Aller au contenu

Photo

Disappointment With Mass Effect 2? An Open Discussion.


  • Ce sujet est fermé Ce sujet est fermé
10273 réponses à ce sujet

#10001
brfritos

brfritos
  • Members
  • 774 messages

Terror_K wrote...

Revan312 wrote...

Well, after playing LotSB, I must say, that was a great piece of entertainment from a story perspective. I actually engaged with the characters and cared what happened.. something that never happened in the base game.. So that at least gave me some hope on the writing direction, hopefully they stick with that style in ME3 and move away from the overly bombastic style riddled throughout the main game.

Great "camera" angles, visuals, action that isn't super straight forward, characterization of even the newly introduced and above all, a good amount of well done and fairly deep dialogue.. It just made me wish that when I got back to the Normandy the rest of the game world would be like that DLC *sigh*

Oh well, overall that did get me a bit more jazzed for the coming content and ME3 and helped to quell, at least for the moment, my discomfort with the direction the game went..


Agreed. I feel the same way. LotSB was just the perfect blend of everything and was really well written and extremely satisfactory. Several parts made me feel like I was playing ME1 again, the whole thing just flowed better, and the combat actually didn't feel as repetitive and boring as it usually did. LotSB really is, I feel, the best thing to come out of ME2 so far.


Oh, and BTW...they remebered Akuze... :wub:

The feeling of the DLC was really good, it brings a lot of understanding of what happened in the transition from ME1 to ME2.

Ah, if the whole game was like this when launched...

Modifié par brfritos, 10 septembre 2010 - 12:40 .


#10002
Revan312

Revan312
  • Members
  • 1 515 messages

tonnactus wrote...

It was decent,but there still to much combat and not enough dialogue.For example,who was the "real" shadow broker?


I thought besides the section on the exterior of the ship (it was a little too long), it was pretty much exactly what I wanted, and it had plenty of dialogue imo, well, at least if you had romanced her in ME1, if not then ya, it's a bit more shallow.

(Spoilers) - And the reason it never explained who the real shadow broker was is because as it said and as the lore has always been concerning the shadow broker, nobody had ever seen him/her and even then, seeing who it was, Liara had to simply guess what that thing's story was.  She even could have been wrong and he simply got tired of listening to her talk and the real story was something completely different.  It was supposedly, from her take, 60 years ago the original SB lived and even then nobody knew who he/she was, I can understand that info being lost or never existing at all in the first place.

I personally thought it was an excellent DLC worthy of the old Bioware where story, atmosphere and characterization mattered above combat, yet even that, to me, was some of the best combat in all of ME2 as it was pretty varied and it didn't include the obligatory MIRV mech somewhere in the levels.. (that got old fast in the original game) plus it had two unique bosses (from an abilities perspective) which is the same as all of ME2's main story.. which says something about the combat's staleness if they can have as many unique bosses in a three hour DLC as in all of the 30 hours of the stock game..


CatatonicMan wrote...

Not really. Even if you could get every single piece of armor to buff the same thing, that would still be only about a 25% difference (assuming 5% each), and 25% isn't really anything to shout about.

My main gripe is that the mods don't matter; you could randomly pick them out and it probably wouldn't make any difference. If you increased the armor bonuses to something like 10-20%, then you would be getting somewhere; as it is, the tiny bonuses - even when stacked - are just not large enough to matter.

Then again, even making the bonuses bigger might not actually affect how the game plays.


I agree, the armor system is pretty much, completely cosmetic.  I barely notice a difference between decking my Shep out in the best bonuses or slapping armor on for the best look.  In ME1 it mattered big time. If you swapped Predator H X for an Onyx I during a firefight at level 55 you're gonna get creamed. Things actually had a purpose and use, and even though the sheer number of items did get tedious, that could have been tweaked quite easily with both a slight change in drop percentages and a reworking of the inventory system.

Modifié par Revan312, 10 septembre 2010 - 12:56 .


#10003
Revan312

Revan312
  • Members
  • 1 515 messages

brfritos wrote...
Oh, and BTW...they remebered Akuze... :wub:

The feeling of the DLC was really good, it brings a lot of understanding of what happened in the transition from ME1 to ME2.

