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Disappointment With Mass Effect 2? An Open Discussion.


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#9976
Wreckerrick

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as much as i enjoyed playing me1(went through it 8 times - enjoyed it each time too), me2 completely turned me off of the series. didn't care for the "improved" rpg system, or the weapon/armor customization system & the new crew seemd wholly 1 dimensional to me.



all that being said i won't be spending my money on the third regardless of any "improvements" bioware says they make to the 3rd installment.




#9977
Embrosil

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Well regarding armors, ME2 started good, but ended in the middle. You have only one armor and really limited selection of upgrades. The AEGIS pack is good, but should be in the game, maybe as a reward or a special find as a blueprint, not as a DLC. But the most important complaint I have is the armor (more specific the lack of) of my companions. I was expecting to be able to modify their armors as well. But most of them do not even wear armor! They are running in vacuum wearing shirts. WTH. And Garrus, eventhough he has armor, he always runs in the damaged one. Oh, wait, I can pay 3 USD so he does not. Well, that is really lame...

#9978
LordPennlocke

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I know I may get flamed for this but, the Mako was the deciding factor in me liking ME2 over ME1. ME1 had a superior story and RPG element, ME2 had better gameplay and graphics. That being said, each game had its ups/downs and I enjoyed them both. However, one issue (albeit trivial), drove me over the edge, and that was the 6wheeled abomination that now lies derelict with the rest of the Normandy I (which I grew to love).

Modifié par LordPennlocke, 08 septembre 2010 - 09:01 .


#9979
Embrosil

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LordPennlocke wrote...

I know I may get flamed for this but, the Mako was the deciding factor in me liking ME2 over ME1.


Well you will not be. MAKO was sometime quite tedious, I also hated when I got stucked between two steep mountains. But that was the problem of the land design and not the MAKO. But the solution really is not to have no MAKO at all :-( Moreover with MAKO we had some real planet surfaces where we could explore, get ambushed and USE SNIPER RIFLES for for they are meant to do, to snipe enemies at long range. Well, we just have to hope that ME3 will bring something to satisfy all of us.

#9980
LordPennlocke

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Embrosil wrote...

LordPennlocke wrote...

I know I may get flamed for this but, the Mako was the deciding factor in me liking ME2 over ME1.


Well you will not be. MAKO was sometime quite tedious, I also hated when I got stucked between two steep mountains. But that was the problem of the land design and not the MAKO. But the solution really is not to have no MAKO at all :-( Moreover with MAKO we had some real planet surfaces where we could explore, get ambushed and USE SNIPER RIFLES for for they are meant to do, to snipe enemies at long range. Well, we just have to hope that ME3 will bring something to satisfy all of us.


Yeah, now that I think about it, I agree with you about the land design. The garden planets like Eletania and Nodacrux really made it a pain. Mountains. Everywhere. Joker: "Oh hey lets drop them in a narrow valley and watch Shepard's epic driving skills up nearly 90 degree angles" XD

Modifié par LordPennlocke, 08 septembre 2010 - 10:34 .


#9981
Sajon1

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It disapoints me that I dont get experience from the enemies I kill or the small tasks I complete in a mission, but only from finishing that mission. And its always the same amount gained no matter how you played that mission. I miss the feeling of taking down a really tough enemy and knowing that I just gained a ton of experience from doing so. Please put the rpg elements back into ME3!

#9982
haberman13

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Sajon1 wrote...

It disapoints me that I dont get experience from the enemies I kill or the small tasks I complete in a mission, but only from finishing that mission. And its always the same amount gained no matter how you played that mission. I miss the feeling of taking down a really tough enemy and knowing that I just gained a ton of experience from doing so. Please put the rpg elements back into ME3!


Don't listen to this, ME3 should be a straight shooter with no RPG elements at all.

Come on, ME2 was going in the right direction, hopefully ME3 doesn't mess it all up and force us to think about the game like ME1.

ME2 would only be made better by removing the story and adding coop.

#9983
brfritos

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haberman13 wrote...

Sajon1 wrote...

It disapoints me that I dont get experience from the enemies I kill or the small tasks I complete in a mission, but only from finishing that mission. And its always the same amount gained no matter how you played that mission. I miss the feeling of taking down a really tough enemy and knowing that I just gained a ton of experience from doing so. Please put the rpg elements back into ME3!


Don't listen to this, ME3 should be a straight shooter with no RPG elements at all.

Come on, ME2 was going in the right direction, hopefully ME3 doesn't mess it all up and force us to think about the game like ME1.

ME2 would only be made better by removing the story and adding coop.


Sorry, but there A LOT of shooter games out there that beat the crap out of ME2.

ME2 is good ALSO because the story and the decisions you have to make, not only because of the TPS part.

Modifié par brfritos, 08 septembre 2010 - 10:34 .


#9984
Revan312

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brfritos wrote...

Sorry, but there A LOT of shooter games out there that beat the crap out of ME2.

ME2 is good ALSO because the story and the decisions you have to make, not only because of the TPS part.


First part yes..

