Embrosil wrote...
Again, how do you know they have a different caliber? Show me a proof.
Download Notepad++, open up your Coalesced.ini, and do a quick search for "[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]".
That entry is the Avenger AR. The first value listed in that entry is the Damage (per shot) value. Now scroll down and notice that no two weapons have identical Damage values. I can't even find any weapons that have identical RateOfFire values either.
For reference, the Mattock's Damage value is set at 50.8, is semi-auto, and with a 16 round magazine. The Avenger is set to 10.8, rate of fire 850, with a 40 round magazine. The Vindicator is set to 36.8 for damage, three round burst, with a 24 round magazine.
All weapons also have completely unique accuracy, recoil, and damage drop off at range values.
Edit: Here are the C.ini entries for the Avenger and Vindicator for a quick comparison:
Editx2: I went one further and threw in the Mattock's values complete with the actual developer notes included in BIOWeapon.ini (they'll be in green).
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle] --> Avenger
Damage=(X=10.8,Y=10.8)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=850,Y=850)
MagSize=(X=40,Y=40)
LowAmmoSoundThreshold=10
TracerSpawnOffset=5.0
bInfiniteAmmo=false
InitialMagazines=10
MaxSpareAmmo=(X=400,Y=400)
MinAimError=(X=1.4,Y=1.4)
MaxAimError=(X=6.2,Y=6.2)
AccFirePenalty=12.7f
AccFireInterpSpeed=12.0f
CrosshairRange=(X=30,Y=80)
MinZoomAimError=(X=0.5,Y=0.5)
MaxZoomAimError=(X=1.4f,Y=1.4f)
ZoomAccFirePenalty=28.35f
ZoomAccFireInterpSpeed=28.0f
ZoomCrosshairRange=(X=30,Y=50)
Recoil=(X=1,Y=1)
ZoomRecoil=(X=1,y=1)
RecoilInterpSpeed=10.f
RecoilFadeSpeed=0.95f
RecoilZoomFadeSpeed=0.90f
RecoilYawScale=0.2f
RecoilYawBias=0.0f
RecoilYawFrequency=4.0f
PrettyName=209727
GUIclassName=338199
GUIclassDescription=340840
GeneralDescription=338211
ShortDescription=339266
GUIImage=GUI_Codex_Images.AssaultRifle_512
IconRef=5
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.5
AI_BurstFireCount=(X=10,Y=40)
AI_BurstFireDelay=(X=0.65f,Y=3.25f)
AI_BurstFireMovingDelay=(X=0.65f,Y=2.f)
AI_AimDelay=(X=0.4,Y=0.4)
[SFXGameContent_Inventory.SFXWeapon_Needler] --> Vindicator
Damage=(X=36.8,Y=36.8)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=900,Y=900)
MagSize=(X=24,Y=24)
LowAmmoSoundThreshold=15
TracerSpawnOffset=5.0
bUpgradesBasicWeapon=true
bInfiniteAmmo=false
InitialMagazines=4
MaxSpareAmmo=(X=96,Y=96)
BurstRounds=3
BurstRefireTime=0.625f
MinRefireTime=0.3f
MinAimError=(X=0.5,Y=0.5)
MaxAimError=(X=3.5,Y=3.5)
AccFirePenalty=19.0f
AccFireInterpSpeed=18.0f
CrosshairRange=(X=28,Y=60)
MinZoomAimError=(X=0.3f,Y=0.3f)
MaxZoomAimError=(X=1.2,Y=1.2)
ZoomAccFirePenalty=37f
ZoomAccFireInterpSpeed=35f
ZoomCrosshairRange=(X=25,Y=40)
Recoil=(X=0.2f,Y=0.2f)
ZoomRecoil=(X=0.2f,y=0.2f)
RecoilInterpSpeed=10.f
RecoilFadeSpeed=0.65f
RecoilZoomFadeSpeed=0.65f
RecoilYawScale=0.5f
RecoilYawBias=0.0f
RecoilYawFrequency=6.0f
PrettyName=209728
IconRef=10
GeneralDescription=338212
ShortDescription=339274
GUIImage=GUI_Codex_Images.Needler_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.7
AI_BurstFireCount=(X=2,Y=4)
AI_BurstFireDelay=(X=0.75f,Y=3.5f)
AI_BurstFireMovingDelay=(X=0.75f,Y=2.25f)
AI_AimDelay=(X=0.6,Y=0.6)
[SFXGameContentDLC_Desert.SFXWeapon_DesertAssaultRifle] --> Mattock
;; Damage
Damage=(X=50.4,Y=50.4)
DamageAI=0.8f
DamageHench=0.4f
;; Same ROF as the Anti-mat
RateOfFire=(X=750,Y=750)
TracerSpawnOffset=2.0
;; Not sure about the ammo, should probably be low because the gun should feel powerful
MagSize=(X=16,Y=16)
LowAmmoSoundThreshold=6
InitialMagazines=4
MaxSpareAmmo=(X=64,Y=64)
;; Burst is set so the player has to re-engage the trigger to continue firing
BurstRounds=1
BurstRefireTime=999.0f
AIBurstRefireTimeMin=0.1
AIBurstRefireTimeMax=0.2
MinAimError=(X=1.6,Y=1.6)
MaxAimError=(X=4.0,Y=4.0)
AccFirePenalty=320.0f
AccFireInterpSpeed=420.0f
CrosshairRange=(X=35,Y=65)
;; In zoom recoil is very similar to the Needler
;; Recoil
;; Zoomed accuracy
MinZoomAimError=(X=0.35f,Y=0.35f)
MaxZoomAimError=(X=1.5,Y=1.5)
ZoomAccFirePenalty=40f
ZoomAccFireInterpSpeed=38f
ZoomCrosshairRange=(X=25,Y=40)
;; Recoil is completely based off the anti-mat rifle
Recoil=(X=3.0f,Y=3.0f)
ZoomRecoil=(X=1.5,Y=1.5)
RecoilInterpSpeed=15.f
RecoilFadeSpeed=3.0f
RecoilZoomFadeSpeed=0.95f
RecoilYawScale=0.2f
RecoilYawBias=-0.2f
RecoilYawFrequench=60
;; GUI
PrettyName=362192
IconRef=2
GeneralDescription=362193
ShortDescription=362194
GUIImage="DLC_GUI_MCR_01.HeavyAssaultRifle_512"
;; AI
AI_BurstFireCount=(X=2,Y=6)
AI_BurstFireDelay=(X=0.65f,Y=2.3f)
AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)
AI_AimDelay=(X=0.3,Y=0.3)
Now please stop being so horribly ignorant and wrong. Plus how could anyone
not notice the difference in damage between something like the Widowmaker and Mantis? How stupid do you think the posters on this board are? There's a 318 point difference in damage (Mantis does 50.1, Widowmaker does 368.1)!
And to go even further if you include the +15% weapon damage from Soldier's Combat Mastery's evolved power, Commando, and the possible +60% damage from the six sniper rifle upgrades, you end up with:
Mantis: 50.1 + (50.1*0.15) + (50.1*0.6) =
87.675Widowmaker: 368.1 = (368.1*0.15) + (368.1*0.6) =
644.175644.175 - 87.675 =
556.5You
never noticed a
556.5 point difference between the two sniper rifles? Do you really expect anyone on this forum to believe you?
Modifié par Kavadas, 17 septembre 2010 - 05:22 .