Ah, if the whole game was like this when launched...


It remembered a lot of things I wasn't expecting.

Spoilers - Just in that one scene with Shepard trying to save the hostage my femshep mentioned killing off the entire destiny ascension and releasing the Rachni Queen.  Other's included whether or not you were reinstated as a spectre, what your background was, what happened on the loyalty mission of whichever 3rd character you brought along and I think a couple others..

The DLC just felt much more personal and well rounded. It was story driven and it did a much better job of connecting events, characters and locations together.  Things didn't feel seperated and it ties in the history of your character to the present better than the main story ever did.  It's just so drastically better that it seems as though it's written by completely different people.  Hopefully they've kept them for the next game and not just this DLC..

#10004
Pocketgb

Pocketgb
  • Members
  • 1 466 messages

Revan312 wrote...
I agree, the armor system is pretty much, completely cosmetic.  I barely notice a difference between decking my Shep out in the best bonuses or slapping armor on for the best look.  In ME1 it mattered big time. If you swapped Predator H X for an Onyx I during a firefight at level 55 you're gonna get creamed.


That's not a terribly fair comparison, though. What should be compared is the mod bonuses in ME1 to the armor piece perks of ME2, reason being the linearity of the gear curve in the prequel.

Modifié par Pocketgb, 10 septembre 2010 - 01:14 .


#10005
tonnactus

tonnactus
  • Members
  • 6 165 messages

Revan312 wrote...


I thought besides the section on the exterior of the ship (it was a little too long), it was pretty much exactly what I wanted, and it had plenty of dialogue imo, well, at least if you had romanced her in ME1, if not then ya, it's a bit more shallow.

I did.Without that,it would be really shallow(the romance was very well written).
And what i also didnt like was the uncontrolled dialogue in the taxi on in battles.
To bad we also didnt learn something more about vasir.
Even the merc boss on noveria told shepardt her personal history for example.

(Spoilers) - And the reason it never explained who the real shadow broker was is because as it said and as the lore has always been concerning the shadow broker, nobody had ever seen him/her and even then, seeing who it was, Liara had to simply guess what that thing's story was.  She even could have been wrong and he simply got tired of listening to her talk and the real story was something completely different.  It was supposedly, from her take, 60 years ago the original SB lived and even then nobody knew who he/she was, I can understand that info being lost or never existing at all in the first place.


Not even in the base?Why they would be deleted? Or at least some hints?


I personally thought it was an excellent DLC worthy of the old Bioware where story, atmosphere and characterization mattered above combat, yet even that, to me, was some of the best combat in all of ME2 as it was pretty varied and it didn't include the obligatory MIRV mech somewhere in the levels.. (that got old fast in the original game) plus it had two unique bosses (from an abilities perspective) which is the same as all of ME2's main story.. which says something about the combat's staleness if they can have as many unique bosses in a three hour DLC as in all of the 30 hours of the stock game..



Thats right.And the spectre was already more challenging and interesting  then harbinger...
But i hate it that i couldnt rescue her/convince her that she is on the wrong path(understandable with benezia,but not with her).Some medigel would do it.

#10006
Revan312

Revan312
  • Members
  • 1 515 messages

Pocketgb wrote...

Revan312 wrote...
I agree, the
armor system is pretty much, completely cosmetic.  I barely notice a
difference between decking my Shep out in the best bonuses or slapping
armor on for the best look.  In ME1 it mattered big time. If you swapped
Predator H X for an Onyx I during a firefight at level 55 you're gonna
get creamed.


That's not a terribly fair comparison,
though. What should be compared is the mod bonuses in ME1 to the armor
piece perks of ME2, reason being the linearity of the gear curve in the
prequel.


It's linear but still random to a degree.  I remember having great armor for most everyone on my squad except for maybe one or two of the alien team mates at the end of most of my games.  Either Tali or Garrus or Wrex would be stuck with something pretty bad as I just never could find, through either drops or shops, any proper high end gear for them.

