a quest or something similar.
Can't believe I'm doing this, but let's go down the list of what had no consequence or even acknowledgement in ME2.
I'd like to start off with my favorite.
Toombs. Yeah, my Shepard was pretty pissed with Cerberus for having his former comrade and friend tortured for years for now reason. Not even a throwaway line.
BUT WE GOTS THE EMAIL!!! WOOOOOHOOO!
No throwaway line for Wrex's armor or Saleon. Something as simple as "Garrus, do we have to do this again? I thought I got through to you with Saleon." would have sufficed.
Emily Wong was limited to an email when Bioware even got her VA to return.
You pass right by Michael and Rebecka without so much as a "Hey." despite their VAs also returning.
Major Kyle was mentioned only on a 5 second newscast.
Only a newscast for Kahoku.
No mention of the overrun rachni base.
No mention of Finch.
No mention/running across Keeler.
No mention/running across Saracino.
Only a newscast(I believe) relating to Samesh.
Only an email from Doctor Michel.
No consequence/mention/meeting of Lorik, the asari smuggler, or Benezia.
No mention one way or another about Schells.
No mention one way or another of the rogue AI on the Citadel.
No mention one way or another of Jenna or Rita.
Do I expect a nod to EVERYTHING? No. But for the big stuff yes I do and when VAs return, yes I do.
At least we got our hour long missions.