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Disappointment With Mass Effect 2? An Open Discussion.


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#976
SkullandBonesmember

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uberdowzen wrote...

Remember there are some choices like what you chose to do with the mother and brother in law on the citadel (in relation to the baby), that affects what the woman and man in one of the citadels stores are talking about.


You really think that's noteworthy?

#977
SkullandBonesmember

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And I haven't even gotten to Feros, and practically all of them are limited to EMAILS.

#978
KalosCast

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SkullandBonesmember wrote...

KalosCast wrote...

It's the middle of the series, of course there's not major closure, and it's idiotic to think that your decisions from ME1 would have a significant effect on your main quest in ME2 because (1) You're operating in a wholly different area of space than the one you stomped all over in the first game (2) It would alienate any players who didn't have a save game to import and (3) There's still an entire 'nother game for them to throw these things in.


No it's not idiotic because Bioware implied, in crystal clear context, otherwise.


Oh no, developers changing their development plan in development? It's almost as if they're a company trying to make a successful product and not your doting grandmother.

SkullandBonesmember wrote...

uberdowzen wrote...

Remember
there are some choices like what you chose to do with the mother and
brother in law on the citadel (in relation to the baby), that affects
what the woman and man in one of the citadels stores are talking
about.


You really think that's noteworthy?

Well...
you got a note about it, didn't you?

Modifié par KalosCast, 01 mai 2010 - 01:19 .


#979
ShakeZoohla

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iakus wrote...


This is freaky.

I had gotten the urge a couple of nights ago to start another ME1 game (I've never tried playing a soldier before) and from the first moment I felt the old thrill.  No, it doesn't run as smoothly as ME2 but right from the beginning I felt i was Doing Something Important.  Save the colony!  Protect the beacon!  "I'm Commander Shepherd, and I save the galaxy for a living!"   Plus I found I was having fun with the assault rifle :)

Even knowing what the message in the beacon means, I was(am, now, I guess) looking forward to unraveling the mystery all over again.

When the crew of the Normandy first saw the Destiny Ascension, I got chills all over again.  Space opera at it's finest!   And meeting the Council, epic!  Best of all, not an airquote to be seen.  Space opera at its finest. 
Even scanning the keepers wasn't much of a chore, just an excuse to explore the Citadel again. 

As I said in a previous post, I can forgive a lot in a game if the story is gripping.  Whatever flaws ME1 has, gameplay-wise,as far as I'm concerned, all is forgiven.

ME2, Well, my latest game I got as far as recruiting Garrus, but that was a few weeks ago.  I didn't feel like Commander Sheperd anymore, but like just another errand boy for Cerberus. (Shep:  "Sir, can i go investigate the Collectors now?  I'd like to find out what they're after"  TIM:  "No!  I've got another merc I want you to recruit!").  Honestly, Shepherd could have been replaced with Jacob or Miranda, make a few dialogue changes, and it could have been a standalone game set in the Mass Effect universe. 


I had a similar experience.  After I beat ME2 I just felt dissatisfied, so I decided to replay Mass Effect 1 and I immediately had the feeling that everything was right again.  I realize the game is not without faults, and that it is arguably a less polished experience than ME2, but no amount of side-by-side comparisons that dissect the things that are wrong when compared to its sequel can sway me to call ME1 the inferior game.  I also realize now that in my opinion it is these types of dissections that caused ME2 to fail as a sequel; no matter how big of a list one can make of things that were sloppy or unpolished in ME1,  It very much succeeded at something, and whatever that something was it is not nowhere to be found, let alone improved upon, in ME2.  

ME2's focus is too diverted to trying to make its combat visceral and its missions streamlined, the things ME1 did "wrong",which, I will concede, it more-or-less achieves.  The combat is kind of fun in a Gears-of-Warsy kind of way, but not quite as intense, and the streamlining is definitely there, but is at the sake of immersion, customization, and exploration.  This is a treatment that seems to sit well with game reviewers, and to all of those people who really like ME2, but to those of us who were convinced that Mass Effect 1 was not only great, but truly a big step towards games becoming more than just distracting time-sinks, it disappoints.

Why do I like Mass Effect 1 so much?  I'm really not sure.  Someone said earlier that before development of the game had started some Bioware big-wig was talking about how with Mass Effect they were really going to try and push the boundaries of gaming, and create a game that could truly succeed at being art.  As I continue to play both Mass Effect games it becomes clearer to me as to which game succeeds and comes closer to this claim, and it is most certainly not the "refined sequel".  Its hard to describe in terms of games, but when judging something as art, composition within a medium is arguably the most important aspect.  To me this is why Mass Effect 2 fails, it doesn't seem to know what it wants to be, and comes off as a bloated shooter with conversation wheels and glimmers of good storytelling.  Mass Effect 1 may have had aspects that needed improvement, but their was certainly great storytelling and immersion, and  when the good and the bad were all put together everything did its job, and, start to finish, the game just worked.  I really feel that Bioware should have received more a lot more credit for what they did in ME1. (this coming from the bias-less opinion of someone who has not played many Bioware games, for what it's worth)

#980
SkullandBonesmember

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ShakeZoohla wrote...