And I think it's pretty fair as you could go with say either Predator H which had high shields and tech/biotic resist or Collosus which had great damage protection but lower stats on shields and T/B resists.  Plus they could both have 2 mods which towards the end are pretty powerful. Medical Exoskeleton X gives you 4.5 health regen per sec, 80% toxic resist and 23% faster recharge times. You can stack two of them together to give you a whopping 46% recharge decrease.  That's a ton compared to the armors in ME2 even stacked for that bonus.

My engineer in ME1 was built for shields, that's what I concentrated on with stats, mods and armor. She could take a ton of damage on her shields but once they popped, she died faster than Steve Irwin in a tank full of stingrays (thanks South Park ;)) In ME2, I can't concentrate on anything really..  Armor is all over the map on bonuses and even stacked for any one thing, it's far below the bonuses of ME1 because there's such a heavy baseline on Sheps armor in ME2.

I don't mind the idea of having a piece together take on armor, but I do think that each piece should have pretty noticable bonuses and the baseline of Shep's armor lowered.  Make the actual pieces the stars rather than just minimods tacked onto standard, unchangable armor concerning stats, whatever they may be..

tonnactus wrote...

Thats right.And the spectre was already more challenging and interesting  then harbinger...
But i hate it that i couldnt rescue her/convince her that she is on the wrong path(understandable with benezia,but not with her).Some medigel would do it.


I thought that too, when she told Shep not to judge her and listed what Cerberus had done I really wanted to simply give her some gel and let her go.. She was right about everything she said and really, since she had nothing to do with Liara's conflict with the SB it seemed only natural that she would protect such a huge asset to the council..  But, at the same time I'm glad that they didn't cop out by having her live..  The fanboy inside me though would have been happy meeting her in ME3 ^_^

Modifié par Revan312, 10 septembre 2010 - 02:28 .


#10007
CatatonicMan

CatatonicMan
  • Members
  • 560 messages

Pocketgb wrote...

Revan312 wrote...
I agree, the armor system is pretty much, completely cosmetic.  I barely notice a difference between decking my Shep out in the best bonuses or slapping armor on for the best look.  In ME1 it mattered big time. If you swapped Predator H X for an Onyx I during a firefight at level 55 you're gonna get creamed.


That's not a terribly fair comparison, though. What should be compared is the mod bonuses in ME1 to the armor piece perks of ME2, reason being the linearity of the gear curve in the prequel.


Point.

Still, though, that doesn't really change the fact that the armor bonus were small enough that they were almost irrelevant. It's a good thing to have mods that are balanced enough that there isn't one that surpasses all others, but having them all do almost nothing isn't exactly fulfilling the spirit of the system.

Maybe almost nothing is good enough for others, but I prefer to be able to see and feel them in the action.

#10008
Rompa87

Rompa87
  • Members
  • 455 messages
I think it was a shame that the resources gathered was invested into "upgrading" Damage protection +10% instead of being used to manufacture armor/armor parts which could do the same thing.

#10009
Iakus

Iakus
  • Members
  • 30 333 messages

Revan312 wrote...


Spoilers - Just in that one scene with Shepard trying to save the hostage my femshep mentioned killing off the entire destiny ascension and releasing the Rachni Queen.  Other's included whether or not you were reinstated as a spectre, what your background was, what happened on the loyalty mission of whichever 3rd character you brought along and I think a couple others..


I just finished the DLC and I agree.  That hostage scene it really hit me: I'm finally playing Commander Shepard again.


The DLC just felt much more personal and well rounded. It was story driven and it did a much better job of connecting events, characters and locations together.  Things didn't feel seperated and it ties in the history of your character to the present better than the main story ever did.  It's just so drastically better that it seems as though it's written by completely different people.  Hopefully they've kept them for the next game and not just this DLC..


The impression I got was that, despite the lack of developer activity on the boards, they just might actually be listening and taking notes.  The references to ME 1 events, Liara being not quite so scarey (mute third companion was a shame though.  Honestly, why did they even bother with the three person squad?) and the stuff the Shadow Broker knew actually made a couple of minor things clearer.

Most of all, despite not having romanced her in ME 1, Liara finally asked the question I've been waiting for someone, anyone to ask in ME 2:  "How are you doing?" and wanting an honest answer.  Granted Shep's responses are pretty generic, but baby steps, I guess.

