Upsettingshorts wrote...
Way to completely miss the entire point.
ME1: Weapons of the same type behaved exactly the same. Objectively the only difference was those stats you so lovingly champion. The stats reflected the only actual difference between the weapons you start out with on Eden Prime and Spectre X gear. The problem isn't with the stats, it's that the weapons only improved, they were never different. The item progression in Mass Effect 1 is just a slow progression to Spectre gear and Colossus armor. Mass Effect 1 as far as weapons go presents the illusion of choice. You're just going to end up using the objectively better weapon. Upgrades offer true customizability where people are free to choose their preferences.
ME2: No stats, the weapons do not improve, but there is variety in performance through a variety of factors. Each weapon has a short paragraph that details their strengths and weaknesses, and that's it. The part of this people favor is that each weapon handles differently, not the lack of stats describing it. There is no item progression of the same fashion in Mass Effect 2, but weapons are different enough that you can find "Revenant vs. Mattock" and other similar threads in the forum here. Mass Effect 2 gives the player actual choice at the expense of item progression.
Ideally, there would be a way to combine the strengths of both systems.
Furthermore, the constant labeling of anyone who prefers anything other than traditional RPG mechanics as "dumb" is getting really, really old. Some of the people throwing that accusation are among the thickest people on the internet. So let's drop it, shall we?
People don't complain about fantasy RPGs such as Baldur's Gate, NWN or Dragon Age: Origins when every sword is essentially the same and even bow or axe or dagger is essentially the same, but with differen numbers on it. So why the sudden complaint here? Because it's got shooter combat and because they're so used to playing shooters where all the guns are unique and different? That may be very well, but that's no reason to hide the stats from the player. Even some pure shooters have them, and have a deeper weapons system and have a deeper modding system than ME2 had.
So that's no excuse for giving ME2 such a dull, shallow, linear and RPG-free system at all. There's more to weapons than just how they feel, and in an RPG that isn't enough and you need some kind of progression. And all encouraging and praising the ME2 way of doing things is going to do is mean that when ME3 rolls around it doesn't get much better. I'm sick of seeing people praise ME2's lacklustre systems constantly just because they might feel it was better and/or less complicated and clumsy than ME1's. It's still a really shallow and poorly done system, and BioWare should know this.
Yes... I agree that we should combine the strengths of both. But we're not going to get that when people keep saying that "stats are bad" and that ME2's system was infinitely better. Praising mediocrity will just get you more mediocrity. But given BioWare's attitude and way of going about things lately, I doubt it'll change much. They should have known better in the first place than to create such a lacking system in the first place. And that goes for a lot of ME2. ME1 was filled with promise that wasn't quite fulfilled due to poor execution. ME2 was just filled with shallowness and bad concepts from the get-go.




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