I had a similar experience.  After I beat ME2 I just felt dissatisfied, so I decided to replay Mass Effect 1 and I immediately had the feeling that everything was right again.  I realize the game is not without faults, and that it is arguably a less polished experience than ME2, but no amount of side-by-side comparisons that dissect the things that are wrong when compared to its sequel can sway me to call ME1 the inferior game.

Why do I like Mass Effect 1 so much?  I'm really not sure.  Someone said earlier that before development of the game had started some Bioware big-wig was talking about how with Mass Effect they were really going to try and push the boundaries of gaming, and create a game that could truly succeed at being art.  As I continue to play both Mass Effect games it becomes clearer to me as to which game succeeds and comes closer to this claim, and it is most certainly not the "refined sequel".


Snip.

#981
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

Remember there are some choices like what you chose to do with the mother and brother in law on the citadel (in relation to the baby), that affects what the woman and man in one of the citadels stores are talking about.


You really think that's noteworthy?


No but it's just an example. I don't think Bioware ever said all 150 choices were going to radically change the course of the plot. I mean if it was like that the game would've taken several years to develop. And going over the list of choices, most of them (more than 65% I'd say) actually affect a quest or something similar.

#982
Dudeman315

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Name said quests please! I can think of exactly one quest on one of my 2 plays in me2 that was different or non-existent.



And the didn't have to make huge changes, stat altering ones, or you get quest A or no quest would have been nice.

#983
uberdowzen

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Dudeman315 wrote...

Name said quests please! I can think of exactly one quest on one of my 2 plays in me2 that was different or non-existent.

And the didn't have to make huge changes, stat altering ones, or you get quest A or no quest would have been nice.


Uh, that's what it did do.

Did you not see all the quests etc on Illium? You encounter the Asari from Feros, the secret agent on Noveria, Konrad Verner etc. On Omega you encounter Fist if you didn't kill him. On Korlus if you didn't kill the Asari Scientist on Virmire she turns up there. There are loads more apparently different backgrounds cause some different quests to pop up that I didn't know about.

#984
TJSolo

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uberdowzen wrote...

Dudeman315 wrote...

Name said quests please! I can think of exactly one quest on one of my 2 plays in me2 that was different or non-existent.

And the didn't have to make huge changes, stat altering ones, or you get quest A or no quest would have been nice.


Uh, that's what it did do.

Did you not see all the quests etc on Illium? You encounter the Asari from Feros, the secret agent on Noveria, Konrad Verner etc. On Omega you encounter Fist if you didn't kill him. On Korlus if you didn't kill the Asari Scientist on Virmire she turns up there. There are loads more apparently different backgrounds cause some different quests to pop up that I didn't know about.


Yes loads, but still not the quoted 150 that started this line of argument today.

#985
Dudeman315

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I meant this part

them (more than 65% I'd say) actually affect a quest or something similar.

doesn't someone else give you quest if you killed the asari, the Noveria one is the one I was thinking of, never got a conrad one, And fist is most likely dead in all my playthroughs (thanks wrex) but that sounds interesting.



Thanks cause I did miss some apparently.

#986
SkullandBonesmember

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uberdowzen wrote...

No but it's just an example. I don't think Bioware ever said all 150 choices were going to radically change the course of the plot. I mean if it was like that the game would've taken several years to develop. And going over the list of choices, most of them (more than 65% I'd say) actually affect a quest or something similar.


Can't believe I'm doing this, but let's go down the list of what had no consequence or even acknowledgement in ME2.

I'd like to start off with my favorite.

Toombs. Yeah, my Shepard was pretty pissed with Cerberus for having his former comrade and friend tortured for years for now reason. Not even a throwaway line.

BUT WE GOTS THE EMAIL!!! WOOOOOHOOO!

No throwaway line for Wrex's armor or Saleon. Something as simple as "Garrus, do we have to do this again? I thought I got through to you with Saleon." would have sufficed.

Emily Wong was limited to an email when Bioware even got her VA to return.

You pass right by Michael and Rebecka without so much as a "Hey." despite their VAs also returning.

Major Kyle was mentioned only on a 5 second newscast.

Only a newscast for Kahoku.

No mention of the overrun rachni base.

No mention of Finch.