Modifié par iakus, 10 septembre 2010 - 04:27 .


#10010
Terror_K

Terror_K
  • Members
  • 4 362 messages

brfritos wrote...
Oh, and BTW...they remebered Akuze... :wub:


Yeah. It's funny how the very question I had been asking since first finishing ME2 was brought up by a one-off character in a DLC eight months later. The only downside was that I couldn't somewhat agree and slam Cerberus too, because in a sense I agreed with what she said (there should have been an upper Paragon option that's basically "I may have been working with them, but my actions are still my own. And I don't use them as an excuse to stoop to their level" etc.) those are the breaks and it's hardly surprising considering it's a general problem ME2 has overall.

Modifié par Terror_K, 10 septembre 2010 - 04:29 .


#10011
Sidney

Sidney
  • Members
  • 5 032 messages

CatatonicMan wrote...

Not really. Even if you could get every single piece of armor to buff the same thing, that would still be only about a 25% difference (assuming 5% each), and 25% isn't really anything to shout about.

My main gripe is that the mods don't matter; you could randomly pick them out and it probably wouldn't make any difference. If you increased the armor bonuses to something like 10-20%, then you would be getting somewhere; as it is, the tiny bonuses - even when stacked - are just not large enough to matter.

Then again, even making the bonuses bigger might not actually affect how the game plays.


You get that in everything, the increases are incremental and not exponential with most items. Predator IX vs Predator X...big whoop. Adding in the Exoskeleton doesn't change much either. With the level scaling in both games you never really feel like you've won the arms/armor race. You could fiddle around a lot in ME1 with all kinds of stuff but, in the
end, it doesn't matter either. It won't save you as long as you aren't
going from Predator X to III or something. I don't think ME2 or ME1 really had armor mods (or any mods overall) that meant much in the end to my overall success but I'm also not a min/maxer trying to bleed out every tiny edge for my guy.

I've got to say I sort of like the "armor is armor" approach.  Seriously you've bankrupted the organization to rebuild me but you are gonna chintz on the armor to protect my rebuilt self?

#10012
Pocketgb

Pocketgb
  • Members
  • 1 466 messages

Revan312 wrote...
And I think it's pretty fair as you could go with say either Predator H which had high shields and tech/biotic resist or Collosus which had great damage protection but lower stats on shields and T/B resists.  Plus they could both have 2 mods which towards the end are pretty powerful. Medical Exoskeleton X gives you 4.5 health regen per sec, 80% toxic resist and 23% faster recharge times. You can stack two of them together to give you a whopping 46% recharge decrease.  That's a ton compared to the armors in ME2 even stacked for that bonus.


Near the final missions in ME1, I stuck to using Onyx X. This was my first time playing through it on Hardcore. I did so because the game was flexible enough to permit me using a crappy set of armor, and I used it because I liked the look of it the most. I still wear it whenever I can on various other playthroughs: Very appealing, very iconic.

What was massively embarrassing, though, was discovering on a third playthrough of the game (which was also a NG+) that my set of Onyx had no mods attached to it. When I switched from my previous set of armor I must have hit the button which prevented me from transferring over my mods. What bothered me the most was that I never really noticed. So are the mods and equipment in general largely forgivable, or am I just that damned good ;p?

Which brings me to my next question: My computer's busted and thus I'm unable to test this out, but does each class in ME2 have a different/varying health pool?

#10013
Fhaileas

Fhaileas
  • Members
  • 466 messages
***SPOILER ALERT***




LotSb was underwhelming. The only part I really enjoyed (despite being somewhat crudely handled)  was that surprising albeit touching display of empathy on Liara's part for Shephard travails (agree with iakus in that it was about time someone finally asked Shephard how she felt). Otherwise, your downing the Shadow Broker so easily, and Liara becoming the Shadow Broker so readily just seemed way to rushed and somewhat undermined the lore of this personage being the ultimate power behind all thrones... it's just a fat toad with a shield in the end -- an obvious ass pull from Bioware. As for Liara, her role's just not convincing in this - but it wasn't in ME2's main game either: from a naive ingenue archaeologist in ME1 to an information broker in ME2 and now the shadowbroker, her change of attitude, lifestyle, and job, feels a tad too radical.