Second part.. decisions? story? where? <_<    >_>   :P

Modifié par Revan312, 08 septembre 2010 - 11:55 .


#9985
Elite Midget

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I think haberman was being sarcastic.

#9986
Terror_K

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Revan312 wrote...

Well, after playing LotSB, I must say, that was a great piece of entertainment from a story perspective. I actually engaged with the characters and cared what happened.. something that never happened in the base game.. So that at least gave me some hope on the writing direction, hopefully they stick with that style in ME3 and move away from the overly bombastic style riddled throughout the main game.

Great "camera" angles, visuals, action that isn't super straight forward, characterization of even the newly introduced and above all, a good amount of well done and fairly deep dialogue.. It just made me wish that when I got back to the Normandy the rest of the game world would be like that DLC *sigh*

Oh well, overall that did get me a bit more jazzed for the coming content and ME3 and helped to quell, at least for the moment, my discomfort with the direction the game went..


Agreed. I feel the same way. LotSB was just the perfect blend of everything and was really well written and extremely satisfactory. Several parts made me feel like I was playing ME1 again, the whole thing just flowed better, and the combat actually didn't feel as repetitive and boring as it usually did. LotSB really is, I feel, the best thing to come out of ME2 so far.

#9987
Illogical343

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I think Mass Effect 2 needs a better villain, like saren.  The collectors were almost remote and harbinger even more so.  Saren was relatable and drove the plot.  That was the only thing that disappointed me though.

#9988
CatatonicMan

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Terror_K wrote...
Agreed. I feel the same way. LotSB was just the perfect blend of everything and was really well written and extremely satisfactory. Several parts made me feel like I was playing ME1 again, the whole thing just flowed better, and the combat actually didn't feel as repetitive and boring as it usually did. LotSB really is, I feel, the best thing to come out of ME2 so far.


Interesting. I might have to look into playing this DLC.

#9989
Sidney

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CatatonicMan wrote...
And this has what to do with anything? It certainly doesn't counter my argument in any way. 

ME1 is a hell of a lot more customizable than ME2, but I don't recall ever saying that it didn't have its own customization issues. In fact, the ME1 customization system was one of the aspects Bioware had a golden opportunity to improve and expand upon for ME2; instead, they put it out with the garbage along with the other game aspects that were easier to scrap rather than perfect.


I don't think ME1 was all that more customizable. Aside from the fact that everyone was in Predator armor by the end if you wore heavy armor you had fewer "custom" slots on each bit of armor compared to ME2 where, as long as you don't wear the full suits of armor, you've got a lot more mix n' match option. Toss in the aesthetics and the system isn't nearly as limited as you seem to think it is.

#9990
CatatonicMan

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Sidney wrote...

I don't think ME1 was all that more customizable. Aside from the fact that everyone was in Predator armor by the end if you wore heavy armor you had fewer "custom" slots on each bit of armor compared to ME2 where, as long as you don't wear the full suits of armor, you've got a lot more mix n' match option. Toss in the aesthetics and the system isn't nearly as limited as you seem to think it is.


That quote was specifically addressing weapon modifications, not armor.

On that note, however...

The armor in ME2, while being more customizable in some senses, is also essentially worthless: the bonuses just aren't big enough to make any noticeable difference, and the armor itself is purely cosmetic (it doesn't offer any intrinsic protection).

Also, I just can't forgive the lack of helmet toggle for the DLC armor. That alone makes the ME2 armor one of the worst ever conceived.

Modifié par CatatonicMan, 09 septembre 2010 - 03:58 .


#9991
Sidney

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CatatonicMan wrote...
That quote was specifically addressing weapon modifications, not armor.


Honestly I forgot that ME1 had the mods because it was basically the same thing in practical terms. I never used anything but frictionless material, rail extension and polonium rounds in anything that fired automatic. Sledgehammer rounds went in the sniper rifle but I used that so rarely it doesn't count - can't find anything through that zoomed in scope. :P

#9992
spernus

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Terror_K wrote...

Agreed. I feel the same way. LotSB was just the perfect blend of everything and was really well written and extremely satisfactory. Several parts made me feel like I was playing ME1 again, the whole thing just flowed better, and the combat actually didn't feel as repetitive and boring as it usually did. LotSB really is, I feel, the best thing to come out of ME2 so far.


It's nice to see that Bioware is improving at creating gameplay.I am particularly happy to see that we finally have the first solid boss battle in a modern Bioware game in Lotsb (or perhaps even a first for them).

I am almost 100% sure that ME 3 will be the best of the trilogy now.I expect a great mix of gameplay (shooting,powers,driving,improved hammerhead combat or something,etc) and great boss battles+ the conclusion of Shepard's story.

These ME 2 DLC are turning out mostly like I expected aka experimentation of all sort for ME 3 (testing the hammerhead,planetary exploration with it,driving sequences,attempt at making much better boss battles,etc).

#9993
Sidney

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CatatonicMan wrote...
The armor in ME2, while being more customizable in some senses, is also essentially worthless: the bonuses just aren't big enough to make any noticeable difference, and the armor itself is purely cosmetic (it doesn't offer any intrinsic protection).