No mention/running across Keeler.

No mention/running across Saracino.

Only a newscast(I believe) relating to Samesh.

Only an email from Doctor Michel.

No consequence/mention/meeting of Lorik, the asari smuggler, or Benezia.

No mention one way or another about Schells.

No mention one way or another of the rogue AI on the Citadel.

No mention one way or another of Jenna or Rita.

Do I expect a nod to EVERYTHING? No. But for the big stuff yes I do and when VAs return, yes I do.

At least we got our hour long missions.

#987
Kileyan

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KitsuneRommel wrote...

uberdowzen wrote...

If you haven't done Vanguard, I'm doing it right now and it's pretty fun.


Sadly Vanguard was the first class I played. I might try the Infiltrator (playing one in ME2 now).


Yes try infiltrator and pump up your sniper rifle skill asap. Infiltrator or any class using sniper rifle in ME1 is kinda fun. There are a lot of opportunity to shoot outdoors, jump out of your mako and pick off whole camps from extreme ranges. Sniping in ME1 is fun. Sometimes it works great and you feel like a ghost sniper on a ridge taking out enemies:)

#988
SkullandBonesmember

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Kileyan wrote...

Infiltrator or any class using sniper rifle in ME1 is kinda fun.


How dare you speak such blasphemy! :devil: 

#989
Kileyan

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SkullandBonesmember wrote...

uberdowzen wrote...

No but it's just an example. I don't think Bioware ever said all 150 choices were going to radically change the course of the plot. I mean if it was like that the game would've taken several years to develop. And going over the list of choices, most of them (more than 65% I'd say) actually affect a quest or something similar.


Can't believe I'm doing this, but let's go down the list of what had no consequence or even acknowledgement in ME2.

I'd like to start off with my favorite.

Toombs. Yeah, my Shepard was pretty pissed with Cerberus for having his former comrade and friend tortured for years for now reason. Not even a throwaway line.

BUT WE GOTS THE EMAIL!!! WOOOOOHOOO!

No throwaway line for Wrex's armor or Saleon. Something as simple as "Garrus, do we have to do this again? I thought I got through to you with Saleon." would have sufficed.

Emily Wong was limited to an email when Bioware even got her VA to return.

You pass right by Michael and Rebecka without so much as a "Hey." despite their VAs also returning.

Major Kyle was mentioned only on a 5 second newscast.

Only a newscast for Kahoku.

No mention of the overrun rachni base.

No mention of Finch.

No mention/running across Keeler.

No mention/running across Saracino.

Only a newscast(I believe) relating to Samesh.

Only an email from Doctor Michel.

No consequence/mention/meeting of Lorik, the asari smuggler, or Benezia.

No mention one way or another about Schells.

No mention one way or another of the rogue AI on the Citadel.

No mention one way or another of Jenna or Rita.

Do I expect a nod to EVERYTHING? No. But for the big stuff yes I do and when VAs return, yes I do.

At least we got our hour long missions.


You forgot the biggest flaw. For certain Shepards, Cerebus is basically the reason he lost his whole squad, the men under his command. Then through many side missions, Cerebus is found to be the sleazy scumbags behind killing human soldier for fake propaganda and trying to instigate hatred of other races. Then of course they were found to be experimenting on soldiers, and so on.

Yet in this game, we had a storyline that is t-totally about Cerebus, about begrudgingly joining them, yet we can't do anything to Cerebus except be slightly rude to Illusive Man on occasion.

It was a totally missed opportunity. I've heard enough about this game being the middle game as an excuse, the main story is supposed to suck and be unsatisfying. That is why Bioware screwed up with the Cerebus storyline. It should have been the payoff, the epic ending should have left the main reaper story to be continued, but have given us a satifying ending by choosing to bring down Cerebus, join them, or whatever.

Yeh, I am annoyed that the game set up this whole join Cerebus thing, then did nothing with it other than a few belligerent lines to Illusive Man. Such a waste.

#990
uberdowzen

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SkullandBonesmember wrote...

uberdowzen wrote...

No but it's just an example. I don't think Bioware ever said all 150 choices were going to radically change the course of the plot. I mean if it was like that the game would've taken several years to develop. And going over the list of choices, most of them (more than 65% I'd say) actually affect a quest or something similar.


Can't believe I'm doing this, but let's go down the list of what had no consequence or even acknowledgement in ME2.

I'd like to start off with my favorite.

Toombs. Yeah, my Shepard was pretty pissed with Cerberus for having his former comrade and friend tortured for years for now reason. Not even a throwaway line.

BUT WE GOTS THE EMAIL!!! WOOOOOHOOO!

No throwaway line for Wrex's armor or Saleon. Something as simple as "Garrus, do we have to do this again? I thought I got through to you with Saleon." would have sufficed.