This DLC just confirms that Bioware are ploughing ahead at full fanservice ahoy, and it feels as if they've settled for that and nothing more. The Shadow Broker has now morphed into everyone's favorite old flame, with a system full of dossiers on... erm, chatroom activity, mineral-rich planets (woop de do), and the odd touching note about who you can get pregnant and who you can't. How chillingly unnecessary. The more of this they keep adding on the more I feel the overall story arc is losing some of its punch. You might call it 'adding detail', but it feels more to me like a dramatic dilution.

I wish they stopped with the DLCs altogether. I think I'd rather they put all their resources into delivering in ME3 a story that is less episodic, and which takes all its cool bits, and actually incorporates them into a main plot that feels cohesive and expansive at the same time. I suppose I'm asking for the moon on a stick in a way, and I'm sort of asking for a return to pre-DLC game planning, where everything that's of significance comes in the box, and you feel the journey is a complete and conclusive one. The more I think about the forthcoming 'bridging' pieces between ME2 and ME3 the more I feel I'd rather the latter began where ME2 left off, and that we don't get a lot of little mini-stories inbetween (which never really fit into the main game, because (for example) having finished Broker no-one on the ship seems even aware that it actually happened).

Modifié par Fhaileas, 10 septembre 2010 - 05:36 .


#10014
NoAngel89

NoAngel89
  • Members
  • 832 messages
liek I said in my other forum, here

I saw the game play at my friends house on the 360, and I was exicted
just as him to see the new DLC. But one thing that kinda disappointed me
was Liara's new face. Now I embrace any new changes that enhances the
quailty of the character, but the new textures to me makes Liara look
like a totally different person, there are moments at the side of the
face where it kinda looks like liara, but looking just at her, I thought
this was someone else, kinda looks at times like a plastic doll (but
thats not the point), its just when a change totally changes the
person's looks (makes them look like someone else) instead of enhancing
them, I think those are one of the things that need to be reevaluated.
Its always tricking when doing a major overhaul on a character textures,
for these like this can happen, usually changes are little tweaks to
give little more edge for the character. But I think the retexturing of
liara has fallen victim to that. I'm hoping with this tread, maybe I can
get the attention of the bioware deviants to take notice of the conern.
I'm hoping maybe they can go back, and just tweak alittle the original
textures, to give higher detail, maybe make focus on regular skin,
instead of giving her the scalely skin, and darker lips. I just don't
buy this is liara. Its werid, I can tell it was liara when I first met
her on ME2, even though her personilty was radically different, but this
liara in the DLC, I don't know, its just weird. I don't know, does
anyone else feel the same way, or am I the only one (lennon references
lol). Anyway tell me what you think?

#10015
Revan312

Revan312
  • Members
  • 1 515 messages

Pocketgb wrote...

Near the final missions in ME1, I stuck to using Onyx X. This was my first time playing through it on Hardcore. I did so because the game was flexible enough to permit me using a crappy set of armor, and I used it because I liked the look of it the most. I still wear it whenever I can on various other playthroughs: Very appealing, very iconic.

What was massively embarrassing, though, was discovering on a third playthrough of the game (which was also a NG+) that my set of Onyx had no mods attached to it. When I switched from my previous set of armor I must have hit the button which prevented me from transferring over my mods. What bothered me the most was that I never really noticed. So are the mods and equipment in general largely forgivable, or am I just that damned good ;p?

Which brings me to my next question: My computer's busted and thus I'm unable to test this out, but does each class in ME2 have a different/varying health pool?


Man I always noticed it if I had or didn't have mods installed..  My engineer relyed heavily on Med Exoskeletons as the health regen kept me alive more than once as I'd run out of med gel and have to run behind walls and cover in an attempt to allow her health to regen some.  I play solely on Insanity and I'm pretty brash about rushing into situations so I blast through med gel like crazy..  Plus not having the recharge bonus is extremely noticable when your on a character that relys on abilities to deal damage and CC rather than gunning.