Depends on how you assemble the armor. You get the right mods and you can really provide a meaningful boost to your shield and health but if you do 5% on weapons, 3% on powers, 5% on sheilds, 10% on storm speed that is your choice.

#9994
Bourne Endeavor

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Terror_K wrote...

Revan312 wrote...

Well, after playing LotSB, I must say, that was a great piece of entertainment from a story perspective. I actually engaged with the characters and cared what happened.. something that never happened in the base game.. So that at least gave me some hope on the writing direction, hopefully they stick with that style in ME3 and move away from the overly bombastic style riddled throughout the main game.

Great "camera" angles, visuals, action that isn't super straight forward, characterization of even the newly introduced and above all, a good amount of well done and fairly deep dialogue.. It just made me wish that when I got back to the Normandy the rest of the game world would be like that DLC *sigh*

Oh well, overall that did get me a bit more jazzed for the coming content and ME3 and helped to quell, at least for the moment, my discomfort with the direction the game went..


Agreed. I feel the same way. LotSB was just the perfect blend of everything and was really well written and extremely satisfactory. Several parts made me feel like I was playing ME1 again, the whole thing just flowed better, and the combat actually didn't feel as repetitive and boring as it usually did. LotSB really is, I feel, the best thing to come out of ME2 so far.


Glad to hear, especially from you as you have been exceptional vocal against the changes in ME2, not that I am less so. If this is the step Bioware is taking the topic mentioning a 'removal' of dialogue may well not be the horror many believed it to be. That being said, I am still nervous about what will become of the ME2 cast.

#9995
FlyingWalrus

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Bourne Endeavor wrote...

Terror_K wrote...

Revan312 wrote...

Well, after playing LotSB, I must say, that was a great piece of entertainment from a story perspective. I actually engaged with the characters and cared what happened.. something that never happened in the base game.. So that at least gave me some hope on the writing direction, hopefully they stick with that style in ME3 and move away from the overly bombastic style riddled throughout the main game.

Great "camera" angles, visuals, action that isn't super straight forward, characterization of even the newly introduced and above all, a good amount of well done and fairly deep dialogue.. It just made me wish that when I got back to the Normandy the rest of the game world would be like that DLC *sigh*

Oh well, overall that did get me a bit more jazzed for the coming content and ME3 and helped to quell, at least for the moment, my discomfort with the direction the game went..


Agreed. I feel the same way. LotSB was just the perfect blend of everything and was really well written and extremely satisfactory. Several parts made me feel like I was playing ME1 again, the whole thing just flowed better, and the combat actually didn't feel as repetitive and boring as it usually did. LotSB really is, I feel, the best thing to come out of ME2 so far.


Glad to hear, especially from you as you have been exceptional vocal against the changes in ME2, not that I am less so. If this is the step Bioware is taking the topic mentioning a 'removal' of dialogue may well not be the horror many believed it to be. That being said, I am still nervous about what will become of the ME2 cast.

There was no horror in that topic. It was a line taken out of context and digested with a complete lack of common sense and perspective.

Just people eager to declare "the sky is falling!" taking it as a justification for their hyperbolic anxiety.

As we see now, maybe.

Modifié par FlyingWalrus, 09 septembre 2010 - 06:33 .


#9996
tonnactus

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Revan312 wrote...

Well, after playing LotSB, I must say, that was a great piece of entertainment from a story perspective. I actually engaged with the characters and cared what happened.. something that never happened in the base game.. So that at least gave me some hope on the writing direction, hopefully they stick with that style in ME3 and move away from the overly bombastic style riddled throughout the main game.

Great "camera" angles, visuals, action that isn't super straight forward, characterization of even the newly introduced and above all, a good amount of well done and fairly deep dialogue.. It just made me wish that when I got back to the Normandy the rest of the game world would be like that DLC *sigh*
.


It was decent,but there still to much combat and not enough dialogue.For example,who was the "real" shadow broker?

#9997
CatatonicMan

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Sidney wrote...

Depends on how you assemble the armor. You get the right mods and you can really provide a meaningful boost to your shield and health but if you do 5% on weapons, 3% on powers, 5% on sheilds, 10% on storm speed that is your choice.


Not really. Even if you could get every single piece of armor to buff the same thing, that would still be only about a 25% difference (assuming 5% each), and 25% isn't really anything to shout about.

My main gripe is that the mods don't matter; you could randomly pick them out and it probably wouldn't make any difference. If you increased the armor bonuses to something like 10-20%, then you would be getting somewhere; as it is, the tiny bonuses - even when stacked - are just not large enough to matter.

Then again, even making the bonuses bigger might not actually affect how the game plays.

#9998
Pocketgb

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How does one determine when something 'matters', anywho?

#9999
CatatonicMan

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Pocketgb wrote...

How does one determine when something 'matters', anywho?


I suppose that would depend on the individual.

#10000
Pocketgb

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Answers my question nicely, thanks/