Emily Wong was limited to an email when Bioware even got her VA to return.

You pass right by Michael and Rebecka without so much as a "Hey." despite their VAs also returning.

Major Kyle was mentioned only on a 5 second newscast.

Only a newscast for Kahoku.

No mention of the overrun rachni base.

No mention of Finch.

No mention/running across Keeler.

No mention/running across Saracino.

Only a newscast(I believe) relating to Samesh.

Only an email from Doctor Michel.

No consequence/mention/meeting of Lorik, the asari smuggler, or Benezia.

No mention one way or another about Schells.

No mention one way or another of the rogue AI on the Citadel.

No mention one way or another of Jenna or Rita.

Do I expect a nod to EVERYTHING? No. But for the big stuff yes I do and when VAs return, yes I do.

At least we got our hour long missions.


Ok so 150 might be a bit OTT but there still a good 50-60 choices which affect stuff in ME2.

#991
KalosCast

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At least for the Rogue AI one, the reason there was no resolution mentioned in the second game is because IT WAS ALREADY MENTIONED IN THE FIRST GAME, christ. Cry more.

#992
SkullandBonesmember

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KalosCast wrote...

At least for the Rogue AI one, the reason there was no resolution mentioned in the second game is because IT WAS ALREADY MENTIONED IN THE FIRST GAME, christ. Cry more.


What's wrong with integrating the creator into ME2 for optional side content? Oh that's right. Because even though it would be optional like romances, there's probably no way to implement it without 'SPLOSHUNS.

#993
KalosCast

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SkullandBonesmember wrote...

KalosCast wrote...

At least for the Rogue AI one, the reason there was no resolution mentioned in the second game is because IT WAS ALREADY MENTIONED IN THE FIRST GAME, christ. Cry more.


What's wrong with integrating the creator into ME2 for optional side content? Oh that's right. Because even though it would be optional like romances, there's probably no way to implement it without 'SPLOSHUNS.


1) I'm pretty sure the AI said his creator died
2) That AI quest (if you fail) ends in 'SPLOSHUNS
3) You're still an idiot.

#994
SkullandBonesmember

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KalosCast wrote...

1) I'm pretty sure the AI said his creator died
2) That AI quest (if you fail) ends in 'SPLOSHUNS
3) You're still an idiot.


Correction, turian prison.

#995
KalosCast

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SkullandBonesmember wrote...

Correction, turian prison.


And of course, with all that time you spend in Turian space in the second game...

#996
SkullandBonesmember

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KalosCast wrote...

And of course, with all that time you spend in Turian space in the second game...


Why does it NEED to be on the turian homeworld? That doesn't imply a prison of any kind is subject only to an alien's native planet.

You just want as little dialogue as possible methinks.

Modifié par SkullandBonesmember, 01 mai 2010 - 05:12 .


#997
KalosCast

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SkullandBonesmember wrote...

KalosCast wrote...

And of course, with all that time you spend in Turian space in the second game...


Why does it NEED to be on the turian homeworld? That doesn't imply a prison of any kind is subject only to an alien's native planet.

You just want as little dialogue as possible methinks.


Lol, you're not seriously this dumb, are you?

Turian space as in the region of space of Turian control and dominance. Kind of like how you spend most of your time in the Traverse and Terminus systems in the Mass Effect games, which are for the most part considered human space, though the Batarians also claim it to be a zone of expansion for them as well.

#998
uberdowzen

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SkullandBonesmember wrote...

KalosCast wrote...

And of course, with all that time you spend in Turian space in the second game...


Why does it NEED to be on the turian homeworld? That doesn't imply a prison of any kind is subject only to an alien's native planet.

You just want as little dialogue as possible methinks.


Why would you put time into adding to already resolved stories rather than tell new stories?

#999
uberdowzen

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SkullandBonesmember wrote...

Because even though it would be optional like romances, there's probably no way to implement it without 'SPLOSHUNS.


You know, too much dialogue in RPGs is just as bad as too much combat.

#1000
SkullandBonesmember

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KalosCast wrote...

Turian space as in the region of space of Turian control and dominance. Kind of like how you spend most of your time in the Traverse and Terminus systems in the Mass Effect games, which are for the most part considered human space, though the Batarians also claim it to be a zone of expansion for them as well.


The AI never said turian SPACE, just a turian prison and that could mean anywhere. It's not like the creator was an actual turian, he was human. Just look at Purgatory. Ran by you know who but not a "that alien" prison and it's not anywhere near his homeworld.

uberdowzen wrote...

Why would you put time into adding to already resolved stories rather than tell new stories?


Because it's either story or combat and combat kills immersion.