My soldier on the other hand runs kinetic exoskeletons and the melee damage increase is substantial and noticable.. I guess I just micromanage more than most and I pause quite often.  The bonuses given by the armor and mods together are, to me, ten fold more noticable than +3% weapon damage/+10% shield regen increases in ME2. Plus I was miffed that the biotic amps and omni tools were gone..  With a savant amp and the right mods plugged into armor, adepts were a terror in ME1, recharge through the roof and powerful abilities, though your kind of a glass canon.  If you die too often, you can replace the armor mods with dual Energized Plating and get a potential 46% damage protection or Shield Interfaces for another 320 shields at the cost of slow powers..

The choice in how you spread out bonuses was just much more robust in ME1, imo.  Add in the super linear leveling system in ME2 and it just seemed to get worse.  My character feels very, very generic in ME2. I don't feel like I have any choice because there really isn't any to be had.  By the end you max out every ability but two whereas in the original you had multiple abilities left out or most of them at half strength. Let alone if you didn't want to play 5 games to get the automatic charm and intimidate points, then you'd have to relegate even more into those.. Your character is more personalized and specialized in ME1.

I'm not gonna sit here and say however that ME1 was a perfect system, it wasn't.  It was unbalanced and tedious at times.  The inventory management was a mess and the numeric system for weapons, armor, mods and stats was redundent and was there simply for power curve.  I just think it was better than ME2's striped down and simplistic style.  A mix between the two would be great, and I hope that that's what Bioware does in ME3.

#10016
Revan312

Revan312
  • Members
  • 1 515 messages

Fhaileas wrote...

***SPOILER ALERT***




LotSb was underwhelming. The only part I really enjoyed (despite being somewhat crudely handled)  was that surprising albeit touching display of empathy on Liara's part for Shephard travails (agree with iakus in that it was about time someone finally asked Shephard how she felt). Otherwise, your downing the Shadow Broker so easily, and Liara becoming the Shadow Broker so readily just seemed way to rushed and somewhat undermined the lore of this personage being the ultimate power behind all thrones... it's just a fat toad with a shield in the end -- an obvious ass pull from Bioware. As for Liara, her role's just not convincing in this - but it wasn't in ME2's main game either: from a naive ingenue archaeologist in ME1 to an information broker in ME2 and now the shadowbroker, her change of attitude, lifestyle, and job, feels a tad too radical.

This DLC just confirms that Bioware are ploughing ahead at full fanservice ahoy, and it feels as if they've settled for that and nothing more. The Shadow Broker has now morphed into everyone's favorite old flame, with a system full of dossiers on... erm, chatroom activity, mineral-rich planets (woop de do), and the odd touching note about who you can get pregnant and who you can't. How chillingly unnecessary. The more of this they keep adding on the more I feel the overall story arc is losing some of its punch. You might call it 'adding detail', but it feels more to me like a dramatic dilution.

I wish they stopped with the DLCs altogether. I think I'd rather they put all their resources into delivering in ME3 a story that is less episodic, and which takes all its cool bits, and actually incorporates them into a main plot that feels cohesive and expansive at the same time. I suppose I'm asking for the moon on a stick in a way, and I'm sort of asking for a return to pre-DLC game planning, where everything that's of significance comes in the box, and you feel the journey is a complete and conclusive one. The more I think about the forthcoming 'bridging' pieces between ME2 and ME3 the more I feel I'd rather the latter began where ME2 left off, and that we don't get a lot of little mini-stories inbetween (which never really fit into the main game, because (for example) having finished Broker no-one on the ship seems even aware that it actually happened).



Wow, that's kind of surprising how you feel as even most of us haters enjoyed it..  I thought it was the most relevant set of missions in the whole game, even taking into account the main plot.  Liara was always a pretty integral character as she was one of the first true character links with the main plot. She helped you piece together the prothean visions and her mother was one of Saren's minions.  She handed your body over to Cerberus and lost a friend doing it.  If she was in love with you I can see her "fall" from the original Liara at least somewhat plausible, if not, ya, it seems a bit radical. Plus it was the first time, really, that Shepard's death was brought up for more than 2 seconds and with more meaning than a fleeting joke. 

Love her or hate her though, she is the most iconic character from the first game and her cameo in ME2 peeved a lot of people off so this DLC, I agree, was pure fanservice, but imo it was a very well crafted bit of fanservice.  It mentioned your past decisions in a natural way and it set up Liara's coming role.  They could do a lot with her character in the next game after this DLC, she could truly help you out, she could become obsessed and corrupted by her new found position, she could become an enemy etc etc..

I enjoyed it greatly at least and after the travesty of Witch Hunt :sick:anything was going to be better.

Modifié par Revan312, 10 septembre 2010 - 06:09 .


#10017
Terror_K

Terror_K
  • Members
  • 4 362 messages

Revan312 wrote...
If she was in love with you I can see her "fall" from the original Liara at least somewhat plausible, if not, ya, it seems a bit radical. Plus it was the first time, really, that Shepard's death was brought up for more than 2 seconds and with more meaning than a fleeting joke.


I'm pretty sure Liara is still in love with Shepard whether Shepard chose to romance her or not, which explains a lot. It's not like if you fall in love somebody and they reject you that you can just turn those feelings off (although perhaps asari are better at this than humans, admittedly). At the very least she still crushes on Shepard and cares for him/her a lot, even if Shepard doesn't reciprocate those feelings.

Love her or hate her though, she is the most iconic character from the first game and her cameo in ME2 peeved a lot of people off so this DLC, I agree, was pure fanservice, but imo it was a very well crafted bit of fanservice.  It mentioned your past decisions in a natural way and it set up Liara's coming role.  They could do a lot with her character in the next game after this DLC, she could truly help you out, she could become obsessed and corrupted by her new found position, she could become an enemy etc etc..


Yeah, I definitely feel that LotSB more than made up for what we got in vanilla ME2. It actually gave it good reason to happen, and allowed Liara to grow and change, and let you bring her a little more back to her old self again. To see her conflicting emotions, her struggles and her finally getting some peace was brilliantly done. And her romance was given more care, attention, depth and meaning than the standard ones in ME2 were. In fact, you had to work for it to get it back, due mostly to Liara's doubts and fears.

And beyond that, I just thought it was a great blend of everything. Sure... there were a few issues here and there, but most of them are just carryover gameplay issues that ME2 already had, and we can't blame the DLC for that. Especially when it even improved some of them: combat felt better and more interesting, they changed up things now and then, gave us a few unique situations and even two really distinct boss-fights that worked well. LotSB felt less like ME2 to me and more like playing a mini ME1 in some ways, and that's a compliment as far as I'm concerned.

#10018
Mister Mida

Mister Mida
  • Members
  • 3 239 messages

Revan312 wrote...
Love her or hate her though, she is the most iconic character from the first game and her cameo in ME2 peeved a lot of people off so this DLC, I agree, was pure fanservice, but imo it was a very well crafted bit of fanservice.

I'm not sure you can call LotSB fanservice. It was (to me at least) a known fact that this DLC would be coming, even before ME2 was released. Walters mentioned this in some interview before ME2 was out.

#10019
zazei

zazei
  • Members
  • 130 messages
Lair of the shadow broker was the most fun I had in ME2 so far. However some parts of it worries me a bit just the same. The story telling and dialogs for the most part are far better then I expected but there is very little room for choice in it. There are several times when there is only two choices to pick between (Neutral or paragon/renagde not all three) and while both where good I sort of missed a third response at times when I played it. Especially since both renegade and paragon has to  argue with Vassir despite  the fact  that renegades  can do some horrible things to get the job done as well, also having to semi-defend Cerberus was annoying.

I'm also unsure about how I feel about all the small conversations that happen in combat between Shepard/Liara. On one hand I enjoyed them all a lot but on another it does seem to take us futher away from being able to shape our characters or make choices in the game. I love party interaction but I think in some ways this is not fully the right way to do it. I disliked how in Dragon Age for example everyone would talk to each other yet we the player was left out and couldn't jump in to those conversations. Here Shepard is part of it but the player is still left out which to me in some ways moves it even closer to just being another action/shooter game. I like that they are moving away from tons of investigate options that lead to conversations going in cirles but I dislike that they are also moving away from player choice in dialog.

Also while both the gameplay and the writing was fantastic I wish they had cooperated a bit more, having someone wounded and dying in cutscenes before they turn into boss fights was a bit wierd but while I wish they done it a bit differently it's a rather minor point.

Anyway beyond that Lair of the shadow broker was amazing. It did make up for the poor treatment Liara got in the main game and it's the first DLC I was really satisfied with. I just wish Kaidan would get something similar as well. ;)


Modifié par zazei, 10 septembre 2010 - 10:12 .


#10020
Kavadas

Kavadas
  • Members
  • 408 messages

Sidney wrote...

I've got to say I sort of like the "armor is armor" approach.  Seriously you've bankrupted the organization to rebuild me but you are gonna chintz on the armor to protect my rebuilt self?


This was my biggest issue with ME1's inventory (besides the boring linear level redundancy of items); I'm a Spectre for the galactic government, I'm an officer in the Alliance Navy, I'm have the highest rank attainable in the Special Forces.

Why the hell am I finaggling gear purchases with my own private bank account?  You'd think the Systems Alliance would give a **** about the first human Spectre, no?

ME1's inventory, while being overbearing because of it's linear item progression, also fell flat on it's face contextually.

ME2's method of gear acquisition was far superior.  Once you picked up that Vindicator on Garrus' mission anyone in your squad could have it and there weren't ten levels of a single weapon to grind through; I liked that.  It made a lot of sense.

ME2's weapons and armor was great lateral advancement which is what counts.  Linear gear progression which just funnels a player in a single direction isn't fun or good game design.

In ME2 nearly everything you require is extremely useful; in ME1 nearly everything you acquire is absolutely worthless and if it's not worthless yet it will be in a few more hours.

#10021
Terror_K

Terror_K
  • Members
  • 4 362 messages

Kavadas wrote...

In ME2 nearly everything you require is extremely useful; in ME1 nearly everything you acquire is absolutely worthless and if it's not worthless yet it will be in a few more hours.


That's called "RPG Gear Progression"

The fact that ME2 doesn't have that is proof of its failings, not proof of it being a better system.

And as I've said before, the armour in ME2 doesn't even act like armour.

#10022
Sidney

Sidney
  • Members
  • 5 032 messages

Terror_K wrote...

That's called "RPG Gear Progression"

The fact that ME2 doesn't have that is proof of its failings, not proof of it being a better system.

And as I've said before, the armour in ME2 doesn't even act like armour.



ME2 has "RPG gear progression" (I love that you think that's a term for something that matters but whatever, I needed the laugh) anyways but you just chosen to not understand it because it doesn't fit your hyper-narrow definition of what "RPG Gear Progression" is - typical of most people in this thread who just choose to ignore ME2 features or claim they don't matter so they can bleat away like sheep.

Instead of going from a <Weapon Manufacturer> Pistol I to a <Weapon Manufacturer> Pistol II you get an Pistol Damage Upgrade I and then a Shield Piercing Upgrade. Since those things are really what gaining "levels" in pistol types does anyways how isn't that gear progression? You are making your gear better instead of throwing away your gear. Do you really have to get Pistol V after Pistol IV to feel like you've progressed your gear? Really you are that limited? Heck, you didn't even progress your gear in KoTOR because your lightsabre was just a lightsabre right and we know from your previous missives that modding and progressing weapons are not the same thing. Want to launch a tirade about KoTOR as well?

#10023
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Terror_K wrote...

The fact that ME2 doesn't have that is proof of its failings, not proof of it being a better system.


Subjective post is subjective.

#10024
CatatonicMan

CatatonicMan
  • Members
  • 560 messages

Upsettingshorts wrote...

Terror_K wrote...

The fact that ME2 doesn't have that is proof of its failings, not proof of it being a better system.


Subjective post is subjective.


Most posts are subjective. If a post wasn't, it wouldn't be very interesting.

Modifié par CatatonicMan, 10 septembre 2010 - 12:22 .


#10025
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

CatatonicMan wrote...
Most posts are subjective. If a post wasn't, it wouldn't be very interesting.


Of course, but I am most amused when people so strongly imply their opinions are indeed facts.